Abilities by Class: Inquisitor

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LevelAbility
Invocation Icon 1 Invocation
Interrupts target enemy and deals divine damage.
Ministration Icon 1 Ministration
Instantly heals some of target ally's health.
Condemn Icon 2 Condemn
An impairment that decreases all resistances of target enemy.
Torment Icon 3 Torment
An impairment that decreases the mental resistance of the target while dealing mental damage over time. "Your defiance over the powers of fear is extraordinary." - Hoggle Bogstrutter
Fanatical Healing Icon 3 Fanatical Healing
Replenishes a large amount of target ally's health.
Tenacity Icon 4 Tenacity
An augmentation that increases the health pool and combat attack damage of the inquisitor's ally.
Sacred Armor Icon 5 Sacred Armor
A group augmentation which increases max health and physical resistance of the inquisitor's group. Additionally, this will grant spell resistance to the inquisitor.
Divine Providence Icon 5 Divine Providence
Allows a priest to create a heroic opportunity using the spells at his or her disposal.
Cure Icon 6 Cure
Cures impairments found on the target ally.
Wrath Icon 6 Wrath
Deals instant divine damage to the target. "Let the heretics and non-believers tremble under divine wrath." - Plumetor Dul'Sadma
Deny Icon 7 Deny
An impairment that decreases the target's strength and intelligence.
Ministration II Icon 7 Ministration II
Instantly heals some of target ally's health.
Revive Icon 8 Revive
Resurrects a fallen ally. That ally has resurrection sickness for a while. This spell cannot be used in combat, but can be used on allies that are not part of your group.
Invocation II Icon 9 Invocation II
Interrupts target enemy and deals divine damage.
Enduring Breath Icon 9 Enduring Breath
An augmentation which grants an ally the ability to breathe under water.
Fanatical Healing II Icon 10 Fanatical Healing II
Replenishes a large amount of target ally's health.
Condemn II Icon 10 Condemn II
An impairment that decreases all resistances of target enemy.
Torment II Icon 11 Torment II
An impairment that decreases the mental resistance of the target while dealing mental damage over time. "Your defiance over the powers of fear is extraordinary." - Hoggle Bogstrutter
Divine Awakening Icon 11 Divine Awakening
Summons a Divine Essence for every group member. It can be used to revive a fallen priest. "There's more to making a gear work than just wishes..." - Gnomes and the Art of Clockwork Maintenance
Penance Icon 12 Penance
Augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.
Odyssey Icon 13 Odyssey
Transports an ally to their home village.
Disorientation Icon 13 Disorientation
Reduces the hate of all enemies near the inquisitor and stuns them for a short duration.
Malevolent Diatribe Icon 14 Malevolent Diatribe
A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.
Alleviation Icon 14 Alleviation
Heals all allies near the inquisitor.
Ministration III Icon 15 Ministration III
Instantly heals some of target ally's health.
Radiance Icon 15 Radiance
An emergency augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. This spell does not require any power and does not have a casting time.
Fanatic's Faith Icon 16 Fanatic's Faith
A group augmentation that increases the arcane resistance and health pool of the inquisitor's group. The arcane resistance protects more against mental than divine and magic.
Tenacity II Icon 16 Tenacity II
An augmentation that increases the health pool and combat attack damage of the inquisitor's ally.
Invocation III Icon 17 Invocation III
Interrupts target enemy and deals divine damage.
Fanatical Healing III Icon 18 Fanatical Healing III
Replenishes a large amount of target ally's health.
Repentance Icon 18 Repentance
An impairment on an opponent that inflicts divine damage and stuns when the opponent successfully attacks an ally. This debuff will expire after 3 triggers.
Sacred Armor II Icon 19 Sacred Armor II
A group augmentation which increases max health and physical resistance of the inquisitor's group. Additionally, this will grant spell resistance to the inquisitor.
Penance II Icon 19 Penance II
Augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.
Forced Obedience Icon 20 Forced Obedience
An impairment that decreases the offensive skills of an opponent and its surrounding allies.
Deny II Icon 21 Deny II
An impairment that decreases the target's strength and intelligence.
Reforming Soul Icon 22 Reforming Soul
Resurrects a fallen ally and increases their non-physical resistance for a short duration. This spell can be cast during combat.
Ministration IV Icon 22 Ministration IV
Instantly heals some of target ally's health.
Purifying Flames Icon 23 Purifying Flames
Deals heat damage over time to the inquisitor's target and lowers their divine resistance.
Swill Icon 23 Swill
An augmentation which grants the inquisitor's group the ability to breathe under water and increase their swimming speed.
Condemn III Icon 24 Condemn III
An impairment that decreases all resistances of target enemy.
Torment III Icon 25 Torment III
An impairment that decreases the mental resistance of the target while dealing mental damage over time. "Your defiance over the powers of fear is extraordinary." - Hoggle Bogstrutter
Heretic's Doom Icon 26 Heretic's Doom
A medium damage spell which inflict heat damage to the target encounter.
Penance III Icon 26 Penance III
Augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.
Disorientation II Icon 27 Disorientation II
Reduces the hate of all enemies near the inquisitor and stuns them for a short duration.
Malevolent Diatribe II Icon 28 Malevolent Diatribe II
A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.
Alleviation II Icon 28 Alleviation II
Heals all allies near the inquisitor.
Vengeance Icon 29 Vengeance
An impairment that deals instant divine damage when the target successfully attacks, for up to 5 attacks.
Ministration V Icon 29 Ministration V
Instantly heals some of target ally's health.
Fanatic's Faith II Icon 30 Fanatic's Faith II
A group augmentation that increases the arcane resistance and health pool of the inquisitor's group. The arcane resistance protects more against mental than divine and magic.
Soothe Icon 30 Soothe
Lowers the aggression radius of an enemy. Any hostile actions taken on that enemy or its encounter will break the effect.
Tenacity III Icon 30 Tenacity III
An augmentation that increases the health pool and combat attack damage of the inquisitor's ally.
Invocation IV Icon 31 Invocation IV
Interrupts target enemy and deals divine damage.
Fanatical Healing IV Icon 32 Fanatical Healing IV
Replenishes a large amount of target ally's health.
Litany Icon 32 Litany
Interrupts and deals instant divine damage to the target and nearby encounter members.
Repentance II Icon 32 Repentance II
An impairment on an opponent that inflicts divine damage and stuns when the opponent successfully attacks an ally. This debuff will expire after 3 triggers.
Sacred Armor III Icon 33 Sacred Armor III
A group augmentation which increases max health and physical resistance of the inquisitor's group. Additionally, this will grant spell resistance to the inquisitor.
Forced Obedience II Icon 34 Forced Obedience II
An impairment that decreases the offensive skills of an opponent and its surrounding allies.
Smite Corruption Icon 35 Smite Corruption
Impairment that deals divine damage over time and reduces the target's wisdom.
Act of War Icon 35 Act of War
An augmentation that grants the inquisitor's allies the chance to deal instant divine damage on their hostile spells and attacks.
Deny III Icon 35 Deny III
An impairment that decreases the target's strength and intelligence.
Resurgence Icon 36 Resurgence
Resurrects nearby fallen allies and increases their non-physical resistance for a short duration. This spell can be cast during combat.
Purifying Flames II Icon 37 Purifying Flames II
Deals Heat damage over time to the Inquisitor's enemy.
Condemn IV Icon 38 Condemn IV
An impairment that decreases all resistances of target enemy.
Incarcerate Icon 39 Incarcerate
Prevents your enemy from movement and stifles them in place for a short duration. Further hostile actions taken against this enemy have a chance to break this spell.
Torment IV Icon 39 Torment IV
An impairment that decreases the mental resistance of the target while dealing mental damage over time. "Your defiance over the powers of fear is extraordinary." - Hoggle Bogstrutter
Penance IV Icon 40 Penance IV
Augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.
Heretic's Doom II Icon 40 Heretic's Doom II
A medium damage spell which inflict heat damage to the target encounter.
Disorientation III Icon 41 Disorientation III
Reduces the hate of all enemies near the inquisitor and stuns them for a short duration.
Redemption Icon 41 Redemption
If target ally receives damage that would be fatal, that ally is healed instead and their maximum health is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.
Alleviation III Icon 42 Alleviation III
Heals all allies near the inquisitor.
Resolute Flagellant Icon 42 Resolute Flagellant
Cures impairments on the inquisitor's group.
Malevolent Diatribe III Icon 42 Malevolent Diatribe III
A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.
Vengeance II Icon 43 Vengeance II
An impairment that deals instant divine damage when the target successfully attacks, for up to 5 attacks.
Ministration VI Icon 43 Ministration VI
Instantly heals some of target ally's health.
Fanatic's Faith III Icon 44 Fanatic's Faith III
A group augmentation that increases the arcane resistance and health pool of the inquisitor's group. The arcane resistance protects more against mental than divine and magic.
Tenacity IV Icon 44 Tenacity IV
An augmentation that increases the health pool and combat attack damage of the inquisitor's ally.
Invocation V Icon 45 Invocation V
Interrupts target enemy and deals divine damage.
Inquest Icon 45 Inquest
An augmentation placed on an ally that grants them a chance at draining power from the target with every successful spell or attack, and returning a portion of this power back to the inquisitor. This spell does not require any concentration, but can only be maintained on a single ally.
Fanatical Healing V Icon 46 Fanatical Healing V
Replenishes a large amount of target ally's health.
Repentance III Icon 46 Repentance III
An impairment on an opponent that inflicts divine damage and stuns when the opponent successfully attacks an ally. This debuff will expire after 3 triggers.
Litany II Icon 46 Litany II
Interrupts and deals instant divine damage to the target and nearby encounter members.
Tormenting Conversion Icon 47 Tormenting Conversion
Causes the inquisitor's target to flee in terror. When the fear effect ends, the target is mesmerized for a short duration and their hate towards the inquisitor is reduced over-time.
Sacred Armor IV Icon 47 Sacred Armor IV
A group augmentation which increases max health and physical resistance of the inquisitor's group. Additionally, this will grant spell resistance to the inquisitor.
Evidence of Faith Icon 48 Evidence of Faith
An emergency group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. This spell does not require any power and does not have a casting time.
Forced Obedience III Icon 48 Forced Obedience III
An impairment that decreases the offensive skills of an opponent and its surrounding allies.
Act of War II Icon 49 Act of War II
An augmentation that grants the inquisitor's allies the chance to deal instant divine damage on their hostile spells and attacks.
Deny IV Icon 49 Deny IV
An impairment that decreases the target's strength and intelligence.
Conversion of the Soul Icon 50 Conversion of the Soul
Resurrects a fallen ally, replenishing a greater than normal amount of power on them and removing any effects of resurrection sickness. This spell can be cast during combat, but must be cast within touch range of that ally.
Fanaticism Icon 50 Fanaticism
A group augmentation that increases the attack speed, reuse speed, attributes, base avoidance, and spell resistance of the inquisitor's group. It costs a large amount of power over time to maintain the spell, but the spell can be toggled off early if desired.
Purifying Flames III Icon 51 Purifying Flames III
Deals Heat damage over time to the Inquisitor's enemy.
Condemn V Icon 52 Condemn V
An impairment that decreases all resistances of target enemy.
Heresy Icon 52 Heresy
A curse that inflicts target encounter, causing anyone that casts a spell powerful divine damage and knocking them down, for up to 3 triggers per enemy.
Incarcerate II Icon 53 Incarcerate II
Prevents your enemy from movement and stifles them in place for a short duration. Further hostile actions taken against this enemy have a chance to break this spell.
Smite Corruption II Icon 53 Smite Corruption II
Impairment that deals divine damage over time and reduces the target's wisdom.
Torment V Icon 53 Torment V
An impairment that decreases the mental resistance of the target while dealing mental damage over time. "Your defiance over the powers of fear is extraordinary." - Hoggle Bogstrutter
Penance V Icon 54 Penance V
Augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.
Redemption II Icon 55 Redemption II
If target ally receives damage that would be fatal, that ally is healed instead and their maximum health is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.
Heretic's Doom III Icon 55 Heretic's Doom III
A medium damage spell which inflict heat damage to the target encounter.
Disorientation IV Icon 55 Disorientation IV
Reduces the hate of all enemies near the inquisitor and stuns them for a short duration.
Fervent Faith Icon 55 Fervent Faith
Purges all control effects from the inquisitor. Control spells include stun, mesmerize, root, stifle, daze and fear. Casting this spell is not impaired by any control effects.
Malevolent Diatribe IV Icon 56 Malevolent Diatribe IV
A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.
Resolute Flagellant II Icon 56 Resolute Flagellant II
Cures impairments on the inquisitor's group.
Alleviation IV Icon 56 Alleviation IV
Heals all allies near the inquisitor.
Ministration VII Icon 57 Ministration VII
Instantly heals some of target ally's health.
Vengeance III Icon 57 Vengeance III
An impairment that deals instant divine damage when the target successfully attacks, for up to 5 attacks.
Dogma Icon 58 Dogma
Whenever the inquisitor casts a beneficial spell on an ally, that ally receives additional health replenishment. A small amount of power is drained from the inquisitor each time this effect triggers.
Fanatic's Faith IV Icon 58 Fanatic's Faith IV
A group augmentation that increases the arcane resistance and health pool of the inquisitor's group. The arcane resistance protects more against mental than divine and magic.
Tenacity V Icon 58 Tenacity V
An augmentation that increases the health pool and combat attack damage of the inquisitor's ally.
Invocation VI Icon 59 Invocation VI
Interrupts target enemy and deals divine damage.
Inquest II Icon 59 Inquest II
An augmentation placed on an ally that grants them a chance at draining power from the target with every successful spell or attack, and returning a portion of this power back to the inquisitor. This spell does not require any concentration, but can only be maintained on a single ally.
Repentance IV Icon 60 Repentance IV
An impairment on an opponent that inflicts divine damage and stuns when the opponent successfully attacks an ally. This debuff will expire after 3 triggers.
Litany III Icon 60 Litany III
Interrupts and deals instant divine damage to the target and nearby encounter members.
Fanatical Healing VI Icon 60 Fanatical Healing VI
Replenishes a large amount of target ally's health.
Sacred Armor V Icon 61 Sacred Armor V
A group augmentation which increases max health and physical resistance of the inquisitor's group. Additionally, this will grant spell resistance to the inquisitor.
Tormenting Conversion II Icon 61 Tormenting Conversion II
Causes the inquisitor's target to flee in terror. When the fear effect ends, the target is mesmerized for a short duration and their hate towards the inquisitor is reduced over-time.
Forced Obedience IV Icon 62 Forced Obedience IV
An impairment that decreases the offensive skills of an opponent and its surrounding allies.
Act of War III Icon 63 Act of War III
An augmentation that grants the inquisitor's allies the chance to deal instant divine damage on their hostile spells and attacks.
Deny V Icon 64 Deny V
An impairment that decreases the target's strength and intelligence.
Verdict Icon 65 Verdict
Verdict judges weak enemies of an encounter. Any enemies that are low on health are reduced to 1 hit point. This spell requires an additional 1.5 seconds of casting after initially casting the spell.
Purifying Flames IV Icon 65 Purifying Flames IV
Deals heat damage over time to the inquisitor's target and lowers their divine resistance.
Condemn VI Icon 66 Condemn VI
An impairment that decreases all resistances of target enemy.
Incarcerate III Icon 67 Incarcerate III
Prevents your enemy from movement and stifles them in place for a short duration. Further hostile actions taken against this enemy have a chance to break this spell.
Torment VI Icon 67 Torment VI
An impairment that decreases the mental resistance of the target while dealing mental damage over time. "Your defiance over the powers of fear is extraordinary." - Hoggle Bogstrutter
Heretic's Doom IV Icon 68 Heretic's Doom IV
A medium damage spell which inflict heat damage to the target encounter.
Penance VI Icon 68 Penance VI
Augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.
Disorientation V Icon 69 Disorientation V
Reduces the hate of all enemies near the inquisitor and stuns them for a short duration.
Redemption III Icon 69 Redemption III
If target ally receives damage that would be fatal, that ally is healed instead and their maximum health is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.
Resolute Flagellant III Icon 70 Resolute Flagellant III
Cures impairments on the inquisitor's group.
Fanaticism II Icon 70 Fanaticism II
A group augmentation that increases the attack speed, reuse speed, attributes, base avoidance, and spell resistance of the inquisitor's group. It costs a large amount of power over time to maintain the spell, but the spell can be toggled off early if desired.
Malevolent Diatribe V Icon 70 Malevolent Diatribe V
A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.
Alleviation V Icon 70 Alleviation V
Heals all allies near the inquisitor.
Vengeance IV Icon 71 Vengeance IV
An impairment that deals instant divine damage when the target successfully attacks, for up to 5 attacks.
Smite Corruption III Icon 71 Smite Corruption III
Impairment that deals divine damage over time and reduces the target's wisdom.
Ministration VIII Icon 71 Ministration VIII
Instantly heals some of target ally's health.
Invocation VII Icon 72 Invocation VII
Interrupts target enemy and deals divine damage.
Fanatic's Faith V Icon 72 Fanatic's Faith V
A group augmentation that increases the arcane resistance and health pool of the inquisitor's group. The arcane resistance protects more against mental than divine and magic.
Heresy II Icon 72 Heresy II
A curse that inflicts target encounter, causing anyone that casts a spell powerful divine damage and knocking them down, for up to 3 triggers per enemy.
Tenacity VI Icon 72 Tenacity VI
An augmentation that increases the health pool and combat attack damage of the inquisitor's ally.
Inquest III Icon 73 Inquest III
An augmentation placed on an ally that grants them a chance at draining power from the target with every successful spell or attack, and returning a portion of this power back to the inquisitor. This spell does not require any concentration, but can only be maintained on a single ally.
Fanatical Healing VII Icon 73 Fanatical Healing VII
Replenishes a large amount of target ally's health.
Repentance V Icon 73 Repentance V
An impairment on an opponent that inflicts divine damage and stuns when the opponent successfully attacks an ally. This debuff will expire after 3 triggers.
Fervent Faith II Icon 74 Fervent Faith II
Purges all control effects from the inquisitor. Control spells include stun, mesmerize, root, stifle, daze and fear. Casting this spell is not impaired by any control effects.
Litany IV Icon 74 Litany IV
Interrupts and deals instant divine damage to the target and nearby encounter members.
Sacred Armor VI Icon 74 Sacred Armor VI
A group augmentation which increases max health and physical resistance of the inquisitor's group. Additionally, this will grant spell resistance to the inquisitor.
Tormenting Conversion III Icon 75 Tormenting Conversion III
Causes the inquisitor's target to flee in terror. When the fear effect ends, the target is mesmerized for a short duration and their hate towards the inquisitor is reduced over-time.
Act of War IV Icon 75 Act of War IV
An augmentation that grants the inquisitor's allies the chance to deal instant divine damage on their hostile spells and attacks.
Dogma II Icon 76 Dogma II
Whenever the inquisitor casts a beneficial spell on an ally, that ally receives additional health replenishment. A small amount of power is drained from the inquisitor each time this effect triggers.
Deny VI Icon 76 Deny VI
An impairment that decreases the target's strength and intelligence.
Forced Obedience V Icon 76 Forced Obedience V
An impairment that decreases the offensive skills of an opponent and its surrounding allies.
Condemn VII Icon 77 Condemn VII
An impairment that decreases all resistances of target enemy.
Incarcerate IV Icon 77 Incarcerate IV
Prevents your enemy from movement and stifles them in place for a short duration. Further hostile actions taken against this enemy have a chance to break this spell.
Purifying Flames V Icon 77 Purifying Flames V
Deals heat damage over time to the inquisitor's target and lowers their divine resistance.
Torment VII Icon 78 Torment VII
An impairment that decreases the mental resistance of the target while dealing mental damage over time. "Your defiance over the powers of fear is extraordinary." - Hoggle Bogstrutter
Penance VII Icon 78 Penance VII
Augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.
Disorientation VI Icon 79 Disorientation VI
Reduces the hate of all enemies near the inquisitor and stuns them for a short duration.
Heretic's Doom V Icon 79 Heretic's Doom V
A medium damage spell which inflict heat damage to the target encounter.
Malevolent Diatribe VI Icon 79 Malevolent Diatribe VI
A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.
Redemption IV Icon 80 Redemption IV
If target ally receives damage that would be fatal, that ally is healed instead and their maximum health is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.
Cure Curse Icon 80 Cure Curse
Cures curse impairments on the target ally.
Inquisition Icon 80 Inquisition
Forces an enemy to radiate heals to your allies. The closer your allies are to that enemy, the greater the heals.
Fanaticism III Icon 80 Fanaticism III
A group augmentation that increases the attack speed, reuse speed, attributes, base avoidance, and spell resistance of the inquisitor's group. It costs a large amount of power over time to maintain the spell, but the spell can be toggled off early if desired.
Alleviation VI Icon 80 Alleviation VI
Heals all allies near the inquisitor.
Smite Corruption IV Icon 81 Smite Corruption IV
Impairment that deals divine damage over time and reduces the target's wisdom.
Vengeance V Icon 81 Vengeance V
An impairment that deals instant divine damage when the target successfully attacks, for up to 5 attacks.
Ministration IX Icon 81 Ministration IX
Instantly heals some of target ally's health.
Tenacity VII Icon 82 Tenacity VII
An augmentation that increases the health pool and combat attack damage of the inquisitor's ally.
Invocation VIII Icon 82 Invocation VIII
Interrupts target enemy and deals divine damage.
Heresy III Icon 82 Heresy III
A curse that inflicts target encounter, causing anyone that casts a spell powerful divine damage and knocking them down, for up to 3 triggers per enemy.
Fanatic's Faith VI Icon 82 Fanatic's Faith VI
A group augmentation that increases the arcane resistance and health pool of the inquisitor's group. The arcane resistance protects more against mental than divine and magic.
Inquest IV Icon 83 Inquest IV
An augmentation placed on an ally that grants them a chance at draining power from the target with every successful spell or attack, and returning a portion of this power back to the inquisitor. This spell does not require any concentration, but can only be maintained on a single ally.
Repentance VI Icon 83 Repentance VI
An impairment on an opponent that inflicts divine damage and stuns when the opponent successfully attacks an ally. This debuff will expire after 3 triggers.
Fanatical Healing VIII Icon 83 Fanatical Healing VIII
Replenishes a large amount of target ally's health.
Sacred Armor VII Icon 84 Sacred Armor VII
A group augmentation which increases max health and physical resistance of the inquisitor's group. Additionally, this will grant spell resistance to the inquisitor.
Litany V Icon 84 Litany V
Interrupts and deals instant divine damage to the target and nearby encounter members.
Fervent Faith III Icon 84 Fervent Faith III
Purges all control effects from the inquisitor. Control spells include stun, mesmerize, root, stifle, daze and fear. Casting this spell is not impaired by any control effects.
Act of War V Icon 85 Act of War V
An augmentation that grants the inquisitor's allies the chance to deal instant divine damage on their hostile spells and attacks.
Tormenting Conversion IV Icon 85 Tormenting Conversion IV
Causes the inquisitor's target to flee in terror. When the fear effect ends, the target is mesmerized for a short duration and their hate towards the inquisitor is reduced over-time.
Forced Obedience VI Icon 86 Forced Obedience VI
An impairment that decreases the offensive skills of an opponent and its surrounding allies.
Deny VII Icon 86 Deny VII
An impairment that decreases the target's strength and intelligence.
Dogma III Icon 86 Dogma III
Whenever the inquisitor casts a beneficial spell on an ally, that ally receives additional health replenishment. A small amount of power is drained from the inquisitor each time this effect triggers.
Incarcerate V Icon 87 Incarcerate V
Prevents your enemy from movement and stifles them in place for a short duration. Further hostile actions taken against this enemy have a chance to break this spell.
Purifying Flames VI Icon 87 Purifying Flames VI
Deals Heat damage over time to the Inquisitor's enemy.
Condemn VIII Icon 87 Condemn VIII
An impairment that decreases all resistances of target enemy.
Torment VIII Icon 88 Torment VIII
An impairment that decreases the mental resistance of the target while dealing mental damage over time. "Your defiance over the powers of fear is extraordinary." - Hoggle Bogstrutter
Penance VIII Icon 88 Penance VIII
Augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.
Heretic's Doom VI Icon 89 Heretic's Doom VI
A medium damage spell which inflict heat damage to the target encounter.
Disorientation VII Icon 89 Disorientation VII
Reduces the hate of all enemies near the inquisitor and stuns them for a short duration.
Malevolent Diatribe VII Icon 89 Malevolent Diatribe VII
A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.
Fanaticism IV Icon 90 Fanaticism IV
A group augmentation that increases the attack speed, reuse speed, attributes, base avoidance, and spell resistance of the inquisitor's group. It costs a large amount of power over time to maintain the spell, but the spell can be toggled off early if desired.
Alleviation VII Icon 90 Alleviation VII
Heals all allies near the inquisitor.
Inquisition II Icon 90 Inquisition II
Forces an enemy to radiate heals to your allies. The closer your allies are to that enemy, the greater the heals.
Redemption V Icon 90 Redemption V
If target ally receives damage that would be fatal, that ally is healed instead and their maximum health is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.