Level | Ability | |
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1 | Invocation Interrupts target enemy and deals divine damage. |
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1 | Ministration Instantly heals some of target ally's health. |
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2 | Condemn An impairment that decreases all resistances of target enemy. |
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3 | Torment An impairment that decreases the mental resistance of the target while dealing mental damage over time. "Your defiance over the powers of fear is extraordinary." - Hoggle Bogstrutter |
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3 | Fanatical Healing Replenishes a large amount of target ally's health. |
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4 | Tenacity An augmentation that increases the health pool and combat attack damage of the inquisitor's ally. |
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5 | Sacred Armor A group augmentation which increases max health and physical resistance of the inquisitor's group. Additionally, this will grant spell resistance to the inquisitor. |
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5 | Divine Providence Allows a priest to create a heroic opportunity using the spells at his or her disposal. |
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6 | Cure Cures impairments found on the target ally. |
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6 | Wrath Deals instant divine damage to the target. "Let the heretics and non-believers tremble under divine wrath." - Plumetor Dul'Sadma |
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7 | Deny An impairment that decreases the target's strength and intelligence. |
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7 | Ministration II Instantly heals some of target ally's health. |
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8 | Revive Resurrects a fallen ally. That ally has resurrection sickness for a while. This spell cannot be used in combat, but can be used on allies that are not part of your group. |
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9 | Invocation II Interrupts target enemy and deals divine damage. |
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9 | Enduring Breath An augmentation which grants an ally the ability to breathe under water. |
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10 | Fanatical Healing II Replenishes a large amount of target ally's health. |
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10 | Condemn II An impairment that decreases all resistances of target enemy. |
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11 | Torment II An impairment that decreases the mental resistance of the target while dealing mental damage over time. "Your defiance over the powers of fear is extraordinary." - Hoggle Bogstrutter |
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11 | Divine Awakening Summons a Divine Essence for every group member. It can be used to revive a fallen priest. "There's more to making a gear work than just wishes..." - Gnomes and the Art of Clockwork Maintenance |
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12 | Penance Augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. |
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13 | Odyssey Transports an ally to their home village. |
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13 | Disorientation Reduces the hate of all enemies near the inquisitor and stuns them for a short duration. |
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14 | Malevolent Diatribe A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. |
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14 | Alleviation Heals all allies near the inquisitor. |
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15 | Ministration III Instantly heals some of target ally's health. |
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15 | Radiance An emergency augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. This spell does not require any power and does not have a casting time. |
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16 | Fanatic's Faith A group augmentation that increases the arcane resistance and health pool of the inquisitor's group. The arcane resistance protects more against mental than divine and magic. |
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16 | Tenacity II An augmentation that increases the health pool and combat attack damage of the inquisitor's ally. |
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17 | Invocation III Interrupts target enemy and deals divine damage. |
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18 | Fanatical Healing III Replenishes a large amount of target ally's health. |
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18 | Repentance An impairment on an opponent that inflicts divine damage and stuns when the opponent successfully attacks an ally. This debuff will expire after 3 triggers. |
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19 | Sacred Armor II A group augmentation which increases max health and physical resistance of the inquisitor's group. Additionally, this will grant spell resistance to the inquisitor. |
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19 | Penance II Augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. |
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20 | Forced Obedience An impairment that decreases the offensive skills of an opponent and its surrounding allies. |
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21 | Deny II An impairment that decreases the target's strength and intelligence. |
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22 | Reforming Soul Resurrects a fallen ally and increases their non-physical resistance for a short duration. This spell can be cast during combat. |
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22 | Ministration IV Instantly heals some of target ally's health. |
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23 | Purifying Flames Deals heat damage over time to the inquisitor's target and lowers their divine resistance. |
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23 | Swill An augmentation which grants the inquisitor's group the ability to breathe under water and increase their swimming speed. |
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24 | Condemn III An impairment that decreases all resistances of target enemy. |
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25 | Torment III An impairment that decreases the mental resistance of the target while dealing mental damage over time. "Your defiance over the powers of fear is extraordinary." - Hoggle Bogstrutter |
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26 | Heretic's Doom A medium damage spell which inflict heat damage to the target encounter. |
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26 | Penance III Augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. |
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27 | Disorientation II Reduces the hate of all enemies near the inquisitor and stuns them for a short duration. |
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28 | Malevolent Diatribe II A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. |
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28 | Alleviation II Heals all allies near the inquisitor. |
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29 | Vengeance An impairment that deals instant divine damage when the target successfully attacks, for up to 5 attacks. |
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29 | Ministration V Instantly heals some of target ally's health. |
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30 | Fanatic's Faith II A group augmentation that increases the arcane resistance and health pool of the inquisitor's group. The arcane resistance protects more against mental than divine and magic. |
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30 | Soothe Lowers the aggression radius of an enemy. Any hostile actions taken on that enemy or its encounter will break the effect. |
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30 | Tenacity III An augmentation that increases the health pool and combat attack damage of the inquisitor's ally. |
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31 | Invocation IV Interrupts target enemy and deals divine damage. |
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32 | Fanatical Healing IV Replenishes a large amount of target ally's health. |
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32 | Litany Interrupts and deals instant divine damage to the target and nearby encounter members. |
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32 | Repentance II An impairment on an opponent that inflicts divine damage and stuns when the opponent successfully attacks an ally. This debuff will expire after 3 triggers. |
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33 | Sacred Armor III A group augmentation which increases max health and physical resistance of the inquisitor's group. Additionally, this will grant spell resistance to the inquisitor. |
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34 | Forced Obedience II An impairment that decreases the offensive skills of an opponent and its surrounding allies. |
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35 | Smite Corruption Impairment that deals divine damage over time and reduces the target's wisdom. |
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35 | Act of War An augmentation that grants the inquisitor's allies the chance to deal instant divine damage on their hostile spells and attacks. |
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35 | Deny III An impairment that decreases the target's strength and intelligence. |
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36 | Resurgence Resurrects nearby fallen allies and increases their non-physical resistance for a short duration. This spell can be cast during combat. |
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37 | Purifying Flames II Deals Heat damage over time to the Inquisitor's enemy. |
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38 | Condemn IV An impairment that decreases all resistances of target enemy. |
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39 | Incarcerate Prevents your enemy from movement and stifles them in place for a short duration. Further hostile actions taken against this enemy have a chance to break this spell. |
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39 | Torment IV An impairment that decreases the mental resistance of the target while dealing mental damage over time. "Your defiance over the powers of fear is extraordinary." - Hoggle Bogstrutter |
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40 | Penance IV Augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. |
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40 | Heretic's Doom II A medium damage spell which inflict heat damage to the target encounter. |
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41 | Disorientation III Reduces the hate of all enemies near the inquisitor and stuns them for a short duration. |
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41 | Redemption If target ally receives damage that would be fatal, that ally is healed instead and their maximum health is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time. |
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42 | Alleviation III Heals all allies near the inquisitor. |
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42 | Resolute Flagellant Cures impairments on the inquisitor's group. |
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42 | Malevolent Diatribe III A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. |
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43 | Vengeance II An impairment that deals instant divine damage when the target successfully attacks, for up to 5 attacks. |
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43 | Ministration VI Instantly heals some of target ally's health. |
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44 | Fanatic's Faith III A group augmentation that increases the arcane resistance and health pool of the inquisitor's group. The arcane resistance protects more against mental than divine and magic. |
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44 | Tenacity IV An augmentation that increases the health pool and combat attack damage of the inquisitor's ally. |
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45 | Invocation V Interrupts target enemy and deals divine damage. |
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45 | Inquest An augmentation placed on an ally that grants them a chance at draining power from the target with every successful spell or attack, and returning a portion of this power back to the inquisitor. This spell does not require any concentration, but can only be maintained on a single ally. |
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46 | Fanatical Healing V Replenishes a large amount of target ally's health. |
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46 | Repentance III An impairment on an opponent that inflicts divine damage and stuns when the opponent successfully attacks an ally. This debuff will expire after 3 triggers. |
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46 | Litany II Interrupts and deals instant divine damage to the target and nearby encounter members. |
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47 | Tormenting Conversion Causes the inquisitor's target to flee in terror. When the fear effect ends, the target is mesmerized for a short duration and their hate towards the inquisitor is reduced over-time. |
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47 | Sacred Armor IV A group augmentation which increases max health and physical resistance of the inquisitor's group. Additionally, this will grant spell resistance to the inquisitor. |
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48 | Evidence of Faith An emergency group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. This spell does not require any power and does not have a casting time. |
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48 | Forced Obedience III An impairment that decreases the offensive skills of an opponent and its surrounding allies. |
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49 | Act of War II An augmentation that grants the inquisitor's allies the chance to deal instant divine damage on their hostile spells and attacks. |
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49 | Deny IV An impairment that decreases the target's strength and intelligence. |
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50 | Conversion of the Soul Resurrects a fallen ally, replenishing a greater than normal amount of power on them and removing any effects of resurrection sickness. This spell can be cast during combat, but must be cast within touch range of that ally. |
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50 | Fanaticism A group augmentation that increases the attack speed, reuse speed, attributes, base avoidance, and spell resistance of the inquisitor's group. It costs a large amount of power over time to maintain the spell, but the spell can be toggled off early if desired. |
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51 | Purifying Flames III Deals Heat damage over time to the Inquisitor's enemy. |
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52 | Condemn V An impairment that decreases all resistances of target enemy. |
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52 | Heresy A curse that inflicts target encounter, causing anyone that casts a spell powerful divine damage and knocking them down, for up to 3 triggers per enemy. |
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53 | Incarcerate II Prevents your enemy from movement and stifles them in place for a short duration. Further hostile actions taken against this enemy have a chance to break this spell. |
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53 | Smite Corruption II Impairment that deals divine damage over time and reduces the target's wisdom. |
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53 | Torment V An impairment that decreases the mental resistance of the target while dealing mental damage over time. "Your defiance over the powers of fear is extraordinary." - Hoggle Bogstrutter |
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54 | Penance V Augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. |
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55 | Redemption II If target ally receives damage that would be fatal, that ally is healed instead and their maximum health is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time. |
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55 | Heretic's Doom III A medium damage spell which inflict heat damage to the target encounter. |
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55 | Disorientation IV Reduces the hate of all enemies near the inquisitor and stuns them for a short duration. |
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55 | Fervent Faith Purges all control effects from the inquisitor. Control spells include stun, mesmerize, root, stifle, daze and fear. Casting this spell is not impaired by any control effects. |
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56 | Malevolent Diatribe IV A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. |
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56 | Resolute Flagellant II Cures impairments on the inquisitor's group. |
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56 | Alleviation IV Heals all allies near the inquisitor. |
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57 | Ministration VII Instantly heals some of target ally's health. |
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57 | Vengeance III An impairment that deals instant divine damage when the target successfully attacks, for up to 5 attacks. |
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58 | Dogma Whenever the inquisitor casts a beneficial spell on an ally, that ally receives additional health replenishment. A small amount of power is drained from the inquisitor each time this effect triggers. |
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58 | Fanatic's Faith IV A group augmentation that increases the arcane resistance and health pool of the inquisitor's group. The arcane resistance protects more against mental than divine and magic. |
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58 | Tenacity V An augmentation that increases the health pool and combat attack damage of the inquisitor's ally. |
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59 | Invocation VI Interrupts target enemy and deals divine damage. |
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59 | Inquest II An augmentation placed on an ally that grants them a chance at draining power from the target with every successful spell or attack, and returning a portion of this power back to the inquisitor. This spell does not require any concentration, but can only be maintained on a single ally. |
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60 | Repentance IV An impairment on an opponent that inflicts divine damage and stuns when the opponent successfully attacks an ally. This debuff will expire after 3 triggers. |
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60 | Litany III Interrupts and deals instant divine damage to the target and nearby encounter members. |
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60 | Fanatical Healing VI Replenishes a large amount of target ally's health. |
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61 | Sacred Armor V A group augmentation which increases max health and physical resistance of the inquisitor's group. Additionally, this will grant spell resistance to the inquisitor. |
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61 | Tormenting Conversion II Causes the inquisitor's target to flee in terror. When the fear effect ends, the target is mesmerized for a short duration and their hate towards the inquisitor is reduced over-time. |
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62 | Forced Obedience IV An impairment that decreases the offensive skills of an opponent and its surrounding allies. |
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63 | Act of War III An augmentation that grants the inquisitor's allies the chance to deal instant divine damage on their hostile spells and attacks. |
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64 | Deny V An impairment that decreases the target's strength and intelligence. |
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65 | Verdict Verdict judges weak enemies of an encounter. Any enemies that are low on health are reduced to 1 hit point. This spell requires an additional 1.5 seconds of casting after initially casting the spell. |
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65 | Purifying Flames IV Deals heat damage over time to the inquisitor's target and lowers their divine resistance. |
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66 | Condemn VI An impairment that decreases all resistances of target enemy. |
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67 | Incarcerate III Prevents your enemy from movement and stifles them in place for a short duration. Further hostile actions taken against this enemy have a chance to break this spell. |
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67 | Torment VI An impairment that decreases the mental resistance of the target while dealing mental damage over time. "Your defiance over the powers of fear is extraordinary." - Hoggle Bogstrutter |
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68 | Heretic's Doom IV A medium damage spell which inflict heat damage to the target encounter. |
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68 | Penance VI Augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. |
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69 | Disorientation V Reduces the hate of all enemies near the inquisitor and stuns them for a short duration. |
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69 | Redemption III If target ally receives damage that would be fatal, that ally is healed instead and their maximum health is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time. |
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70 | Resolute Flagellant III Cures impairments on the inquisitor's group. |
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70 | Fanaticism II A group augmentation that increases the attack speed, reuse speed, attributes, base avoidance, and spell resistance of the inquisitor's group. It costs a large amount of power over time to maintain the spell, but the spell can be toggled off early if desired. |
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70 | Malevolent Diatribe V A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. |
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70 | Alleviation V Heals all allies near the inquisitor. |
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71 | Vengeance IV An impairment that deals instant divine damage when the target successfully attacks, for up to 5 attacks. |
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71 | Smite Corruption III Impairment that deals divine damage over time and reduces the target's wisdom. |
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71 | Ministration VIII Instantly heals some of target ally's health. |
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72 | Invocation VII Interrupts target enemy and deals divine damage. |
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72 | Fanatic's Faith V A group augmentation that increases the arcane resistance and health pool of the inquisitor's group. The arcane resistance protects more against mental than divine and magic. |
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72 | Heresy II A curse that inflicts target encounter, causing anyone that casts a spell powerful divine damage and knocking them down, for up to 3 triggers per enemy. |
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72 | Tenacity VI An augmentation that increases the health pool and combat attack damage of the inquisitor's ally. |
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73 | Inquest III An augmentation placed on an ally that grants them a chance at draining power from the target with every successful spell or attack, and returning a portion of this power back to the inquisitor. This spell does not require any concentration, but can only be maintained on a single ally. |
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73 | Fanatical Healing VII Replenishes a large amount of target ally's health. |
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73 | Repentance V An impairment on an opponent that inflicts divine damage and stuns when the opponent successfully attacks an ally. This debuff will expire after 3 triggers. |
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74 | Fervent Faith II Purges all control effects from the inquisitor. Control spells include stun, mesmerize, root, stifle, daze and fear. Casting this spell is not impaired by any control effects. |
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74 | Litany IV Interrupts and deals instant divine damage to the target and nearby encounter members. |
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74 | Sacred Armor VI A group augmentation which increases max health and physical resistance of the inquisitor's group. Additionally, this will grant spell resistance to the inquisitor. |
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75 | Tormenting Conversion III Causes the inquisitor's target to flee in terror. When the fear effect ends, the target is mesmerized for a short duration and their hate towards the inquisitor is reduced over-time. |
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75 | Act of War IV An augmentation that grants the inquisitor's allies the chance to deal instant divine damage on their hostile spells and attacks. |
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76 | Dogma II Whenever the inquisitor casts a beneficial spell on an ally, that ally receives additional health replenishment. A small amount of power is drained from the inquisitor each time this effect triggers. |
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76 | Deny VI An impairment that decreases the target's strength and intelligence. |
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76 | Forced Obedience V An impairment that decreases the offensive skills of an opponent and its surrounding allies. |
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77 | Condemn VII An impairment that decreases all resistances of target enemy. |
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77 | Incarcerate IV Prevents your enemy from movement and stifles them in place for a short duration. Further hostile actions taken against this enemy have a chance to break this spell. |
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77 | Purifying Flames V Deals heat damage over time to the inquisitor's target and lowers their divine resistance. |
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78 | Torment VII An impairment that decreases the mental resistance of the target while dealing mental damage over time. "Your defiance over the powers of fear is extraordinary." - Hoggle Bogstrutter |
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78 | Penance VII Augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. |
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79 | Disorientation VI Reduces the hate of all enemies near the inquisitor and stuns them for a short duration. |
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79 | Heretic's Doom V A medium damage spell which inflict heat damage to the target encounter. |
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79 | Malevolent Diatribe VI A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. |
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80 | Redemption IV If target ally receives damage that would be fatal, that ally is healed instead and their maximum health is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time. |
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80 | Cure Curse Cures curse impairments on the target ally. |
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80 | Inquisition Forces an enemy to radiate heals to your allies. The closer your allies are to that enemy, the greater the heals. |
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80 | Fanaticism III A group augmentation that increases the attack speed, reuse speed, attributes, base avoidance, and spell resistance of the inquisitor's group. It costs a large amount of power over time to maintain the spell, but the spell can be toggled off early if desired. |
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80 | Alleviation VI Heals all allies near the inquisitor. |
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81 | Smite Corruption IV Impairment that deals divine damage over time and reduces the target's wisdom. |
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81 | Vengeance V An impairment that deals instant divine damage when the target successfully attacks, for up to 5 attacks. |
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81 | Ministration IX Instantly heals some of target ally's health. |
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82 | Tenacity VII An augmentation that increases the health pool and combat attack damage of the inquisitor's ally. |
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82 | Invocation VIII Interrupts target enemy and deals divine damage. |
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82 | Heresy III A curse that inflicts target encounter, causing anyone that casts a spell powerful divine damage and knocking them down, for up to 3 triggers per enemy. |
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82 | Fanatic's Faith VI A group augmentation that increases the arcane resistance and health pool of the inquisitor's group. The arcane resistance protects more against mental than divine and magic. |
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83 | Inquest IV An augmentation placed on an ally that grants them a chance at draining power from the target with every successful spell or attack, and returning a portion of this power back to the inquisitor. This spell does not require any concentration, but can only be maintained on a single ally. |
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83 | Repentance VI An impairment on an opponent that inflicts divine damage and stuns when the opponent successfully attacks an ally. This debuff will expire after 3 triggers. |
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83 | Fanatical Healing VIII Replenishes a large amount of target ally's health. |
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84 | Sacred Armor VII A group augmentation which increases max health and physical resistance of the inquisitor's group. Additionally, this will grant spell resistance to the inquisitor. |
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84 | Litany V Interrupts and deals instant divine damage to the target and nearby encounter members. |
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84 | Fervent Faith III Purges all control effects from the inquisitor. Control spells include stun, mesmerize, root, stifle, daze and fear. Casting this spell is not impaired by any control effects. |
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85 | Act of War V An augmentation that grants the inquisitor's allies the chance to deal instant divine damage on their hostile spells and attacks. |
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85 | Tormenting Conversion IV Causes the inquisitor's target to flee in terror. When the fear effect ends, the target is mesmerized for a short duration and their hate towards the inquisitor is reduced over-time. |
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86 | Forced Obedience VI An impairment that decreases the offensive skills of an opponent and its surrounding allies. |
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86 | Deny VII An impairment that decreases the target's strength and intelligence. |
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86 | Dogma III Whenever the inquisitor casts a beneficial spell on an ally, that ally receives additional health replenishment. A small amount of power is drained from the inquisitor each time this effect triggers. |
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87 | Incarcerate V Prevents your enemy from movement and stifles them in place for a short duration. Further hostile actions taken against this enemy have a chance to break this spell. |
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87 | Purifying Flames VI Deals Heat damage over time to the Inquisitor's enemy. |
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87 | Condemn VIII An impairment that decreases all resistances of target enemy. |
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88 | Torment VIII An impairment that decreases the mental resistance of the target while dealing mental damage over time. "Your defiance over the powers of fear is extraordinary." - Hoggle Bogstrutter |
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88 | Penance VIII Augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. |
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89 | Heretic's Doom VI A medium damage spell which inflict heat damage to the target encounter. |
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89 | Disorientation VII Reduces the hate of all enemies near the inquisitor and stuns them for a short duration. |
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89 | Malevolent Diatribe VII A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. |
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90 | Fanaticism IV A group augmentation that increases the attack speed, reuse speed, attributes, base avoidance, and spell resistance of the inquisitor's group. It costs a large amount of power over time to maintain the spell, but the spell can be toggled off early if desired. |
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90 | Alleviation VII Heals all allies near the inquisitor. |
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90 | Inquisition II Forces an enemy to radiate heals to your allies. The closer your allies are to that enemy, the greater the heals. |
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90 | Redemption V If target ally receives damage that would be fatal, that ally is healed instead and their maximum health is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time. |