Abilities by Class: Warden

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LevelAbility
Dawnstrike Icon 1 Dawnstrike
Deals instant heat damage to an enemy.
Sylvan Bloom Icon 1 Sylvan Bloom
Instantly heals some of target ally's health.
Thorncoat Icon 2 Thorncoat
An augmentation placed on the warden's ally, that deals instant piercing damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally.
Icefall Icon 3 Icefall
Deals instant cold damage to an enemy. Additional damage is done to Elemental enemies.
Nature's Embrace Icon 3 Nature's Embrace
Replenishes a large amount of target ally's health.
Aspect of the Forest Icon 4 Aspect of the Forest
An augmentation that increases the wisdom, health, and spell resistance of an ally.
Divine Providence Icon 5 Divine Providence
Allows a priest to create a heroic opportunity using the spells at his or her disposal.
Armor of Seasons Icon 5 Armor of Seasons
A group augmentation that increases the physical and magical damage resistance of the warden's group.
Cure Icon 6 Cure
Cures impairments found on the target ally.
Wrath Icon 6 Wrath
Deals instant divine damage to the target. "Let the heretics and non-believers tremble under divine wrath." - Plumetor Dul'Sadma
Sylvan Bloom II Icon 7 Sylvan Bloom II
Instantly heals some of target ally's health.
Root Icon 7 Root
Roots the warden's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. When the root effect expires, the target's movement speed is reduced for a short duration.
Revive Icon 8 Revive
Resurrects a fallen ally. That ally has resurrection sickness for a while. This spell cannot be used in combat, but can be used on allies that are not part of your group.
Dawnstrike II Icon 9 Dawnstrike II
Deals instant heat damage to an enemy.
Enduring Breath Icon 9 Enduring Breath
An augmentation which grants an ally the ability to breathe under water.
Snare Icon 10 Snare
Snares the enemy, slowing their movement speed for a limited duration.
Nature's Embrace II Icon 10 Nature's Embrace II
Replenishes a large amount of target ally's health.
Thorncoat II Icon 10 Thorncoat II
An augmentation placed on the warden's ally, that deals instant piercing damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally.
Favor of the Phoenix Icon 11 Favor of the Phoenix
Summons a Crystallized Phoenix Feather for every group member. The feather can be used to revive a fallen priest. The revived Priest is protected from another death for a short period of time.
Icefall II Icon 11 Icefall II
Deals instant cold damage to an enemy. Additional damage is done to Elemental enemies.
Photosynthesis Icon 12 Photosynthesis
Heals a large amount of target ally's health over time for a short duration.
Willow Wisp Icon 13 Willow Wisp
Roots and interrupts all enemies near the warden and reduces their hate towards the warden. Any hostile actions taken on them have a chance at breaking the root effect.
Spirit of the Wolf Icon 13 Spirit of the Wolf
Increases the movement speed of an ally while out of combat. "I've met a lovely ranger named Holly Windstalker. She's very friendly and outgoing, but a bit crazed about wolves and bears." - Isabella Cellus, Qeynos Hills
Winds of Healing Icon 14 Winds of Healing
Heals all allies near the warden.
Healstorm Icon 14 Healstorm
Replenishes health over time for a short duration to the warden's group.
Sylvan Bloom III Icon 15 Sylvan Bloom III
Instantly heals some of target ally's health.
Sylvan Touch Icon 15 Sylvan Touch
Heals a large amount of target ally's health over time for a short duration. This spell does not require any power and does not have a casting time. "A single treant can breathe life into a forest." - Daryann Stormrider, Willow Wood
Essence of the Great Bear Icon 16 Essence of the Great Bear
A group augmentation that increases the resistances and health pool of the warden's group.
Aspect of the Forest II Icon 16 Aspect of the Forest II
An augmentation that increases the wisdom, health, and spell resistance of an ally.
Dawnstrike III Icon 17 Dawnstrike III
Deals instant heat damage to an enemy.
Nature's Embrace III Icon 18 Nature's Embrace III
Replenishes a large amount of target ally's health.
Favor of the Wild Icon 18 Favor of the Wild
A group augmentation that increases the agility, base avoidance, wisdom, and spell resistance of the warden's group.
Photosynthesis II Icon 19 Photosynthesis II
Heals a large amount of target ally's health over time for a short duration.
Armor of Seasons II Icon 19 Armor of Seasons II
A group augmentation that increases the physical and magical damage resistance of the warden's group.
Warden of the Forest Icon 20 Warden of the Forest
The warden takes on the form of a wolf, increasing physical resistance, spell resistance, and an increased focus. While in this form, the warden also gains the ability to see invisible creatures.
Root II Icon 21 Root II
Roots the warden's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. When the root effect expires, the target's movement speed is reduced for a short duration.
Sylvan Bloom IV Icon 22 Sylvan Bloom IV
Instantly heals some of target ally's health.
Nature's Touch Icon 22 Nature's Touch
Resurrects a fallen ally and replenishes their health over time. This spell can be used in combat.
Nereid's Boon Icon 23 Nereid's Boon
Augmentation which grants the warden's group the ability to clearly see and breathe under water.
Frostbite Icon 23 Frostbite
Deals cold damage over time and decreases the elemental resistance of the target.
Thorncoat III Icon 24 Thorncoat III
An augmentation placed on the warden's ally, that deals instant piercing damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally.
Icefall III Icon 25 Icefall III
Deals instant cold damage to an enemy. Additional damage is done to Elemental enemies.
Instinct Icon 26 Instinct
Augmentation cast by the warden that greatly increases all offensive skills of an ally and grants them a chance to do additional damage. This spell does not require any concentration, but can only be maintained on a single ally.
Photosynthesis III Icon 26 Photosynthesis III
Heals a large amount of target ally's health over time for a short duration.
Willow Wisp II Icon 27 Willow Wisp II
Roots and interrupts all enemies near the warden and reduces their hate towards the warden. Any hostile actions taken on them have a chance at breaking the root effect.
Healstorm II Icon 28 Healstorm II
Replenishes health over time for a short duration to the warden's group.
Winds of Healing II Icon 28 Winds of Healing II
Heals all allies near the warden.
Ward of the Untamed Icon 29 Ward of the Untamed
A group augmentation that places a protective barrier over the warden's group, that increases elemental resistance and wards elemental sources of damage for a limited duration.
Sylvan Bloom V Icon 29 Sylvan Bloom V
Instantly heals some of target ally's health.
Aspect of the Forest III Icon 30 Aspect of the Forest III
An augmentation that increases the wisdom, health, and spell resistance of an ally.
Essence of the Great Bear II Icon 30 Essence of the Great Bear II
A group augmentation that increases the resistances and health pool of the warden's group.
Dawnstrike IV Icon 31 Dawnstrike IV
Deals instant heat damage to an enemy.
Favor of the Wild II Icon 32 Favor of the Wild II
A group augmentation that increases the agility, base avoidance, wisdom, and spell resistance of the warden's group.
Winds of Permafrost Icon 32 Winds of Permafrost
Deals instant cold damage to an enemy and nearby encounter members. This ability also reduces the target encounter's offensive melee skills.
Nature's Embrace IV Icon 32 Nature's Embrace IV
Replenishes a large amount of target ally's health.
Armor of Seasons III Icon 33 Armor of Seasons III
A group augmentation that increases the physical and magical damage resistance of the warden's group.
Warden of the Forest II Icon 34 Warden of the Forest II
The warden takes on the form of a wolf, increasing physical resistance, spell resistance, and an increased focus. While in this form, the warden also gains the ability to see invisible creatures.
Spirit of the Bat Icon 35 Spirit of the Bat
Grants an ally increased power regeneration, increased power pool, agility, and base avoidance. This spell does not require any concentration, but can only be maintained on a single ally.
Regenerating Spores Icon 35 Regenerating Spores
An augmentation which grants an ally the chance to replenish health over time whenever they receive damage. If that ally is below 50%, the amount healed is doubled. This spell does not require any concentration, but can only be maintained on a single ally.
Root III Icon 35 Root III
Roots the warden's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. When the root effect expires, the target's movement speed is reduced for a short duration.
Equinox Icon 36 Equinox
Resurrects nearby fallen allies and replenishes their health over time. This spell can be used in combat.
Frostbite II Icon 37 Frostbite II
Deals cold damage over time and decreases the elemental resistance of the target.
Thorncoat IV Icon 38 Thorncoat IV
An augmentation placed on the warden's ally, that deals instant piercing damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally.
Verdurous Journey Icon 39 Verdurous Journey
Teleports the warden and all nearby group members to the nearest designated safe spot in the current adventuring area.
Icefall IV Icon 39 Icefall IV
Deals instant cold damage to an enemy. Additional damage is done to Elemental enemies.
Instinct II Icon 40 Instinct II
Augmentation cast by the warden that greatly increases all offensive skills of an ally and grants them a chance to do additional damage. This spell does not require any concentration, but can only be maintained on a single ally.
Photosynthesis IV Icon 40 Photosynthesis IV
Heals a large amount of target ally's health over time for a short duration.
Nature's Renewal Icon 41 Nature's Renewal
If target ally receives damage that would be fatal, instead that ally is healed over time and their wisdom is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.
Willow Wisp III Icon 41 Willow Wisp III
Roots and interrupts all enemies near the warden and reduces their hate towards the warden. Any hostile actions taken on them have a chance at breaking the root effect.
Healstorm III Icon 42 Healstorm III
Replenishes health over time for a short duration to the warden's group.
Verdant Whisper Icon 42 Verdant Whisper
Cures impairments on the warden's group.
Winds of Healing III Icon 42 Winds of Healing III
Heals all allies near the warden.
Ward of the Untamed II Icon 43 Ward of the Untamed II
A group augmentation that places a protective barrier over the warden's group, that increases elemental resistance and wards elemental sources of damage for a limited duration.
Sylvan Bloom VI Icon 43 Sylvan Bloom VI
Instantly heals some of target ally's health.
Aspect of the Forest IV Icon 44 Aspect of the Forest IV
An augmentation that increases the wisdom, health, and spell resistance of an ally.
Essence of the Great Bear III Icon 44 Essence of the Great Bear III
A group augmentation that increases the resistances and health pool of the warden's group.
Dawnstrike V Icon 45 Dawnstrike V
Deals instant heat damage to an enemy.
Sandstorm Icon 45 Sandstorm
A group augmentation which increases deflection, parry and block chance along with granting a chance that any enemy attacking an ally in melee will have their hate increased if the ally is a fighter or decreased if they are not a fighter. To maintain this spell, the warden must continually pay a power upkeep.
Nature's Embrace V Icon 46 Nature's Embrace V
Replenishes a large amount of target ally's health.
Winds of Permafrost II Icon 46 Winds of Permafrost II
Deals instant cold damage to an enemy and nearby encounter members. This ability also reduces the target encounter's offensive melee skills.
Favor of the Wild III Icon 46 Favor of the Wild III
A group augmentation that increases the agility, base avoidance, wisdom, and spell resistance of the warden's group.
Undergrowth Icon 47 Undergrowth
Roots the target and the surrounding encounter members and decreases their agility. When the root effect wears off, it slows their movement for a short duration. Every hostile spell or damage received by the target has a chance at breaking the effect. Upgrades to this spell reduce the target's resistance to the full duration of the effect.
Armor of Seasons IV Icon 47 Armor of Seasons IV
A group augmentation that increases the physical and magical damage resistance of the warden's group.
Sylvan Embrace Icon 48 Sylvan Embrace
Replenishes health over time for a short duration to the warden's group. This spell does not require any power and does not have a casting time.
Warden of the Forest III Icon 48 Warden of the Forest III
The warden takes on the form of a wolf, increasing physical resistance, spell resistance, and an increased focus. While in this form, the warden also gains the ability to see invisible creatures.
Root IV Icon 49 Root IV
Roots the warden's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. When the root effect expires, the target's movement speed is reduced for a short duration.
Regenerating Spores II Icon 49 Regenerating Spores II
An augmentation which grants an ally the chance to replenish health over time whenever they receive damage. If that ally is below 50%, the amount healed is doubled. This spell does not require any concentration, but can only be maintained on a single ally.
Reincarnation Icon 50 Reincarnation
Resurrects a fallen ally and shapechanges them into a wolf, granting increased attributes, attack speed, combat attack damage, offensive melee skills, and health regeneration. After the shapechange effect expires, the ally will get resurrection sickness. This spell can be used in combat.
Hierophantic Genesis Icon 50 Hierophantic Genesis
Replenishes a large amount of health over time. The warden's power is drained as the spell is maintained, but the spell can be toggled off early if desired.
Frostbite III Icon 51 Frostbite III
Deals cold damage over time and decreases the elemental resistance of the target.
Tunare's Watch Icon 52 Tunare's Watch
If any group member receives damage that would be fatal, that ally is healed instead and their wisdom is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.
Thorncoat V Icon 52 Thorncoat V
An augmentation placed on the warden's ally, that deals instant piercing damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally.
Icefall V Icon 53 Icefall V
Deals instant cold damage to an enemy. Additional damage is done to Elemental enemies.
Spirit of the Bat II Icon 53 Spirit of the Bat II
Grants an ally increased power regeneration, increased power pool, agility, and base avoidance. This spell does not require any concentration, but can only be maintained on a single ally.
Instinct III Icon 54 Instinct III
Augmentation cast by the warden that greatly increases all offensive skills of an ally and grants them a chance to do additional damage. This spell does not require any concentration, but can only be maintained on a single ally.
Photosynthesis V Icon 54 Photosynthesis V
Heals a large amount of target ally's health over time for a short duration.
Willow Wisp IV Icon 55 Willow Wisp IV
Roots and interrupts all enemies near the warden and reduces their hate towards the warden. Any hostile actions taken on them have a chance at breaking the root effect.
Nature's Renewal II Icon 55 Nature's Renewal II
If target ally receives damage that would be fatal, instead that ally is healed over time and their wisdom is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.
Nature's Pack Icon 55 Nature's Pack
Summons a pack of wolves on the warden's target.
Healstorm IV Icon 56 Healstorm IV
Replenishes health over time for a short duration to the warden's group.
Verdant Whisper II Icon 56 Verdant Whisper II
Cures impairments on the warden's group.
Winds of Healing IV Icon 56 Winds of Healing IV
Heals all allies near the warden.
Sylvan Bloom VII Icon 57 Sylvan Bloom VII
Instantly heals some of target ally's health.
Ward of the Untamed III Icon 57 Ward of the Untamed III
A group augmentation that places a protective barrier over the warden's group, that increases elemental resistance and wards elemental sources of damage for a limited duration.
Healing Grove Icon 58 Healing Grove
Summons a protective grove around the warden. Any allies within the grove gain health replenishment over time. This spell has a small recurrent power cost.
Essence of the Great Bear IV Icon 58 Essence of the Great Bear IV
A group augmentation that increases the resistances and health pool of the warden's group.
Aspect of the Forest V Icon 58 Aspect of the Forest V
An augmentation that increases the wisdom, health, and spell resistance of an ally.
Sandstorm II Icon 59 Sandstorm II
A group augmentation which increases deflection, parry and block chance along with granting a chance that any enemy attacking an ally in melee will have their hate increased if the ally is a fighter or decreased if they are not a fighter. To maintain this spell, the warden must continually pay a power upkeep.
Winter's Sting Icon 59 Winter's Sting
Deals instant cold damage to an enemy.
Dawnstrike VI Icon 59 Dawnstrike VI
Deals instant heat damage to an enemy.
Winds of Permafrost III Icon 60 Winds of Permafrost III
Deals instant cold damage to an enemy and nearby encounter members. This ability also reduces the target encounter's offensive melee skills.
Favor of the Wild IV Icon 60 Favor of the Wild IV
A group augmentation that increases the agility, base avoidance, wisdom, and spell resistance of the warden's group.
Nature's Embrace VI Icon 60 Nature's Embrace VI
Replenishes a large amount of target ally's health.
Undergrowth II Icon 61 Undergrowth II
Roots the target and the surrounding encounter members and decreases their agility. When the root effect wears off, it slows their movement for a short duration. Every hostile spell or damage received by the target has a chance at breaking the effect. Upgrades to this spell reduce the target's resistance to the full duration of the effect.
Armor of Seasons V Icon 61 Armor of Seasons V
A group augmentation that increases the physical and magical damage resistance of the warden's group.
Warden of the Forest IV Icon 62 Warden of the Forest IV
The warden takes on the form of a wolf, increasing physical resistance, spell resistance, and an increased focus. While in this form, the warden also gains the ability to see invisible creatures.
Regenerating Spores III Icon 63 Regenerating Spores III
An augmentation which grants an ally the chance to replenish health over time whenever they receive damage. If that ally is below 50%, the amount healed is doubled. This spell does not require any concentration, but can only be maintained on a single ally.
Root V Icon 64 Root V
Roots the warden's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. When the root effect expires, the target's movement speed is reduced for a short duration.
Tranquility Icon 65 Tranquility
Removes hostile effects from an ally and provides a heal. That ally is additionally healed for each hostile effect that was removed.
Frostbite IV Icon 65 Frostbite IV
Deals cold damage over time and decreases the elemental resistance of the target.
Thorncoat VI Icon 66 Thorncoat VI
An augmentation placed on the warden's ally, that deals instant piercing damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally.
Icefall VI Icon 67 Icefall VI
Deals instant cold damage to an enemy. Additional damage is done to Elemental enemies.
Photosynthesis VI Icon 68 Photosynthesis VI
Heals a large amount of target ally's health over time for a short duration.
Instinct IV Icon 68 Instinct IV
Augmentation cast by the warden that greatly increases all offensive skills of an ally and grants them a chance to do additional damage. This spell does not require any concentration, but can only be maintained on a single ally.
Willow Wisp V Icon 69 Willow Wisp V
Roots and interrupts all enemies near the warden and reduces their hate towards the warden. Any hostile actions taken on them have a chance at breaking the root effect.
Nature's Renewal III Icon 69 Nature's Renewal III
If target ally receives damage that would be fatal, instead that ally is healed over time and their wisdom is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.
Healstorm V Icon 70 Healstorm V
Replenishes health over time for a short duration to the warden's group.
Hierophantic Genesis II Icon 70 Hierophantic Genesis II
Replenishes a large amount of health over time. The warden's power is drained as the spell is maintained, but the spell can be toggled off early if desired.
Winds of Healing V Icon 70 Winds of Healing V
Heals all allies near the warden.
Verdant Whisper III Icon 70 Verdant Whisper III
Cures impairments on the warden's group.
Spirit of the Bat III Icon 71 Spirit of the Bat III
Grants an ally increased power regeneration, increased power pool, agility, and base avoidance. This spell does not require any concentration, but can only be maintained on a single ally.
Sylvan Bloom VIII Icon 71 Sylvan Bloom VIII
Instantly heals some of target ally's health.
Ward of the Untamed IV Icon 71 Ward of the Untamed IV
A group augmentation that places a protective barrier over the warden's group, that increases elemental resistance and wards elemental sources of damage for a limited duration.
Essence of the Great Bear V Icon 72 Essence of the Great Bear V
A group augmentation that increases the resistances and health pool of the warden's group.
Dawnstrike VII Icon 72 Dawnstrike VII
Deals instant heat damage to an enemy.
Aspect of the Forest VI Icon 72 Aspect of the Forest VI
An augmentation that increases the wisdom, health, and spell resistance of an ally.
Nature's Embrace VII Icon 73 Nature's Embrace VII
Replenishes a large amount of target ally's health.
Sandstorm III Icon 73 Sandstorm III
A group augmentation which increases deflection, parry and block chance along with granting a chance that any enemy attacking an ally in melee will have their hate increased if the ally is a fighter or decreased if they are not a fighter. To maintain this spell, the warden must continually pay a power upkeep.
Favor of the Wild V Icon 73 Favor of the Wild V
A group augmentation that increases the agility, base avoidance, wisdom, and spell resistance of the warden's group.
Nature's Pack II Icon 74 Nature's Pack II
Summons a pack of wolves on the warden's target.
Armor of Seasons VI Icon 74 Armor of Seasons VI
A group augmentation that increases the physical and magical damage resistance of the warden's group.
Winds of Permafrost IV Icon 74 Winds of Permafrost IV
Deals instant cold damage to an enemy and nearby encounter members. This ability also reduces the target encounter's offensive melee skills.
Regenerating Spores IV Icon 75 Regenerating Spores IV
An augmentation which grants an ally the chance to replenish health over time whenever they receive damage. If that ally is below 50%, the amount healed is doubled. This spell does not require any concentration, but can only be maintained on a single ally.
Undergrowth III Icon 75 Undergrowth III
Roots the target and the surrounding encounter members and decreases their agility. When the root effect wears off, it slows their movement for a short duration. Every hostile spell or damage received by the target has a chance at breaking the effect. Upgrades to this spell reduce the target's resistance to the full duration of the effect.
Warden of the Forest V Icon 76 Warden of the Forest V
The warden takes on the form of a wolf, increasing physical resistance, spell resistance, and an increased focus. While in this form, the warden also gains the ability to see invisible creatures.
Healing Grove II Icon 76 Healing Grove II
Summons a protective grove around the warden. Any allies within the grove gain health replenishment over time. This spell has a small recurrent power cost.
Root VI Icon 76 Root VI
Roots the warden's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. When the root effect expires, the target's movement speed is reduced for a short duration.
Frostbite V Icon 77 Frostbite V
Deals cold damage over time and decreases the elemental resistance of the target.
Thorncoat VII Icon 77 Thorncoat VII
An augmentation placed on the warden's ally, that deals instant piercing damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally.
Photosynthesis VII Icon 78 Photosynthesis VII
Heals a large amount of target ally's health over time for a short duration.
Tranquility II Icon 78 Tranquility II
Removes hostile effects from an ally and provides a heal. That ally is additionally healed for each hostile effect that was removed.
Icefall VII Icon 78 Icefall VII
Deals instant cold damage to an enemy. Additional damage is done to Elemental enemies.
Healstorm VI Icon 79 Healstorm VI
Replenishes health over time for a short duration to the warden's group.
Willow Wisp VI Icon 79 Willow Wisp VI
Roots and interrupts all enemies near the warden and reduces their hate towards the warden. Any hostile actions taken on them have a chance at breaking the root effect.
Instinct V Icon 79 Instinct V
Augmentation cast by the warden that greatly increases all offensive skills of an ally and grants them a chance to do additional damage. This spell does not require any concentration, but can only be maintained on a single ally.
Faerie Ally Icon 80 Faerie Ally
Summons a Faerie Ally that works quickly to heal your most wounded allies. If the Faerie dies before the duration expires, all allies near the Faerie are healed.
Hierophantic Genesis III Icon 80 Hierophantic Genesis III
Replenishes a large amount of health over time. The warden's power is drained as the spell is maintained, but the spell can be toggled off early if desired.
Nature's Renewal IV Icon 80 Nature's Renewal IV
If target ally receives damage that would be fatal, instead that ally is healed over time and their wisdom is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.
Cure Curse Icon 80 Cure Curse
Cures curse impairments on the target ally.
Winds of Healing VI Icon 80 Winds of Healing VI
Heals all allies near the warden.
Spirit of the Bat IV Icon 81 Spirit of the Bat IV
Grants an ally increased power regeneration, increased power pool, agility, and base avoidance. This spell does not require any concentration, but can only be maintained on a single ally.
Ward of the Untamed V Icon 81 Ward of the Untamed V
A group augmentation that places a protective barrier over the warden's group, that increases elemental resistance and wards elemental sources of damage for a limited duration.
Sylvan Bloom IX Icon 81 Sylvan Bloom IX
Instantly heals some of target ally's health.
Dawnstrike VIII Icon 82 Dawnstrike VIII
Deals instant heat damage to an enemy.
Essence of the Great Bear VI Icon 82 Essence of the Great Bear VI
A group augmentation that increases the resistances and health pool of the warden's group.
Aspect of the Forest VII Icon 82 Aspect of the Forest VII
An augmentation that increases the wisdom, health, and spell resistance of an ally.
Favor of the Wild VI Icon 83 Favor of the Wild VI
A group augmentation that increases the agility, base avoidance, wisdom, and spell resistance of the warden's group.
Nature's Embrace VIII Icon 83 Nature's Embrace VIII
Replenishes a large amount of target ally's health.
Sandstorm IV Icon 83 Sandstorm IV
A group augmentation which increases deflection, parry and block chance along with granting a chance that any enemy attacking an ally in melee will have their hate increased if the ally is a fighter or decreased if they are not a fighter. To maintain this spell, the warden must continually pay a power upkeep.
Nature's Pack III Icon 84 Nature's Pack III
Summons a pack of wolves on the warden's target.
Armor of Seasons VII Icon 84 Armor of Seasons VII
A group augmentation that increases the physical and magical damage resistance of the warden's group.
Winds of Permafrost V Icon 84 Winds of Permafrost V
Deals instant cold damage to an enemy and nearby encounter members. This ability also reduces the target encounter's offensive melee skills.
Regenerating Spores V Icon 85 Regenerating Spores V
An augmentation which grants an ally the chance to replenish health over time whenever they receive damage. If that ally is below 50%, the amount healed is doubled. This spell does not require any concentration, but can only be maintained on a single ally.
Undergrowth IV Icon 85 Undergrowth IV
Roots the target and the surrounding encounter members and decreases their agility. When the root effect wears off, it slows their movement for a short duration. Every hostile spell or damage received by the target has a chance at breaking the effect. Upgrades to this spell reduce the target's resistance to the full duration of the effect.
Root VII Icon 86 Root VII
Roots the warden's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. When the root effect expires, the target's movement speed is reduced for a short duration.
Healing Grove III Icon 86 Healing Grove III
Summons a protective grove around the warden. Any allies within the grove gain health replenishment over time. This spell has a small recurrent power cost.
Warden of the Forest VI Icon 86 Warden of the Forest VI
The warden takes on the form of a wolf, increasing physical resistance, spell resistance, and an increased focus. While in this form, the warden also gains the ability to see invisible creatures.
Frostbite VI Icon 87 Frostbite VI
Deals cold damage over time and decreases the elemental resistance of the target.
Thorncoat VIII Icon 87 Thorncoat VIII
An augmentation placed on the warden's ally, that deals instant piercing damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally.
Photosynthesis VIII Icon 88 Photosynthesis VIII
Heals a large amount of target ally's health over time for a short duration.
Tranquility III Icon 88 Tranquility III
Removes hostile effects from an ally and provides a heal. That ally is additionally healed for each hostile effect that was removed.
Icefall VIII Icon 88 Icefall VIII
Deals instant cold damage to an enemy. Additional damage is done to Elemental enemies.
Instinct VI Icon 89 Instinct VI
Augmentation cast by the warden that greatly increases all offensive skills of an ally and grants them a chance to do additional damage. This spell does not require any concentration, but can only be maintained on a single ally.
Healstorm VII Icon 89 Healstorm VII
Replenishes health over time for a short duration to the warden's group.
Willow Wisp VII Icon 89 Willow Wisp VII
Roots and interrupts all enemies near the warden and reduces their hate towards the warden. Any hostile actions taken on them have a chance at breaking the root effect.
Faerie Ally II Icon 90 Faerie Ally II
Summons a Faerie Ally that works quickly to heal your most wounded allies. If the Faerie dies before the duration expires, all allies near the Faerie are healed.
Winds of Healing VII Icon 90 Winds of Healing VII
Heals all allies near the warden.
Nature's Renewal V Icon 90 Nature's Renewal V
If target ally receives damage that would be fatal, instead that ally is healed over time and their wisdom is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.
Hierophantic Genesis IV Icon 90 Hierophantic Genesis IV
Replenishes a large amount of health over time. The warden's power is drained as the spell is maintained, but the spell can be toggled off early if desired.