Abilities by Class: Templar

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LevelAbility
Meliorate Icon 1 Meliorate
Instantly heals some of target ally's health.
Divine Smite Icon 1 Divine Smite
Deals instant divine damage to target enemy.
Rebuke Icon 2 Rebuke
Impairment that reduces the physical damage resistance of the target.
Restoration Icon 3 Restoration
Replenishes a large amount of target ally's health.
Divine Strike Icon 3 Divine Strike
Deals instant divine damage to target enemy. If the target is Undead, it receives additional divine damage.
Aegolism Icon 4 Aegolism
An augmentation that increases the health pool and melee offensive skills of the templar's ally.
Holy Armor Icon 5 Holy Armor
A group augmentation which increases maximum health and physical resistance of the templar's group. Additionally, this will increase the spell resistance of the templar.
Divine Providence Icon 5 Divine Providence
Allows a priest to create a heroic opportunity using the spells at his or her disposal.
Cure Icon 6 Cure
Cures impairments found on the target ally.
Wrath Icon 6 Wrath
Deals instant divine damage to the target. "Let the heretics and non-believers tremble under divine wrath." - Plumetor Dul'Sadma
Sign of Pacification Icon 7 Sign of Pacification
Places an impairment on the target that dazes them, preventing them from making auto attacks.
Meliorate II Icon 7 Meliorate II
Instantly heals some of target ally's health.
Revive Icon 8 Revive
Resurrects a fallen ally. That ally has resurrection sickness for a while. This spell cannot be used in combat, but can be used on allies that are not part of your group.
Divine Smite II Icon 9 Divine Smite II
Deals instant divine damage to target enemy.
Enduring Breath Icon 9 Enduring Breath
An augmentation which grants an ally the ability to breathe under water.
Restoration II Icon 10 Restoration II
Replenishes a large amount of target ally's health.
Rebuke II Icon 10 Rebuke II
Impairment that reduces the physical damage resistance of the target.
Divine Awakening Icon 11 Divine Awakening
Summons a Divine Essence for every group member. It can be used to revive a fallen priest. "There's more to making a gear work than just wishes..." - Gnomes and the Art of Clockwork Maintenance
Divine Strike II Icon 11 Divine Strike II
Deals instant divine damage to target enemy. If the target is Undead, it receives additional divine damage.
Vital Intercession Icon 12 Vital Intercession
Augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. "Your experience is worthy of song -- but I'm sure you'd rather accept my thanks and approval than hear me sing." - Parak Loreseeker, Gnollslayer
Harmony Icon 13 Harmony
Dazes all enemies near the templar, preventing them from auto attacking, and reduces their hate towards the templar. Any hostile actions taken on them will break the daze effect.
Odyssey Icon 13 Odyssey
Transports an ally to their home village.
Holy Intercession Icon 14 Holy Intercession
A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.
Word of Redemption Icon 14 Word of Redemption
Heals all allies near the templar.
Meliorate III Icon 15 Meliorate III
Instantly heals some of target ally's health.
Radiance Icon 15 Radiance
An emergency augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. This spell does not require any power and does not have a casting time.
Aegolism II Icon 16 Aegolism II
An augmentation that increases the health pool and melee offensive skills of the templar's ally.
Symbol of Marzin Icon 16 Symbol of Marzin
A group augmentation that increases the arcane resistance and health pool of the templar's group. The arcane resistance protects more against divine and magic than mental.
Divine Smite III Icon 17 Divine Smite III
Deals instant divine damage to target enemy.
Mark of Divinity Icon 18 Mark of Divinity
Impairment that is cast on an opponent that decreases their Arcane resistance and has a chance to heal over time an ally that successfully attacks this opponent in melee.
Restoration III Icon 18 Restoration III
Replenishes a large amount of target ally's health.
Vital Intercession II Icon 19 Vital Intercession II
Augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. "Your experience is worthy of song -- but I'm sure you'd rather accept my thanks and approval than hear me sing." - Parak Loreseeker, Gnollslayer
Holy Armor II Icon 19 Holy Armor II
A group augmentation which increases maximum health and physical resistance of the templar's group. Additionally, this will increase the spell resistance of the templar.
Healing Fate Icon 20 Healing Fate
An impairment placed on an opponent that will grant Health to the Templar and allies when the opponent takes a certain amount of damage.
Sign of Pacification II Icon 21 Sign of Pacification II
Places an impairment on the target that dazes them, preventing them from making auto attacks.
Battle's Reprieve Icon 22 Battle's Reprieve
Resurrects a fallen ally and increases their physical resistance for a short duration. This spell can be cast during combat.
Meliorate IV Icon 22 Meliorate IV
Instantly heals some of target ally's health.
Warring Deities Icon 23 Warring Deities
Deals divine damage over time to the target.
Watery Respite Icon 23 Watery Respite
An augmentation which grants the templar's group the ability to breathe under water and increase their swimming speed.
Rebuke III Icon 24 Rebuke III
Impairment that reduces the physical damage resistance of the target.
Divine Strike III Icon 25 Divine Strike III
Deals instant divine damage to target enemy. If the target is Undead, it receives additional divine damage.
Virtue Icon 26 Virtue
An augmentation that increases the strength, spell resistance, and wisdom of the templar's ally. This spell does not require any concentration, but can only be maintained on a single ally.
Vital Intercession III Icon 26 Vital Intercession III
Augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. "Your experience is worthy of song -- but I'm sure you'd rather accept my thanks and approval than hear me sing." - Parak Loreseeker, Gnollslayer
Harmony II Icon 27 Harmony II
Dazes all enemies near the templar, preventing them from auto attacking, and reduces their hate towards the templar. Any hostile actions taken on them will break the daze effect.
Word of Redemption II Icon 28 Word of Redemption II
Heals all allies near the templar.
Holy Intercession II Icon 28 Holy Intercession II
A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.
Shield of Faith Icon 29 Shield of Faith
A group augmentation that places a protective barrier over the templar's group, that increases arcane resistance and wards arcane sources of damage for a limited duration.
Meliorate V Icon 29 Meliorate V
Instantly heals some of target ally's health.
Soothe Icon 30 Soothe
Lowers the aggression radius of an enemy. Any hostile actions taken on that enemy or its encounter will break the effect.
Symbol of Marzin II Icon 30 Symbol of Marzin II
A group augmentation that increases the arcane resistance and health pool of the templar's group. The arcane resistance protects more against divine and magic than mental.
Aegolism III Icon 30 Aegolism III
An augmentation that increases the health pool and melee offensive skills of the templar's ally.
Divine Smite IV Icon 31 Divine Smite IV
Deals instant divine damage to target enemy.
Blaze of Faith Icon 32 Blaze of Faith
Deals instant divine damage to the target and nearby encounter members.
Mark of Divinity II Icon 32 Mark of Divinity II
Impairment that is cast on an opponent that decreases their Arcane resistance and has a chance to heal over time an ally that successfully attacks this opponent in melee.
Restoration IV Icon 32 Restoration IV
Replenishes a large amount of target ally's health.
Holy Armor III Icon 33 Holy Armor III
A group augmentation which increases maximum health and physical resistance of the templar's group. Additionally, this will increase the spell resistance of the templar.
Healing Fate II Icon 34 Healing Fate II
An impairment placed on an opponent that will grant Health to the Templar and allies when the opponent takes a certain amount of damage.
Smite Corruption Icon 35 Smite Corruption
Impairment that deals divine damage over time and reduces the target's wisdom.
Sign of Pacification III Icon 35 Sign of Pacification III
Places an impairment on the target that dazes them, preventing them from making auto attacks.
Involuntary Gift Icon 35 Involuntary Gift
An impairment that causes the enemy to sometimes replenish the health of the target and nearby allies that they are attacking. When this effect triggers, it also cures trauma impairments of the target they are attacking.
Blazon Life Icon 36 Blazon Life
Resurrects nearby fallen allies and increases their physical resistance for a short duration. This spell can be cast during combat.
Warring Deities II Icon 37 Warring Deities II
Deals divine damage over time to the target.
Divine Strike IV Icon 38 Divine Strike IV
Deals instant divine damage to target enemy. If the target is Undead, it receives additional divine damage.
Rebuke IV Icon 38 Rebuke IV
Impairment that reduces the physical damage resistance of the target.
Awestruck Icon 39 Awestruck
Stuns an opponent for a short duration.
Vital Intercession IV Icon 40 Vital Intercession IV
Augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. "Your experience is worthy of song -- but I'm sure you'd rather accept my thanks and approval than hear me sing." - Parak Loreseeker, Gnollslayer
Virtue II Icon 40 Virtue II
An augmentation that increases the strength, spell resistance, and wisdom of the templar's ally. This spell does not require any concentration, but can only be maintained on a single ally.
Harmony III Icon 41 Harmony III
Dazes all enemies near the templar, preventing them from auto attacking, and reduces their hate towards the templar. Any hostile actions taken on them will break the daze effect.
Holy Salvation Icon 41 Holy Salvation
If target ally receives damage that would be fatal, instead that ally is healed and their physical resistance is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.
Holy Intercession III Icon 42 Holy Intercession III
A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.
Word of Redemption III Icon 42 Word of Redemption III
Heals all allies near the templar.
Devoted Resolve Icon 42 Devoted Resolve
Cures impairments on the templar's group.
Shield of Faith II Icon 43 Shield of Faith II
A group augmentation that places a protective barrier over the templar's group, that increases arcane resistance and wards arcane sources of damage for a limited duration.
Meliorate VI Icon 43 Meliorate VI
Instantly heals some of target ally's health.
Aegolism IV Icon 44 Aegolism IV
An augmentation that increases the health pool and melee offensive skills of the templar's ally.
Symbol of Marzin III Icon 44 Symbol of Marzin III
A group augmentation that increases the arcane resistance and health pool of the templar's group. The arcane resist protects more against divine and magic than mental.
Divine Smite V Icon 45 Divine Smite V
Deals instant divine damage to target enemy.
Unyielding Benediction Icon 45 Unyielding Benediction
An augmentation that grants an ally the chance to absorb a physical damage attack whenever they are struck in combat. This spell does not require any concentration, but can only be maintained on a single ally.
Blaze of Faith II Icon 46 Blaze of Faith II
Deals instant divine damage to the target and nearby encounter members.
Mark of Divinity III Icon 46 Mark of Divinity III
Impairment that is cast on an opponent that decreases their Arcane resistance and has a chance to heal over time an ally that successfully attacks this opponent in melee.
Restoration V Icon 46 Restoration V
Replenishes a large amount of target ally's health.
Glory Icon 47 Glory
Augmentation that grants the templar's ally a chance of healing the entire group on each successful attack.
Holy Armor IV Icon 47 Holy Armor IV
A group augmentation which increases maximum health and physical resistance of the templar's group. Additionally, this will increase the spell resistance of the templar.
Beneficence Icon 48 Beneficence
An emergency group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. This spell does not require any power and does not have a casting time.
Healing Fate III Icon 48 Healing Fate III
An impairment placed on an opponent that will grant Health to the Templar and allies when the opponent takes a certain amount of damage.
Sign of Pacification IV Icon 49 Sign of Pacification IV
Places an impairment on the target that dazes them, preventing them from making auto attacks.
Involuntary Gift II Icon 49 Involuntary Gift II
An impairment that causes the enemy to sometimes replenish the health of the target and nearby allies that they are attacking. When this effect triggers, it also cures trauma impairments of the target they are attacking.
Focused Intervention Icon 50 Focused Intervention
An augmentation that greatly heals an ally when they are attacked, and has a limited number of heals before expiring. It costs a large amount of power over time to maintain the spell, but the spell can be toggled off early if desired.
Resurrect Icon 50 Resurrect
Resurrects a fallen ally, replenishing all health and removing any effects from resurrection sickness. This spell can be cast during combat, but must be cast within touch range of that ally.
Warring Deities III Icon 51 Warring Deities III
Deals divine damage over time to the target.
Reverence Icon 52 Reverence
For a short duration, whenever target ally spends power, some of their health is replenished. The more power spent increases the amount of health replenished.
Rebuke V Icon 52 Rebuke V
Impairment that reduces the physical damage resistance of the target.
Divine Strike V Icon 53 Divine Strike V
Deals instant divine damage to target enemy. If the target is Undead, it receives additional divine damage.
Awestruck II Icon 53 Awestruck II
Stuns an opponent for a short duration.
Smite Corruption II Icon 53 Smite Corruption II
Impairment that deals divine damage over time and reduces the target's wisdom.
Vital Intercession V Icon 54 Vital Intercession V
Augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. "Your experience is worthy of song -- but I'm sure you'd rather accept my thanks and approval than hear me sing." - Parak Loreseeker, Gnollslayer
Virtue III Icon 54 Virtue III
An augmentation that increases the strength, spell resistance, and wisdom of the templar's ally. This spell does not require any concentration, but can only be maintained on a single ally.
Harmony IV Icon 55 Harmony IV
Dazes all enemies near the templar, preventing them from auto attacking, and reduces their hate towards the templar. Any hostile actions taken on them will break the daze effect.
Holy Salvation II Icon 55 Holy Salvation II
If target ally receives damage that would be fatal, instead that ally is healed and their physical resistance is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.
Sanctuary Icon 55 Sanctuary
A group augmentation that prevents the group from being affected by control spells for a short duration. Control spells include any type of stun, mesmerize, root, stifle, daze, and fear. This spell has a 1% chance to break every time damage is received.
Devoted Resolve II Icon 56 Devoted Resolve II
Cures impairments on the templar's group.
Holy Intercession IV Icon 56 Holy Intercession IV
A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.
Word of Redemption IV Icon 56 Word of Redemption IV
Heals all allies near the templar.
Meliorate VII Icon 57 Meliorate VII
Instantly heals some of target ally's health.
Shield of Faith III Icon 57 Shield of Faith III
A group augmentation that places a protective barrier over the templar's group, that increases arcane resistance and wards arcane sources of damage for a limited duration.
Symbol of Marzin IV Icon 58 Symbol of Marzin IV
A group augmentation that increases the arcane resistance and health pool of the templar's group. The arcane resist protects more against divine and magic than mental.
Divine Arbitration Icon 58 Divine Arbitration
Equalizes the health totals of the templar's group. The sum of all hit points in the group divided evenly for each group member, at a slight loss. Upgrades to this spell prevent the loss of efficiency when dividing points to group members.
Aegolism V Icon 58 Aegolism V
An augmentation that increases the health pool and melee offensive skills of the templar's ally.
Unyielding Benediction II Icon 59 Unyielding Benediction II
An augmentation that grants an ally the chance to absorb a physical damage attack whenever they are struck in combat. This spell does not require any concentration, but can only be maintained on a single ally.
Divine Smite VI Icon 59 Divine Smite VI
Deals instant divine damage to target enemy.
Blaze of Faith III Icon 60 Blaze of Faith III
Deals instant divine damage to the target and nearby encounter members.
Restoration VI Icon 60 Restoration VI
Replenishes a large amount of target ally's health.
Mark of Divinity IV Icon 60 Mark of Divinity IV
Impairment that is cast on an opponent that decreases their Arcane resistance and has a chance to heal over time an ally that successfully attacks this opponent in melee.
Holy Armor V Icon 61 Holy Armor V
A group augmentation which increases maximum health and physical resistance of the templar's group. Additionally, this will increase the spell resistance of the templar.
Glory II Icon 61 Glory II
Augmentation that grants the templar's ally a chance of healing the entire group on each successful attack.
Healing Fate IV Icon 62 Healing Fate IV
An impairment placed on an opponent that will grant Health to the Templar and allies when the opponent takes a certain amount of damage.
Involuntary Gift III Icon 63 Involuntary Gift III
An impairment that causes the enemy to sometimes replenish the health of the target and nearby allies that they are attacking. When this effect triggers, it also cures trauma impairments of the target they are attacking.
Sign of Pacification V Icon 64 Sign of Pacification V
Places an impairment on the target that dazes them, preventing them from making auto attacks.
Unswerving Hammer Icon 65 Unswerving Hammer
Summons a large animated hammer that the templar has full control of for a short duration. The hammer will sometimes knockdown an enemy on a successful hit.
Warring Deities IV Icon 65 Warring Deities IV
Deals divine damage over time to the target.
Rebuke VI Icon 66 Rebuke VI
Impairment that reduces the physical damage resistance of the target.
Awestruck III Icon 67 Awestruck III
Stuns an opponent for a short duration.
Divine Strike VI Icon 67 Divine Strike VI
Deals instant divine damage to target enemy. If the target is Undead, it receives additional divine damage.
Vital Intercession VI Icon 68 Vital Intercession VI
Augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. "Your experience is worthy of song -- but I'm sure you'd rather accept my thanks and approval than hear me sing." - Parak Loreseeker, Gnollslayer
Virtue IV Icon 68 Virtue IV
An augmentation that increases the strength, spell resistance, and wisdom of the templar's ally. This spell does not require any concentration, but can only be maintained on a single ally.
Holy Salvation III Icon 69 Holy Salvation III
If target ally receives damage that would be fatal, instead that ally is healed and their physical resistance is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.
Harmony V Icon 69 Harmony V
Dazes all enemies near the templar, preventing them from auto attacking, and reduces their hate towards the templar. Any hostile actions taken on them will break the daze effect.
Devoted Resolve III Icon 70 Devoted Resolve III
Cures impairments on the templar's group.
Word of Redemption V Icon 70 Word of Redemption V
Heals all allies near the templar.
Focused Intervention II Icon 70 Focused Intervention II
An augmentation that greatly heals an ally when they are attacked, and has a limited number of heals before expiring. It costs a large amount of power over time to maintain the spell, but the spell can be toggled off early if desired.
Holy Intercession V Icon 70 Holy Intercession V
A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.
Smite Corruption III Icon 71 Smite Corruption III
Impairment that deals divine damage over time and reduces the target's wisdom.
Meliorate VIII Icon 71 Meliorate VIII
Instantly heals some of target ally's health.
Shield of Faith IV Icon 71 Shield of Faith IV
A group augmentation that places a protective barrier over the templar's group, that increases arcane resistance and wards arcane sources of damage for a limited duration.
Symbol of Marzin V Icon 72 Symbol of Marzin V
A group augmentation that increases the arcane resistance and health pool of the templar's group. The arcane resistance protects more against divine and magic than mental.
Aegolism VI Icon 72 Aegolism VI
An augmentation that increases the health pool and melee offensive skills of the templar's ally.
Divine Smite VII Icon 72 Divine Smite VII
Deals instant divine damage to target enemy.
Restoration VII Icon 73 Restoration VII
Replenishes a large amount of target ally's health.
Mark of Divinity V Icon 73 Mark of Divinity V
Impairment that is cast on an opponent that decreases their Arcane resistance and has a chance to heal over time an ally that successfully attacks this opponent in melee.
Holy Armor VI Icon 74 Holy Armor VI
A group augmentation which increases maximum health and physical resistance of the templar's group. Additionally, this will increase the spell resistance of the templar.
Blaze of Faith IV Icon 74 Blaze of Faith IV
Deals instant divine damage to the target and nearby encounter members.
Glory III Icon 75 Glory III
Augmentation that grants the templar's ally a chance of healing the entire group on each successful attack.
Involuntary Gift IV Icon 75 Involuntary Gift IV
An impairment that causes the enemy to sometimes replenish the health of the target and nearby allies that they are attacking. When this effect triggers, it also cures trauma impairments of the target they are attacking.
Healing Fate V Icon 76 Healing Fate V
An impairment placed on an opponent that will grant Health to the Templar and allies when the opponent takes a certain amount of damage.
Sign of Pacification VI Icon 76 Sign of Pacification VI
Places an impairment on the target that dazes them, preventing them from making auto attacks.
Awestruck IV Icon 77 Awestruck IV
Stuns an opponent for a short duration.
Warring Deities V Icon 77 Warring Deities V
Deals divine damage over time to the target.
Rebuke VII Icon 77 Rebuke VII
Impairment that reduces the physical damage resistance of the target.
Unswerving Hammer II Icon 78 Unswerving Hammer II
Summons a large animated hammer that the templar has full control of for a short duration. The hammer will sometimes knockdown an enemy on a successful hit.
Divine Strike VII Icon 78 Divine Strike VII
Deals instant divine damage to target enemy. If the target is Undead, it receives additional divine damage.
Vital Intercession VII Icon 78 Vital Intercession VII
Augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. "Your experience is worthy of song -- but I'm sure you'd rather accept my thanks and approval than hear me sing." - Parak Loreseeker, Gnollslayer
Harmony VI Icon 79 Harmony VI
Dazes all enemies near the templar, preventing them from auto attacking, and reduces their hate towards the templar. Any hostile actions taken on them will break the daze effect.
Holy Intercession VI Icon 79 Holy Intercession VI
A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.
Virtue V Icon 79 Virtue V
An augmentation that increases the strength, spell resistance, and wisdom of the templar's ally. This spell does not require any concentration, but can only be maintained on a single ally.
Word of Redemption VI Icon 80 Word of Redemption VI
Heals all allies near the templar.
Focused Intervention III Icon 80 Focused Intervention III
An augmentation that greatly heals an ally when they are attacked, and has a limited number of heals before expiring. It costs a large amount of power over time to maintain the spell, but the spell can be toggled off early if desired.
Holy Salvation IV Icon 80 Holy Salvation IV
If target ally receives damage that would be fatal, instead that ally is healed and their physical resistance is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.
Cure Curse Icon 80 Cure Curse
Cures curse impairments on the target ally.
Repent Icon 80 Repent
Repent reverses harmful damage on an ally and converts it into a heal.
Smite Corruption IV Icon 81 Smite Corruption IV
Impairment that deals divine damage over time and reduces the target's wisdom.
Shield of Faith V Icon 81 Shield of Faith V
A group augmentation that places a protective barrier over the templar's group, that increases arcane resistance and wards arcane sources of damage for a limited duration.
Meliorate IX Icon 81 Meliorate IX
Instantly heals some of target ally's health.
Divine Smite VIII Icon 82 Divine Smite VIII
Deals instant divine damage to target enemy.
Symbol of Marzin VI Icon 82 Symbol of Marzin VI
A group augmentation that increases the arcane resistance and health pool of the templar's group. The arcane resistance protects more against divine and magic than mental.
Aegolism VII Icon 82 Aegolism VII
An augmentation that increases the health pool and melee offensive skills of the templar's ally.
Mark of Divinity VI Icon 83 Mark of Divinity VI
Impairment that is cast on an opponent that decreases their Arcane resistance and has a chance to heal over time an ally that successfully attacks this opponent in melee.
Restoration VIII Icon 83 Restoration VIII
Replenishes a large amount of target ally's health.
Blaze of Faith V Icon 84 Blaze of Faith V
Deals instant divine damage to the target and nearby encounter members.
Holy Armor VII Icon 84 Holy Armor VII
A group augmentation which increases maximum health and physical resistance of the templar's group. Additionally, this will increase the spell resistance of the templar.
Involuntary Gift V Icon 85 Involuntary Gift V
An impairment that causes the enemy to sometimes replenish the health of the target and nearby allies that they are attacking. When this effect triggers, it also cures trauma impairments of the target they are attacking.
Glory IV Icon 85 Glory IV
Augmentation that grants the templar's ally a chance of healing the entire group on each successful attack.
Sign of Pacification VII Icon 86 Sign of Pacification VII
Places an impairment on the target that dazes them, preventing them from making auto attacks.
Healing Fate VI Icon 86 Healing Fate VI
An impairment placed on an opponent that will grant Health to the Templar and allies when the opponent takes a certain amount of damage.
Warring Deities VI Icon 87 Warring Deities VI
Deals divine damage over time to the target.
Rebuke VIII Icon 87 Rebuke VIII
Impairment that reduces the physical damage resistance of the target.
Awestruck V Icon 87 Awestruck V
Stuns an opponent for a short duration.
Divine Strike VIII Icon 88 Divine Strike VIII
Deals instant divine damage to target enemy. If the target is Undead, it receives additional divine damage.
Unswerving Hammer III Icon 88 Unswerving Hammer III
Summons a large animated hammer that the templar has full control of for a short duration. The hammer will sometimes knockdown an enemy on a successful hit.
Vital Intercession VIII Icon 88 Vital Intercession VIII
Augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. "Your experience is worthy of song -- but I'm sure you'd rather accept my thanks and approval than hear me sing." - Parak Loreseeker, Gnollslayer
Holy Intercession VII Icon 89 Holy Intercession VII
A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.
Harmony VII Icon 89 Harmony VII
Dazes all enemies near the templar, preventing them from auto attacking, and reduces their hate towards the templar. Any hostile actions taken on them will break the daze effect.
Virtue VI Icon 89 Virtue VI
An augmentation that increases the strength, spell resistance, and wisdom of the templar's ally. This spell does not require any concentration, but can only be maintained on a single ally.
Focused Intervention IV Icon 90 Focused Intervention IV
An augmentation that greatly heals an ally when they are attacked, and has a limited number of heals before expiring. It costs a large amount of power over time to maintain the spell, but the spell can be toggled off early if desired.
Repent II Icon 90 Repent II
Repent reverses harmful damage on an ally and converts it into a heal.
Holy Salvation V Icon 90 Holy Salvation V
If target ally receives damage that would be fatal, instead that ally is healed and their physical resistance is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.
Word of Redemption VII Icon 90 Word of Redemption VII
Heals all allies near the templar.