Abilities by Class: Wizard

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LevelAbility
Solar Flare Icon 1 Solar Flare
Deals instant heat damage to the targeted enemy.
Magma Chamber Icon 2 Magma Chamber
Stuns the wizard's target briefly and deals instant heat damage.
Incinerate Icon 3 Incinerate
Deals unresistable heat damage over time to an enemy.
Ice Spears Icon 4 Ice Spears
Deals cold damage over time and decreases target's elemental resistance.
Magi's Shielding Icon 4 Magi's Shielding
An augmentation spell that benefits the caster by increasing avoidance, spell resistance, maximum Health, and decreasing the chance of interruption.
Shackle Icon 5 Shackle
Roots the wizard's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the root effect expires, the target's movement speed is reduced for a short duration.
Arcane Augur Icon 5 Arcane Augur
Grants a chance to create a heroic opportunity. "Knowing gateways to unimaginable power lie everywhere is nothing. Even common guttersnipes can claim that knowledge. Finding and using them, that's a mage's true measure." - The Foci, Opal Darkbriar
Solar Flare II Icon 6 Solar Flare II
Deals instant heat damage to the targeted enemy.
Cure Arcane Icon 6 Cure Arcane
Cures magic, mental, and divine impairments on target ally.
Fortify Elements Icon 7 Fortify Elements
An augmentation that increases the power pool and elemental resistance for the wizard's group. The elemental resist protects more against heat than cold.
Storm of Lightning Icon 8 Storm of Lightning
Deals magic damage over time for a short duration to target enemy and surrounding encounter members.
See Invisibility Icon 9 See Invisibility
An augmentation that allows a mage's ally to see invisible enemies.
Absorb Magic Icon 9 Absorb Magic
Dispels beneficial magic spells from the mage's target and absorbs some of their power.
Incinerate II Icon 10 Incinerate II
Deals unresistable heat damage over time to an enemy.
Immolation Icon 10 Immolation
Deals heat damage over a short time to the target.
Ro's Blade Icon 11 Ro's Blade
Places an augmentation that engulfs an ally's weapon in flames, that grants the chance to strike for additional heat damage with each successful attack.
Tyrant's Pact Icon 12 Tyrant's Pact
A group augmentation that increases the strength and intelligence of the wizard's group.
Solar Flare III Icon 12 Solar Flare III
Deals instant heat damage to the targeted enemy.
Ice Spears II Icon 13 Ice Spears II
Deals cold damage over time and decreases target's elemental resistance.
Vital Transfer Icon 13 Vital Transfer
Converts some of the wizard's health into power.
Firestorm Icon 14 Firestorm
Deals great amounts of heat damage to all enemies surrounding the wizard.
Summon Shadows Icon 15 Summon Shadows
Summons shadows around a single ally, granting them invisibility while reducing their movement speed. You can only maintain this spell on a single ally. This spell cannot be interrupted.
Concussive Icon 15 Concussive
Interrupts and instantly reduces target encounter's hate towards the caster.
Magma Chamber II Icon 16 Magma Chamber II
Stuns the wizard's target briefly and deals instant heat damage.
Incinerate III Icon 17 Incinerate III
Deals unresistable heat damage over time to an enemy.
Converge Icon 18 Converge
An augmentation cast on the wizard's ally that grants a chance to instantly increase their power and the wizard's power when they are hit in melee combat. This spell does not require any concentration, but can only be maintained on a single ally. If that ally is a fighter, then a small amount of the wizard's hate acquired in combat is transferred to that ally.
Shackle II Icon 19 Shackle II
Roots the wizard's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the root effect expires, the target's movement speed is reduced for a short duration.
Solar Flare IV Icon 20 Solar Flare IV
Deals instant heat damage to the targeted enemy.
Iceshield Icon 20 Iceshield
Places an icy barrier surrounding target ally. Whenever that ally is struck by an enemy in combat, that enemy receives instant cold damage. This effect can trigger up to 3 times.
Glacial Wind Icon 20 Glacial Wind
Deals cold damage over-time to the target and surrounding encounter members.
Fortify Elements II Icon 21 Fortify Elements II
An augmentation that increases the power pool and elemental resistance for the wizard's group. The elemental resist protects more against heat than cold.
Storm of Lightning II Icon 22 Storm of Lightning II
Deals magic damage over time for a short duration to target enemy and surrounding encounter members.
Snow-filled Steps Icon 23 Snow-filled Steps
A group augmentation that grants underwater vision and allows the wizard's allies to see invisible enemies.
Ball of Fire Icon 23 Ball of Fire
Launches a ball of fire towards the enemy, dealing instant heat damage.
Immolation II Icon 24 Immolation II
Deals heat damage over a short time to the target.
Portal Icon 24 Portal
Teleports the wizard to the nearest designated safe spot in the current adventuring area.
Cease II Icon 24 Cease II
Instantly interrupts and stifles the wizard's target for a brief duration, and lowers the target's hate towards the wizard. This spell is cast very quickly and at a small power cost.
Ro's Blade II Icon 25 Ro's Blade II
Places an augmentation that engulfs an ally's weapon in flames, that grants the chance to strike for additional heat damage with each successful attack.
Aurora Icon 25 Aurora
An emergency spell that mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage.
Tyrant's Pact II Icon 26 Tyrant's Pact II
A group augmentation that increases the strength and intelligence of the wizard's group.
Ice Spears III Icon 27 Ice Spears III
Deals cold damage over time and decreases target's elemental resistance.
Vital Transfer II Icon 27 Vital Transfer II
Converts some of the wizard's health into power.
Harvest Mana Icon 28 Harvest Mana
Allows the wizard to harvest health over time into power, stifling the wizard during the conversion process. It lasts for up to 15 seconds, and the wizard can terminate the harvest conversion early.
Firestorm II Icon 28 Firestorm II
Deals great amounts of heat damage to all enemies surrounding the wizard.
Solar Flare V Icon 29 Solar Flare V
Deals instant heat damage to the targeted enemy.
Magma Chamber III Icon 30 Magma Chamber III
Stuns the wizard's target briefly and deals instant heat damage.
Incinerate IV Icon 31 Incinerate IV
Deals unresistable heat damage over time to an enemy.
Surge of Ro Icon 32 Surge of Ro
For a short time, the wizard deals additional heat damage with every heat spell that strikes an enemy.
Converge II Icon 33 Converge II
An augmentation cast on the wizard's ally that grants a chance to instantly increase their power and the wizard's power when they are hit in melee combat. This spell does not require any concentration, but can only be maintained on a single ally. If that ally is a fighter, then a small amount of the wizard's hate acquired in combat is transferred to that ally.
Shackle III Icon 33 Shackle III
Roots the wizard's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the root effect expires, the target's movement speed is reduced for a short duration.
Mana Intromission Icon 33 Mana Intromission
Replenishes power to target ally, at the cost of the wizard's health.
Glacial Wind II Icon 34 Glacial Wind II
Deals cold damage over-time to the target and surrounding encounter members.
Iceshield II Icon 35 Iceshield II
Places an icy barrier surrounding target ally. Whenever that ally is struck by an enemy in combat, that enemy receives instant cold damage. This effect can trigger up to 3 times.
Flames of Velious Icon 35 Flames of Velious
Deals instant cold and heat damage and greatly slows movement speed for a short time.
Fortify Elements III Icon 35 Fortify Elements III
An augmentation that increases the power pool and elemental resistance for the wizard's group. The elemental resist protects more against heat than cold.
Frigid Gift Icon 35 Frigid Gift
A group augmentation that grants the wizard's group a chance at dealing additional cold damage for every non-heat, non-physical hostile spell they cast for a short duration. Any enemies struck by this damage have their movement speed reduced for a short duration.
Storm of Lightning III Icon 36 Storm of Lightning III
Deals magic damage over time for a short duration to target enemy and surrounding encounter members.
Ball of Fire II Icon 37 Ball of Fire II
Launches a ball of fire towards the enemy, dealing instant heat damage.
Ro's Blade III Icon 38 Ro's Blade III
Places an augmentation that engulfs an ally's weapon in flames, that grants the chance to strike for additional heat damage with each successful attack.
Cease III Icon 38 Cease III
Instantly interrupts and stifles the wizard's target for a brief duration, and lowers the target's hate towards the wizard. This spell is cast very quickly and at a small power cost.
Immolation III Icon 38 Immolation III
Deals heat damage over a short time to the target.
Depart Icon 38 Depart
Teleports the wizard and all nearby group members to the nearest designated safe spot in the current adventuring area.
Aurora II Icon 39 Aurora II
An emergency spell that mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage.
Tyrant's Pact III Icon 40 Tyrant's Pact III
A group augmentation that increases the strength and intelligence of the wizard's group.
Ring of Ice Icon 40 Ring of Ice
Freezes movement of the target and the surrounding encounter members. When the freeze effect wears off, it slows their movement for a short duration. Any damage received by the target has a chance at breaking the effect.
Mail of Frost Icon 40 Mail of Frost
Frost Ward will trigger when the Wizard is below 30% health. It applies a powerful ward for a short duration that absorbs all damage types.
Ice Spears IV Icon 41 Ice Spears IV
Deals cold damage over time and decreases target's elemental resistance.
Vital Transfer III Icon 41 Vital Transfer III
Converts some of the wizard's health into power.
Harvest Mana II Icon 42 Harvest Mana II
Allows the wizard to harvest health over time into power, stifling the wizard during the conversion process. It lasts for up to 15 seconds, and the wizard can terminate the harvest conversion early.
Firestorm III Icon 42 Firestorm III
Deals great amounts of heat damage to all enemies surrounding the wizard.
Solar Flare VI Icon 43 Solar Flare VI
Deals instant heat damage to the targeted enemy.
Magma Chamber IV Icon 44 Magma Chamber IV
Stuns the wizard's target briefly and deals instant heat damage.
Incinerate V Icon 45 Incinerate V
Deals unresistable heat damage over time to an enemy.
Surge of Ro II Icon 46 Surge of Ro II
For a short time, the wizard deals additional heat damage with every heat spell that strikes an enemy.
Mana Intromission II Icon 47 Mana Intromission II
Replenishes power to target ally, at the cost of the wizard's health.
Shackle IV Icon 47 Shackle IV
Roots the wizard's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the root effect expires, the target's movement speed is reduced for a short duration.
Converge III Icon 47 Converge III
An augmentation cast on the wizard's ally that grants a chance to instantly increase their power and the wizard's power when they are hit in melee combat. This spell does not require any concentration, but can only be maintained on a single ally. If that ally is a fighter, then a small amount of the wizard's hate acquired in combat is transferred to that ally.
Protoflame Icon 48 Protoflame
Summons a fiery minion that attacks an enemy until the spell expires. If the pet is killed before expiration, it will explode and do instant heat damage to the enemy who slew it and surrounding encounter members.
Glacial Wind III Icon 48 Glacial Wind III
Deals cold damage over-time to the target and surrounding encounter members.
Fortify Elements IV Icon 49 Fortify Elements IV
An augmentation that increases the power pool and elemental resistance for the wizard's group. The elemental resist protects more against heat than cold.
Frigid Gift II Icon 49 Frigid Gift II
A group augmentation that grants the wizard's group a chance at dealing additional cold damage for every non-heat, non-physical hostile spell they cast for a short duration. Any enemies struck by this damage have their movement speed reduced for a short duration.
Ice Comet Icon 50 Ice Comet
Deal massive cold damage and stuns the target briefly. If a player is the target of this spell, it will also knockback and blur the vision of the player.
Iceshield III Icon 50 Iceshield III
Places an icy barrier surrounding target ally. Whenever that ally is struck by an enemy in combat, that enemy receives instant cold damage. This effect can trigger up to 3 times.
Storm of Lightning IV Icon 50 Storm of Lightning IV
Deals magic damage over time for a short duration to target enemy and surrounding encounter members.
Ball of Fire III Icon 51 Ball of Fire III
Launches a ball of fire towards the enemy, dealing instant heat damage.
Numbing Cold Icon 52 Numbing Cold
Reduces movement speed of enemies around the Wizard. Also a chance of rooting the target when they attempt a melee attack.
Cease IV Icon 52 Cease IV
Instantly interrupts and stifles the wizard's target for a brief duration, and lowers the target's hate towards the wizard. This spell is cast very quickly and at a small power cost.
Immolation IV Icon 52 Immolation IV
Deals heat damage over a short time to the target.
Flames of Velious II Icon 53 Flames of Velious II
Deals instant cold and heat damage and greatly slows movement speed for a short time.
Aurora III Icon 53 Aurora III
An emergency spell that mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage.
Ro's Blade IV Icon 53 Ro's Blade IV
Places an augmentation that engulfs an ally's weapon in flames, that grants the chance to strike for additional heat damage with each successful attack.
Ring of Ice II Icon 54 Ring of Ice II
Freezes movement of the target and the surrounding encounter members. When the freeze effect wears off, it slows their movement for a short duration. Any damage received by the target has a chance at breaking the effect.
Tyrant's Pact IV Icon 54 Tyrant's Pact IV
A group augmentation that increases the strength and intelligence of the wizard's group.
Ice Spears V Icon 55 Ice Spears V
Deals cold damage over time and decreases target's elemental resistance.
Furnace of Ro Icon 55 Furnace of Ro
Summons flames near the caster. Anyone near these flames will continually take Heat damage until they leave the area.
Vital Transfer IV Icon 55 Vital Transfer IV
Converts some of the wizard's health into power.
Firestorm IV Icon 56 Firestorm IV
Deals great amounts of heat damage to all enemies surrounding the wizard.
Harvest Mana III Icon 56 Harvest Mana III
Allows the wizard to harvest health over time into power, stifling the wizard during the conversion process. It lasts for up to 15 seconds, and the wizard can terminate the harvest conversion early.
Solar Flare VII Icon 57 Solar Flare VII
Deals instant heat damage to the targeted enemy.
Storming Tempest Icon 58 Storming Tempest
Deals significant amounts of damage to the target over time and knocks them down for a short duration. This spell has a recurrent power cost.
Magma Chamber V Icon 58 Magma Chamber V
Stuns the wizard's target briefly and deals instant heat damage.
Incinerate VI Icon 59 Incinerate VI
Deals unresistable heat damage over time to an enemy.
Surge of Ro III Icon 60 Surge of Ro III
For a short time, the wizard deals additional heat damage with every heat spell that strikes an enemy.
Mana Intromission III Icon 61 Mana Intromission III
Replenishes power to target ally, at the cost of the wizard's health.
Converge IV Icon 61 Converge IV
An augmentation cast on the wizard's ally that grants a chance to instantly increase their power and the wizard's power when they are hit in melee combat. This spell does not require any concentration, but can only be maintained on a single ally. If that ally is a fighter, then a small amount of the wizard's hate acquired in combat is transferred to that ally.
Shackle V Icon 61 Shackle V
Roots the wizard's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the root effect expires, the target's movement speed is reduced for a short duration.
Protoflame II Icon 62 Protoflame II
Summons a fiery minion that attacks an enemy until the spell expires. If the pet is killed before expiration, it will explode and do instant heat damage to the enemy who slew it and surrounding encounter members.
Glacial Wind IV Icon 62 Glacial Wind IV
Deals cold damage over-time to the target and surrounding encounter members.
Fortify Elements V Icon 63 Fortify Elements V
An augmentation that increases the power pool and elemental resistance for the wizard's group. The elemental resist protects more against heat than cold.
Frigid Gift III Icon 63 Frigid Gift III
A group augmentation that grants the wizard's group a chance at dealing additional cold damage for every non-heat, non-physical hostile spell they cast for a short duration. Any enemies struck by this damage have their movement speed reduced for a short duration.
Storm of Lightning V Icon 64 Storm of Lightning V
Deals magic damage over time for a short duration to target enemy and surrounding encounter members.
Iceshield IV Icon 64 Iceshield IV
Places an icy barrier surrounding target ally. Whenever that ally is struck by an enemy in combat, that enemy receives instant cold damage. This effect can trigger up to 3 times.
Fusion Icon 65 Fusion
The wizard gathers a powerful ball of energy, releasing it into a single powerful burst that deals extreme cold damage up to 3 enemies in a short 60 degree cone in front of the wizard. This spell has a very short range, and long reuse time.
Ball of Fire IV Icon 65 Ball of Fire IV
Launches a ball of fire towards the enemy, dealing instant heat damage.
Immolation V Icon 66 Immolation V
Deals heat damage over a short time to the target.
Cease V Icon 66 Cease V
Instantly interrupts and stifles the wizard's target for a brief duration, and lowers the target's hate towards the wizard. This spell is cast very quickly and at a small power cost.
Ro's Blade V Icon 67 Ro's Blade V
Places an augmentation that engulfs an ally's weapon in flames, that grants the chance to strike for additional heat damage with each successful attack.
Aurora IV Icon 67 Aurora IV
An emergency spell that mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage.
Ring of Ice III Icon 68 Ring of Ice III
Freezes movement of the target and the surrounding encounter members. When the freeze effect wears off, it slows their movement for a short duration. Any damage received by the target has a chance at breaking the effect.
Tyrant's Pact V Icon 68 Tyrant's Pact V
A group augmentation that increases the strength and intelligence of the wizard's group.
Vital Transfer V Icon 69 Vital Transfer V
Converts some of the wizard's health into power.
Ice Spears VI Icon 69 Ice Spears VI
Deals cold damage over time and decreases target's elemental resistance.
Harvest Mana IV Icon 70 Harvest Mana IV
Allows the wizard to harvest health over time into power, stifling the wizard during the conversion process. It lasts for up to 15 seconds, and the wizard can terminate the harvest conversion early.
Firestorm V Icon 70 Firestorm V
Deals great amounts of heat damage to all enemies surrounding the wizard.
Ice Comet II Icon 70 Ice Comet II
Deal massive cold damage and stuns the target briefly. If a player is the target of this spell, it will also knockback and blur the vision of the player.
Flames of Velious III Icon 71 Flames of Velious III
Deals instant cold and heat damage and greatly slows movement speed for a short time.
Solar Flare VIII Icon 71 Solar Flare VIII
Deals instant heat damage to the targeted enemy.
Incinerate VII Icon 72 Incinerate VII
Deals unresistable heat damage over time to an enemy.
Magma Chamber VI Icon 72 Magma Chamber VI
Stuns the wizard's target briefly and deals instant heat damage.
Surge of Ro IV Icon 73 Surge of Ro IV
For a short time, the wizard deals additional heat damage with every heat spell that strikes an enemy.
Converge V Icon 73 Converge V
An augmentation cast on the wizard's ally that grants a chance to instantly increase their power and the wizard's power when they are hit in melee combat. This spell does not require any concentration, but can only be maintained on a single ally. If that ally is a fighter, then a small amount of the wizard's hate acquired in combat is transferred to that ally.
Shackle VI Icon 73 Shackle VI
Roots the wizard's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the root effect expires, the target's movement speed is reduced for a short duration.
Mana Intromission IV Icon 74 Mana Intromission IV
Replenishes power to target ally, at the cost of the wizard's health.
Furnace of Ro II Icon 74 Furnace of Ro II
Summons flames near the caster. Anyone near these flames will continually take Heat damage until they leave the area.
Protoflame III Icon 74 Protoflame III
Summons a fiery minion that attacks an enemy until the spell expires. If the pet is killed before expiration, it will explode and do instant heat damage to the enemy who slew it and surrounding encounter members.
Frigid Gift IV Icon 75 Frigid Gift IV
A group augmentation that grants the wizard's group a chance at dealing additional cold damage for every non-heat, non-physical hostile spell they cast for a short duration. Any enemies struck by this damage have their movement speed reduced for a short duration.
Glacial Wind V Icon 75 Glacial Wind V
Deals cold damage over-time to the target and surrounding encounter members.
Fortify Elements VI Icon 75 Fortify Elements VI
An augmentation that increases the power pool and elemental resistance for the wizard's group. The elemental resist protects more against heat than cold.
Storm of Lightning VI Icon 76 Storm of Lightning VI
Deals magic damage over time for a short duration to target enemy and surrounding encounter members.
Iceshield V Icon 76 Iceshield V
Places an icy barrier surrounding target ally. Whenever that ally is struck by an enemy in combat, that enemy receives instant cold damage. This effect can trigger up to 3 times.
Storming Tempest II Icon 76 Storming Tempest II
Deals significant amounts of damage to the target over time and knocks them down for a short duration. This spell has a recurrent power cost.
Ball of Fire V Icon 77 Ball of Fire V
Launches a ball of fire towards the enemy, dealing instant heat damage.
Immolation VI Icon 77 Immolation VI
Deals heat damage over a short time to the target.
Cease VI Icon 77 Cease VI
Instantly interrupts and stifles the wizard's target for a brief duration, and lowers the target's hate towards the wizard. This spell is cast very quickly and at a small power cost.
Ring of Ice IV Icon 78 Ring of Ice IV
Freezes movement of the target and the surrounding encounter members. When the freeze effect wears off, it slows their movement for a short duration. Any damage received by the target has a chance at breaking the effect.
Ro's Blade VI Icon 78 Ro's Blade VI
Places an augmentation that engulfs an ally's weapon in flames, that grants the chance to strike for additional heat damage with each successful attack.
Fusion II Icon 78 Fusion II
The wizard gathers a powerful ball of energy, releasing it into a single powerful burst that deals extreme cold damage up to 3 enemies in a short 60 degree cone in front of the wizard. This spell has a very short range, and long reuse time.
Aurora V Icon 78 Aurora V
An emergency spell that mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage.
Tyrant's Pact VI Icon 79 Tyrant's Pact VI
A group augmentation that increases the strength and intelligence of the wizard's group.
Vital Transfer VI Icon 79 Vital Transfer VI
Converts some of the wizard's health into power.
Ice Spears VII Icon 79 Ice Spears VII
Deals cold damage over time and decreases target's elemental resistance.
Rays of Disintegration Icon 80 Rays of Disintegration
Inflicts a large amount of heat damage upon the target.
Firestorm VI Icon 80 Firestorm VI
Deals great amounts of heat damage to all enemies surrounding the wizard.
Harvest Mana V Icon 80 Harvest Mana V
Allows the wizard to harvest health over time into power, stifling the wizard during the conversion process. It lasts for up to 15 seconds, and the wizard can terminate the harvest conversion early.
Ice Comet III Icon 80 Ice Comet III
Deal massive cold damage and stuns the target briefly. If a player is the target of this spell, it will also knockback and blur the vision of the player.
Flames of Velious IV Icon 81 Flames of Velious IV
Deals instant cold and heat damage and greatly slows movement speed for a short time.
Solar Flare IX Icon 81 Solar Flare IX
Deals instant heat damage to the targeted enemy.
Incinerate VIII Icon 82 Incinerate VIII
Deals unresistable heat damage over time to an enemy.
Magma Chamber VII Icon 82 Magma Chamber VII
Stuns the wizard's target briefly and deals instant heat damage.
Surge of Ro V Icon 83 Surge of Ro V
For a short time, the wizard deals additional heat damage with every heat spell that strikes an enemy.
Shackle VII Icon 83 Shackle VII
Roots the wizard's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the root effect expires, the target's movement speed is reduced for a short duration.
Converge VI Icon 83 Converge VI
An augmentation cast on the wizard's ally that grants a chance to instantly increase their power and the wizard's power when they are hit in melee combat. This spell does not require any concentration, but can only be maintained on a single ally. If that ally is a fighter, then a small amount of the wizard's hate acquired in combat is transferred to that ally.
Protoflame IV Icon 84 Protoflame IV
Summons a fiery minion that attacks an enemy until the spell expires. If the pet is killed before expiration, it will explode and do instant heat damage to the enemy who slew it and surrounding encounter members.
Furnace of Ro III Icon 84 Furnace of Ro III
Summons flames near the caster. Anyone near these flames will continually take Heat damage until they leave the area.
Mana Intromission V Icon 84 Mana Intromission V
Replenishes power to target ally, at the cost of the wizard's health.
Glacial Wind VI Icon 85 Glacial Wind VI
Deals cold damage over-time to the target and surrounding encounter members.
Fortify Elements VII Icon 85 Fortify Elements VII
An augmentation that increases the power pool and elemental resistance for the wizard's group. The elemental resist protects more against heat than cold.
Frigid Gift V Icon 85 Frigid Gift V
A group augmentation that grants the wizard's group a chance at dealing additional cold damage for every non-heat, non-physical hostile spell they cast for a short duration. Any enemies struck by this damage have their movement speed reduced for a short duration.
Storming Tempest III Icon 86 Storming Tempest III
Deals significant amounts of damage to the target over time and knocks them down for a short duration. This spell has a recurrent power cost.
Storm of Lightning VII Icon 86 Storm of Lightning VII
Deals magic damage over time for a short duration to target enemy and surrounding encounter members.
Iceshield VI Icon 86 Iceshield VI
Places an icy barrier surrounding target ally. Whenever that ally is struck by an enemy in combat, that enemy receives instant cold damage. This effect can trigger up to 3 times.
Immolation VII Icon 87 Immolation VII
Deals heat damage over a short time to the target.
Cease VII Icon 87 Cease VII
Instantly interrupts and stifles the wizard's target for a brief duration, and lowers the target's hate towards the wizard. This spell is cast very quickly and at a small power cost.
Ball of Fire VI Icon 87 Ball of Fire VI
Launches a ball of fire towards the enemy, dealing instant heat damage.
Fusion III Icon 88 Fusion III
The wizard gathers a powerful ball of energy, releasing it into a single powerful burst that deals extreme cold damage up to 3 enemies in a short 60 degree cone in front of the wizard. This spell has a very short range, and long reuse time.
Ro's Blade VII Icon 88 Ro's Blade VII
Places an augmentation that engulfs an ally's weapon in flames, that grants the chance to strike for additional heat damage with each successful attack.
Aurora VI Icon 88 Aurora VI
An emergency spell that mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage.
Ring of Ice V Icon 88 Ring of Ice V
Freezes movement of the target and the surrounding encounter members. When the freeze effect wears off, it slows their movement for a short duration. Any damage received by the target has a chance at breaking the effect.
Tyrant's Pact VII Icon 89 Tyrant's Pact VII
A group augmentation that increases the strength and intelligence of the wizard's group.
Vital Transfer VII Icon 89 Vital Transfer VII
Converts some of the wizard's health into power.
Ice Spears VIII Icon 89 Ice Spears VIII
Deals cold damage over time and decreases target's elemental resistance.
Firestorm VII Icon 90 Firestorm VII
Deals great amounts of heat damage to all enemies surrounding the wizard.
Ice Comet IV Icon 90 Ice Comet IV
Deal massive cold damage and stuns the target briefly. If a player is the target of this spell, it will also knockback and blur the vision of the player.
Rays of Disintegration II Icon 90 Rays of Disintegration II
Inflicts a large amount of heat damage upon the target.
Harvest Mana VI Icon 90 Harvest Mana VI
Allows the wizard to harvest health over time into power, stifling the wizard during the conversion process. It lasts for up to 15 seconds, and the wizard can terminate the harvest conversion early.