Raven: Hello and welcome to the Zam developer chat. Here today from Zam are Calthine, Kain, Spyderbite and myself. And now I'll let the devs introduce themselves...
Froech: Hey there. Bruce Ferguson, Producer. Welcome, everyone.
Kirstie: Hey, I'm Jennifer Gerull aka Kirstie, the Mechanics Supervisor
ImagoQuem: Ryan Favale - the graphics programmer
patherpanchali: I'm Roger Uzun I am responsible for the raid content.
GlipSOE: Hey all! I'm Nick Parkinson aka 'Glip the Gnome' -- I'm an Associate Producer. :-)
timetravelling: Heyo, I'm Brett Scheinert, Associate Game Designer - Content
Rothgar: Hiyas! I'm Greg Spence aka Rothgar, Sr. Programmer
Domino: Hi, I'm Emily "Domino" Taylor, tradeskills and general anything that needs doing =)
Aeralik: I'm Chris Kozak the class balance/combat programmer
Fyreflyte: Hi, I'm Jason Worner (or Fyreflyte, as you probably gathered from my screen name). I work on itemization.
Kaitheel: I'm Nathan "Kaitheel" McCall, live event wrangler and quest designer
Fyreflyte: failed my own last name
Fyreflyte hangs his head in shame
feldon30: Ward of Elements is fun and challenging. One issue with the zone however is set bonuses. Equipping more than one piece of T3 armor breaks up the T2 set bonus. For tanks this means losing 7% mitigation. Going forward when armor sets are added, can one of the items in the NEXT tier include the set bonus of the PREVIOUS tier?
Sharakari: Many of us make an attempt to complete as many quests as possible but are restricted from doing a large portion because of alliance to Qeynos or Freeport. Many neat suggestions have been made in the "Quests and Live Events" forums to allow folks from one faction to complete opposite faction quests. Things like a quest line to become a "Diplomat" that would alter faction just enough to receive quests. Do you see this as something that might actually be doable? If so, do you see this as something that you actually WOULD do?
Frekkles: How's the new GPU-based shadow system working out? I can't wait, the world looks so flat without shadows.
udeg|vox: Have you ever thought of running a teamspeak server for the indepent servers were any one could talk in a channel, but not grouped, kinda like a freeport channel?
Kulssin: The Hot Zone Weekend. What was the thought behind this promotion? To get people to explore unpopulated zones? Experience gain is so fast right now. Why are we encouraging people to level even faster? Our new players are suffering as a result with no grouping opportunities. Wouldn't AA bonuses be a better move since that's where people are struggling?
Stuegin - The whole "Void/Shadows" thing is starting to smell like EQ2's version of Discord. Like we're being set up to have them stuck as our primary antagonists, driving the story for the next couple years. Is this a fairly accurate perception? Are we looking at another year or two of "Void" related content releases or will we be wrapping this story arc up in the not too distant future?
Anvill: For the graphics department.. Are there any plans to decrease the load that placeables cause for those zoning in to their guild halls? Currently its taking people upwards of 3 mins just to zone in to their guild hall if they have more than 300 placeable items in their halls.
feldon30:Will anything be done to keep Veeshan's Peak a viable zone in the next expansion? Assuming the level cap is raised to 90, acquiring Mythicals will be incredibly trivial. Has SoE considered scaling the zone to 90 and providing a quested item that dings the player to level 90 similar to the Munzok's item?
Qualinel - Is Jumjum a radish-like tuber or a strawberry-like fruit, and how on earth do you make sandwiches, beer and preserves all out of the same damn plant??
Kaldonia asks Domino - chores such as dust distillation are mind numbing. Any chance that you are looking in to making the task of distilling a stack of 500+ dusts take less than two weeks? Perhaps distilling 20 dusts at a time at the same cost distilling them one at a time?
Cayanetta: Why did you choose to revisit Kunark with GU 52 instead of expanding on TSO content?
Ojeda: Are there any plans to expand on what the Provisioners can create. We use no rares at the moment. Even if its just an increase in quantities which would be wondeful! But, imbued food, food with bonuses.. etc.
Sharakari: Do you think the drop rate on quest starters could be increased? Or maybe even take off the no-trade tag so we could buy them off the broker? Iâ€™m tired of farming grey mobs for days trying to get a quest starter to drop. And if you happen to take off the no-trade, it would be nice if you could search the broker for "quest starters". We questers would greatly appreciate this!
feldon30: - Is there anything new to report on Research Assistants?
Stugein: - So...Vegas again, huh?
Frekkles: Is there anything in GU 52 for crafters?
Pagengamer-AB: Are there any plans in effect for revamping the HO system so that people will feel that it an effective tactic again and worth the effort to use them? I have a few basic ideas for changes if suggestions are welcome in this area.
Faofilie: Now, what currently is the xp to aa conversion (numbers wise)? At this point in time, what is the planned increase that will go into test?
Camphor: how will the difficulty of the new group zones comming in GU52 stack up against other RoK or TSO instances
Elquinjena: question about quest starters on books in places such as runnyeye, varsoons, CT will they ever be looked at and increased?
Uoge|Vox: will we ever learn how to write master spell and combat arts?
Guest746: are we going to get any new adornment for crushing weapon such as 3% riposte or 3% mitigation increase?
Pagengamer-AB: Despite the RP community being the smaller portion of your player base, do you have any plans to increase or support role-play on the role-play servers? If you are taking suggestions on this I have a few that may, or may not, work.
xphenix: For Domino : Someone spoke about a tinkerer event ?
Raven: and in the grand zam tradition... our last question is the big one..... SpyderBite: Adam Lambert vs. Kris Allen in PvP... who would win?
SpyderBite: Thank you everyone! :)
Aeralik: thanks for stopping by everyone!
Froech: Thanks folks!
Rothgar: Thanks for having us!
HaohmaruEQ: G'nite all!
timetravelling: toodles! =)
Raven: Thank you all for attending tonight - and for all the questions. The log will be on the site later thanks to the ever-wonderful Calthine!
Kirstie: Night all, /feedback me some smiley faces if you read this!
Kaitheel: Have a good night! Now to get back to the quest creation fun....
Domino: thanks for coming folks! See you next time and see you 'round the forums! (Where I'll be happy to provide a recipe for Toad in the Hole!)
Domino: oh, and belated happy birthday Dellmon ;)
ImagoQuem: Goodnight, goodbye.
These are tidbits from the FFA channel after the chat.
Fyreflyte: Btw, I have some additional info on the sets question I answered earlier. I don;t want to detract from the chat, but if you hang around for a sec afterward, I can give a more complete answer (I never have much time during these things to really explain w/o making everyone else wait for me ;))
Feldon: Fyreflyte: what I said earlier before you joined #eq2ffa:
Feldon: > I'm not sure how you'd handle a mixture of T2 and T3 and which bonuses to implement.
Feldon: > That's why I came up with the "make the 3rd or 4th boss in the T3 zone award an item which has the set bonus from the T2.
Fyreflyte: Ahh, interesting. That is very similar to one of the ideas I had ;)
Feldon: I couldn't think of a smart way to have T2 and T3 pieces work together
Fyreflyte: Nods Feldon. I ran into the same problem. For every idea someone proposed on the forums, there was always an exploit attached to it that the poster hadn't considered.
Fyreflyte: I actually had the coders create me a way to make large sets like that without listing all the pieces ;)
Fyreflyte: We haven't refined it much yet, but it works, and keeps the examine window a bit less cluttered
Fyreflyte: Ok, so...
Faofilie: about them armour sets...
Fyreflyte: we already commented on some of this, but here's what I wrote earlier
Fyreflyte: The problem with upgrading set bonuses was compounded this expansion due to the way players upgrade their shard sets. It's an issue we hadn't run into much before. One idea I've had to help alleviate it would be to drop set pieces in WoE that were inferior to the actual shard armor, but helped complete the set for classes that absolutely needed their set bonuses.
Fyreflyte: This takes a bit of new code that allows for larger, slightly more dynamic sets, but may present an option to avoid this same problem in the future. It's still just in the idea phase, but is an example of the types of solutions we're looking at. For future gear, I'm definitely going to be careful about using such powerful bonuses high up in the set, as that by itself will reduce this issue a lot.
Fyreflyte: I'm probably just reiterating things at this point ;)
xphenix: btw mute option on mischief charm
Fyreflyte: oh, yeah someone PMed me about that
Fyreflyte: I'll take a look at it ;)
Raven: if you're working on items - stop all the dang heals proccing from hostile spells!!!!!!
Fyreflyte: "all the"? O.o you mean Unstable Emollient?
Raven: there are a lot of items that have the effect - and hell if furies can't heal properly don't let their items do it ;)
arch: has the proc rate on death chimes etc been fixed yet?
Fyreflyte: I actually don't know arch. that was a code problem and Aeralik was looking at it. I suspect he's got it fixed locally
Faofilie: dev tracker shows aeralick stating he fixed ill will and death chimes internally
xphenix: more set of jewelry from raid/group instances ?
Fyreflyte:Bold Text Set jewelry from instances/raids: yes. I've had some plans for some extra shard gear too for awhile, but have had zero time in which to implement it =/
Raven: too busy working on those armor dyes??? hehehehe
Fyreflyte: So many projects, so little time!
Fyreflyte: I'm not a big fan of armor dyes
Fyreflyte: We actually have some technical issues with them as well, since a LOT of our armor isn;t tintable
Fyreflyte: all of the new sets that have been coming out, I've had to ask artists for specific colors of when I need them. When they use a fresnel shader, they become difficult to tint
xphenix: TSO top shields are bit shabby :( the one from Ykesha don't look so good
Fyreflyte: Shield progression got a bit messed up last expansion, and it was hard to correct it without a level cap increase =/
xphenix: oh appearance i meant
xphenix: stats are sound and nice
Fyreflyte: We'll be paying good attention to it in the future though =) I've got more help with itemization now, which gives me more time to provide oversight, rather than just scrambling to pump out items
Fyreflyte: oh, hm, we had a few cool ones I thought. Maybe the designers weren;t using them =/
Faofilie: I've seen some cool ones meself. Which ones are you referring to, xphenix?
xphenix: harder part with some of those stats is how depending of which expansion an item as been made it mean something different
Fyreflyte: Usually when I'm checking items someone else did, I focus on the stats. Whcih means I often forget to check the appearance beyond that fact that it's the right type of item.
Kendricke: was the new UI discussed at all?
Kendricke: or did that question not get asked?
Kendricke: I'd heard rumors you guys were looking into a Lua friendly UI
Kendricke: is that something you can confirm?
Fyreflyte has no diea
Fyreflyte: idea too
Fyreflyte: sorry =/
Kendricke: I know that Rothgar's working on "something"(TM)
Kendricke: but he hasn't gone into much detail on it
xphenix: some of the new stats are hard for people to understand, got to explain a defiler that his TSO 6set bonus was heal crit bonus and heal crit chance he didn't know the difference
Fyreflyte: xphenix: I've bugged Aeralik about that from time to time. I'd kind of like to do it all at once and get some better naming conventions added
Fyreflyte: rather than pick the bonus names apart piecemeal. I'll bring that up at our next meeting xphenix: some stats have been renamed from time to time
xphenix: like EH crafted boots people understand base damage from the description when it is actually spell damage
xphenix: or just between http://eq2.xanadu-community.com/items.php?page=viewItem&id=2304 and http://eq2.xanadu-community.com/items.php?page=viewItem&id=2994 i guess it's shield effectiveness for both but not sure
xphenix: also give trouble with the nice personnal status window there's a reuse stat in offensive and healing spell except there's specific offensive and healing reuse + some reuse that does both
xphenix: usually it just show the lowest reuse it can show
Fyreflyte: unfortunately I don't think we can fix that
Fyreflyte: not without a major overhaul of the spell mod system
Fyreflyte:Bold Text I've been trying to use more generic bonuses when I can, so that it all shows up in the persona window
Fyreflyte: as I shift to the more generic bonuses, that problem will become less and less apparent