ZAM Interviews New EQ2 Producer, Dave Georgeson

EQII's New Producer Brings 20 Years Experience

ZAM:  Most of what Brenlo talked about in last the Producer's Letter is coming in the next Game Update, but there's a couple things coming up that the players are wondering about.  One thing mentioned there and at the Dev Chat we did recently was moving away from Freeport and Qeynos as starting cities.  Have you had a chance to look at that at all yet?

Dave:  I've had a casual conversation with people about it, but I don't know much of the details yet.  I don't know the reasons behind it.  I hesitate to talk about it because I don't know all the details.  If you call me up next week I can probably talk about it. 

ZAM:  Be careful, I'm going to pin you to that one!  I'd love to talk to you more frequently.

Dave:  I don't mind!

ZAM:  What kind of a producer are you?  Are you a sit back, project manage, leave everybody alone dev?  Do you like getting your hands dirty?  Do you micro-manage?

Dave:  I absolutely don't micro-manage.  There was a time back in my career that I did try that out, and I found out it really is not the path to success with creative dev teams.  But on the other hand on most of my previous projects I've been both the producer, the creative director, and often the lead designer for a lot of the games that I've done.  Teams used to be smaller than they are now.  A lot of that, back when, like with 20 people and below teams.  Nowadays I have a lot of design background.  I've done a lot of creative stuff, I understand mechanics, I understand most of what the programmers are telling me, and I can even talk to artists (laughs).  So in general what I do is I shape wherever possible.  I discuss whether or not features are the best bang for the buck.  Like there's always good ideas, you can have a list of a hundred great ideas.  But then you have to assess what's going to bring the most fun factor to the game and then you have to discuss it in logical terms.  So one of the things I bring to the table is breaking things down.  A lot of times dev teams have a tendency to gut-check things.  And I'm not saying this team is specifically, but a lot of dev teams do, they're emotionally invested in a feature and it may not be the best feature for the game.  It may not do a lot except feed this one specific niche of players.  And what I do is I ask, "Well, that's a great feature but what can we do that's going to appeal to more people in the user base.  How much fun can we have with these things, what's the potential upside on these things, why do you think it's a good feature."  And so that's a lot of what I bring to the table.  I've had so many of those discussions in the past I can help people break stuff down like that.  And so I would expect that most of what I'll be doing is helping them focus in that sort of way.

ZAM:  That sounds great.

Dave: Yeah, it's a fun gig.  Working with dev teams and helping to focus creative direction is, I dunno, it's what I like to do for a living.

ZAM:  What a horrible problem to have, to really enjoy what you do for a living. 

Dave: (laughs) Yeah, well in this industry you either love it or burn out.

ZAM:  One of the things we have going on in the game now is we've got a horrible lag issue.  Several devs including Greg "Rothgar" Spence have been beating on lag like crazy, is this going to keep up?  Are you going to keep them focused on that?

Dave:  Yeah.  I don't know the solution details, but yes, we're going to be focusing on that. 

Comments

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Spin
# Apr 20 2010 at 9:05 PM Rating: Decent
How did you make the leap to............
I don't think it was in the best interest of the new Lead Producer of EQII to basically tell the world if you want to actually play around other people, play on AB...
from
I wanted to be around people so I was on AB......


Dunno, but all I take from that statement is that he wanted to be around some players and AB was the server he happened to choose. Anyway, the guy has a solid background in RPG's. I especially like that he was on some of the early D&D projects which were the cobblestones that paved the way for games like this one.
Likes and Dislikes
# Apr 20 2010 at 1:29 PM Rating: Good
32 posts
I like this guy's approach. He seems level-headed and reasonable. I like that he left that one company because they weren't actually interested in making a good game. I don't like that he has only stayed 2-3 years at any given project. But maybe that's just the nature of most of those projects, I dunno.

I do NOT like his focus on micro-transactions. I paid an up-front cost plus I pay a recurring monthly fee. I should get the whole game. I begrudge the existing micro-transaction system (SC) and the similar indirect model of LoN loot cards. I have at least been assuaged by the free monthly LoN packs (for a chance at items that have a non-appearance game-play impact like void portals and repair cloaks) and the various promotions giving out free station cash (I have 1500 SC and never bought any) plus the only items that are not already in game in some form are the appearance ones (e.g. xp potions as vet rewards). I don't mind things like character transfer on SC as that was a fee-based service anyway, and it's a "meta-game" service, if you will. I would like to see the prices on those meta-game services come down further, however, since they are automated now.

The Station Exchange servers are another matter. I hate that they were ever created in the first place, but I'm fine with them being separate and characters not being transferrable between them and normal servers. I'd be curious to see the player turnover statistics on the exchange servers. I bet it's high (indicating that attachment to the game is low), because there's little sense of accomplishment with gear that you just buy. It would also seem like a big hassle if you have to "keep up with the Joneses" to compete for group / raid slots. Maybe that's just me though.

Edited, Apr 20th 2010 3:32pm by Xaritus
We should all play on AB ?
# Apr 20 2010 at 11:45 AM Rating: Default
I don't think it was in the best interest of the new Lead Producer of EQII to basically tell the world if you want to actually play around other people, play on AB...

EQ2 server populations are in a bad state. This comment just solidifies that fact.
We should all play on AB ?
# Apr 20 2010 at 12:56 PM Rating: Good
32 posts
Spinning his words to promote your own agenda: Check.
We should all play on AB ?
# Apr 20 2010 at 2:36 PM Rating: Decent
Yes, my agenda for world domination...

There is no spinning of his words. "I wanted to be around people so I was on AB." His exact words.

I am not saying I don't like the guy. In fact I liked his interview. I like is approach. I don't agree with everything said in the interview but after reading it I think the game will be in good hands.
We should all play on AB ?
# Apr 21 2010 at 1:32 PM Rating: Good
32 posts
You turned his personal choice magically into a suggestion to the player base. Plus, if you actually read the context of his statement, a better paraphrase would be that he wanted to observe player interactions, so he went to the highest population server.

I don't deny that the population issue is an important one for some servers; just calling out the obvious spin. I mean, I've done it before too when I was upset over something important to me. Just sayin'.
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