Halls of the Seeing  

Level70 - 70
TypeInstanced Indoor
ExpansionKingdom of Sky
map_exp02_dun_lair_of_scale_epic01_seeing

Wikibase:POIs

Raid Information
Level70 
Sizex4
Lockouts
Success5 days 20 hours
Failure12 hours

required!
The Halls of the Seeing is located at -105, 16, -170 in the Tenebrous Tangle. It is a high level dungeon guarded by Golems.

Contents [hide]

Zone information

* Zone in : Tenebrous Tangle main island, a door after the tunnel near the Vultak cloud.
* Entrance guarded by 2 mobs, epic 71
* The zone is full of roamers, take your time analyzing them. They roam deep inside the zone so it may take long for them to come back. There are at least 4-5 roamers that go through the Overlord's room and may take as long as 10 mins to roam through. The roamers have a full 360 degree knockback that is on a ~45 second recycle time.
* Some trap on door way : shadowy stuff :)
* No mob respawn.
* There is a script to follow in order to unlock some named: right click ("scrutinize") then right click again ("flip switch") the weapon rack on the right at the top of the stairs leading to "The Concordant Cloister" (the room with the elemental warder). this will spawn a NPC froglok ("Tolaspmuj") in the hidden chamber with the charged presence. Talking to him will activate Pain and Suffering. After killing then return to the NPC who will then give you a stone and an amulet.

Equip the stone and enter the elemental warder's room (Remember to clear this room first!) This will spawn an ancient bloodbeast which is needed to complete the amulet, which is later needed against Venekor.

Trash mobs

a sentinel of sight

* Wandering 72 epic x4 mob that has approximately 800K HP. Does a 360 degree aoe knockback (Gargantuan Slam) ~45 seconds accompanied by mostly crushing damage. Keep casters at max distance when pulling.

an exultant seer

* A set of non-agro mobs which are activated by standing close to it. The best way to pull the mob is to have the raid party stand in the hall and send the main tank to pull. The mob has ~1M HP, and casts knockback, barrage and fear. To combat the single target fear, make sure to bring your mental resist gear and potions. Keep up group heals for melee and set your casters at max distance.

a shadowy construct

* This trap triggered mob spawns all around the zone, at entrances and exits. It has 2M HP, casts magic AoE spells.

a sentry of the hoard

* A 72 epic x4 mob has 770K HP does mostly crushing damage; it appears that this mob is a guardian type. Comes with four adds named a guardian of secrets.

a guardian of secrets

* A 72 epic x4 mob has 55K HP does mostly crushing damage; it appears that this mob is a guardian type and accompanies a sentry of the hoard.

Nameds

A Shadowy Presence

Location: Spawns from trap at dead end along path to the right from zone-in.
Level: 74x4
Health: 2M HP
Attack: Crush

AOE:
* Shadowy Stasis/Dread - medium range. Raid-wide AE stun that must be cured or negated by taking damage. Players are not hit if standing very close in melee range. Max range is supposed to avoid the AE as well.

Note: Casts Invalidation, a very nasty trauma debuff that reduces all tank stats to 0. Must be cured or next hit is a Deathtouch. Recast is approx ~50s. This mob gives AA experience and guild status.

A Charged Presence

Location: Spawns near Overlord/Enforcer in egg room from trap.
Level: 74x4
Health: 2M HP
Attack: Crush
AOE:
* Static Cloud - medium range. High damage magic AE.

Note: Casts Invalidation, a very nasty trauma debuff that reduces all tank stats to 0. Must be cured or next hit is a Deathtouch. Recast is approx ~50s. This mob gives AA experience and guild status.

The Elemental Warder

* mob level 74 +
* He has 4 adds: a triumphant visionary and a mistbound vindicator
* Debuff:
- The Nasty debuff Invalidation
- Curse of Insanity : AE debuff cast oftenly on pull over all the raid, which is causing :
+ each time you use a skill, you receive heat damage, not much :)
+ death of someone who is OOM which is the Major problem :) ( the mob drains power )
* Attack :
- Auto Attack is piercing
- Knock back.
- AE short range Cold with stun effect.
- AE long range prolly based on mental that drains Power
- A major divine nuke on his target that heal the named.

Pain

The gift from SOE for having gone so far :)
* Mobs level 74
* Frontal AOE that drains 100% of the power, and deal mental damage.

Suffering

Same as Pain.
* Mob level 74
* Drain power from tank with a Heat based DOT
* Frontal AE that drain 100% of the power, and deal Mental damage.

BloodBeast

Spawns after talking to Frog after killing Pain and Suffering. Spawns in same room as Elemental Warder.

* Mob level 74
* Has AoE knockback
* Has attack that dammages leg armor.
* Has AoE Stun with power drain
* Has Curse of Insanity
* Recommend jousting

Venekor

Location: Final room past Bloodbeast.
Level: 74x4
Health: 2.2M HP
Attack: Crush

AOE:
* Acidic Mist ~60s recast poison. Low damage AE DOT.
* Divine Tempest of Destruction ~35s recast divine. High damage stun. Remove from spell list with item from Tolapmuj.

Note:
* Teleports raid to him if you die, or if you stay outside of the room while your raid is fighting him.
* Encounter adds are mezable. Mez them and have off tank break them one at a time.
* If you all run straight in and then cut a diagonal to the left corner when right next to Venekor and have the tank pull Venekor as soon as he is agroable no one will get ported.


This page last modified 2012-05-27 15:12:28.