| Transmuter (Secondary Profession) | |
|---|---|
The information in this guide is from Sentinel's Fate beta and may change before going live.
With Sentinel's Fate Transmuting becomes a skill that all characters have innately. It is still used to break down unwanted stuff to create materials for Adornments. The skill starts at 3 and is raised by using it. Raising the skill by transmuting now works all the way to the maximum level, capped by the higher of your two levels, Adventure or Tradeskill.
The skill of creating adornments is now called Adorning, it has to be trained by talking to an Adorning Trainer on Butcherblock dock or in Kelethin. Your skill is raised by creating adornments. Your maximum skill is capped by the higher of your two levels, Adventure or Tradeskill.
The nine primary tradeskill classes will no longer be able to make Adornments.
Any existing "Enigma of the (anything but transmuting)" recipe books are going to disappear when the expansion arrives. Non-adornment recipes in these books are being moved to other books. Existing adornments will not disappear, although there may be a few stat or slot changes to some to ensure they aren't overpowered or imbalanced with the new ones coming (if the slot on the adornment changes and no longer works with what item it's on, it should pop off your armor and return to your inventory so you can apply it to something else if you wish). [1]
Transmuting is the art of breaking down unused items into components; the results are used to make Adornments. Any Adorner will need components created by a Transmuter. As of Game Update 55 only Adorners can make adornments.
All characters are "born" with the ability to Transmute, but it must be skilled up.
Transmuting may yield four different results, all of which are used to make Adornments. There is a rare chance of getting both the rare and common results on a Transmute:
To transmute an item, use the Transmute skill (which is now found in your Knowledge Book) and your mouse arrow will now glow blue around the edges. Mouse over an item that you wish to destroy and, if the cursor stays blue, you can transmute it. Click on the item and you will receive a confirmation box asking if you are sure that you want to transmute the item. On confirmation there will be a progress bar to watch and about 2 seconds later the item will disappear and a component will appear in your inventory.
Transmuting cannot utilize the commission system, but if you group with your Transmuter and are in the same zone, you will see the results.
Unlike the primary Tradeskills, Transmuting is skill based; your skill cap is determined by your Adventuring or Tradeskilling level, whichever is higher. You can see your skill and its cap in the Persona window under the Tradeskill tab.
Up to skill 100 you gain skill points by transmuting items. There is a chance at a skill up transmuting items well below your skill level. You can Transmute items up to 5 levels above your skill level. To convert Skill to levels, divide Skill by 5 and round down.
Please remember that if you are currently at the level cap of 400, you won't see any skillups until after you hit level 81 in either adventuring or crafting.
Since Transmuters no longer craft Adornments, there are no longer any crafting skills to go with it.
Yes, but no one said you have to use it! With Sentinel's Fate everyone can be a Transmuter, Tinkerer, or Adorner at the same time.
| Parts of this page were originally a guide, located here, written by Calthine. |
![]() | Allakhazam credits this article at EQ2 Traders Corner for some of the info in this article. |
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