Mercenaries are NPCs for hire. Hire a mercenary that takes up a group slot, has a monetary fee and takes a small slice of experience and coin from fighting.
Like any group member, mercenaries take their cut of experience, but they do not take coin (aside from the upkeep) or loot items. If you do not have enough money on you to cover their upkeep, they will leave your service.
If you are changing mercenaries you will have to pay the new mercenary their hiring fee, even if you have hired them in the past.
Currently there are ten regular mercenaries to chose from. No need to guess, their icons show their archetype, and hailing them will tell you their class. Available types are Tanks, Healers, Melee DPS, Caster DPS, and Support mercenaries. Healers have a chance of actually rezzing you!
You can manage your merc's appearance clothing via your persona window. Add any armor you want to your mercenary to display, but remember that they will get no additional benefit from it. It's akin to equipping a mannequin; the armor will remain with you.
The suspend timer is 2 minutes. If you suspend your merc (or they die), you'll have to wait 2 minutes to unsuspend/resume them. When a merc dies he becomes suspended. You can resume him from the mercenary window in your persona or you can type /merc resume. You cannot unsuspend a mercenary in combat.
A mercenary will lose confidence, panic and suffer from a stat decrease if you don't keep them healed.
On the harbor side of the Seafarer's Roost is a staircase leading down. At the bottom ( -243, -65, -10 ) you can enter a room where many mercenaries hang out.
Fish's Alehouse and Inn:
On the platform near the City Merchant at 2626, 66, 1169 .
In Indigo Hollow, just inside the gate and to the east:
In Jysolin's Pub:
In Coldwind Hall at 92, 153, -174
These are obtained by looting a mercenary token and consuming them, after consumption the merc can be found and hired. The token description says which class the merc is and the general area where the merc can be found.
Elite mercenaries are rare, expensive and more powerful. Note that they despawn for a while from the world when hired so there will be gaps between players being able to find them. These mercenaries are much more expensive then normal mercenaries (reported costs are 30p to hire and 3p every 30 minutes for upkeep). The elite mercs are hybrid type classes.  These mercenaries are estimated to have a reset timer of 3-4 days once one is hired.
|Lets just say these guys do not spawn the same way everything else does in game. So if they are not up in one place that doesn't really mean if you wait long enough they will show up. Multiple players can have them at the same time one player having one will not stop it from spawning somewhere for others to hire.|
|When these mercenaries were first added they shared a spawn across zones. Thus you could never really know which zone they were in. This caused some issues if noone was in one of the zones so we pulled it down to them only spawning in one zone. Each of them have well over 20 different spawn points across the entire zones not just two or three as some have reported. There was an issue a week or so back where they were spawning much faster than they were supposed to but this has been fixed and they are back to spawning at the rate we wanted them to.|
Tips: You can track these mercenaries (or use the Ranger merc from Kelethin to track) or you could try asking local guards for Matri, Kenny, or Perrin if guards are available in the zone!
According to Holly "Windstalker" Longdale :
These are known upkeep costs for regular mercenaries. Upkeep is charged every 30 minutes that a mercenary is active (not suspended).
|December 6, 2011|