EQ2 Zone:Temple of Veeshan: Laboratory of Mutation (Advanced Solo)  

There's no need to kill all the trash unless you want the exp. I just flew from zone-in to the first named and cleared trash around it. This write-up was done using a quest geared Wizard and werewolf healer merc, so your results may vary.
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Enter the zone and proceed south and east. You will have to use portals located in the zone to get to different parts.

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Trash Mobs around green bubble

There are several places around the zone that have trash mobs around green bubbles:

  • an aerakyn necroparser (Inquisitor)
  • an aerakyn plaguebringer (Wizard)
  • an aerakyn executioner (Berzerker)
If you need to clear them from around a named, kill the necroparser first since he heals himself and others. You can either burn him down directly if you have sufficient DPS or kite him (he has trouble healing himself while running after you).

Failed Experiment

Clear trash around this named -969, 41, 766 .

  • When you see the message "Infectious blood pools near the ground", back up away from the blood or you will be drained of power.
  • Also, this named has a noxious spell that hits for 20K+ every 2 seconds. He seems to put it on you after he drops the red blobs. Can be cured with pots, but mercs don't seem to want to cure themselves.
Move south to the next room.

Necromancer Zarkol

Located at -1282, 34, 1050 . Again, a pretty easy fight. Clear whatever trash is in his room, then just burn him down. Occasionally, he will teleport you away from him. He will also put down large red rings (get out of them fast).

TIP: Turn off opacity for targeting rings to see his rings more easily

When he is killed, walk into the portal in the back of his room to be teleported to the northern most room on the map.

Merrig the Necrosplicer

Located at -1282, 34, -531 . Very important.... TURN SINGULAR FOCUS ON There are adds during this fight. If you kill an add, Merrig goes back to full health and resets (but remains active). I had to kill him 4 times (without dying myself) before I turned on Singular Focus and it was easy as pie. Watch your target! Occasionally, Merrig will change your target to one of his adds. Once he is dead, proceed south to the next room. TURN SINGULAR FOCUS OFF

The Experiment

This is last part of Lab Crawl quest Hardest mob in the zone. Period. This is a DPS check, for the most part. When fighting him -969, 41, -247 , adds will spawn (break off of him). If you don't kill the adds, they will pile up on you (I think 6 is the maximum number of adds). These adds curse you and prevent you from casting damage spells (for my Wizard) and prevented my healer merc from casting beneficial spells (heals and cures). I ended up putting away my healer merc and used my Monk merc. Kept curing my Monk and DPSing named. Eventually I died, but Monk was able to finish named off. Very tough. I think I died 10 times before I was able to finish this guy. (Swashy note: Don't try to kite doesn't work). Walk into portal in the back of this room Fly to the last named at the far East of the zone.

Note: the adds cast an arcane determent which stifles you, bring arcane cure potions if you can't cure yourself.

Barabes the Undying

This fight happens in two stages. First, you burn him down (easy fight - don't hit him after he casts "Necromatic Sphere" as it will heal him (wait about 5-10sec)) and then a FAKE Exquisite Chest will drop. DO NOT click it until you are ready for the next stage. Barabes will revive and you fight him again. He's considerably harder this time and has adds. When the adds come, KILL THEM. They hit hard and will kill you. I think an add comes at each 25% mark. They don't have a whole lot of HPs. Once the last add is killed, Barabes hits much harder. Save your burst DPS / final burn until this point and get him from 25% to dead as fast as possible.

Categories: EverQuest II | EQ2 Zones
This page last modified 2013-12-24 22:04:34.