Spies have identified a Freeport society known as the Arcane Scientists attempting to uncover the secrets of Zarvonn. Apparently, Zarvonn was a crazed gnome of ages past that was known for experimenting with the undead and bending time. I am to find the members of this Freeport society and disrupt their research at all costs. I should speak with Royal Accountant Fowler when I am ready to make the trip to complete this writ for the city.
Stage 1
We need to disrupt the research the Arcane Scientists are conducting in Zarvonn's tower.
Start: | We need to stop the Arcane Scientists of Freeport in Zarvonn's Tower. |
---|
Complete: | We located the Arcane Scientists and sent them packing back to Freeport! |
---|
We cleared out the valley of Arcane Scientists. I've managed to clear out the expedition of Arcane Scientists for the city.