Rune: Fervor I  

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Rune: Fervor I
LEGENDARY
NO-TRADE
Slot: Yellow
This adornment can be used to augment a primary, secondary, ranged, or charm slot item.

Fervor I
Slot, Primary, Ranged, Secondary
Level90

Effects:
  • When Equipped: [Fervor I]
    • onCriticalHeal this spell has a 10% chance to cast Fervor I
    • Makes caster immune to stun effects
    • Makes caster immune to stifle effects
    • This spell can not be modified except by direct means
    • onCriticalCombatHit this spell has a 10% chance to cast Fervor I
    • Makes caster immune to stun effects
    • Makes caster immune to stifle effects
    • This spell can not be modified except by direct means
    • onCriticalDamageSpell this spell has a 10% chance to cast Fervor I
    • Makes caster immune to stun effects
    • Makes caster immune to stifle effects
    • This spell can not be modified except by direct means
    • \\#FF0000This effect will not stack with any rank or tier of itself.\/c