At launch, adventure classes were divided into four archetypes, each of which had three classes and in turn each class contained two subclasses.
While these divisions still exist, they really only matter when it comes to shared armor, spells and some alternate advancement trees. The Archetypes and Classes are also handy for understanding the role of each class. As the game has evolved over the years, the terminology of the divisions have become blurred amongst players and they are all frequently referred to as simply "Classes".
In GU57, many classes were changed to be neutral alignment, leaving only four evil and four good aligned classes.
In Age of Discovery the Beastlord class was added.
The Channeler class is being added with Tears of Veeshan.
- Green = Neutral Alignment!
- Blue = Good Alignment!
- Red = Evil Alignment!
See also: Crafting Classes for tradeskilling professions
This page last modified 2013-10-01 19:27:31.