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| Coercer | |||
|---|---|---|---|
| Archetype: | Mage | ||
| Class: | Enchanter | ||
| Recommended Races: | Arasai, Dark Elf, Gnome, Ratonga, Iksar, High Elf, Erudite, Human, Kerra, Half Elf | ||
| Alignment: | Evil | ||
| Spells | Armor | Weapons | Shields |
| Epic Weapon Quest Series | |||
From the EverQuest II manual: Those who seek to dominate their foes, subjugating an enemy's will to their own, will find the Coercer to their liking. The Coercer serves a party best behind the front lines. They can subdue multiple opponents, send enemies fleeing in induced unbridled terror, and even seize control of minds. A Coercer can also mentally augment their allies, improving their abilities in combat. The Coercer wears cloth armor and can use staves, wands, and daggers as weapons.