At first glance, Exanima looks like virtually any other Diablo clone on the market. The dimly-lit dungeons and isometric perspective do little to combat that perception. You’ll spend a lot of your time poking through hallways and hidden rooms, slaying foul creatures, and looting the limp corpses of your adversaries -- all trademarks of the dungeon crawling experience.
But Exanima, unlike Diablo and its many contemporaries, features a fully-utilized physics engine. The result is a game where ragdoll bodies go flying, improvised tactics are the norm, and combat is never fully predictable.