WildStar will be transitioning to free-to-play this fall, and we took the time to speak to Product Director Mike Donatelli and Creative Director Chad Moore during E3 for more information on what the change will offer new and existing players.
The game will be getting a host of changes to make it more user-friendly, with the first one being the tutorial options. Currently there's one tutorial zone that everyone goes through, and while that will still remain as a choice, players will now also be able to choose to bypass it or begin a step prior to it. Focusing on the player's MMO experience, tutorial options include Novice (never played MMOs before; extremely basic knowledge), Intermediate (the current WildStar Arkship tutorial experience, though streamlined to be quicker), and Expert (bypass the tutorials while being granted experience and gear that you would have gained from it).
Last month, NCSoft announced that Blade & Soul would be coming to the west, with closed beta anticipated to begin this fall and releasing this winter. During E3 we took the time to catch up with Producer Nicolas Courant and NCSoft Community Director Omeed Dariani to find out more details about the F2P MMO's business model.
Guild Halls are one of the major features coming with Guild Wars 2: Heart of Thorns and they going to be big! Colin Johanson took to the stage at E3 during the PC Gaming Show to show off the basic features coming with Guild Halls. Earlier today I got to talk with Crystin Cox, Lead Designer at ArenaNet, and Link Hughes, Game Designer at ArenaNet to get more information about the Guild Hall system coming in Heart of Thorns.
Carbine's WildStar team has poured their heart and soul into shaping and expanding the sci-fi MMO into the diversified gaming experience it is today. The last several content drops have focused on a multitude of playstyles, from newbie to casual to raider.
With the game so fleshed out, Carbine has now decided that the time is ripe for it to soon join the ranks of free-to-play MMOs. We sat down with Product Director Mike Donatelli and Creative Director Chad Moore last week to learn more about WildStar's new frontier.
"It's a big decision, a big change, and not one we went into lightly as a studio. Carbine's commitment to WildStar has never been stronger; we will continue to release AAA updates for the game, the experience that players have come to expect they will only get more of as we head into the future."
HEX: Shards of Fate is a unique take on the online trading card game genre, mixing MMO PvE aspects with the traditional card gameplay. Still in its beta phases, the game has been steadily progressing as more content and features are added in. Most recently HEX saw the launch of the Frost Ring Arena, the MMOTCG's first PvE environment that pits players against seven AI bosses in a four stage gauntlet.
We spoke to Cryptozonic Entertainment's Creative President and CCO, Cory Jones, recently about what HEX has accomplished since its highly successful 2013 Kickstarter campaign, the unique features of the TCG, and what players can expect in the near future.
Daybreak Game Company unveiled its new logo and website last week, giving a fresh face as it looks toward the future. We chatted with Daybreak President John Smedley and the Senior Vice President of Global Sales and Marketing Laura Naviaux yesterday evening about the origins of the company's new name and logo, Columbus Nova, the future of its fan convention, and more.
Grinding Gear Games announced Path of Exile’s next expansion, The Awakening, yesterday. Players will be able to help test the new Act 4 content with the closed beta beginning later this month. We spoke to Path of Exile’s Lead Developer, Chris Wilson, about the upcoming expansion, its content, hardcore gameplay and more.
Chris started off by explaining that the team has been working on The Awakening since 2013 and feels that it’s the best expansion they’re releasing to-date. The closed beta is expected to last for 6-8 weeks, depending on development changes, and players will begin to be accepted into the beta starting April 20th. From that point the number of testers will be gradually increased, and the team is looking forward to quality feedback from those who get into the beta.
Rocket League is an upcoming physics-based sports game that will premiere on the PlayStation 4 later this year. We recently had a Q&A with Psyonix's Project Lead, Thomas Silloway, about the game, its features and the upcoming PS4 beta.
For those who didn’t play Rocket League’s predecessor, Supersonic Acrobatic Rocket-Powered Battle Cars, could you explain what kind of gameplay this title will offer?
"Sure! Rocket League is actually a pretty simple concept: Football (soccer) meets motorsports. All the same rules of traditional soccer apply in Rocket League, of course, except we're using vehicles instead of people -- and each one of those Battle-Cars has a high-powered, supersonic rocket engine strapped to their rear-end.
"Our game is also heavily reliant on realistic physics, which makes position and speed an important factor in how you play. We've also given our vehicles the ability to jump, which allows players to do bicycle kicks with two tons of aluminum and steel. All in all, we think it's pretty cool."
Camelot Unchained is an upcoming Realm vs Realm MMO in development by City State Entertainment. It has been two years since the completion of its successful Kickstarter and the game recently entered Alpha 1 testing phase. We chatted with CSE's President Mark Jacobs about what players can expect from Camelot Unchained.