Forum Settings
       
« Previous 1 2 3 4 5 6
Reply To Thread

Recap: What enhancements did we get again?Follow

#1 Mar 29 2013 at 6:04 PM Rating: Good
The All Knowing
Avatar
*****
10,152 posts
It's been so long, I forgot. What, if any, adjustments affected RDMs? I know we stopped our traditional "RDM got hosed" threads. I say keep the tradition!
#2 Apr 01 2013 at 1:05 PM Rating: Excellent
Guru
Avatar
*****
11,147 posts
Nothing specific, it'd seem. Yeah, the enmity and defense adjustments affect us just like everyone else. Also got slapped on the generic sets with maybe that one crafted Haste belt being the only standout independent upgrade. Beyond that, the expansion's looked rather dim. So, I guess even though we haven't ******** SE's been keeping up with the ignoring RDM tradition. :P
____________________________
Violence good. **** bad. Yay America.
#3 Apr 01 2013 at 2:25 PM Rating: Good
The All Knowing
Avatar
*****
10,152 posts
What happened to the "buffing gods" or whatever it was?
#4 Apr 01 2013 at 3:15 PM Rating: Good
Guru
Avatar
*****
11,147 posts
I'll take the stance of selective amnesia there.

Just to be kind of positive, though, I've compiled a list of what RDM got through gear.

Weapons:
Quote:
Oxidant Baselard: DMG:43 Delay:188 DEX+6 Accuracy+13 Additional effect: Weakens defense
Nitric Baselard: DMG:44 Delay:181 DEX+7 Accuracy+14 Additional effect: Weakens defense
Bihkah Sword: DMG:62 Delay:231 HP+60 Accuracy+10 Attack+10 Physical damage taken -1% Haste+1%
Bihkah Sword +1: DMG:63 Delay:225 HP+65 Accuracy+11 Attack+11 Physical damage taken -2% Haste+2%
Camatlatia: DMG:72 Delay:240 STR+8 Fire Resist+20 Physical damage taken -4%
Coalition Blade: DMG:60 Delay:240 Accuracy+10 Reives: DMG:72
Iztaasu: DMG:68 Delay:236
Hemolele Staff: DMG:85 Delay:366 STR+6 Attack+10 "Store TP"+5 Critical hit rate +5%
Hemolele Staff +1: DMG:86 Delay:356 STR+7 Attack+11 "Store TP"+6 Critical hit rate +6%
Sasah Wand: DMG:50 Delay:216 HP+60 Accuracy+10 Attack+10 Magic Accuracy+5 Haste+1%
Sasah Wand +1: DMG:51 Delay:210 HP+65 Accuracy+11 Attack+11 Magic Accuracy+6 Haste+2%
Chapuli Arrow: DMG:48 Delay:90 Ranged Accuracy+5

Suppose a couple swords stand out for non-Almace holders, maybe even those who can't/won't go past 90. Suspect the Iztaasu is the augmentable sword.

Armor:
Quote:
Orvail Corona: DEF: 30 MND+14 CHR+14 MACC+8 HMP+4
Xux Hat: DEF:30 MND+14 CHR+14 Magic Accuracy+8 MP recovered while healing +4 Haste+5%
Nuna Gorget: MP+30 MND+8 CHR+8 MDB+1
Nuna Gorget +1: MP+35 MND+9 CHR+9 MDB+2
Orvail Robe: DEF:54 INT+18 MND+18 CHR+18 Enmity-5 Adds "Refresh" effect
Orvail Cuffs: DEF:25 INT+15 CHR+15 Magic Accuracy+5 Enmity-4
Quauhpilli Gloves: DEF:35 MP+70 Magic Accuracy+8 "Magic Attack Bonus"+13 Enmity-5
Dynamic Belt: STR+3 Accuracy+10 Haste+5%
Dynamic Belt +1: STR+4 Accuracy+11 Haste+6%
Radical Mantle: DEF:10 Accuracy+9 Ranged Accuracy+9 Evasion+7
Radical Mantle +1: DEF:11 Accuracy+10 Ranged Accuracy+10 Evasion+8
Vexer Ring: HP+50 "Magic Def. Bonus"+3 Enmity+3
Vexer Ring +1: HP+55 "Magic Def. Bonus"+4 Enmity+4
Orvail Pants: DEF:43 INT+16 Magic Accuracy+6 Enhances "Fast Cast" effect
Orvail Souliers: DEF:22 MND+14 Magic Accuracy+8 Enmity-5
Matamata Shield: DEF:31 VIT+7 MND+7 Water Resist+25 Physical damage taken -8%
Matamata Shield +1: DEF:32 VIT+8 MND+8 Water Resist+26 Physical damage taken -9%

Couple okay things hiding in there. Would say the biggest issue for some is keeping Emp set just for Composure/Enhancing bonus even though some pieces offer superior INT/MND/MATK here. Fast Cast pants, too. Omitted the general stuff like mining gear, craft rings, and the leafkin shield.
____________________________
Violence good. **** bad. Yay America.
#5 Apr 05 2013 at 1:11 PM Rating: Decent
The All Knowing
Avatar
*****
10,152 posts
Thanks!
#6 Apr 05 2013 at 8:20 PM Rating: Excellent
Guru
Avatar
*****
11,147 posts
Some of the weapons were apparently tweaked a little since I gathered that. Think for us it was the Camatlatia that got a few point DPS boost. Of course, while MNKs are out their flipping tables about the H2H relative RME, I don't think these have showed up anywhere yet, so I'd say there's some irrational fear on antiquating old gear. Not that I'm inherently against that since I don't think XI's old model of sidegrades is the right way to progression.
____________________________
Violence good. **** bad. Yay America.
#7 Apr 29 2013 at 7:21 PM Rating: Excellent
Guru
Avatar
*****
11,147 posts
04/29/13 edition:
Weapons wrote:
Buramenk'ha: DMG:130 Delay:240 STR+13 Accuracy+25 Attack+25 "Double Attack"+3%
Halachuinic Sword: DMG:104 Delay:228 Accuracy+16 Attack+15
Soothsayer's Staff: DMG:145 Delay:366 MP+50 INT+10 Magic Accuracy+15 "Magic Atk. Bonus"+52

Weapons have been obviously stirring up some controversy due to the bloated damage ratings. Intentional or not? Guess we'll know in time.
Armor wrote:
Bokwus Circlet: DEF:43 MP+100 Summoning magic skill +7 Avatar: Increases magic accuracy "Magic Atk. Bonus"+10
Nahtirah Hat: DEF:60 HP+70 MP+70 INT+20 MND+20 CHR+20 Magic Accuracy+10 Enhances "Fast Cast" effect
Eddy Necklace: MP+20 Magic Accuracy+5 "Magic Atk. Bonus"+11
Inquisitor Bead Necklace: DEF:13 HP+55 "Magic Def. Bonus"+8
Bokwus Robe: DEF:56 INT+13 MND+13 "Magic Atk. Bonus"+13 Adds "Refresh" effect
Bokwus Gloves: DEF:37 MP+50 INT+7 MND+7 "Cure" potency +13% Enmity-3
Yaoyott Gloves: DEF:59 INT+13 MND+13 CHR+13 Magic accuracy+15 "Magic Atk. Bonus"+15 Enmity-6
Pya'ekue Belt: DEF:14 Haste+9%
Pya'ekue Belt +1: DEF:15 Haste+10%
Ogapepo Cape: DEF:19 Magic Accuracy+10 Occ. quickens spellcasting +2%
Ogapepo Cape +1: DEF:20 Magic Accuracy+11 Occ. quickens spellcasting +3%
Refraction Cape: DEF:16 INT+8 MND+8 CHR+8 Magic Accuracy+3 Automaton: INT+8 MND+8 Magic Accuracy+3
Vespid Mantle: DEF:20 Attack+35 Weapon Skill Accuracy+10
Beeline Ring: HP+50 Accuracy+6 Ranged Accuracy+6 Evasion+6 "Subtle Blow"+6
K'ayres Ring: HP+70 Attack+5 "Store TP"+5
Locus Ring: Magic critical hit rate +5% Bonus damage added to magic burst
Sangoma Ring: MP+70 Magic Accuracy+8 Enmity-2
Bladeborn Earring: Attack+8 "Store TP"+1 Set: "Double Attack"+7%
Steelflash Earring: Accuracy+8 "Store TP"+1 Set: "Double Attack"+7%
Dudgeon Earring: Attack+8 "Subtle Blow"+1 Set: Enhances "Dual Wield" effect
Heartseeker Earring: Accuracy+8 "Subtle Blow"+1 Set: Enhances "Dual Wield" effect
Lifestorm Earring: MND+4 Enmity-1 Set: Magic Accuracy+12
Psystorm Earring: INT+4 Enmity-1 Set: Magic Accuracy+12
Tati Earring: Accuracy+5 Attack+15 Evasion-7
Tati Earring +1: Accuracy+6 Attack+16 Evasion-8
Bokwus Slops: DEF:48 Magic Accuracy+10 Enmity-6 Magic damage taken -4%
Bokwus Boots: DEF:29 MP+40 Wind instrument skill +10 Magic Accuracy+7 Song spellcasting time -6%


Some okay stuff here and there. Would've been nice if we got on the Manibozho set with BLU, but... typical SE, I suppose.
____________________________
Violence good. **** bad. Yay America.
#8 Apr 30 2013 at 12:08 AM Rating: Good
Scholar
**
719 posts
I also think its very interesting that SE has now set a precedent where they've spread Tier II merits throughout a job's natural leveling and replaced the merit with something to enhance the effect. It seems there may be more of a chance SE could do something with RDM merit spells at some point down the line. I'd love to have those spells learned as scrolls and then Paralyze effect, Slow effect, etc be enhanced with merits. Or even something else unique (which would be more ideal, but who knows what SE thinks is reasonable?).
#9 Apr 30 2013 at 3:54 AM Rating: Excellent
Guru
Avatar
*****
11,147 posts
Such has been a long-standing dream for many RDMs. Indeed, Desperate Blows and Scavenge adjustments set a precedent. Whether or not RDM gets its needed love is another matter. Personally, I don't buy the rhetoric some spew essentially claiming RDM is in a ****** position now because melee enthusiasts "confused SE" at some point in the past and shocked them into some silly state of malaise. I've seen both sides of the fence come up with good ideas, but in the end, they've just been lazy in favoring new jobs, punishing RDM for the old days, or just missing our tab on the dart board.

Looking further ahead, the presence of these new weapons introduces a bit of a conundrum for mages. We know SE mentioned an elemental magic adjustment sometime in the future, but all kinds of damaging nukes and even DoTs are going to need some revamping to compete with hasted auto-attacks and WS. Mind you, the safety of range does justify magic being weaker than melee, but potential melee damage just got buffed by a significant margin. None of the new mage gear comes even close to replicating that. Though, it might be interesting if SE somehow integrates your weapon's damage into the nuke equation. But that's just some tangential thinking.
____________________________
Violence good. **** bad. Yay America.
#10 May 02 2013 at 10:32 AM Rating: Decent
The All Knowing
Avatar
*****
10,152 posts
With these updates, there's hope for a new "end game", I just hope RDM isn't left out. I don't mind "saving the best for last", but I don't have high hopes. However, these updates seem promising.
#11 May 05 2013 at 3:53 AM Rating: Good
***
2,890 posts
Almalieque wrote:
With these updates, there's hope for a new "end game", I just hope RDM isn't left out. I don't mind "saving the best for last", but I don't have high hopes. However, these updates seem promising.


Some of those Tier IV/V NMs you really need to keep enfeebles on. SE like usual took on the "US vs THEM" mentality and made some of them have killer stats to the point that you need to exploit a cheesy AI or zombie PLD it for a few hours to win.
____________________________
RoTZ: Complete DM: O
CoP: Complete AN: O
99 SAM, RDM, BLU, WAR, PLD, DRK

lolgaxe wrote:
Nothing in this game is impossible if you set yourself to the task of actually doing it. Even dumb people can only hold you back for so long.


Lucinus wrote:
when you're hefting something that deadly, you don't miss - mobs get the **** out of the way instead...
#12 May 05 2013 at 5:55 PM Rating: Decent
The All Knowing
Avatar
*****
10,152 posts
saevellakshmi wrote:
Almalieque wrote:
With these updates, there's hope for a new "end game", I just hope RDM isn't left out. I don't mind "saving the best for last", but I don't have high hopes. However, these updates seem promising.


Some of those Tier IV/V NMs you really need to keep enfeebles on. SE like usual took on the "US vs THEM" mentality and made some of them have killer stats to the point that you need to exploit a cheesy AI or zombie PLD it for a few hours to win.


I guess its time to re-merit enfeebling.. good thing the cap increased...
#13 Jul 08 2013 at 12:13 PM Rating: Good
Guru
Avatar
*****
11,147 posts
Weapons wrote:
Forefront Wand (Club): DMG:62 Delay:216 Accuracy+15 Reives: DMG:78 Accuracy+25
Tamaxchi (Club): DMG:88 Delay:216 INT+5 MND+5 Magic Accuracy+90 "Magic Atk. Bonus"+12 Magic Damage+99 Club skill +188 Parrying skill +188 Healing magic skill+15 "Cure" potency+22%

Armor wrote:
Buremte Hat: DEF:56 HP+28 MP+30 STR+20 DEX+20 VIT+20 AGI+20 INT+24 MND+24 CHR+24 Magic Accuracy+15 Magic damage+35 Evasion+28 Magic Evasion+65
Ocachi Gorget: Ranged Attack+25 "Store TP"+5
Buremte Gloves: DEF:53 HP+19 STR+9 DEX+31 VIT+27 AGI+4 INT+11 MND+26 CHR+15 Acc.+20 Ranged Accuracy+20 Evasion+19 Magic Evasion+32 Haste+3% Potency of "Cure" efct. received +13%
Ghostfyre Cape: DEF:13 "Cure" potency +6% Magic Damage+6 Sword enhancement spell damage +5
Pahtli Cape: DEF:16 MP+50 MND+8 "Cure" spellcasting time -8%
Repulse Mantle: DEF:17 HP+30 Physical damage taken -4% Reduces distance knocked back
Uk'uxkaj Boots: DEF:39 HP+10 MP+13 STR+8 DEX+9 VIT+8 AGI+28 INT+15 MND+16 CHR+29 Evasion+43 Magic Evasion+93 Enhances enfeebling magic effect


Ignoring event items, but what's shown up so far. Wondering if Magic Damage is akin to Magic Affinity, as a simple straight +x damage seems underwhelming. Still some interesting pieces in there even though I'm seeing some of the haters WTFing. Basically new CDC/Req pieces with the boots offering an unknown boost to debuffs, too. I hope that's a potential sign SE might specialize that mod more toward RDM in the future. Annoying we don't seem to be on a new sword or dagger, but list still wasn't done as I transferred armor section over.

Edited, Jul 8th 2013 2:25pm by Seriha
____________________________
Violence good. **** bad. Yay America.
Necro Warning: This post occurred more than thirty days after the prior, and may be a necropost.
#14 Jul 08 2013 at 9:46 PM Rating: Default
The All Knowing
Avatar
*****
10,152 posts
I like how SE isn't releasing "crappy" gear, but at the same time, they are putting some unrelated stats on the same gear.

gloves with Dex, Vit,int, acc, evasion and haste? Are they trying to go with the one piece fits all?
#15 Jul 09 2013 at 1:04 PM Rating: Good
Guru
Avatar
*****
11,147 posts
I see it in part as us "leveling up" without the actual leveling. So, while the stuff might seem amazing for lower tier critters, it may just be zero-sum gain or even a loss on actual hard content. Not that we'd be allowed to engage tough things. The gloves make me sad because if the RACC would've been ATK, yummy. Better than Dusk or Brego, sure, but I think RDMs have a right to be greedy these days.
____________________________
Violence good. **** bad. Yay America.
#16 Jul 10 2013 at 6:17 AM Rating: Default
The All Knowing
Avatar
*****
10,152 posts
I've actually been planing on leveling up my range attack, sub /war in a low-man group, just to do some arrow weapon skills. I'm sure it will throw some people off. I tend to walk around with hand-to-hand as well. I'm not quite sure why RDM can even equip h2h.
#17 Jul 10 2013 at 8:57 AM Rating: Good
Guru
Avatar
*****
11,147 posts
Now ranged WS without /RNG or /COR, so don't bother. Plus the whole ****** skill cap thing.
____________________________
Violence good. **** bad. Yay America.
#18 Jul 11 2013 at 3:53 AM Rating: Default
The All Knowing
Avatar
*****
10,152 posts
Well my point isn't to do damage, but to turn heads. Can you use WS from a SJ using a level 1 event item?
#19 Jul 11 2013 at 9:57 AM Rating: Good
Guru
Avatar
*****
11,147 posts
As long as you meet the other characteristics of the WS, item level or where it comes from doesn't matter. You could use polearm WS with the halloween spear as long as you have the right subs set.
____________________________
Violence good. **** bad. Yay America.
#20 Jul 11 2013 at 3:53 PM Rating: Default
The All Knowing
Avatar
*****
10,152 posts
That was exactly my plan!
#21 Nov 04 2013 at 3:49 PM Rating: Good
Guru
Avatar
*****
11,147 posts
Might be the last time I do this since SE's opinion on Stymie and the general ignorance toward RDM hit the metaphorical equivalent of a home run, but here's some new sh*t...

Weapons:
Excalibur: DMG:121 Delay:233 Attack+40 Sword skill +242 Parrying skill +242 Magic Accuracy skill +215 "Knights of Round" Additional effect: Damage varies with HP (Apparently the added effect will override enspells now, too)
Murgleis: DMG:111 Delay:224 Magic Accuracy+30 Sword skill +242 Parrying skill +242 Magic Accuracy skill +228 Augments "Convert" "Death Blossom" Aftermath: Inc. Mag. Acc./Mag. Atk. Occasionally attacks twice or thrice
Almace: DMG:114 Delay:224 DEX+20 Sword skill +242 Parrying skill +242 Magic Accuracy skill +215 "Chant du Cygne" Aftermath: Occ. deals double damage
Mandau: DMG:91 Delay:176 Attack+40 Dagger skill +242 Parrying skill +242 Magic Accuracy skill +215 "Mercy Stroke" Additional effect: Poison
Camaraderie Blade: DMG:86 Delay:240 Sword skill +108 Parrying skill +108 Magic Accuracy skill +84 Reives: Occasionally attacks twice
Tabahi Fleuret: DMG:89 Delay:221 AGI+8 Accuracy+12 Evasion+19 Sword skill +102 Parrying skill +102 Magic Accuracy skill +84 Critical hit rate +2%
Vivifiante: DMG:90 Delay:225 Sword skill +108 Parrying skill +108 Magic Accuracy skill +84 Physical damage taken +5% Adds "Regen" effect
Xiutleato: DMG:116 Delay:240 STR+12 VIT+12 Element: Fire+20 Sword skill +188 Parrying skill +188 Magic Accuracy skill +146 Physical damage taken -4%
Secespita: DMG:82 Delay:205 Evasion+10 Dagger skill +108 Parrying skill +108 Magic Accuracy skill +84 Enhancing magic skill +10 Sword enhancement spell damage +8
Blitto Needle: DMG:60 Delay:150 Accuracy+12 Evasion+12 Dagger skill +102 Parrying skill +102 Magic Accuracy skill +84 "Subtle Blow"+10 "Waltz" potency +3%
Baqil Staff: DMG:195 Delay:402 INT+12 MND+12 Element: Ice+20 "Magic Atk. Bonus"+22 Magic Damage+173 Staff skill +188 Parrying skill +188 Magic Accuracy skill +177 Enmity-5 Enhances "Elemental Seal" effect
Boonwell Staff: DMG:161 Delay:402 INT+8 MND+8 "Magic Atk. Bonus"+14 Magic Damage+108 Staff skill +108 Magic Accuracy skill +102 Parrying skill +108 MP recovered while healing +18
Camaraderie Staff: DMG:132 Delay:366 INT+8 MND+8 "Magic Atk. Bonus"+14 Magic Damage+108 Staff skill +108 Parrying skill +108 Magic Accuracy skill +102 Reives: Occasionally attacks twice
Camaraderie Wand: DMG:95 Delay:264 INT+4 MND+4 "Magic Atk. Bonus"+8 Magic Damage+62 Club skill +108 Parrying skill +108 Magic Accuracy skill +96 Reives: Occasionally attacks twice
Phulax Bow: DMG:126 Delay:360 VIT+6 Ranged Accuracy+12 Archery skill +102 Physical damage taken -1%
Kalboron Stone: MP+30 MND+1 Magic Accuracy+4
Achaq Grip: MP+15 MND+4 Enmity-4
Zuuxuowu Grip: Magic Damage+10
Sors Shield: DEF:20 HP+10 MP+54 Shield skill +48 Enmity-5 "Cure" potency +3% "Cure" spellcasting time -5%
Hoe: DMG:1 Delay:999 Element: Earth+3
Dosis Tathlum: Magic Damage+13
Jukukik Feather: DEX+4 Accuracy+4

Armor:
Orvail Corona +1: DEF:70 HP+17 MP+26 STR+13 DEX+13 VIT+13 AGI+13 INT+17 MND+17 CHR+17 Evasion+16 Magic Accuracy+9 Magic Evasion+51 "Magic Def. Bonus"+2 Haste+1% MP recovered while healing +4
Orvail Robe +1: DEF:91 HP+25 MP+49 STR+16 DEX+16 VIT+16 AGI+16 INT+20 MND+20 CHR+20 Evasion+19 Magic Evasion+54 "Magic Def. Bonus"+3 Enmity-5 Adds "Refresh" effect
Orvail Cuffs +1: DEF:61 HP+10 MP+12 STR+4 DEX+17 VIT+16 AGI+3 INT+12 MND+22 CHR+17 Evasion+10 Magic Accuracy+6 Magic Evasion+25 "Magic Def. Bonus"+1 Enmity-4 Haste+3%
Orvail Pants +1: DEF:78 HP+20 MP+24 STR+16 VIT+18 AGI+11 INT+21 MND+15 CHR+12 Evasion+12 Magic Accuracy+7 Magic Evasion+73 "Magic Def. Bonus"+3 Haste+1% Enhances "Fast Cast" effect
Orvail Souliers +1: DEF:48 HP+6 MP+12 STR+6 DEX+7 VIT+6 AGI+21 INT+11 MND+18 CHR+21 Evasion+25 Magic Accuracy+10 Magic Evasion+73 "Magic Def. Bonus"+2 Enmity-5 Haste+1%
Kaabanax Hat: DEF:84 HP+28 MP+75 STR+16 DEX+16 VIT+16 AGI+16 INT+26 MND+26 CHR+26 Magic Damage+15 Magic Accuracy+15 Evasion+28 Magic Evasion+65 "Magic Def. Bonus"+4 Haste+6%
Enedron Glasses: DEF:50 HP+13 MP+26 STR+10 DEX+10 VIT+10 AGI+10 INT+13 MND+13 CHR+19 Element: Light+40 Evasion+12 Magic Evasion+51 "Magic Def. Bonus"+2 Haste+5% Enhances "Resist Blind" effect
Boor Bracelets: DEF:59 HP+70 STR+20 DEX-13 AGI-13
Otomi Gloves: DEF:58 HP+18 MP+72 STR+5 DEX+24 VIT+22 AGI+4 INT+16 MND+28 CHR+16 Magic Damage+10 Magic Accuracy+13 "Magic Atk. Bonus"+13 Evasion+17 Magic Evasion+32 "Magic Def. Bonus"+2 Enmity-5 Haste+3%
Huani Collar: AGI+6 Ranged Accuracy+6 Element: Wind+20 Enmity-3
Quanpur Necklace: MP+10 "Magic Atk. Bonus"+7 "Earth Magic Atk. Bonus"+5
Chuq'aba Belt: STR+7 VIT+5 Haste+5% Potency of "Cure" effects received +5%
Jaq'ij Sash: MP+30 "Blood Boon"+5
Kasiri Belt: DEF:13 HP+30 Evasion+13 Enmity+3 Haste+4%
Ovate Rope: DEF:11 MND+4 Magic Accuracy+8 "Magic Atk. Bonus"-10
Earthcry Mantle: DEF:18 HP+30 VIT+7 Element: Earth+25 Enmity+7
Savior Mantle: Latent effect: "Magic Atk. Bonus"+18
Tlamitzli Collar: Attack+20 "Double Attack"-1%
Cetl Belt: DEF:14 "Double Attack"+4% Haste+5%
Buquwik Cape: DEF:10 STR+8 Attack+10 Ranged Attack+10 Element: Fire+20 Occasionally absorbs fire elemental damage
Ik Cape: DEF:10 AGI+8 Evasion+8 Element: Wind+20 Occasionally absorbs wind elemental damage
Iximulew Cape: DEF:10 VIT+8 Physical damage taken -4% Element: Earth+20 Occasionally absorbs earth elemental damage
Kayapa Cape: DEF:10 DEX+8 Accuracy+10 Ranged Accuracy+10 Element: Thunder+20 Occasionally absorbs lightning elemental damage
Toro Cape: DEF:10 INT+8 "Magic Atk. Bonus"+10 Element: Ice+20 Occasionally absorbs ice elemental damage
Tuilha Cape: DEF:10 MND+8 "Magic Def. Bonus"+4 Element: Water+20 Occasionally absorbs water elemental damage
Cho'j Band: Attack+14 Enmity-3
Icecrack Ring: DEF:10 Element: Ice+20 Element: Thunder+20 Enhances "Resist Paralyze" effect Enhances "Resist Stun" effect
Jwalamukhi Ring: DEF:10 Element: Earth+20 Element: Fire+20 Enhances "Resist Slow" effect Enhances "Resist Virus" effect
Kunaji Ring: HP+40 Element: Earth+20 Potency of "Cure" effects received +5%
Paqichikaji Ring: Ranged Accuracy+14 "Subtle Blow"+5 Enmity-3
Waterfall Ring: DEF:10 Element: Wind+20 Element: Water+20 Enhances "Resist Silence" effect Enhances "Resist Poison" effect
Wuji Ring: DEF:10 Element: Light+20 Element: Dark+20 Enhances "Resist Charm" effect Enhances "Resist Sleep" effect
Dawn Earring: DEX+3 AGI+3 Daytime: Adds "Regen" effect
Friomisi Earring: "Magic Atk. Bonus"+10 Enmity+2
Phwaylla Earring: AGI+2 Evasion+7


Revamped AF1
Atrophy Chapeau: DEF:69 HP+17 MP+26 STR+13 DEX+13 VIT+13 AGI+13 INT+20 MND+20 CHR+17 Magic Accuracy+15 Evasion+16 Magic Evasion+51 "Magic Def. Bonus"+2 Elemental magic skill +13 Haste+5% Enhances "Fast Cast" effect
Atrophy Tabard: DEF:90 HP+25 MP+49 STR+13 DEX+13 VIT+13 AGI+13 INT+22 MND+22 CHR+18 Magic Accuracy+7 "Magic Atk. Bonus"+7 Evasion+19 Magic Evasion+54 "Magic Def. Bonus"+3 Enfeebling magic skill +17 Haste+2% Adds "Refresh" effect
Atrophy Gloves: DEF:60 HP+10 MP+12 STR+9 DEX+22 VIT+16 AGI+3 INT+12 MND+21 CHR+12 Accuracy+10 Attack+10 Evasion+10 Magic Evasion+25 "Magic Def. Bonus"+1 Parrying skill +17 Haste+3% Increases enhancing magic effect duration
Atrophy Tights: DEF:77 HP+20 MP+24 STR+16 VIT+8 AGI+11 INT+21 MND+20 CHR+12 Evasion+12 Magic Evasion+73 "Magic Def. Bonus"+3 Healing magic skill +13 Enhancing magic skill +17 Haste+4% "Cure" potency +9%
Atrophy Boots: DEF:47 HP+41 MP+47 STR+6 DEX+7 VIT+6 AGI+21 INT+11 MND+12 CHR+21 Accuracy+15 Evasion+25 Magic Evasion+73 "Magic Def. Bonus"+2 Shield skill +13 Haste+4%




Bunch of other sh*tty stack neck items I didn't bother to list.

Edited, Nov 4th 2013 4:57pm by Seriha
____________________________
Violence good. **** bad. Yay America.
#22 Nov 05 2013 at 12:02 AM Rating: Decent
Avatar
****
7,547 posts
I gave up any hope long ago. That **** ability honestly put the stake in my heart with XI. Kinda glad actually.
____________________________
HEY GOOGLE. **** OFF YOU. **** YOUR ******** SEARCH ENGINE IN ITS ******* ****** BINARY ***. ALL DAY LONG.

#23 Nov 05 2013 at 4:41 AM Rating: Default
The All Knowing
Avatar
*****
10,152 posts
Quote:
Might be the last time I do this since SE's opinion on Stymie and the general ignorance toward RDM hit the metaphorical equivalent of a home run, but here's some new sh*t...


I really do appreciate it...
#24 Nov 07 2013 at 1:32 AM Rating: Default
The All Knowing
Avatar
*****
10,152 posts
Looks like SE is considering some changes to stymie...This is what I don't understand.. SE reason for crappy updates is due to their fear of overpowering enfeebles, so why not buff other areas?
#25 Nov 07 2013 at 12:37 PM Rating: Decent
Avatar
****
7,547 posts
Almalieque wrote:
Looks like SE is considering some changes to stymie...This is what I don't understand.. SE reason for crappy updates is due to their fear of overpowering enfeebles, so why not buff other areas?


They fear touching the job in pretty much any way, and have really for ever. The most notable improvement (outside of gear) it received since launch is still Refresh.



Edited, Nov 7th 2013 1:37pm by rdmcandie
____________________________
HEY GOOGLE. **** OFF YOU. **** YOUR ******** SEARCH ENGINE IN ITS ******* ****** BINARY ***. ALL DAY LONG.

#26 Nov 07 2013 at 4:39 PM Rating: Excellent
Guru
Avatar
*****
11,147 posts
I feel like the MACC buff on ilvl weaponry is a good step to ween us away from staves 4 eva, but full-timing sword or dagger still needs some other secondary buffs, be it through TP generation on various spell use or even something to give us some cure potency in a pinch. Would almost say additional effects on Enspells could fill that in if they ever wised up with a T3 set that didn't have the T2's shortcomings.
____________________________
Violence good. **** bad. Yay America.
« Previous 1 2 3 4 5 6
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 1 All times are in CST
Anonymous Guests (1)