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When do I craft to MAX Skill ups.. The AnswerFollow

#102 Dec 29 2004 at 4:07 AM Rating: Decent
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Quote:
It's working you just have to right click and save as.


No, it is not. It downloads a 614 byte (less than 1KB) zip file which XP's zip integration claims is "invalid or corrupted". Winrar sees it as "an unknown format or damaged".

This is downloaded using Firefox. IE doesn't even recognise the link as existing.

(Windows XP Pro, SP2)

Edited, Wed Dec 29 04:08:03 2004 by Miraglyth
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#103 Dec 29 2004 at 11:29 AM Rating: Decent
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Id thought id Reply to this, as it Seems to prove youre theory wrong. Not that I dont like it, it seems smart and somewhat correct. But if it was, I dont think my results would of looked look they do.

Craft: goldsmith
my lvl 56
Target item lvl 64 Platinum ignots. Fire + 6 nuggets + 1 Ore

With about halfway to overwhelming Fire Energy in Mog house.
I crafted With Fire crystal on Lightsday Facing NE(light)or NW(Fire) with advanced support on 94% Full moon.

same day as crystal = +1
close to full moon = + 1
paid syn support = + 2
Facing direction of Light = +.5 (correct?)

this would put be at X = 3 or 4(youre prime skill up zone), Now considering this was Lightsday, I was Failing about half(maybe more) of the time, losing about half the Ingrediants every fail also. I maybe did 25 Synthesis and got a total of .2, .2 and .1 Skill ups. Which is not great or even good in my opionion.

If you could explain where you think either youre system or my results are flawed, it would be much much apprecaited.
Ive tried so so many different combos or synthesis I feel as is I shall never figure it out. And being a goldsmith makes this incredable rough on the fund department.
#104 Dec 29 2004 at 1:18 PM Rating: Decent
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Nice post

but i want to know your comment about the value if I craft on the day that my synth crystal is strong to (e.g using Fire crystal on Iceday)
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#105 Dec 30 2004 at 5:44 AM Rating: Decent
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He's already mentioned that this should be applied more to pre-50 synthing, post-50 has another formula.

Quote:
No, it is not. It downloads a 614 byte (less than 1KB) zip file which XP's zip integration claims is "invalid or corrupted". Winrar sees it as "an unknown format or damaged".

This is downloaded using Firefox. IE doesn't even recognise the link as existing.

(Windows XP Pro, SP2)


working for me
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#106 Dec 31 2004 at 9:53 AM Rating: Decent
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I managed to get it to download by finding the parent directory and downloading it from there. I think the problem was our firewall caching a broken version of the page.

It's a pretty sweet calculator. I'm going to try it out now ^^
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BrandNewRetro wrote:
Cocoon + Benecide = Benediction
#107 Jan 01 2005 at 2:57 PM Rating: Decent
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HIGHTONE,

Your problem was all your failures.
As stated in the very first post,

YOU WILL NOT SKILL UP ON FAILS WHEN THE HARD SKILL CAP IS LARGER THEN 5.

You stated you did 25 synths.
Failed half or more.
So from say 12 possible synths to gain skill you gained .5

IMO that is good for post 50 synthing, where 33% would be around the accepted average.

You just got unlucky with the failures which automatically equals unlucky with the skill ups.


BTW I am taking a month off from the game and ffxi sites...


Edited, Sat Jan 1 14:57:40 2005 by Purplenv
#108 Jan 02 2005 at 4:12 AM Rating: Decent
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I think you need to adjust something on your formula
since I notice everey craft becomes very hard to get skill up when it comes near 50 ish lvl

I lost 5 darksteel ore today, eventhough the X I have is about 2.5-3.5 and only have .5 or .6 from 8 synths
compared to the lower lvl, it's easier to get skill up and no break
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#109 Jan 02 2005 at 2:33 PM Rating: Decent
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VZX, are you saying you got .5 to .6 skillup on only 8 synths lvl 50+ Smithing? B/C I would die for such a wonderful rate, I cranked out 5 stacks of DS Sheets last week and only got from 50.8 to 53 with 7 lost DS Ingots. I don't mind the monetary loss that much, but the skilling rate has become so slow that the amount of capital needed to continuously craft for a while is immense.
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#110 Jan 03 2005 at 2:48 PM Rating: Decent
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Purplenv, Thank you!

I've had some time to try this out and it's been surprisingly good for my 60+ Clothcraft. Levelling it is very slow, and very expensive ><. This (combined with the great web page by lokyst) has already saved me a bunch of time and money. Thanks a heap, guys!

I wanted to note though, that I've found synthing more difficult at night times than day times. Particularly Desynth, which this thread isn't really about. I've been considering that a factor too. Has anyone else noticed this?
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#111 Jan 13 2005 at 9:48 AM Rating: Decent
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Bump up.

I know it is in the sticky, but I am still getting comments from people that are just finding this, and it is helping.
#112 Jan 13 2005 at 6:02 PM Rating: Decent
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I will say this thing saved me ********* of money when DS ingots came around. I was lvling smithing with someone who didn't use it (at the same time we synthed)

I'm lvl 51.2, and he's lvl 48.5. We did the same ammount of synths, at the same time, and got (roughly overall) the same results.

Then why am i almost 3 lvls in front of him? That is a HUGE gap for that situation, horrible luck can't account for all of it, some of it yes, all of it no.
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Gracia-75 Drg, 40Nin, 40Sam, 40Blu, 37 Rdm, 37War, 18 Whm, 18 Mnk, 11 Blm
Smithing
69.?
Asura Server

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Asura Server -- 5 Haubergeon +1 | 1 Hauberk +1 -- ACCOUNT HAS BEEN STOLEN
Mastersmith Anvil Obtained: 8/7/06 2:00:46 AM
#113 Jan 14 2005 at 8:25 AM Rating: Decent
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^^

So the person you were crafting beside was identical to yourself when you started DS Ingots? The same Level, to the decimal?

You crafted on the same days, at the same times? The same number of synths?

So this guide gave you the information on wether to use Synth Support, and what direction to face, and this is your end result, seperation in levels? All other veriable seem constant since you synthed side by side.

The only problem would start when you gained a level, and then you would have a different "X" value untill he leveled, which from the looks of it could have been a number of synths later.

A difference of 2.7 levels on pre-50 crafting is huge.

Aproximately how many synths was this?
What level did you start at?
What specifically did the other person do that made him fall behind?
#114 Jan 23 2005 at 4:39 PM Rating: Decent
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Is it at all beneficial to use countering factors, or to just simplify?

That is if I were crafting with Fire and I wanted a +1 in factors, should I get Advanced support and face west (+2 and -1) for a +1, or should I just get free support for +1 and face a neutral direction?

Or does it not matter at all?

-Beils
#115 Jan 23 2005 at 7:25 PM Rating: Good
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Question:

I was confused that the opposite directions were not opposite elements.
Here was the element list ive seen:
N-Dark
NE-Light
E-Ice
SE-Wind
S-Earth
SW-Lightning
W-Water
NW-Fire

It seemed at first like it was the level 2 SC's.
N/S = Gravitation
W/E = Distortion
but... then it didnt seem that way.
NE/NW = Fusion
SE/SW = Fragmentation

I was trying to think if there is any orginazation at all to directions. Comments?

Raivex readies Sturmwind.
Raivex hits the Clipper for 121 damage.
Skillchain: Fragmentation
The Clipper takes 27 points of damage.
Raivex synthesizes a clump of sheep wool.

....
Ehh.. i don't think so.

Edited, Sun Jan 23 19:29:42 2005 by Raivex
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#116 Jan 30 2005 at 12:22 PM Rating: Good
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Preface: Limited data, only 1 stack of crystals, proposing a corrolary to a theory on limited data does NOT make it true.

I was skilling up on Insect Fletchings (cap 52), and my hard CC level was 42.1. So, I got the advanced support, waited till Windsday, and faced the correct direction, and it was an 88% moon, giving me roughly +4.3 or so, putting me just below the prime skillup zone. Here's my one stack of results:

Break, lost one wing
Break, lost both wings
Success, skillup 0.3
Break, no loss
Break, lost both wings
Break, no loss
Success, skillup 0.2
Success, skillup 0.3
Break, lost both wings
Break, lost one wing
Break, lost both wings
Success, skillup 0.2, Jaypi attains level 43 Clothcraft.

This leads me to believe that the farther you are from the hard cap (in this case, ten levels), the more often you get higher than 0.1 skillups. Can anyone else corroborate this, or do you think it was simply one of those weird crafting anomalies that I should just be thankful for?
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#117 Jan 31 2005 at 12:33 AM Rating: Decent
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OK
some very small sample from today's synth
54.0 Smithing :
bought : 2 stacks of darksteel ingot to be made into 2 stacks of darksteel sheet (lvl 55 cap) using fire crystal
Waxing Crescent 24%, Watersday, Facing West (Water)
1st stack : 6x 0.1 skill up, 0 breaks, continuous synthing
2nd stack : 1x 0.1 skill up, 0 breaks, continuous synthing

What I'm trying to say is, if there's another variable like
"There is some skill up limit per vana'diel day", or something I've ever seen from someone's thread : "giving delay for each of your synth would give you more skill up by the same amount of synthesis material"

Opinion?
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#118 Jan 31 2005 at 9:52 AM Rating: Good
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Quote:
This leads me to believe that the farther you are from the hard cap (in this case, ten levels), the more often you get higher than 0.1 skillups.


Yes.
I have only ever seen a 0.3 skill up when the gap was 8+ levels.

BTW at a 10 level gap it is impossible to get to less then 5.5

Skill Cap - Your skill - (Sum of "The Factors")=X
52-42-(1+1+2+.5)=5.5
That is the largest factory you can gain.

I hope you were happy with the gains you got at 10 level gap. I would be happy with those results, for sure.

Quote:
1st stack : 6x 0.1 skill up, 0 breaks, continuous synthing
2nd stack : 1x 0.1 skill up, 0 breaks, continuous synthing


0.7 up in 24 synths.
This would be just under the accepted average for post lvl 50 crafting.
The fact that it was .6 and .1 per stack is trivial, because even 24 synths is a small sample. As stated.

The problem... 1 level gap.
No matter how many negative effects you stack on, skill ups at 1 level gap as less then ideal.
#119 Jan 31 2005 at 12:45 PM Rating: Good
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I am VERY happy with those results. I was really wondering how I was going to attack a ten-level gap (as I was following CometNet's guide), and this thread help me get past it VERY easily. Thanks a bunch!
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#120 Jan 31 2005 at 1:06 PM Rating: Decent
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The theory sounds good as a base, but the curve and ranges changes as you lvl, as does % success and % HQ.

It is kinda weird though and to point out exactly what is happening. Skilling from 0-10 leather on a mule i got 1 HQ result while below the cap about 5 pouints. But in general i have not gotten more than 1 or 2 HQ ahile skilling up any craft to 60 on any character i have.

Now when i was skilling 98-100 smithing i did about 200 to 300 synths (at a loss) but i HQ'd about a dozen of the synths (which was great i came that much closer to breaking even on skill up) yes i was closer to the cap of the recipes but I don't think this alone increased my HQ rate fairly dramatically....and heya 6% HQ rate on lvl 100 ap syth is pretty good. even now i average around 5% HQ on synths taht lvl tops. Which is to says maybe 1 or 2 per 36 or 48 i generally make at a time, sometimes none, but sometimes i might win the lotto and get 5 cursed -1 like i did last week. That one threw me for a loop since if was a bad moon and day (forgot exacts) but an LS has commisioned a cursed celata -1, and they paid for 12 tries and wanted it now. <shrug>

Hehe i like this statement from above->

The problem... 1 level gap.
No matter how many negative effects you stack on, skill ups at 1 level gap as less then ideal.

<--
only lvling from 99 to 100 leads me to say this is a VERY polite of saying that last point of skill will drive you INSANE and cost you millions ; ;

Edited, Mon Jan 31 13:10:05 2005 by vyava
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#121 Jan 31 2005 at 1:23 PM Rating: Decent
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I believe SE must tweek the HQ formula when approaching lvl 100 required synths. Otherwise you would very rairly see HQ that high.

I personally have no experience that high, so all I can do is speculate.
#122 Jan 31 2005 at 4:48 PM Rating: Decent
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Maybe I am missing something or someone can tell me what I am doing wrong...

If I read this chart correctly Free or Paid Support is +1 and +2, respectively. This would mean that with all things being equal if you get support you will increase your chance of skill-ups as you get closer to the upper limit of your skill??

For example, assuming we have a level 20 synth and currently are at level 19 skill, would paid support help you get to the 3-4 range?

x = 20 (cap) - 19 (curr skill) - 2 (paid support) = 3.0

This seems to go against the common sense that support helps you when you are farther away from the skill cap and not closer. Why would support help you skill up as you got closer to the cap limit of you synth?




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#123 Jan 31 2005 at 5:01 PM Rating: Decent
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As far as i can tell in practical use the support NPCs at guild to not affect skill up in any way or form, except in one slight way. What the do is increase your success rate as if you were slightly higher, and i have found more consistent skill up on successes than breaks. THough breaks seem to give bigger skill ups, must be SEs attempt to console us i guess.


From above->

I believe SE must tweek the HQ formula when approaching lvl 100 required synths. Otherwise you would very rairly see HQ that high.

<---

yes, that is what i was trying to show, just never did sum it up well >.<
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Having Fun Yet?

yeah 3 characters now...and i can never keep my update up to date, so if you really wanna know ask me in game

Vyava, Kanaye, Escher- all quetz

current crafting---
100 (i got my .1 back^^) smithing, 52 cooking, 53 alchemy 54 leather, 60 cloth, 33 bone, 31 fishing, gold 54, 60 wood
#124 Feb 01 2005 at 9:45 AM Rating: Decent
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Quote:
For example, assuming we have a level 20 synth and currently are at level 19 skill, would paid support help you get to the 3-4 range?

x = 20 (cap) - 19 (curr skill) - 2 (paid support) = 3.0


Um, 20-19-(2) = -1 not 3

-1 is in the <0 range.

Quote:
<0 The Redundant zone

Skill ups can be harder to attain
The recipe is too easy to improve your skill
Just to many factors helping you succeed, so no chance to learn
#125 Feb 01 2005 at 2:53 PM Rating: Decent
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Thanks for the clarification...I feel stupid for my math. :-)
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#126 Feb 11 2005 at 9:03 AM Rating: Decent
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Along with all the idea factors, is there any possibitity that elemental resistances or items such as elemental staves could contribute to the ability to HQ? I've only tested this a few times, using my Barspells (disregarding the use of the Direction in which I face), finding that I recieved more HQs when using the corresponding elemental Barspell (Barstone >> Earth). Is there any relavence to my thoughts?
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