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#52 Jan 20 2015 at 9:22 AM Rating: Default
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Catwho wrote:
If it makes you guys feel better, the word from the EU folks is that the World of Darkness is hard, hard, hard and makes the first two CTs feel like the jokes they are.

Heard one comparison that ST and WoD are like T1 and T5 coils in terms of difficulties.


Wasn't hard to be honest. It just tosses a lot of dumb mechanics at you and a lot of people go full ****** when they see something that can be dodge. It's almost like someone shuts down and decides: "I don't need to dodge this."

It's on par to what ST was at the start honestly, just a tad bit harder (due to higher ilvl so it has to compensate for more damage etc.)
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#53 Jan 20 2015 at 9:32 AM Rating: Decent
AlmightyApkallu wrote:
I hate this game

Changed your post to essentially what you seem to be saying.
1. You are assuming you are right
2. What's HNMs or the mechanics on "Who Pulls First" got to do with the way XIV works - to be frank it is more fair.
3. SE before DID NOT listen to feed back and as a result people were leaving XI and guess what XIV failed, it got among the worst reviews for an FF game, fans hated it and frankly only those real devoted people who spent a lot of time stuck to it.
4. Your OP is not giving feed back in any way that SE can give you what YOU want.
5. XIV isn't just about making the masses happy, SE in fact is going out of its way to listen to feedback. That Key Word Feedback not simply "I am unhappy and I don't know why".
6. You can predict how you see XIV in 11 Years, good luck with that. The MMO market is changing constantly and creating a game with plenty of content, keeping the veterans and newbies happy is never an easy task. Fact is right now XIV is working, it's getting a profit and if they continue to release good content it will last and has the potential to outlast XI.
7. XI has only lasted as long because for the first 7 years it took that long to get most/half jobs levelled with adequate gear.

Choco's/Mounts

The perfect part to rip apart, has little to do with the game mechanics.
1. Realism - Last I checked Armour has been used on Horses for Symbolic and Protection in our own History. Complaining about something that's not real that is in fact more real - is showing how unhappy you are. Choices are all about giving everyone something they want, not everyone likes Chocos or Unicorns. I know people who love Unicorns (cant stand my self). Its a nice choice for people to have.

Teleporting
Spending 5 minutes to travel - right again you are forgetting a very important part. Its not just you, that you are waiting for its a small party or a full alliance. Some travelling is still required but spending 15-20 minutes every time I wanted to do a Dungeon, sorry but you have some serious issues with this game. Depth and Immersion - you still have plenty of travelling to do if you actually played a lot of the game. You wouldn't be saying this if you had.

Overworld
The gathering of loads of people is what happened in Alzhabi/Jeuno and AH's since the dawn of XI. Again looks like a random rant.

Zone Amount
Course there is plenty of zones now XI is 11 years old, XIV is too young to be comparing content available. I played XI on first UK release and there was already 2 expansion packs. What does that say.

Ancient Ruins
It's a world which has a lot of culture, history and destruction - simply putting random land all over the place makes it feel like no one ever ventured out of the cities throughout the history. For some one that has complained about the lack of Immersion you are complaining about them adding it????????????

Fun Areas for classes like Miner
So SE is expected to add zones/areas just for these jobs that only 5% of players will enjoy? How about give that idea to SE and give them 5 years to implement because at the moment you are complaining about what this game lacks but this game has just JUST gone through a re-make. (essentially).

Armour
You want to complain about armour - did you even play XI??? Nothing has changed what so ever, except SE has given us actual more choice with useful stats. Complaining about something that is actually better? Makes sense....

Music
Not all of the popular music made by the maestro (excuse the pun) has been removed, some is still in the game, yes some music was pulled and used in other new areas but that's their right when making 2.0

"Few Tweaks"
Your entire posts seems beyond a rant and even if SE implemented what you want I get the strong feeling you wont be happy. You ALSO are forgetting the huge age difference between XI and XIV.

I remember when XI felt like constant "Recycled" zones yet you want to accuse XIV having a lack of zones. I don't see how copy and paste which was one of the reasons 1.0 failed is "large amount of zones". You are also comparing a game which has plenty of expansion packs.

Back when XI was first released if you removed:
How long it took to get from A to B
How long it took to level one job to 50 let alone 75 or now 99
How long it took a full alliance to get 1 drop they wanted for a long time (for all members)
How long it took to unlock zones, areas, battles etc

Content and zone amount was incredibly minimal, if XI took as long as XIV does people would finish the content in record time, quit and return 4 years later because of the lack of content.

What I suggest you do is find your XIV box and put your disc back in it. Delete your account on XIV, uninstall the game and return in 6 years time when it's remotely fair to compare a new game with an age old game which has juristically changed to suit the masses and make it more feasible with competition. While you are at it you can return to rant heaven.



Edited, Jan 20th 2015 10:35am by Lonix
#54 Jan 20 2015 at 9:34 AM Rating: Excellent
You want to know how much the devs listened to the audience?

We got the ADS mount that we joked about at Fan Fest. Smiley: lol
#55 Jan 20 2015 at 9:42 AM Rating: Default
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Lonix wrote:
You're not allowed to say anything bad about this game.


As you can see AlmightyApkallu, if you say ANYTHING negative about this game, the communities tell you to gfto, essentially. So it's best to keep any criticisms or feedback to yourself. Though it's only certain people in this community that does it, be thankful you didn't say anything negative on the Official Forums or people would be out for your head for daring to dislike ANYTHING about FFXIV ARR. Even if it's practices most MMO gamers hated Blizzard and other companies for doing.

I hate the terms Fanboy/Fangirl/Whiteknight, but that is literally the definition of such if you get such ire for saying anything negative.




Edited, Jan 20th 2015 7:43am by Theonehio
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#56 Jan 20 2015 at 10:02 AM Rating: Decent
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Theonehio wrote:
Lonix wrote:
You're not allowed to say anything bad about this game.


As you can see AlmightyApkallu, if you say ANYTHING negative about this game, the communities tell you to gfto, essentially. So it's best to keep any criticisms or feedback to yourself. Though it's only certain people in this community that does it, be thankful you didn't say anything negative on the Official Forums or people would be out for your head for daring to dislike ANYTHING about FFXIV ARR. Even if it's practices most MMO gamers hated Blizzard and other companies for doing.

I hate the terms Fanboy/Fangirl/Whiteknight, but that is literally the definition of such if you get such ire for saying anything negative.




Edited, Jan 20th 2015 7:43am by Theonehio


Well their are trolls and there are trolls on both sides..
What is funny is there are allot of people who agree with things that could be better or fixed but are afraid to say something because of the pumper trolls. they just keep their mouth shut..

I mean very few could actually think everything in a game is 100 percent perfect. Some people also seem to focus on whats negative too and not what is good.. I mean FFXIV is doing really well so something has to be good. There are obvious troll to that are here to just bash the game.


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#57 Jan 20 2015 at 10:11 AM Rating: Good
There's realistic criticism, and then there's wishing the game to be something it will never be. Legit criticisms for XIV are things like the lack of PVP options (we'll see how the new one they just added goes), the lack of serious open world content (hunts were a band aid and all we have are FATES besides that), lack of armor options at the highest tiers (although some noticeable differences are beginning to come out on how the healer classes and the caster classes needed to gear to get the most from their jobs - gear for black mage actually does need to be different from gear for summoner!)

Complaining about the reduced zone accessibility, though, isn't really constructive. The zones were shrunk down for a number of reasons. The horrible endless tunnel mazes of Black Shroud are gone in all but the Sylphlands. The newer, smaller maps are cleaner. You can argue that the maps in 1.0 were bigger and you would be right. But if you argue that they were better just because they were bigger, I'll refute that quite vociferously. I got lost in Thanalan because the terrain all looked the same. You crossed over the mountain path in between the zone sections, and the desert behind you looked identical to the desert in front of you. Nophica's Wells used to look exactly like Little Ala Mihgo, despite them being in totally different areas of the map. That was really stupid.

Edited, Jan 20th 2015 11:12am by Catwho
#58 Jan 20 2015 at 10:22 AM Rating: Decent
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That's why I don't mind the smaller maps, but it also hinders open-world content since they weren't designed with that in mind - Which is why Yoshi says..(supposedly) that Heavensward maps are "huge" as they're going towards open world content again. You can't deny though, that the current maps really do feel cramped because they tried to make them thematic so it's like everything is shoved in your face so you honestly don't have to go too far or even explore.

It's why I liked XI's atmosphere most, some maps were designed to be far more...natural? Like people actually live in the world, not just in the cities. I know there was an "event" in XIV's lore, but even then the world seems ..untouched in a way. The hallway comment though..reminds me of all of XIV's instances with the exception of the Garlean ones..

That's literally..all one long hallway. That's why I miss the branching style of dungeons so you can at least have multiple routes xD.

Edited, Jan 20th 2015 8:31am by Theonehio
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#59 Jan 20 2015 at 11:08 AM Rating: Excellent
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Theonehio wrote:
Lonix wrote:
You're not allowed to say anything bad about this game.

As you can see AlmightyApkallu, if you say ANYTHING negative about this game, the communities tell you to gfto, essentially. So it's best to keep any criticisms or feedback to yourself.

If this was AlmightyApkallu's only negative post about XIV, you might be right. But AlmightyApkallu has built up a track record over the last couple of weeks. I'm waiting for his inevitable "I quit this game" thread, or for him to simply disappear because he quit playing XIV and doesn't feel the need to post here any more.

I haven't bothered to post any kind of "GTFO" posts for him because I'm sure he'll eventually come to that decision on his own. That is, unless he's a ********* who wants to play games that he hates just so he can complain about how much he hates playing it.

Edit: the filtered word is for someone who enjoys putting themselves through pain. I'm surprised it got filtered.

Edited, Jan 20th 2015 12:10pm by svlyons
#60 Jan 20 2015 at 11:38 AM Rating: Excellent
Theonehio wrote:
That's why I don't mind the smaller maps, but it also hinders open-world content since they weren't designed with that in mind - Which is why Yoshi says..(supposedly) that Heavensward maps are "huge" as they're going towards open world content again. You can't deny though, that the current maps really do feel cramped because they tried to make them thematic so it's like everything is shoved in your face so you honestly don't have to go too far or even explore.

It's why I liked XI's atmosphere most, some maps were designed to be far more...natural? Like people actually live in the world, not just in the cities. I know there was an "event" in XIV's lore, but even then the world seems ..untouched in a way. The hallway comment though..reminds me of all of XIV's instances with the exception of the Garlean ones..

That's literally..all one long hallway. That's why I miss the branching style of dungeons so you can at least have multiple routes xD.

Edited, Jan 20th 2015 8:31am by Theonehio


Not sure what you mean about people "living" in XI as opposed to XIV. There were no NPCs in FFXI outside of city/town zones that weren't monsters or zone guards, with VERY few exceptions. Even in places where you could see buildings that were possibly inhabited in FFXI (like the farmer's sheds around Rolanberry fields) you never saw the actual farmers there.... just their pet goobbues.
#61 Jan 20 2015 at 2:17 PM Rating: Excellent
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When people mention the dungeons as something they dislike, is it the structure of mobs->boss x3 or is it the actual boss fights themselves? In some of the dungeons, the bosses have been kind of funky (Stone Vigil HM's second and third bosses come to mind, as does the Yeti in Snowcloak). I doubt we'll ever get the "answer the trivia question" boss that would be really quirky, but I think more people would be relieved at that than not*...

I will admit that if I never have to see a zone with a map as convoluted as XI's jungle in this game, I will be content. Running to the southeast corner of Eastern Thanalan is enough for me.

* - I know there's a random encounter in one of FF7-9 that's like this, but I cannot remember the exact one. There's series precedent for it!
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#62 Jan 20 2015 at 3:40 PM Rating: Decent
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Illsaide wrote:
When people mention the dungeons as something they dislike, is it the structure of mobs->boss x3 or is it the actual boss fights themselves? In some of the dungeons, the bosses have been kind of funky (Stone Vigil HM's second and third bosses come to mind, as does the Yeti in Snowcloak). I doubt we'll ever get the "answer the trivia question" boss that would be really quirky, but I think more people would be relieved at that than not*...

I will admit that if I never have to see a zone with a map as convoluted as XI's jungle in this game, I will be content. Running to the southeast corner of Eastern Thanalan is enough for me.

* - I know there's a random encounter in one of FF7-9 that's like this, but I cannot remember the exact one. There's series precedent for it!


For me it is not that I dislike them it just about pretty much all level 50+ (end game dungeons) dungeons are exactly the same..

I liked them early on and I think the newer ones are better than the ones before them. Other than hey lets flip a switch here or click on a snow ball they are the same.

Every time you run the dungeon it is the same too..

All bosses do something based on how many hit points are left. Why couldn't the boss mix up his abilities instead of always performing them at the same spot in the exact same order?

Take Scylla in ST why does day break always come at the same time? Why could daybreak not be random and he opens with daybreak or come twice sometimes.. This would make it far more interesting than just memorizing a boss fight..

I would like to see a boss be different or react different to the situation or at the minimum have something different than just a memory fight with dodge mechanics.
They are all pretty much the same and abuse dodge mechanics and its not just dungeons it pretty much all bosses in this game.

I have not done all boss fights for raids or primals but is there one in this game that does not use dodge mechanics?
Is there one that doesn't use memory mechanics (meaning at a certain point in his hit points he does the same thing)?






Edited, Jan 20th 2015 4:56pm by Nashred
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#63 Jan 20 2015 at 3:50 PM Rating: Excellent
I don't have any massive issues with the way things are, but I think the overall enjoyment of this game would improve if the dungeons were a bit tougher and coil/endgame was a bit more forgiving.
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#64 Jan 20 2015 at 4:31 PM Rating: Excellent
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Take Scylla in ST why does day break always come at the same time? Why could daybreak not be random and he opens with daybreak or come twice sometimes.. This would make it far more interesting than just memorizing a boss fight..


I also wish they could do something about this. Then I remember that things are scripted to no end, and the majority of the population can hardly dodge mechanics that you KNOW are coming. We failed Scylla 3 times the other day, THREE! People would not get on their platforms.

Shiva EX right now is much like Levi EX was on release, pretty darn easy to farm. The reason for this is Ramuh EX is still a wall for the majority of the players, so you tend to play with people who have cleared the more difficult content. What's frustrating, once again, is the fact that Ramuh EX is harder then Shiva EX. Problem was the same with Levi, he was easier then Titan and Ifrit EX.

Shiva EX seems to be on the right path in terms of primals and fights. You can lose a tank, lose a healer, lose anyone and recover. Start doing it too often though and the enrage timer will get you, or you'll just plain wipe. Which is a breath of fresh air when you think back to other fights, tank's dead? Over. One healer down? Over. DPS down? Over, won't beat the dps check. She also has a tad bit of randomness. Phase 1, the order in which she does her attacks can vary. Afterwards, sword and staff is something you have to pay attention to, but it's nothing big.

I agree though, the purely scripted fights get old in a hurry and it becomes a massive chore to farm.
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#65 Jan 20 2015 at 5:09 PM Rating: Good
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Thayos wrote:
I don't have any massive issues with the way things are, but I think the overall enjoyment of this game would improve if the dungeons were a bit tougher and coil/endgame was a bit more forgiving.


I personally tend to agree, but there are a lot of players who seem to want their tomestones as quick and easily as possible (see: hunts when they first came out) so I'm not sure that the reception of tougher dungeon runs would be a positive one.
#66 Jan 20 2015 at 5:30 PM Rating: Excellent
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Illsaide wrote:
When people mention the dungeons as something they dislike...

For me it's a number of factors. First being the overall process of the dungeon run doesn't change. Trash'll largely be in the same spots, bosses in the same arenas, etc.. Some attempt at randomization could go a long way here even if the end result is still bosses in the same order. The second aspect is just an uncertain degree of time commitment. If I log on and queue as a DPS, I may be waiting for an hour or so. Then the resulting group may either be awesome or not so hot, which could be the difference between a 15m run or being there for another hour. This really only worsens when you up the manpower to 8 or 24. Finally, I just plain dislike that alternative progression methods are either outright inferior or just way too grindy. Solutions are only going to be found here when fear of RMT is pushed aside and the feelings of the 10% aren't held above the remaining 90%. Basically, people need reasons to be out in the world where coming together for things like FATEs is also quick, but not mandatory. This'll make smaller play chunks more digestible and less just kind of staring at the wall, especially if you want to gear up multiple jobs within a patch cycle. ...which I guess reminds me that I hate lockouts, too.
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#67 Jan 20 2015 at 6:14 PM Rating: Excellent
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Thayos wrote:
I don't have any massive issues with the way things are, but I think the overall enjoyment of this game would improve if the dungeons were a bit tougher and coil/endgame was a bit more forgiving.



How did you like the difficulty of the current dungeons?

I've only done Keeper of the Lake so far, and there's a lot more dodging needed and mechanics managed to do well in there. I definitely felt more challenged even though we handled the mechanics fine.

I'd say dungeon wise I've felt a steady increase in difficulty with each iteration. Usually once the mechanics are learned, they're easy to manage, but because of the way the mechanics are placed their definitely still more time consuming, which means more room for human error.

I feel as if we're starting to push past the 'let's teach the newbies' part of the game which, honestly, makes me feel better about it.
#68 Jan 20 2015 at 7:01 PM Rating: Default
I gotta say though, OP's preaching to the wrong choir. It's like you walked into a Mormon's Church and called ******** and sacrilege on everyone, it's not going to go well with the "believers".

FFXIV "Believers" are very similar to Justin Bieber "Believers", you know what I mean? It's like, no matter what that punk *** little **** does, they will have FAITH in him!!!

All jokes aside... FFXIV is NOT a good game by measuring it against most of it's predecessors, it's (arguably) one the best that the current MMO market can offer, there's a big ******* difference there.

It seems to me that FFXIV is experiencing success because of only two things:

1. There are not enough new MMO's coming out, that's innovative enough, to steal the crowd away, YET.

2. FFXIV is such a direct copy of WoW, anyone who no longer enjoy WoW as a MMO, pretty much only have FFXIV to explore. I mean, what other choices do they have? GW2? Lineage II? Secret World? There's really nothing that "GREAT" out there. The iconic legends are all too old. No one wants to go back to an aging FFXI, certainly no one wants to pick back up Ever Quest or Ultima Online for that matter..

A good analogy would be, think of MMO players as Car Buyers. Now, the only options that are given to you, that you can buy from the market, is a sorry *** Corolla, Matrix or a Camry. (No offense to anyone driving those...)

So out of all the ****** choices I have, I pick Camry. Not because I LIKE it, not because it is a PREMIUM vehicle, it is because it's the BEST on what the market can currently offer me compared to the other choices!

When the brand new Porche rolls out, I wouldn't think twice on swapping, I guarantee you that.

I think that once a MMO does come out that is innovative enough and it actually works... FFXIV's subscription would fall faster and a lot worst than the 1929 Wall Street Stock Market crash. It's a prediction, not for sure, but certainly a very possible outcome with the game's current risk free/safe but never innovative trend.

Fact of the matter is, there was a fundamental reason why I originally picked up a copy of FFXI and did not join up with WoW. No matter how popular WoW is, no matter how cool it made you feel when you are a customer of Blizzard Entertainment, I never wanted for a second to join up WoW. When I actually did subscribe to WoW for 2 weeks, I quit, couldn't handle the "Let me hold your hand" system that is WoW.

With FFXIV, no such feeling exists.

There is a reason why I liked Bio Hazard series, never enjoyed Resident Evil 4 and beyond.

There is a reason why I liked Final Fantasy 1 - 11, but not 12 and beyond.

I can't really explain, but the best I can describe, is that at some point in time, the Japanese game developing companies had passion. They had a vision of what a steam punk fantasy world should look like. The world they created, was fun to be in, because it was a Japanese interpretation of what that world should be. So different from any Western game makers at the time.

Now days, every game is designed according to the Western gaming market. Tons of money are spent to collect data, feedback on exactly what the Western market want. Then Square Enix wants to become Blizzard... because they like American Green Backs.. who's to blame? Everyone loves money, and if by selling out, you get more market share, then why not?

What is Final Fantasy you ask? Final Fantasy, was the last ditch effort of the great Sakaguchi Hironobu (坂口 博信). His last attempt, to create something he thought was special and magical. And the games where he was the "Executive Producer", were fun to me, looking at records, it seems that he was Exec Producer for FF1 ~ FF11. Then starting FF12, he was gone.. hmm... now that we mention this, it seems more clear to me why I never enjoyed any FF titles beyond 11.

I mentioned several times that Naoki Yoshida killed the very soul of Final Fantasy XIV. I was wrong. The soul of Final Fantasy died when it's original inventor left the company in 2004. Just because of one **** up, Spirits Within, this poor man's career was pretty much over with.

Just the same as Hiromichi Tanaka, one small **** up (actually this part is debatable, as you can't blame him for launching a game that was far from sharpened. he's got a deadline to meet and S.E. revenue quota as well, what do you want him to do? come out, apologize to everyone that the game needs another 2 years in development? he did lash out on his dev. team, but how would you expect him to react? he's given a task, he has a vision for it, the team doesn't have enough time get it right, but they launch anyway under the company's finance pressure....) he's literally done for that.

Imagine yourself traveling to Japan, enjoying much of the culture and differences there. The beauty of the land, the strange and mysterious ways of the Asian culture. Everything is exotic and beautiful to you. That is the 80's, 90's, early 2000 era of MMO gaming.

Fast forward to 2014, the Japan you want to visit is no longer there. The beauty of the land, the sight seeing, the strange culture and mysterious Asian ways are gone. Now, there's a BestBuy and a McDonald's every other block in Japan. Now there's strip malls all over the ******* place, old historical land marks are bulldozed over for SUPER SHOPPING MALLS.

This, is how the entire Final Fantasy franchise feels to me right now.

But.. we are all grown ups now. Our difference in opinion, is just different opinions. No reason we cannot mutually respect each other. I accept the folks who really enjoy this piece of **** right now, but I cannot and will not do the same.

The best way, as an adult, to deal with this kind of problem, is simply not paying a fee for a product you don't like, to a company that you no longer support.






#69 Jan 21 2015 at 4:36 AM Rating: Decent
Theonehio wrote:
You're not allowed to constructively defend this game.

Fixed for you, the entire OP post is almost close to being completely whinning.

Catwho wrote:
There's realistic criticism, and then there's wishing the game to be something it will never be. Legit criticisms for XIV are things like the lack of PVP options (we'll see how the new one they just added goes), the lack of serious open world content (hunts were a band aid and all we have are FATES besides that), lack of armor options at the highest tiers (although some noticeable differences are beginning to come out on how the healer classes and the caster classes needed to gear to get the most from their jobs - gear for black mage actually does need to be different from gear for summoner!)

Complaining about the reduced zone accessibility, though, isn't really constructive. The zones were shrunk down for a number of reasons. The horrible endless tunnel mazes of Black Shroud are gone in all but the Sylphlands. The newer, smaller maps are cleaner. You can argue that the maps in 1.0 were bigger and you would be right. But if you argue that they were better just because they were bigger, I'll refute that quite vociferously. I got lost in Thanalan because the terrain all looked the same. You crossed over the mountain path in between the zone sections, and the desert behind you looked identical to the desert in front of you. Nophica's Wells used to look exactly like Little Ala Mihgo, despite them being in totally different areas of the map. That was really stupid.

Edited, Jan 20th 2015 11:12am by Catwho


Exactly my point but I actually took the time (too much as it was and didn't want to waste any more) to reply to a lot of the .... post.

As you said trying to essentially say the game isn't good at the way it is - you might as well uninstall it. It's like playing Call of Duty, FIFA but saying you don't want to shoot things all the time or run around kicking a ball....

Constructive critism - I can easily create some my self, Not happy that PVP like most PVPs in MMOs benefit those who spend a lot of time doing it. BUT I accept that, I try and mix it up by joining in a lot and will even join a run with a few LS members to learn better. If it still doesn't make me happy I can make a suggestion to SE to create Newbie runs - those who have only done PVP under 10 times, under 40 times, under 100 times etc. After all Achievements log it.

I am also not happy with the shall we say interesting Mechanics of Coil, that it requires a lot more practise and patience than most runs. As a result I wait because SE makes that content accessible to more casuals later on with help of Echo and going through them is more clearer.

I want a house, they are expensive and finally having the Gill to buy a small one but none available - SE is perhaps addressing this one day.

Solo Player dungeons, something I have wanted from day one but again SE already is aware of this.

Fun Area - Golden Saucer, when they announced this I was happy :)

So as you see the criticisms I have had since joining 2.0 (after leaving 1.0 due to the endless issues, all listed here in posts when 1.0 was released - all have been fixed) I see a game SE is developing in to something I want to play now, continue to play and I hope SE continues to develop the way I enjoy.

IF NOT - I can quit, there are plenty of MMO choices but I enjoy what FFXIV is.

So @Theo - offering real constructive criticism to a game that SE will listen to is different to essentially saying "I don't like this game, I hate the mechanics, I hate the mounts, I hate the zones, I hate the instances, I hate the feeling of travelling (even though I want to travel but cant be bothered to look at the backgrounds)"

The OP is contradicting him self with a few things he is complaining about and now I don't like people who criticise the game? rubbish.



Edited, Jan 21st 2015 5:37am by Lonix
#70 Jan 21 2015 at 7:39 AM Rating: Excellent
GiftedChild wrote:
stuff


Some good points, but don't discount the power of the Final Fantasy brand name, either. A lot of fans of the single player titles won't really consider other games, even if they're better, because they're playing XIV as an FF game, not as an MMO.


#71 Jan 21 2015 at 8:32 AM Rating: Good
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and why in the world would you delete a song like Navigator's glory? (The original theme to Limsa Lominsa)


I dunno about deleting it entirely, but I happen to like the current Limsa Lominsa theme.

Also, some of the comments you said about teleporting I just have to roll my eyes at.

No thanks, I do not like spending a large portion of my gameplay doing a lot of meaningless travel. While doing quests in an area, and having to unlock the teleports, I "see the sights" once. That's enough. Forcing me to do it every time I want to go there again is just adding tedium. The Teleports are one of the most awesome things about XIV; it allows me to log on, do all of my stuff in record time without spending half of my time traveling (and getting bored while doing so).

In XIV, I can teleport to the zone of my choice, and then go from the Teleport to the fishing hole, gathering spot, or whatever it is I need to get to. There's still some travel, but it is like 60 seconds instead of 5-10 minutes and I'm very happy with that.

Others have already pointed out the fallacies behind your comments about FFXI's "greatness"; I don't think I have to really say much other than I agree with what some others posted about FFXI's stuff being so copy-pasted and repetitive. FFXI's zones are larger, but they are empty and devoid of any detail. Oh, and... don't forget... most of FFXI's zones have no music. Not only are you walking through miles of copy-pasted terrain to get to where you need to go, but you're also doing it in (almost) complete silence with nothing but your footsteps and some looped ambient wind track that plays over and over and over again. Damn, typing that makes me remember the exact sound wind makes in FFXI because I spent freaking HOURS listening to it and that's not a good thing.

FFXI was good for its time, but please take off the rose-colored nostalgia glasses.

I don't have time these days to go through sheer time-wastage. Some in this thread have said that it is a "pity" that everybody is in a hurry these days. Well, ok, maybe true? But to be honest, the economy and such is the reason why we're in a hurry. We just don't have the time for repetitive stuff like walking for 10min+ to get to our destination.

I want to log onto Final Fantasy, not "Walking Simulator 2015". If I wanted to do nothing but walking, I'd go play games actually designed for that purpose. Not to bash those games, but when I log onto an MMORPG, I expect to be doing actual RPG stuff online. Walking != RPG.

Quote:
As you can see AlmightyApkallu, if you say ANYTHING negative about this game, the communities tell you to gfto, essentially. So it's best to keep any criticisms or feedback to yourself. Though it's only certain people in this community that does it, be thankful you didn't say anything negative on the Official Forums or people would be out for your head for daring to dislike ANYTHING about FFXIV ARR. Even if it's practices most MMO gamers hated Blizzard and other companies for doing.

I hate the terms Fanboy/Fangirl/Whiteknight, but that is literally the definition of such if you get such ire for saying anything negative.


Maybe because most of the time, people saying something negative about FFXIV are usually doing so in a whining sort of way, OR, they are criticizing the game's strong points, such as the Teleports?

OR, people who criticize FFXIV usually base it on FFXI with these HUGE Rose-colored nostalgia goggles and anybody who has any sort of intelligence knows that

A). If they want FFXI, they should go play FFXI
B). We know they won't (if they don't already), because they think FFXI is too boring gameplay wise compared to XIV,
C). They REALLY want FFXIV's gameplay in FFXI which flat out wouldn't work for a multitude of reasons.

Therefore, "feedback" and "criticisms" usually turn into whining and/or unreasonable expectations/demands/requests that people make of XIV and that's why a lot of people are so quick to shoot them down.

Again, with respect to the landscape and/or teleports... the lands were made smaller so that more detail could be put into each area, and the teleports make things awesome, it is one of FFXIV's selling points.

It is completely unreasonable to expect that to change. That's not what FFXIV is. You don't go to, say, Hearthstone and complain that there's too many Warcraft references. If you want a cardgame without the Warcraft references, you'd know there are others out there, like Magic.

Edited, Jan 21st 2015 9:44am by Lyrailis
#72 Jan 21 2015 at 8:42 AM Rating: Excellent
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GiftedChild wrote:


I can't really explain, but the best I can describe, is that at some point in time, the Japanese game developing companies had passion. They had a vision of what a steam punk fantasy world should look like. The world they created, was fun to be in, because it was a Japanese interpretation of what that world should be. So different from any Western game makers at the time.

Now days, every game is designed according to the Western gaming market. Tons of money are spent to collect data, feedback on exactly what the Western market want. Then Square Enix wants to become Blizzard... because they like American Green Backs.. who's to blame? Everyone loves money, and if by selling out, you get more market share, then why not?





You know I may not agree all your points and you do have some valid points.. This part of your post might pertain to me a little bit but only a little bit.
I have always like the Japanese RPG's style. I dont know why but I always liked them. Maybe why I never like WOW even though the game fascinated me.
I always thought the Japanese had a little more imagination when it came to games and especially rpg's. I didn't like the puzzles allot because I didn't always understand them..

Maybe it had to do with the first rpg that really drew me in and it was Suikoden II, so I pretty much base allot of other rpg based one this game. I might have dated my self with that though...

See I want some imagination!

I think FFXIV is a good game with a little bit It could be a great game..



See I work hard and when I get home I want escape, I want fantasy, I want adventure, I dont want to watch YouTube to learn a scripted fight. I want challenge but I dont want walls either..

I agree with Thayos:
Thayos wrote:
I think the overall enjoyment of this game would improve if the dungeons were a bit tougher and coil/endgame was a bit more forgiving.


Edit:
This is a funny story and this is the truth.. I been running Garuda HM for lights like most. I fell asleep a couple times. Tesee looks at me and I am snoring, my eyes are pretty much closed and I am still healing and surviving. A game should not be like that. So scripted I can sleep and still heal through it or so bored I fall asleep.. I wasn't sleeping through the whole fight, I doubt I could heal through that..





Edited, Jan 21st 2015 10:03am by Nashred
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#73 Jan 21 2015 at 8:52 AM Rating: Good
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GiftedChild wrote:
I can't really explain, but the best I can describe, is that at some point in time, the Japanese game developing companies had passion. They had a vision of what a steam punk fantasy world should look like. The world they created, was fun to be in, because it was a Japanese interpretation of what that world should be. So different from any Western game makers at the time.

Now days, every game is designed according to the Western gaming market. Tons of money are spent to collect data, feedback on exactly what the Western market want. Then Square Enix wants to become Blizzard... because they like American Green Backs.. who's to blame? Everyone loves money, and if by selling out, you get more market share, then why not?


You're being awful vague here. Which game(s) are you saying are "good" and which one(s) are you saying are "bad"?

If Memory Serves, if you're talking Final Fantasy Series...

XIV would be the only FF I know of that follows a "Western Model".
XI certainly didn't, unless you're going to compare it to Everquest (which could be fair? Never played EQ but I could see similarities. But then XI was the first FF MMO and MMO was... not a huge genre back then)

X-2 and any FF before that were definitely not following any sort of Western system whatsoever

So you're obviously not talking about Final Fantasy games.

What other Japanese-made RPGs could you mean?

Souls games, maybe? Where you have an Action-RPG where you create and name your own character, and design their look? That's usually found in Western RPGs.

Okay, you've a point with Souls.

What else?

I'm drawing a blank here.

Oh, and GiftedChild... Please watch this:

https://www.youtube.com/watch?v=l_rvM6hubs8
https://www.youtube.com/watch?v=v8aiEsIW9IM
https://www.youtube.com/watch?v=Cmkdoz5LjdE

I think you'll find that quite relevant to what you said. That guy explains it far further than I could.

Edited, Jan 21st 2015 9:56am by Lyrailis
#74 Jan 21 2015 at 9:27 AM Rating: Default
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Lyrailis wrote:

No thanks, I do not like spending a large portion of my gameplay doing a lot of meaningless travel. While doing quests in an area, and having to unlock the teleports, I "see the sights" once. That's enough. Forcing me to do it every time I want to go there again is just adding tedium. The Teleports are one of the most awesome things about XIV; it allows me to log on, do all of my stuff in record time without spending half of my time traveling (and getting bored while doing so).

In XIV, I can teleport to the zone of my choice, and then go from the Teleport to the fishing hole, gathering spot, or whatever it is I need to get to. There's still some travel, but it is like 60 seconds instead of 5-10 minutes and I'm very happy with that.



Aw, come one, you didn't like standing around for 10 minutes waiting for the airship/boot to arrive, then standing around on the airship/boat for 10-15 minutes during the ride, then *finally* arriving at your destination (assuming pirates or sea horrors didn't kill you first?) It was an ADVENTURE. *rolls eyes*
#75 Jan 21 2015 at 10:06 AM Rating: Excellent
Missing the boat to Nashmau made you 30 minutes late for Einherjar. Smiley: mad
#76 Jan 21 2015 at 10:10 AM Rating: Default
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Lyrailis wrote:
It is completely unreasonable to expect that to change. That's not what FFXIV is. You don't go to, say, Hearthstone and complain that there's too many Warcraft references. If you want a cardgame without the Warcraft references, you'd know there are others out there, like Magic.[/i]


So in other words, Heavensward will be more of the same even though Yoshida said they're moving towards more open world (aka akin to XI/1.x) in some designs? Despite obvious criticisms? (and yes they do exist, even Yoshi admits them.) It doesn't matter how the criticisms are laid out - People who don't like seeing XIV criticized and will adamantly defend everything about it will always find it as "whiny" or "you shouldn't compare it to SE's other MMOs."

Considering the guy who's in charge stated this game is a Fan Service title, isn't it a bit weird to be so push off towards something when the game itself already isn't standing on it's own? Heck a good majority of its content and systems derived from 1.x. So it's not unreasonable to expect anything to change, just like XI changed with every expansion - Hell ToAU introduced an "actual" instanced system to XI, which was quite the change from the usual XI content at the time.








Edited, Jan 21st 2015 8:14am by Theonehio
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