|Level||50 - 80|
|Expansion||The Shadow Odyssey|
Throughout this zone you will find large urns. These are trapped and cast a short-range stun, but they be disarmed by a Scout. Additionally, in the area of The Pool of Reflection you will find floating eggs of ice that will trigger Falling Ice which deals piercing damage.
Additionally, you will see gnome-sized ghosts running around called a vexing fear. If one gets close to a player it will transform into a really big, angry Nightblood that will immediately attack (even if grey)!
Entrance room. safe. You can not go past the big guy to your right yet, so enter the small tunnel ahead of you.
After you have slain the Atrocious Amalgam (in The Dismal Hollow), return here to find a blasting barrel next to the Eternal Prism. Click it to light the fuse and kick it down the hall. It will roll to the big guy's feet and explode, dropping huge icicles from the ceiling and killing him. Now you can proceed to The Pool of Reflection.Corpus Amygdalus, a very big beholder with a nasty AE. Killing him unseals the tunnel above you to The Dismal Hollow.
There is a music box in this room. The Atrocious Amalgam (in The Dismal Hollow) sometimes drops the handle for it. If he does, come back here and use the music box. This draws all of the remaining gnome ghosts to the box in fascination and prevents them from turning into the big, bad guys.
Find an arm and a leg by clicking on a chest in The Sepulcher of Decay and The Sepulcher of Corruption, and then give these to the Shade of Miragul so he can make the Sub-Boss, Atrocious Amalgam. Kill it to get the update for Necromantic Neverwhere, and the handle for the music box in The Crypt of Disdain. You can also now attune your Fragment of the Eternal Prism to this shard, advancing Repairing the Eternal Prism.
The key mob is in this room, and the shard chest is in The Sepulcher of Corruption.
Sub-Boss: Blood Sucker
The shard chest, A Chest of Tangible Memories, is in this room.
To summon the named, align the red, blue, green and yellow columns so that the indicator lines up with the 3 symbols that match the glyph on the same-colored stone by the altar (as shown in the pictures, below). It would appear that Miragul was working on other elements as well, as there are three light-blue columns, one of which is unfinished.
Boss: Patriae Vykel