| Level | 73 - 80 |
|---|---|
| Type | Indoor |
| Expansion | Rise of Kunark |

| Name | Tier | Classification | Node Type | Skill | Found In |
|---|---|---|---|---|---|
| Training Hall And Study | 0 | Point of Interest | Sebilis | ||
| Stolen Cache | 0 | Object | Gathering | Sebilis | |
| Venril Sathir's Hall | 0 | Point of Interest | Sebilis | ||
| Jail And Torture Chamber | 0 | Point of Interest | Sebilis | ||
| Slave Quarters | 0 | Point of Interest | Sebilis | ||
| Entry Hall | 0 | Point of Interest | Sebilis | ||
| Room Of The Quartermaster | 0 | Point of Interest | Sebilis | ||
| Praetorian Barracks | 0 | Point of Interest | Sebilis | ||
| Myconid Caves | 0 | Point of Interest | Sebilis | ||
| Mezzanine | 0 | Point of Interest | Sebilis | ||
| Audience Waiting Room | 0 | Point of Interest | Sebilis | ||
| Common District | 0 | Point of Interest | Sebilis | ||
| Room Of The Quartermaster | 0 | Point of Interest | Sebilis | ||
| Reet Slave Quarters | 0 | Point of Interest | Sebilis | ||
| Kotiz's Hidden Labs | 0 | Point of Interest | Sebilis |
|
| EQ2MAP |
|---|
| Level 1 Level 2 |
Home of the risen Emperor, Venril Sathir.
The first thing to learn about this zone is how to get out. The entrance door (in the Entry Hall, oddly enough) is a one-way door. The exit is a teleporter pad in the Mezzanine. The halls are guarded by many risen frogloks, which do not see invis, and two roaming risen sentries, which do. See the a risen sentry page for instructions on how to get out using invis and a little cunning.
There are three instances in this zone:

|
| Name | Type | Low Level | High Level | Expansion |
|---|---|---|---|---|
| Kunzar Jungle | Outdoor | 75 | 80 | Rise of Kunark |
| The Crypt Of Agony | Instanced Indoor | 74 | 80 | Rise of Kunark |
| Venril Sathir's Lair | Instanced Indoor | 80 | 80 | Rise of Kunark |
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