| Grants AA | |
|---|---|
| Category | Lost Temple of Cazic-Thule |
| Level | 47 |
| Difficulty | Heroic |
| Related Zones: | |
|---|---|
| Required Mobs: | |
| Reward: | |
|---|---|
| At least 2g, 69s, 57c |
Completing this quest grants access to the Sanctum of Fear. It is initiated by Nemar Gadgetglow in the Temple of Cazic Thule (+33.38, 0, +68.84). This is inside the right tunnel not too far in from the entrance.
The first step is to kill Tae Ew Hunters until you have collected three spears. These items auto-update when the Hunters are killed, and are a semi-rare drop.
After doing this you do not need to return to Nemar, the next step is given automatically. You must then collect 5 runed swords from Tae Ew Defenders.
The step after this also does not require returning. You must then collect 5 maces from Tae Ew Warders in Cazic Thule.
After doing this return to Nemar Gadgetglow. He will ask you to find an examine a Sliver of Thulzite, Shard of Thulzite and Piece of Thulzite. These are randomly dropped on monsters in Cazic Thule. These items are now auto-update pieces, and do not need to be examined. After obtaining all three you must return to Nemar Gadgetglow.
Now head to the pool behind the big pyramid and start slaying the Swirling Ooze. This initiates a ring event. At the end you will need to kill a level 49 ^^^ slime called The Acidic Mass. He has a nasty area of effect attack, so be prepared.
After defeating this event you will receive a Broken Key to the Sanctum of Fear. You must take this to Nemar Gadgetglow.
Nemar will send you to speak to Ux Uval in the Temple of Cazic-Thule (-2.23, -12.75, -76.13). Speak to Ux Uval and he will send you to find the Dread Pool. This is the pot at the Torturers. After clicking it return to Ux Uval.
He will then send you to the Sanctum of Fear. Muzzleflash has written a nice spoiler for this portion of the quest, which is reproduced below...
1) Enter the Sanctum of Fear via either of the two doors behind the golem rooms. There is no minimum player requirement to enter this instanced zone. 4/ Fight your way up the winding stairs. ** WARNING ** Make sure you pull all the way back to the zone-in wall to fight! After defeating each static group of mobs, you will notice an "earthquake" effect, followed by 2-4 GROUPS of mobs charging down the stairs. As long as you stay back against the wall at zone-in, they will not aggro and you can pull them one at a time.
2) At the top of the stairs is the summoning room, with a named mob "Overlord Um Nix" Lvl 52 ^^ with 4 other lizardmen. It's a group x 2 encounter, but was not a problem with a well balanced single group.
3) Clear the level above of all lizardmen (don't touch the totems for now).
4) Here you will notice four totems - you need to place a clay golem heart, which are body drops, (found off clay golems in Cazic-Thule) into each. You can also substitute a steel golem heart, if you have one, but this makes no difference in what spawns. After inserting each heart into a totem, a group of two Ancient Thulian terrorfiends (lvl 50-51) will spawn.
5) Once the final totem has been activated, a named golem Fright (level 52 ^^) will spawn on the platform above, with four roaming lizardmen (all seperate encounters).
5) After defeating Fright you will be given about 2 gold, 9% exp at level 47, plus a choice of weapons.
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Server: Valor
Fright killed us. he group stunned us and knocked us out. He recast stuns real fast. I could only cast 5-6 spells in fight.
I have killed quite a few of the Clay Golems outside and have never had a drop of any kind - they were always grey to me.
Inside, while also grey, the small golems grouped with the glare lords have dropped Legend & lore goodies and factions items such as scrying stones. The Steel Golem dropped a scrying stone. But, I have yet to receive a single heart and the respawn on these is about 15 minutes.
Many thanks
uloed
it seems that these drops are no 100% drops if the golem is grey!
tried the accessquest as a 59 necro with a 59 paladin. no golem drops these hearts :/ @31.03.2006 on server valor.
sounds like the same situation in "Waling Caves" the key drop from the boss, which was "debugged" from sony that everyone got a questupdate also player without the levelrange from this mob. send a bug report today.
Im at the spool and waiting for the Swirling Ooz, any idea on pop time ?
Is there a way to make it spawn ?
Thanks
Gib
Here I am on like my 4th trip here to get this done after one wipe, another group broke up after killing overlord, etc...and I thought I had everything needed.
NOW it turns out you need to have everyone in the group with hearts, just not you with 4 clay hearts and one stone as I had.
They need to either change this so it doesn't consume all you have or TELL YOU!!!!
60Pal, 50Ber, 54Enc, 50Tem, 49Mys...
Our power gone all almost zero...but at last won.
As we were only a 53 troubador and a 51 bruiser it took us a while to do the pulls . While fighting the last boiling oozes they just despawned. I think like 15 minutes had passed since we started the ring event.
Steel hearts are obtained of the named Steel Golem found deep in CT.
Placing a steel heart in the totem spawned an group of epic x2 fiends.
Has anyone tried doing the entire portal thing with just steel hearts? I wondered whether the reward would be different.
Good Hunting
You can head up to the ring on the top, target the mobs, pull them up, kill them all including the end guy, and.....
nothing.
I'm hoping LU17 fixes this issue, because after having killed the ring event no less than 20 times since LU16, it fails to update. Killed, in the water, killed on the top, every where we can, no update.
triple up mass for the key. The jewel posts are gone (yippee no more broken quests there)
At some point recently, the hearts lost their Lore tag allowing you to have multiple ones. But as soon as you sacrifice one of them on a totem, you lose all that are in your inventory.
We found this out the hard way after 2 hours of fighting with 1 totem remaining.
In order to activate the totems. You must have 4 gems inserted together quickly. This is because the gem only powers the totem for a short period of time. As long as any totems stop glowing before u complete the 4 insertions, you have failed in triggering the spawn. This means the totems will be bugged until a server reboot. The event can be triggered a million times and still work...*Until* someone comes along and bug the totems.
To activate the totems have someone climb the walls beneath the stairs, totems can be reached without agroing 1/2 of the lizardmen.
And it wont get better.. Group was lvl 45 guardian, lvl 44 fury, lvl 44 mystic, lvl 42 conjurer, lvl 44 swashbuckler and lvl 48 chanter.
I highly recommened you bring a chanter.
last step is not solo pullable like guide says, we tried several times bu allways atleast one add. Lizardman that comes with the last named Fright instapop so its no use trying to clear.
Pull fright and try to only get one add and you should be fine with a chanter or abit higher lvl group then we where.
Quest gave 17% xp to the lvl 47 in our group, not 9% as guide says. lvl 44 got about 20%.
If the gem drops it can now only be sold for 2gb and some silver to vendors.
46 Paladin
46 Fury
46 Illusionist
45 Templar
47 Monk
46 Mystic
Ring event was as stated, waves of lvl 48-50 noxious masses, think it was about 7 waves total. Final named is lvl 52^^. Name was, "The Noxious Mass" (how original). We all stayed in the ring and had no issues. Also, we never got feared. Wasn't very difficuly really but we had a solid group.
Also, this isn't the end of the quest.
After you complete this ring return to Nemar. Nemar then sends you to the depths of CT to seek out the skeleton in the basement (forget his name but he's the only skeleton NPC in the zone). After talking to the skeleton you need to find the Dread Pool. This is the big pot in the Torturer room. Once you have completed this you need to collect 4 golem hearts (those items everyone mistakes for bugged lore and legend parts) and then head to the entrance to open the portal.
I'm not 100% sure what is next, but I assume you enter with 1 group and kill Fright (1 group named) to finish the quest and earn the reward (choice of weapons).
Hope this helps!
P.S. Really on Grobb, still no option for it in the drop down.
Tasahof "Tas" Mahalo
Guild Leader
Unbridled Fury
1/ After returning to Nemar Gadgetglow with the Broken Key, he will send you to talk to Ux Uval.
2/ Ux Uval can be found deeper in Cazic Thule (don't remember /loc, but he's not hard to find). Hail him, and he will send you to the Sanctum of Fear.
3/ Enter the Sanctum of Fear via either of the two doors behind the golem rooms. There is no minimum player requirement to enter this instanced zone.
4/ Fight your way up the winding stairs. ** WARNING ** Make sure you pull all the way back to the zone-in wall to fight! After defeating each static group of mobs, you will notice an "earthquake" effect, followed by 2-4 GROUPS of mobs charging down the stairs. As long as you stay back against the wall at zone-in, they will not aggro and you can pull them one at a time.
5/ At the top of the stairs is the summoning room, with a named mob "Overlord Um Nix" Lvl 52 ^^ with 4 other lizardmen. It's a group x 2 encounter, but was not a problem with a well balanced single group.
6/ Clear the level above of all lizardmen (don't touch the totems for now).
7/ Here you will notice four totems - you need to place a Clay Golem Heart (found off Clay Golems in Cazic Thule) into each. After inserting each heart into a totem, a group of two Ancient Thulian Terrorfiends (lvl 50-51) will spawn.
8/ Once the final totem has been activated, a named golem Fright (level 52 ^^) will spawn on the platform above, with four roaming lizardmen (all seperate encounters). It is safe to pull Fright down to the level below without aggro'ing the other lizardmen.
9/ After defeating Fright you will be given about 2 gold, 9% exp at level 47, plus a choice of four weapons (listed above).
Morituri Te Salutant
..-=*45 Coercer*=-..
->>Fires of Heaven<<-
Side Note: Ring is hard currently as the Mobs can Fear people sending them out of the ring, breaking the encounter
DizaxKie
Templar of Permafrost
WarlordsOfWrath.org
After slaying the Masses the last one will come. Sorry, i do mot remember the Name of the Mob, but it was a Namend Noxious Mass lvl 52++ who spawns with an nice add of lower Noxious Masses. After the Fight you will get a broken Key to the Sanctum of fear, which you must bring Nemar Gadgetglow.
Let me give you a Hint for that hard Encounter:
All Groupmembers MUST!!! stay within the platform while using the Gems, and for the entire Encounter DO NOT LEAVE IT! The Encounter broke off in our first Try, because our healers leave it, stay in the middle and be valor ;)
After slaying a wave, the next wave will come in about 5-10 secs. You will become massive Mana probs without a Breeze Giver.
Best way to do this without a breezegiver is, that the Maintank hold the last mob of the wave aggro on him without killing it, and the rest of the party is resting.
excuse my english please because i dont scribe the language every day.
sixer aka shalimar lvl 50 nekromancerin on Innovation
1: a sliver of thulzite
2: a shard of thulzite
3: a piece of thulzite
He then tells you that you need to find the Runes of Terror and find a way to summon the keepr of the key to the Sanctum of Fear. This is where the Thulzite gems come into play.
Past this point would just be speculation, but you can usually piece it together from rants on the boards. I'm also guessing some group spawned Venekor and he's the keeper of the key, but no confirmation.
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