I have encountered a band of elite stalkers calling themselves the Green Hoods. I have agreed to help their cause...the fall of the orcish Deathfist Empire that plagues the Orcish Wastes.
Stage 1
I must assist a Green Hood trap master in sabotaging the orc catapults that threaten the Far Seas port on the Orcish Wastes.
Start:
I must speak with the trap master beyond the port walls.
Complete:
I spoke with Digger the trap master.
I spoke with trap master Digger.
Stage 2
I must hunt the orcs in hopes of discovering the four pieces of the orc foundry map.
Start:
I must hunt orcs for parts of the map.
Complete:
I hunted the orcs and found all parts of the map.
I obtained all parts of the orc foundry map.
Stage 3
I need to return this map to Shadow in the port of Zek.
Start:
I must speak to Shadow in the port.
Complete:
I spoke to Shadow in the port.
I informed Shadow of the foundry map.
Stage 4
I must take the map of the foundry out to the Glademaster far to the north of here, near a pond.
Start:
I must speak to the Glademaster.
Complete:
I spoke to the Glademaster.
I delivered the foundry map to the Glademaster.
Stage 5
I must destroy the operation of the Vallon lumber mill near the camp of the Glademaster.
Start:
I must slay some Vallon grunts.
Complete:
I slew some Vallon grunts.
Start:
I must slay some Vallon loaders.
Complete:
I slew some Vallon loaders.
Start:
I must slay some Vallon builders.
Complete:
I slew some Vallon builders.
Start:
I must slay the lumber mill taskmaster, Gurk Strongarm.
Complete:
I slew Gurk Strongarm.
I did much damage to the Vallon lumber mill operations.
Stage 6
I must return to the Glademaster at the camp near the pond. I need to begin his latest task.
Start:
I must complete the Glademaster's next mission.
Complete:
I am well into my new mission in the Vallon Foundry.
I have found my objective and have begun my mission into the Vallon Foundry.
Stage 7
I must return to the Glademaster upon completion of his task.
Start:
I must return to the Glademaster after completing his task.
Complete:
I spoke to the Glademaster.
I disrupted the operations of the foundry and spoke to the Glademaster.
Stage 8
I must venture to an orc stockade deep in the heart of the Orcish Wastes called Zek. There should be an agent named Tusk hiding somewhere near the orc stockade.
Start:
I must locate the stockade and speak to a Green Hood called Tusk.
Complete:
I spoke to Tusk.
I found the orc stockade in the heart of Zek.
Stage 9
I must retrieve the key to the Emperor's Battle plans from a Deathfist Lookout at the top of Titan's Tower near the citadel in Zek.
Start:
I must search Deathfist Lookout for a small chest.
Complete:
I inspected the small chest and found a key!
I ventured to Deathfist Lookout at the top of Titan's Tower and obtained the key to the Emperor's battle plans.
Stage 10
I should make sure I know where the two Deathfist Citadel sewer drains are. These are included in the Emperor's battle plans.
Start:
I must find the first Deathfist Citadel sewer outlet.
Complete:
I discovered the first sewer outlet.
Start:
I must find the second Deathfist Citadel sewer outlet
Complete:
I discovered the second sewer outlet
I discovered where the two Deathfist Citadel sewer drains are located.
After earning the trust of the Green Hoods I was sent to retrieve a key that will unlock the Emperor's secret battle plans and help the Green Hoods drive the orcs from the wastes.
This is the quest to gain access to the Deathfist Citadel. It is given by Shadow on the docks.
The first order of business is to talk to A Green Hood Trap Master outside of the outpost walls ( 211.20, -39.31, 197.88 ) .
After this you must kill orcs (Tallon Raiders nearby work well) until you have the four pieces of the map. After you have all four return to Shadow at the docks.
Shadow will then send you to speak to The Glademaster, far to the north, near a pond ( 342, -20, -464 ) . The glademaster requests you to kill a few monsters nearby. He asks you to kill:
They can all be found in the same area, near 585, -25, -325 .
After killing all of your targets you should return to The Glademaster. He will at that point open up a new quest Into the Vallon Foundry. You must complete that quest before you can advance this quest any further.
After you complete the Vallon Foundry quest you must talk to Tusk in an Orc Stockade. Tusk can be reached by following the path SE until it turns North. The second door on the path will trigger 4 Orc Defenders that must be killed or trained before you can pass. You can sneak around the door by hugging the left zone wall. Tusk is in a tent at -208, -27, -82 .
After that you must find the lookout spire which is North of the Stockade. This is the large rock that you must climb up. When you reach the top you will notice a very small chest in the rubble at -24.22, 75.31, -366.25 . Examine it.
Finally you must go to Deathfist Citadel and swim in the moat and find the two grates leading to the sewer. These are located at 42.15, -42.21, -780.72 and 85.8, -44.05, -753.27 . After finding both you gain access to the Deathfist Citadel.
I did the talk with Tusk step last night solo using a chameleon (invis) totem. Worked like a charm. Now just if I could make it past the trapped gateway without those annoying orcs dropping my invis.
yeah the items you get from either the captain or the glademaster are the same except they have different names and the Captains reward items give more to INT. and the glademasters reward items give more to WIS.
The actual coordinates for A Green Hood Trap Master are (+211.20, -39.31, +197.88). The coordinates listed will lead you into a cliff, and i was stupid and went wandering the zone trying to get to the other side of the cliff :-)
Took the Bloodlet Bow myself from the Captain. One thing about this quest is that it cons way too low for it's length of time and difficulty. At 34 most fo the mobs encountered were orange after the first part. Many saw through invis. A green con for this quest is weak, it should be blue/white at 34. The boss mobs faced are anywhere from 33 to 40 (Dugdiggle on our spawn was 40). Why would that be a green???
Example of Captain Vulis key reward for an assassin - - Bloodlet Bow 6 int 6 agi 8 str 4 wis 45 health 40 power base damage: 36-180 delay: 7.0 secs range: 37 meters skill: 175 required, 215 master
To everyone looking for Tusk. After passing gate one (not the one triggering a trap) you follow the left wall to the west. In the west most end end of this between gate one and gate two is an orc encampment (tiny fortress look). Tusk is inside the first tent on your left, if you're looking at the little fortress outside it's gate aka facing west.
You cannot talk to him without getting aggro from the orcs (or atleast I don't think so) so either killing then or having somone else train them away is the only option you have.
Not sure how to submit quests but this leads into the "Rescue of the greenhoods" heritage quest that rewards the short sword of yakesha.
when operation greenhood is done, you can talk to the chick outside the glademaster's building and she will give you the quest now that you have proven yourself to the greenhoods.
Gurk appears to be a timed spawn as well. He spawns in the mill closest to the glademaster, but isnt always up. Im not sure if hes connected to the builders spawn, or independant, but his spawn is at the least an hour long.
Tusk is located on your left right before arriving at the caves and stockade behind a wall guarded with several KOS mobs. The best way to talk to him (if you're solo) is to hug the right wall to the back of the stockade, then train the mobs beside the right 3 tents if your looking from behind the stockade; and do a complete circle around the place and go into the 2nd tent where you will find Tusk and quickly accept the next task.
The 2 grates in the moat by the Deathfist Citadel are on the western side. You can go into the water by walking just to the left of the 2 named mobs who block the gate of the citadel the swim to the center. After doing that hug the wall around to the 2 grates then swim to the western incline that leads out of the water. If you're careful you should be able to do all of this without aggro.
Upon travelling through both gates to the East and North I have found the lumbermill, is this the stockade area? I have search and search on tracking for *Tusk* and he is no where in the area. Would it be possible to get a location for Tusk?
After you complete the Vallon Foundry quest you must talk to a NPC named Tork in an Orc Stockade. This Can be reached by following the path SE until it turns North. The second door on the path will trigger 4 Orc Defenders that must be killed or trained before you can pass. You can sneak around the stockade without fighting if necessary. After that you must find the lookout spire which is North of the Stockade. Finally you must go to Deathfist Citadel and swim in the moat and find the two grates leading to the sewer. Gives Access to Deathfist Citadel.
after doing the "Into the Vallon Foundry" quest, you will recieve other quest:
locate the NPC "Tusk" behind the orc stockades, after speaking to Tusk, he will ask you to find a a little box on the Titans Tower ( Orc lookout). Opening that chest will initiate the last part, finding the 2 sewer outlets of the Deathfist Citadel (these are at the behind of the citadel in the moat), by examining the outlets you gain the ability to enter the citadel trough the sewers.
By returning to the Glademaster you recieve a nice weapon tailored after your class ( scouts get a bow, priests get a mace, mages get a staff)