The Master  

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Zone:Miragul's Phylactery: The Crucible
Race:Human
Possible Classes:Necromancer
Level:5
Difficulty:^ ^ ^ Heroic
Purpose:A Union of Powers
Classifications:Human, Humanoid, Living, Nocharm, Old World, Organic, Terrestrial, Warmblooded
Grants AA
map_exp05_dun_miragul_shard

  • Will reflect spells for indeterminate intervals (as such it's best to avoid attempts at using stun/mezz spells as you'll just be taking yourself out of the action).
  • Caster heavy groups will have some trouble whittling away at his large HP pool.
  • Seems to stop reflecting momentarily when he summons his 5-pack of dogs (a ripping terror) so this is your signal to lay it on for a few seconds until he starts reflecting again.
  • Recommend heavy melee DPS to get around his irritating spell reflecting ability.
  • Blue AOE do not reflect
  • You can kill the dogs with direct damage spells, they won't reflect unless put on The Master.

Other Resources: EQ2i LootDB Human-Readable Link: http://eq2.zam.com/wiki/EQ2_Mob:The_Master
This page last modified 2009-09-10 00:41:49.