Warden Abilities
  Lvl. Ability Cast Recover Recast
1 Fire (Experience)
Deals instant heat damage to an enemy.
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1 Minor Bloom (Experience)
Instantly heals some of target ally's health and replenishes their health over time for a short duration.
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2 Barbs (Experience)
An augmentation placed on the warden's ally that deals instant piercing damage to any attacker of that ally.
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3 Minor Florescense (Experience)
Replenishes a large amount of target ally's health and replenishes their health over time for a short duration.
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3 Cold (Experience)
Deals instant cold damage to an enemy. Additional damage is done to elemental enemies.
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5 Divine Providence (Experience)
Allows a priest to create a heroic opportunity using the spells at his or her disposal.
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5 Protection of the Willow (Experience)
A group augmentation that increases the physical and magical damage resistance of the warden's group.
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5 Master's Smite (Enemy Mastery)
Your research into certain enemies allows you to cast a powerful smite that reduces attack speed and attack skills against them. (Completing Lore and Legend quests adds more races to this ability)
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6 Summon Food and Water (Experience)
Summons food and drink for the chosen ally.
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6 Cure (Experience)
Cures impairments found on the target ally.
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7 Bloom (Experience)
Instantly heals some of target ally's health and replenishes their health over time for a short duration.
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7 Root (Experience)
Roots the warden's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. When the root expires, the target's movement speed is reduced for a short duration.
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8 Revive (Experience)
Resurrects a fallen ally. That ally has resurrection sickness for a while.
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8 Silvani Form (Fae Only) (Quest)
The Fae are magical beings with close ties to Growth. When necessary, they can evoke the form of a spirit bud, allowing them to quickly slip away or surprise their enemies. "Our spirits are ageless and forever youthful." Ability, placed upon you, which allows you to use the Silvani form while not in combat. *Shapechanges caster into a silvani *Reduces maximum falling speed of caster *Dazes caster *Increases speed of caster by 5% *Stifles caster *Dispelled when target casts a spell *Dispelled when target takes damage *Dispelled when target receives hostile action *This effect cancels during combat
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9 Enduring Breath (Experience)
An augmentation which grants an ally the ability to breathe under water.
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9 Greater Fire (Experience)
Deals instant heat damage to an enemy.
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10 Nettlecoat (Experience)
An augmentation placed on the warden's ally that deals instant piercing damage to any attacker of that ally.
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10 Snare (Experience)
Snares the enemy, slowing their movement speed for a limited duration.
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10 Florescense (Experience)
Replenishes a large amount of target ally's health and replenishes their health over time for a short duration.
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11 Chill (Experience)
Deals instant cold damage to an enemy. Additional damage is done to elemental enemies.
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11 Favor of the Phoenix (Experience)
Summons a crystallized Phoenix Feather for every group member. The feather can be used to revive a fallen priest. The revived Priest is protected from another death for a short period of time.
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12 Regrowth (Experience)
Heals a large amount of ally's health over time for a short duration.
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13 Spirit of the Wolf (Experience)
Increases the movement speed of an ally while out of combat. As of GU 47, Spirit of the Wolf will now apply to the entire group within a 50m radius instead of being single target.
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13 Willow (Experience)
Roots all enemies near the warden and reduces their hate towards the warden. Any hostile actions taken on them have a chance at breaking the root effect.
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14 Winds of Renewal (Experience)
Replenishes health over time for a short duration to the druid's group.
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14 Sylvan Wind (Experience)
Heals all allies near the warden, and replenishes their health over time for a short duration.
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15 Sylvan Touch (Experience)
Heals a large amount of target ally's health over time for a short duration.
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15 Greater Bloom (Experience)
Instantly heals some of target ally's health and replenishes their health over time for a short duration.
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16 Vigor (Experience)
An augmentation that increases the wisdom and power pool of an ally.
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16 Verdure (Experience)
A group augmentation that increases the elemental resistance and health pool of the warden's group. The elemental resistance protects more against cold than it does heat.
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17 Flame (Experience)
Deals instant heat damage to an enemy.
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18 Effloresce (Experience)
Replenishes a large amount of target ally's health and replenishes their health over time for a short duration.
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18 Favor of the Wild (Experience)
A group augmentation that increases the agility and wisdom of the warden's group.
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19 Willowskin (Experience)
A group augmentation that increases the physical and magical damage resistance of the warden's group.
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19 Greater Regrowth (Experience)
Heals a large amount of target ally's health over time for a short duration.
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20 Protector of the Forest (Experience)
The warden takes on the form of a wolf, increasing physical resistances against slashing, piercing, and crushing attacks, as well as increased focus. While in this form, the warden also gains the abillity to see invisible creatures.
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20 Bounty of the Virtuous (Experience)
Instantly heals some of target ally's health. This spell has a chance to restore the power used to cast the spell back to the caster. This is available from the quest A Darkened Shard in Splitpaw.
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21 Ensnaring Roots (Experience)
Roots the warden's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. When the root effect expires, the target's movement is reduced for a short duration.
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22 Nature's Touch (Experience)
Resurrects a fallen ally and replenishes their health over time. This spell can be used in combat.
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22 Nature's Healing (Experience)
Instantly heals some of target ally's health and replenishes their health over time for a short duration.
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23 Cold Snap (Experience)
Deals cold damage over time and decreases the elemental resistance of the target.
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23 Nereid's Boon (Experience)
Augmentation which grants the warden's group the ability to clearly see and breath under water.
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24 Barbcoat (Experience)
An augmentation placed on the warden's ally that deals instant piercing damage to any attacker of that ally.
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25 Frost (Experience)
Deals instant cold damage to an enemy. Additional damage is done to Elemental enemies.
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25 Circle of Greater Faydark (Quest)
Opens a Portal that any friend may use for travel provided they have the Blessing of Tunare associated with the destination. The portal will remain open for 60 seconds after the caster passes through.
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25 Circle of Antonica (Quest)
Opens a Portal that any friend may use for travel provided they have the Blessing of Tunare associated with the destination. The portal will remain open for 60 seconds after the caster passes through.
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25 Circle of Commonlands (Quest)
Opens a Portal that any friend may use for travel provided they have the Blessing of Tunare associated with the destination. The portal will remain open for 60 seconds after the caster passes through.
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25 Circle of Butcherblock Mountains (Quest)
Opens a Portal that any friend may use for travel provided they have the Blessing of Tunare associated with the destination. The portal will remain open for 60 seconds after the caster passes through.
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25 Circle of Steamfont Mountains (Quest)
Opens a Portal that any friend may use for travel provided they have the Blessing of Tunare associated with the destination. The portal will remain open for 60 seconds after the caster passes through.
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26 Primeval Instinct (Experience)
Augmentaion cast by the warden that greatly increases all offensive skills of an ally.
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26 Blessing of the Grove (Experience)
Heals a large amount of target ally's health over time for a short duration.
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27 Wisp (Experience)
Roots all enemies near the warden and reduces their hate towards the warden. Any hostile actions taken on them have a chance at breaking the root effect.
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28 Blessing of Earth (Experience)
Replenishes health over time for a short duration to the warden's group.
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28 Healing Breeze (Experience)
Heals all allies near the warden, and replenishes their health over time for a short duration.
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29 Favor of the Untamed (Experience)
A group augmentation that places a protective barrier over the warden's group, that increases elemental resistance and wards elemental sources of damage for a limited duration.
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29 Nature's Caress (Experience)
Instantly heals some of target ally's health, and replenishes their health over time for a short duration.
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30 Oakskin (Experience)
An augmentation that increases the wisdom and power pool of an ally.
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30 Perennial Essence (Experience)
A group augmentation that increases the elemental resistance and health pool of the warden's group. The elemental resistance protects more against cold than it does heat.
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30 Rowyl's Form of the Vale (Scribed)
Changes the form of the warden.
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31 Summer's Flame (Experience)
Deals instant heat damage to an enemy.
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32 Blessing of Wild (Experience)
A group augmentation that increases the agility and wisdom of the warden's group.
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32 Nature's Embrace (Experience)
Replenishes a large amount of target ally's health, and replenishes their health over time for a short duration.
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32 Winds of Frost (Experience)
Deals instant cold damage to an enemy and nearby encounter members.
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33 Protection of the Seasons (Experience)
A group augmentation that increases the physical and magical damage resistance of the warden's group.
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34 Warden of the Forest (Experience)
The warden takes on the form of a wolf, increasing physical resistances against slashing, piercing, and crushing attacks, as well as increased focus. While in this form, the warden also gains the ability to see invisible creatures.
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35 Call of the Fae (Scribed)
Shapeshifts the caster.
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35 Grasping Roots (Experience)
Roots the warden's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. When the root effect expires, the target's movement speed is reduced for a short duration.
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35 Numbing Spores (Experience)
An augmentation that grants an ally the chance to replenish health over whenever they receive damage. If that ally is below 50%, the amount healed is doubled.
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35 Spirit of the Bat (Scribed)
Grants an ally increased power regeneration, increased power pool, and agility.
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36 Equinox (Experience)
Resurrect nearby fallen allies and replenishes their health over time. This spell can be used in combat.
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37 Frostbite (Experience)
Deals cold damage over time and decreases the elemental resistance of the target.
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38 Bramblecoat (Experience)
An augmentation placed on the warden's ally that deals instant piercing damage to any attacker of that ally.
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39 Bitter Frost (Experience)
Deals instant cold damage to an enemy. Additional damage is done to elemental enemies.
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39 Verdurous Journey (Experience)
Teleports the warden and all nearby group members to the nearest designated safe spot for the current adventuring area.
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40 Chloroplast (Experience)
Heals a large amount of target ally's health over time for a short duration.
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40 Form of the Strange Bear (Scribed)
Changes target into a strange creature.
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40 Primal Instinct (Experience)
Augmentation cast by the warden that greatly increases all offensive skills of an ally.
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41 Nature's Repreive (Experience)
If target ally receives damage that would be fatal, instead that ally is healed over time and their wisdom is increased. This spell cannot be interrupted.
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41 Sylph (Experience)
Roots all enemies near the warden and reduces their hate towards the warden. Any hostile actions taken on them have a chance at breaking the root effect.
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42 Chlorostorm (Experience)
Replenishes health over time for a short duration to the warden's group.
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42 Gale of Healing (Experience)
Heals all allies near the warden, and replenishes their health over time for a short duration.
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42 Cure: Verdant Sigh (Experience)
Cures elemental and trauma impairments on the warden's group.
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43 Praise of the Untamed (Experience)
A group augmentation that places a protective barrier over the warden's group, that increases elemental resistance and wards elemental sources of damage for a limited duration.
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43 Sylvan Waters (Experience)
Instantly heals some of target ally's health and replenishes their health over time for a short duration.
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44 Aspect of the Owl (Experience)
An augmentation that increases the wisdom and power pool of an ally.
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44 Essence of the Kodiak (Experience)
A group augmentation that increases the elemental resistance and health pool of the warden's group. The elemental resistance protects more against cold than it does heat.
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45 Duststorm (Experience)
A group augmentation that increases defense and grants a chance that any enemy attacking an ally in melee will be stunned for a short duration.
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45 Solar Burn (Experience)
Deals instant heat damage to an enemy.
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46 Benison of the Wild (Experience)
A group augmentation that increases the agility and wisdom of the warden's group.
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46 Verdant Rapture (Experience)
Replenishes a large amount of target ally's health and replenishes their health over time for a short duration.
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46 Winds of Winter (Experience)
Deals instant cold damage to an enemy and nearby encounter members.
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47 Spirit of the Oak (Experience)
A group augmentation that increases the physical and magical damage resistance of the warden's group.
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47 Undergrowth (Experience)
Roots the target and surrounding encounter members and decreases their agility. When the root effect wears off, it slows their movement for a short duration. Every hostile spell or damage received by the target has a chance at breaking the effect.
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48 Steward of the Forest (Experience)
The warden takes on the form of a wolf, increasing physical resistances against slashing, piercing, and crushing attacks, as well as increased focus. While in this form, the warden also gains the ability to see invisible creatures.
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48 Sylvan Embrace (Experience)
Replenishes health over time for a short duration to the warden's group.
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49 Seizing Vines (Experience)
Roots the warden's target in place, preventing them from movement. Every hostile spell of damage received by the target has a chance at breaking the effect. When the root effect expires, the target's movement speed is reduced for a short duration.
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49 Tranquilizing Spores (Experience)
An augmentation which grants an ally the chance to replenish health over time whenever they receive damage. If that ally is below 50%, the amount healed is doubled.
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50 Hierophantic Genesis (Experience)
Replenishes a large amount of health over time. The warden is stunned as long as the spell is maintained, but the spell can toggled off early if desired.
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50 Reebo's Circling Runes (Scribed)
Surround the warden with gentle runes.
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50 Reincarnation (Experience)
Resurrects a fallen ally and shapechanges them into a wolf, granting increased attributes, attack speed, combat attack damage, offensive melee skills, and health regeneration. After the shapechange effect expires, the ally will get resurrection sickness. This spell can be used in combat.
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51 Wintry Cold (Scribed)
Deals cold damage over time and decreases the elemental resistance of the target.
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52 Thorncoat (Scribed)
An augmentation placed on the warden's ally that deals instant piercing damage to any attacker of that ally and all enemies nearby the attacker.
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52 Tunare's Watch (Scribed)
If any group member receives damage that would be fatal, that ally is healed instead and their wisdom is increased. This spell cannot be interrupted.
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53 Hoarfrost (Scribed)
Deals instant cold damage to an enemy. Additional damage is done to elemental enemies.
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54 Natural Instinct (Warden) (Scribed)
Augmentation cast by the warden that greatly increases all offensive skills of an ally. This spell does not require any concentration but can only be maintained on a single ally.
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54 Wild Growth (Scribed)
Heals a large amount of target ally's health over time for a short duration.
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55 Nature's Respite (Scribed)
If target ally receives damage that would be fatal, that ally is healed instead over time and their wisdom is increased. This spell cannot be interrupted.
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55 Silver Sylph (Scribed)
Roots all enemies near the warden and reduces their hate towards the warden. Any hostile actions taken on them hae a chance of breaking the root effect.
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55 Nature's Ally (Scribed)
Summons a pack of wolves on the warden's target.
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56 Cure: Verdant Whisper (Scribed)
Cures elemental and trauma impairments on the warden's group.
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56 Winds of Healing (Scribed)
Heals all allies near the warden, and replenishes their health over time for a short time.
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56 Wild Chlorostorm (Scribed)
Replenishes health over time for a short duration to the warden's group.
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57 Exhaltation of the Untamed (Scribed)
A group augmentation that places a protective barrier over the warden's group, that increases elemental resistance and wards elemental sources of damage for a limited duration.
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57 Sylvan Streams (Scribed)
Instantly heals some of target ally's health and replenishes their health over time for a short duration.
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58 Aspect of the Hawk (Scribed)
An augmentation that increases the wisdom and power pool of an ally.
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58 Essence of the Great Bear (Scribed)
A group augmentation that increases the elemental resistance and health pool of the warden's group. The elemental resistance protects more against cold than it does against heat.
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58 Protecting Grove (Scribed)
Summons a protective grove around the warden. Any allies within the grove gain health replenishment over time.
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59 Sandstorm (Scribed)
A group augmentation that increases defense and grants a chance that any enemy attacking an ally in melee will be stunned for a short duration. To maintain this spell, the warden must continually pay a power upkeep and remain stationary in place.
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59 Solar Flame (Scribed)
Deals instant heat damage to an enemy.
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60 Benediction of the Wild (Scribed)
A group augmentation that increases the agility and wisdom of the warden's group.
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60 Verdant Bliss (Scribed)
Replenishes a large amount of target ally's health and replenishes their health over time for a short duration.
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60 Winds of Arctic Cold (Scribed)
Deals instant cold damage to an enemy and nearby encounter members.
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61 Bracken (Scribed)
Roots the target and surrounding encounter enemies and decreases their agility. When the root effect wears off, it slows their movement for a short duration. Every hostile spell or damage received by the target has a chance at breaking the effect.
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61 Protection of the Oak (Scribed)
A group augmentation that increases the physical and magical damage resistance of the warden's group.
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62 Patron of the Forest (Scribed)
The warden takes on the form of a wolf, increasing physical resistances against slashing, piercing, and crushing attacks, as well as increased focus. While in this form, the warden also gains the ability to see invisible creatures.
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63 Regenerative Spores (Scribed)
An augmentation that grants an ally the chance to replenish health over time whenever they receive damage. If that ally is below 50%, the amount of healing is doubled.
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65 Glacial Cold (Scribed)
Deals cold damage over time and decreases the elemental resistance of the target.
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65 Tranquility (Scribed)
Removes hostile effects from an ally. That ally is healed for each hostile effect that was removed.
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66 Spikecoat (Scribed)
An augmentation placed on the warden's ally that deals instant piercing damage to any attacker of that ally.
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67 Subzero (Scribed)
Deals instant cold damage to an enemy. Additional damage is done to elemental enemies.
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68 Greater Chloroplast (Scribed)
Heals a large amount of target ally's health over time for a short duration.
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68 Primitive Instinct (Scribed)
Augmentation cast by the warden that greatly increases all offensive skills of an ally.
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69 Ancient Sylph (Scribed)
Roots all enemies near the warden and reduces their hate towards the warden. Any hostile actions taken on them have a chance at breaking the root effect.
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69 Nature's Regrowth (Scribed)
If target ally receives damage that would be fatal, instead that ally is healed over time and their wisdom is increased. This spell cannot be interrupted.
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70 Fierce Clorostorm (Scribed)
A group augmentation that increases the elemental resistance and health pool of the warden's group. The elemental resistance protects more against cold than it does heat.
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70 Hierophantic Advent (Scribed)
Replenishes large amounts of health over time. The warden is stunned as long as the spell is maintained, but the spell can be toggled off early if desired.
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70 Verdant Grasp (Scribed)
Cures elemental and trauma impairments on the warden's group.
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70 Wave of Healing (Scribed)
Heals all allies near the warden, and replenishes their health over time for a short duration.
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71 Ward of the Untamed (Scribed)
A group augmentation that places a protective barrier over the warden's group, that increases elemental resistance and wards elemental sources of damage for a limited duration.
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72 Essence of the Polar Bear (Scribed)
A group augmentation that increases the elemental resistance and health pool of the warden's group. The elemental resistance protects more against cold than it does heat.
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