Wizard Abilities
  Lvl. Ability Cast Recover Recast
1 Lightning Burst (Experience)
Deals instant heat damage to the targeted enemy.
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1 Cold Whorl (Experience)
Deals cold damage over time and decreases target's elemental resistance.
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2 Fire Chamber (Experience)
Stuns the wizard's target briefly and deals instant heat damage.
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3 Engulf (Experience)
Deals heat damage over time to an enemy.
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4 Magi's Shielding (Experience)
An augmentation spell that benefits the caster by increasing avoidance, maximum Health, and decreasing the chance of interruption.
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5 Arcane Bindings (Experience)
Roots the wizard's target in place, preventing them from movement. Every hostile spell or damage recieved by the target has a chance at breaking the effect. When the root effect expires, the target's movement speed is reduced for a short duration. Upgrades to this spell reduce the target's resistance to the full duration of the root effect.
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5 Arcane Augur (Experience)
Grants a chance to create a heroic oppertunity. "Knowing gateways to unimaginable power lie everywhere is nothing. Even common guttersnipes can claim that knowledge. Finding and using them, that's a mages true measure." - The Foci, Opal Darkbriar
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5 Bind Sight (Experience)
An augmentation that grants the mage the abillity to see through the eyes of the target ally. This augmentation breaks if the mage enters combat.
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5 Master's Strike (Enemy Mastery)
Your research into certain enemies allows you to cast a power efficient lightning projectile at them. (Completing Lore and Legend quests adds more races to this ability)
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6 Cure Arcane (Experience)
Cures magic, mental, and divine impairments on target ally.
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6 Lightning Shock (Experience)
Deals instant magic damage to the targeted enemy.
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7 Amplify (Experience)
An augmentation that increases the power pool and elemental resistance for the wizard's group. The elemental resist protects more against heat than cold.
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8 Storm of Lightning (Experience)
Deals magic damage over time for a short duration to target enemy and surrounding encounter members.
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8 Silvani Form (Fae Only) (Quest)
The Fae are magical beings with close ties to Growth. When necessary, they can evoke the form of a spirit bud, allowing them to quickly slip away or surprise their enemies. "Our spirits are ageless and forever youthful." Ability, placed upon you, which allows you to use the Silvani form while not in combat. *Shapechanges caster into a silvani *Reduces maximum falling speed of caster *Dazes caster *Increases speed of caster by 5% *Stifles caster *Dispelled when target casts a spell *Dispelled when target takes damage *Dispelled when target receives hostile action *This effect cancels during combat
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9 Dispel Magic (Experience)
Dispels beneficial magic spells from the mage's target.
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9 See Invisibility (Experience)
An augmentation that allows a mage's ally to see invisible enemies.
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10 Blaze (Experience)
Deals heat damage over a short time to the target.
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10 Tongue Twist (Experience)
Instantly interrupts and stifles the wizard's target for a brief duration with a small amount of magic damage. This spell is cast very quickly and at a small power cost.
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10 Scorch (Experience)
Deals heat damage over time to an enemy.
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11 Burning Radiance (Experience)
Places an augmentation that engulfs an ally's weapon in flames, that grants the chance to strike for additional heat damage with each successful attack.
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12 Vivid Seal (Experience)
A group augmentation that increases the strength and intelligence of the wizard's group.
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12 Plasma Burst (Experience)
Deals instant heat damage to the targeted enemy.
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13 Freezing Whorl (Experience)
Deals cold damage over time and decreases target's elemental resistance.
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13 Painful Meditation (Experience)
Converts some of the wizard's health into power.
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14 Conflagration (Experience)
Deals great amounts of heat damage to all enemies surrounding the wizard.
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15 Summon Shadows (Experience)
Summons shadows around a single ally, granting them invisibility while reducing thier movement speed. You can only maintain the spell on a single ally. This spell can not be interrupted or fizzled.
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15 Concussive (Experience)
Places a concussive augmentation on the sorcerer's next offensive spell that reduces the target's hate towards the sorcerer.
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16 Flame Chamber (Experience)
Stuns the wizard's target briefly and deals instant heat damage.
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17 Incinerate (Experience)
Deals heat damage over time to an enemy.
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18 Accord (Experience)
An augmentation cast on the wizard's ally that grants a chance to instantly increase their power when they are hit in melee combat.
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19 Manacles (Experience)
Root's the wizard's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. When the root expires, the target's movement rate is reduced for a short duration.
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20 Chilling Wind (Experience)
Deals cold damage over-time to the target and surrounding encounter members.
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20 T'Lys' Minor Familar (Scribed)
Summons a familiar to the Wizard's side.
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20 Coldshield (Experience)
Places an icy barrier surrounding target ally. When ever that ally is struck by an enemy in combat, that enemy recieves instant cold damage. This effect can trigger up to 3 times.
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20 Plasma Strike (Experience)
Deals instant heat damage to the targeted enemy.
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21 Amplification (Experience)
An augmentation that increases the power pool and elemental resistance for the wizard's group. The elemental resist protects more against heat than cold.
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22 Lightning Flash (Experience)
Deals magic damage over time for a short duration to target enemy and surrounding encounter members.
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23 Ball of Fire (Experience)
Launches a ball of fire towards the enemy, dealing instant heat damage.
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23 Snow-Filled Steps (Experience)
A group augmentation that grants underwater vision and allows the wizard's allies to see invisible enemies.
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24 Benumb (Experience)
Instantly interrupts and stifles the wizard's target for a brief duration with a small amount of magic damage.
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24 Breath of the Tyrant (Experience)
Deals heat damage over a short time to the target.
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24 Portal (Experience)
Teleports the wizard to the nearest safe spot in the current adventuring area.
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25 Boreal (Experience)
An emergency spell that mesmerizes the target and removes them from being affected by area or effect spells for a short duration. While this spell is maintained, the wizard is stunned, but the wizard can choose to not maintain the spell before the full duration expires. Mesmerization breaks if the target recieves any additional damage. Upgrades to this spell reduce the target's resistance to the full duration of the effect.
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25 Flametongue (Experience)
Places an augmentation that engulfs an ally's weapon in flames, that grants the chance to strike for additional heat damage with each successful attack.
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25 Translocate: Antonica (Quest)
Transports an ally to the Spires in Antonica. Consumes a planar symbol.
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25 Translocate: Commonlands (Quest)
Transports an ally to the Spires in Commonlands. Consumes a planar symbol.
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25 Fay Portal (Quest)
Teleports all nearby group members to the Ulteran Spires in Greater Faydark. Consumes a planar symbol.
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25 Antonica Portal (Quest)
Teleports all nearby group members to the Ulteran Spires in Antonica. Consumes a planar symbol.
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25 Commonlands Portal (Quest)
Teleports all nearby group members to the Ulteran Spires in Commonlands. Consumes a planar symbol.
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25 Translocate: Fay (Quest)
Transports an ally to the The Combine Spires in Greater Faydark. Consumes a planar symbol.
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25 Kylong Plains Portal (Quest)
Teleports all nearby group members to the Ulteran Spires in Kylong Plains at Teren's Grasp. Consumes a planar symbol.
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25 Translocate: Kylong Plains (Quest)
Transports an ally to the The Combine Spires in Kylong Plains at Teren's Grasp. Consumes a planar symbol.
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26 Dazzling Seal (Experience)
A group augmentation that increases the strength and intelligence of the wizard's group.
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27 Discretionary Flow (Experience)
Converts some of the wizard's health into power.
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27 Icy Coil (Experience)
Deals cold damage over time and decreases target's elemental resistance.
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28 Essence Harvest (Experience)
Allows the wizard to harvest health over time into power, stunning the wizard during the conversion process. It lasts for up to 15 seconds, and the wizard can terminate the harvest conversion early.
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28 Pyre (Experience)
Deals great amounts of heat damage to all enemies surrounding the wizard.
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29 Plasmatic Pulse (Experience)
Deals instant heat damage to the targeted enemy.
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30 Al'Kabor's Flaming Visage (Scribed)
Causes the wizard to be encased in raging fires.
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30 Blazing Intimidation (Experience)
Stuns the wizard's target briefly and deals instant heat damage.
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31 Heat Stroke (Experience)
Deals heat damage over time to an enemy.
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32 Surge of Flames (Experience)
For a short time, the wizard is granted a chance at additional heat damage with every heat spell that strikes an enemy.
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33 Concurrence (Experience)
An augmentation cast on the wizard's ally that grants a chance to instantly increase their power when they are hit in melee combat.
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33 Intromission (Experience)
Replenishes power to target ally, at the cost of the wizard's health.
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33 Tether (Experience)
Roots the wizard's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. When the root effect expires, the target's movement speed is reduced for a short duration.
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34 Freezing Wind (Experience)
Deals cold damage over time to the target and surrounding encounter members.
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35 Al'Cenari's Scaled Companion (Scribed)
Summons a familiar to the wizard's side.
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35 Frostbound Gift (Experience)
A group augmentation that grants the wizard's group a chance at dealing additional cold damage for every non-heat, non-physical hostile spell they cast for a short duration. Any enemies struck by this damage have their movement speed reduced for a short duration.
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35 Intensify (Experience)
An augmentation that increases the power pool and elemental resistance for the wizard's group. The elemental resist protects more against heat than cold.
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35 Ice Flame (Experience)
Deals instant cold and heat damage and greatly slows movement speed for a short time.
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35 Chillshield (Experience)
Places an icy barrier surrounding target ally. Whenever that ally is struck by an enemy in combat, that enemy receives instant cold damage.
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36 Pulsing Flash (Experience)
Deals magic damage over time for a short duration to target enemy and surrounding encounter members.
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37 Ball of Flames (Experience)
Launches a ball of fire towards the enemy, dealing instant heat damage.
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38 Depart (Experience)
Teleports the wizard and all nearby party members to the nearest designated safe spot in the current adventuring area.
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38 Fiery Grandeur (Experience)
Places an augmentation that engulfs an ally's weapon in flames, that grants the chance to strike for additional heat damage with each successful attack.
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38 Immolation (Experience)
Deals heat damage over a short time to the target.
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38 Enfeeblement (Experience)
Instantly interrupts and stifles the wizard's target for a brief duration with a small amount of magic damage.
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39 Aurora (Experience)
An emergency spell that mesmerizes the target and removes them being affected by area of effect spells for a short duration. While this spell is maintained, the wizard is stunned, but the wizard can choose to not maintain the spell before the full duration expires. Mesmerization breaks if the target receives any damage.
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40 Hand of the Tyrant (Experience)
A group augmentation that increases the strength and intelligence of the wizard's group.
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40 Mail of Frost (Experience)
Frost Ward will trigger when the Wizard is below 30% health. It applies a powerful ward for a short duration that absorbs all damage types.
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40 Ring of Cold (Experience)
Freezes movement on the target and the surrounding encounter members. When the freeze effect wears off, it slows their movement for a short duration. Every hostile spell or damage received by the target has a chance at breaking the effect.
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40 Tishan's Freezing Form (Scribed)
Encases the wizard in ice.
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41 Piercing Icicles (Experience)
Deals cold damage over time and decreases target's elemental resistance.
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41 Vital Flow (Experience)
Converts some of the wizard's health into power.
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42 Inferno (Experience)
Deals great amounts of heat damage to all enemies surrounding the wizard.
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42 Vitalic Harvest (Experience)
Allows the wizard to harvest health over time, stunning the wizard during the conversion process. The wizard can terminate the harvest conversion early.
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43 Flamestrike (Experience)
Deals instant heat damage to the targeted enemy.
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44 Paralyze (Experience)
Stuns the wizard's target briefly and deals instant heat damage.
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45 Heat Convulsions (Experience)
Deals heat damage over time to an enemy.
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45 Rune's Tome of Knowledge (Scribed)
Summons a familiar.
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46 Fiery Surge (Experience)
For a short time, the wizard is granted a chance at additional heat damage with every spell that strikes an enemy.
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47 Essential Intromission (Experience)
Replenishes power to target ally, at the cost of the wizard's health.
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47 Singularity (Experience)
An augmentation cast on the wizard's aly that grants a chance to instantly increase their power when they are hit in melee combat.
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47 Truss (Experience)
Roots the wizard's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. When the root effect expires, the target's movement speed is reduced for a short duration.
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48 Icy Wind (Experience)
Deals cold damage over time to the target and surrounding encounter members.
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48 Protoflame (Experience)
Summons a fiery minion that attacks an enemy until the spell expires. If the pet is killed before expiration, it will explode and do instant heat damage to the enemy who slew it and surrounding encounter members.
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49 Augmentation (Experience)
An augmentation that increases the power pool and elemental resistance for the wizard's group. The elemental resist protects more against heat than cold.
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49 Icebound Gift (Experience)
A group augmentation that grants the wizard's group a chance at dealing additional cold damage for every non-heat, non-physical hostile spell they cast for a short duration. Any enemies struck by this damage have their movement speed reduced for a short duration.
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50 Frostshield (Experience)
Places an icy barrier surrounding target ally. Whenever that ally is struct by an enemy in combat, that enemy receives instant cold damage.
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50 Ice Comet (Experience)
Deals massive cold damage and stuns the target briefly. If a player is the target of this spell, it will also knockback and blur the vision of the player.
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50 Solists Dark Flame (Scribed)
Causes the wizard to be surrounded with swirling energy.
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50 Shocking Flash (Experience)
Deals magic damage over time for a short duration to target enemy and surrounding encounter members.
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51 Ball of Incineration (Scribed)
Launches a ball of fire towards the enemy, dealing instant heat damage.
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52 Cremate (Scribed)
Deals heat damage over a short time to the target.
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52 Lapse (Scribed)
Instantly interrupts and stifles the wizard's target for a brif duration with a small amount of magic damage. This spell has no cast time and a very small power cost.
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52 Numbing Cold (Scribed)
Reduces movement speed of up to six targets around the wizard. Also a chance of immobilizing the target when they attempt a melee attack.
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53 Blazing Grandeur (Scribed)
Places an augmentation that engulfs an ally's weapon in flames, that grants the chance to strike for additional heat damage with each successful attack.
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53 Nimbus Aurora (Scribed)
An emergency spell that mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage.
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53 Glacialflame (Scribed)
Deals instant cold and heat damage and greatly slows the movement speed for a short time.
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54 Fist of the Tyrant (Scribed)
A group augmentation that increases the strength and intelligence of the wizard's group.
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54 Ring of Ice (Scribed)
Freezes movement on the target and the surrounding encounter members. When the freeze effect wears off, it slows their movement for a short duration. Every hostile spell or damage received by the target has a chance at breaking the effect. Upgrades to thsi spell reduce the target's resistance to the full duration of the spell.
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55 Arctic Icicles (Scribed)
Deals cold damage over time and decreases target's elemental resistance.
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55 Vital Flood (Scribed)
Converts some of the wizard's health into power.
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55 Forge of Ro (Scribed)
Summons flames near the caster. Anyone near these flames will continually take heat damage until they leave the area.
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56 Fiery Inferno (Scribed)
Deals great amounts of heat damage to all enemies surrounding the wizard.
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56 Vitalic Reaping (Scribed)
Allows the wizard to harvest health over time into power, stunning the wizard during the conversion process. It lasts for up to 15 seconds, and the wizard can terminate the conversion early.
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57 Sunstrike (Scribed)
Deals instant heat damage to the targeted enemy.
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58 Incapacitate (Scribed)
Stuns a wizard's target briefly and deals instant heat damage.
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58 Surging Tempest (Scribed)
Deals significant amounts of magic damage to the target over time and knocks them down for a short duration.
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59 Fiery Convulsions (Scribed)
Deals heat damage over time to an enemy.
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59 Arctic Prison (Scribed)
Roots target and slows on termination. Has a small chance to be dispeled when the target takes damage. -This Spell was took out of the game due to an update in the game.
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60 Inferno Surge (Scribed)
For a short time, the wizard is granted a chance at additional heat damage with every heat spell that strikes an enemy. This consumes a small amount of power every time it triggers.
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61 Anomalism (Scribed)
An augmentation cast on the wizard's ally that grants a chance to instantly increase their power when they are hit in melee combat.
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61 Cardinal Intromission (Scribed)
Replenishes power to target ally, at the cost of the wizard's health.
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61 Shackle (Scribed)
Roots the wizard's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. When the root expires, the target's movement speed is reduced for a short duration.
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62 Glacial Wind (Scribed)
Deals cold damage over time to the target and surrounding encounter members.
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62 Protoferno (Scribed)
Summons a fiery minion that attacks an enemy until the spell expires.
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63 Fortify (Scribed)
An augmentation that increases the power pool and elemental resistance for the wizard's group. The elemental resist protects more against heat than cold.
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63 Frigid Gift (Scribed)
A group augmentation that grants the wizard's group a chance at dealing additional cold damage for every non-heat, non-physical hostile spell they cast for a short duration. Any enemies struck by this damage have their movement speed reduced for a short duration.
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63 Fortify Elements (Scribed)
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64 Electrifying Flash (Scribed)
Deals magic damage over time for a short duration to target enemy and surrounding encounter members.
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64 Iceshield (Scribed)
Places an icy barrier surrounding target ally. Whenever that ally is struck by an enemy in combat, that enemy receives instant cold damage.
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65 Ball of Lava (Scribed)
Launches a ball of fire towards the enemy, dealing instant heat damage.
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65 Fusion (Scribed)
The wizard gathers a powerful ball of energy, releasing it into a single powerful burst that deals extreme cold damage up to 3 enemies in a short 60 degree cone in front of the wizard. This spell has a very short range, and long reuse time.
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66 Cease (Scribed)
Instantly interrupts and stifles the wizard's target for a brief duration with a small amount of magic damage.
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66 Irradiate (Scribed)
Deals heat damage over a short time to the target.
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67 Corona (Scribed)
An emergency spell that mesmerizes the target and removes them from being affected by area of effect spells for a short duration. While this spell is maintained, the wizard is stunned, but the wizard can choose to not maintain the spell before the full duration expires.
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67 Phoenixblade (Scribed)
Places an augmentation that engulfs an ally's weapon in flames, that grants the chance to strike for additional heat damage with each successful attack.
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68 Ring of Frost (Scribed)
Freezes movement on the target and the surrounding encounter members. When the freeze effect wears off, it slows their movement for a short duration. Every hostile spell or damage received by the target has a chance at breaking the effect.
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68 Voice of the Tyrant (Scribed)
A group augmentation that increases the strength and intelligence of the wizard's group.
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69 Rending Icicles (Scribed)
Deals cold damage over time and decreases target's elemental resistance.
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69 Vital Conversion (Scribed)
Converts some of the wizard's health into power.
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70 Ice Nova (Scribed)
Deals massive cold damage and stuns the target briefly. If a player is the target of this spell, it will also knockback and blur the vision of the player.
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70 Vitalic Cropping (Experience)
Allows the wizard to harvest health over time, stiffling the wizard during the conversion process. It lasts for up to 15 seconds, and the wizard can terminate the harvest conversion early.
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70 Firestorm (Scribed)
Deals a great amount of heat damage to all enemies surrounding the wizard.
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71 Solar Flare (Scribed)
Deals instant heat damage to the targeted enemy.
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71 Flames of Velious (Scribed)
Deals instant cold and heat damage and greatly slows movement speed for a short time.
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72 Ro's Coil (Scribed)
Deals unresistable heat damage over time to an enemy
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72 Magma Chamber (Scribed)
Stuns the wizard's target briefly and deals instant heat damage.
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73 Converge (Scribed)
Raid or Group Friend. An augmentation cast on the wizard's ally that grants a chance to instantly increase their power and the wizard's power when they are hit in melee combat. This spell does not require any concentration, but can only be maintained on a single ally. If that ally is a fighter, then a small amount of the wizard's hate acquired in combat is transferred to that ally.
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73 Surge of Ro (Scribed)
For a short time, the wizards deals additional heat damage with every spell that strikes an enemy.
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73 Fetter (Scribed)
Roots the wizard's target in place, preventing them from movement. Any damage received by the target has a chance of breaking the effect. When the root effect expires, the target's movement speed is reduced for a short duration.
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74 Furnace of Ro (Scribed)
Summons flames near the caster. Anyone near these flames will continually take Heat damage until they leave the area.
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74 Protofire (Scribed)
If the pet is killed before expiration, it will explode and do instant heat damage tot he enemy who slew it and surrounding encounter members.
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74 Mana Intromission (Scribed)
Replenishes power to target ally, at the cost of the wizard's health.
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75 Consolidation (Experience)
An augmentation that increases the power pool and elemental resistance for the wizard's group. The elemental resist protects more against heat than cold.
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75 Velium Gift (Scribed)
A group augmentation that grants the wizard's group a chance at dealing additional cold damage for every non-heat, non-physical hostile spell they cast for a short duration. Any enemies struck by this damage have their movement speed reduced for a short duration.
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75 Solar Wind (Scribed)
Deals cold damage over-time to the target and surrounding encounter members.
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76 Electron Storm (Scribed)
Deals magic damage over time for a short duration to target enemy and surrounding encounter enemies.
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76 Storming Tempest (Scribed)
Deals significant amounts of damage to the target over time and knocks them down for a short duration. This spell has a recurrent power cost.
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76 Glacial Shield (Scribed)
Places an icy barrier surrounding target ally. Whenever that ally is struck by an enemy in combat, that enemy receives instant cold damage. This effect can trigger up to 3 times.
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77 Blip (Scribed)
Instantly interrupts and stiffles the wizard's target for a brief duration, and lowers the target's hate toward the wizard. This spell is cast very quickly and at a small power cost.
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77 Heatwave (Scribed)
Deals heat damage over a short time to the target.
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77 Ball of Magma (Scribed)
Launches a ball of fire toward the enemy, dealing instant heat damage.
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78 Ring of Glaciers (Scribed)
Freezes movement of the target and the surrounding encounter members. When the freeze effect wears off, it slows their movement for a short duration. Any damage received by the target has a chance at breaking the effect.
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78 Ro's Blade (Scribed)
Group Friend. Places an augmentation that engulfs an ally's weapon in flames, that grants the chance to strike for additional heat damage with each successful attack.
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78 Fission (Scribed)
The wizard gathers a powerful ball of energy, releasing it into a single powerful burst that deals extreme cold damage to up to 3 enemies in a short 60 degree cone in front of the wizard. This spell has a very short range, and long reuse time.
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78 Peak Shift (Scribed)
An emergency spell that mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage.
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79 Tyrant's Pact (Scribed)
A group augmentation that increases the strength and intelligence of the wizard's group.
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79 Vital Transfer (Scribed)
Converts some of the wizard's health into power.
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79 Ice Spears (Scribed)
Deals cold damage over time and decreases target's elemental resistance.
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80 Exothermicity (Scribed)
Deals great amounts of heat damage to all enemies surrounding the wizard.
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80 Rays of Disintegration (Scribed)
In a synchronized spellcast, you and up to 5 nearby mage allies all begin casting Ray of Disintegration against your selected target, inflicting massive heat damage.
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80 Harvest Mana (Scribed)
Allows the wizard to harvest health over time into power, stiffling the wizard during the conversion process. It lasts for up to 15 seconds, and the wizard can terminate the harvest conversion early.
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80 Bolt of Ice (Scribed)
Deal massive cold damage and stuns the target briefly. If a player is the target of this spell, it will also knockback and blur the vision of the player.
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