Templar Abilities
  Lvl. Ability Cast Recover Recast
0 Sacrifice (Cleric AA)
Transfers the cleric's health down to 5% to their targeted ally. With GU51, the health penalty to the cleric can no longer be affected by wards.
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1 Minor Healing (Experience)
Instantly heals some of target ally's health.
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1 Smite (Experience)
Deals instant divine damage to target enemy and pacifies them, preventing them from attacking in combat for a short duration as long as they don't receive additional damage.
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2 Rebuke (Experience)
Impairment that reduces the physical damage resistance of the target.
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3 Minor Arch Healing (Experience)
Replenishes a large amount of target ally's health.
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3 Light Strike (Experience)
Deals instant divine damage to target enemy. If the target is undead, it receives additional divine damage.
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4 Minor Redoubt (Experience)
An augmentation that increases the health pool and melee offensive skills of the templar's ally.
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5 Courage (Experience)
An augmentation which increases maximum health and physical resistance of the templar's group.
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5 Divine Providence (Experience)
Allows a priest to create a heroic opportunity using the spells at his or her disposal.
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5 Master's Smite (Enemy Mastery)
Your research into certain enemies allows you to cast a powerful smite that reduces attack speed and attack skills against them. (Completing Lore and Legend quests adds more races to this ability)
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6 Summon Food and Water (Experience)
Summons food and drink for the chosen ally.
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6 Cure (Experience)
Cures impairments found on the target ally.
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7 Healing (Experience)
Instantly heals some of target ally's health.
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7 Sign of Pacification (Experience)
Places an impairment on the target that pacifies them, preventing them from making normal combat attacks, and preventing them from being indirectly affected by area affects. The pacify effect will break if the target receives any damage.
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8 Revive (Experience)
Resurrects a fallen ally. That ally has resurrection sickness for a while.
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8 Silvani Form (Fae Only) (Quest)
The Fae are magical beings with close ties to Growth. When necessary, they can evoke the form of a spirit bud, allowing them to quickly slip away or surprise their enemies. "Our spirits are ageless and forever youthful." Ability, placed upon you, which allows you to use the Silvani form while not in combat. *Shapechanges caster into a silvani *Reduces maximum falling speed of caster *Dazes caster *Increases speed of caster by 5% *Stifles caster *Dispelled when target casts a spell *Dispelled when target takes damage *Dispelled when target receives hostile action *This effect cancels during combat
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9 Enduring Breath (Experience)
An augmentation which grants an ally the ability to breathe under water.
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9 Admonishing Smite (Experience)
Deals instant divine damage to target enemy and pacifies them, preventing them attacking in combat for a short duration as long as they don't receive additional damage.
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10 Arch Healing (Experience)
Replenishes a large amount of target ally's health.
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10 Soothe (Experience)
Lowers the aggression radius of an enemy. Any hostile actions taken on that enemy or its encounter will break the effect.
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10 Scorn (Experience)
Impairment that reduces the physical damage resistance of the target.
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11 Radiant Strike (Experience)
Deals instant divine damage to target enemy. If the target is undead, it receives additional divine damage.
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11 Divine Awakening (Experience)
Summons a Divine Essence for every group member. It can be used to revive a fallen priest.
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12 Bestowal of Vitae (Experience)
Augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.
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13 Odyssey (Experience)
Transports an ally to their home village. This spell requires an Odyssey Stone.
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13 Complacent (Experience)
Pacifies all enemies near the templar, preventing them from making normal combat attacks, and reduces their hate towards the templar. Any hostile actions taken on them will break the pacify effect.
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14 Soothing Sermon (Experience)
A group augmentation that heals an ally when they are attacked, and has limited number of heals before expiring.
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14 Healing Word (Experience)
Heals all allies near the templar.
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15 Radiance (Experience)
An emergency augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.
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15 Greater Healing (Experience)
Instantly heals some of target ally's health.
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16 Redoubt (Experience)
An augmentation that increases the health pool and melee offensive skills of the templar's ally.
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16 Symbol of Transal (Experience)
Augmentation that increases the arcane resistance and health pool of the templar's group. The arcane resistance protects more against divine and magic than mental.
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17 Greater Smite (Experience)
Deals instant divine damage to target enemy and pacifies them, preventing them from attacking in combat for a short duration as long as they don't receive additional damage.
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18 Mark of Pawns (Experience)
Impairment that is cast on an opponent that decreases their divine resistance and has a chance to heal over time an ally that successfully attacks this opponent in melee.
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18 Greater Arch Healing (Experience)
Replenishes a large amount of target ally's health.
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19 Daring (Experience)
A group augmentation that increases maximum health and physical resistance of the templar's group.
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19 Bestowal of Vitality (Experience)
An augmentation that heals an ally when they are attacked and has a limited number of heals before expiring.
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20 Amending Fate (Experience)
An impairment placed on an opponent that will grant health to the templar and allies when the opponent is slain.
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20 Faith Respect (Scribed)
Enforces a faithful respect of the Templar.
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20 Bounty of the Virtuous (Experience)
Instantly heals some of target ally's health. This spell has a chance to restore the power used to cast the spell back to the caster. This is available from the quest A Darkened Shard in Splitpaw.
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21 Sign of Weakness (Experience)
Places an impairment on the target that pacifies them, preventing them from making normal combat attacks, and preventing them from being indirectly affected by area effects. The pacify effect will break if the target receives any damage.
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22 Ameliorate (Experience)
Instantly heals some of the target ally's health.
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23 Combative Faith (Experience)
Deals divine damage over time to the target.
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23 Watery Respite (Experience)
An augmentation that grants the templar's group the ability to breathe under water and increase their swimming speed.
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24 Disgrace (Experience)
Impairment that reduces the physical damage resistance of the target.
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25 Celestial Strike (Experience)
Deals instant divine damage to target enemy. If the target is undead, it receives additional divine damage.
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26 Protectorate (Experience)
An augmentation that increases the strength and wisdom of the templar's ally.
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26 Supplicant's Prayer (Experience)
Augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.
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27 Placate (Experience)
Pacifies all enemies near the templar, preventing them from making normal combat attacks, and reduces their hate towards the templar. Any hostile actions taken on them will break the pacify effect.
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28 Healing Touch (Experience)
Heals all allies near the templar.
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28 Intercession (Experience)
A group augmentation that heals an ally when they are attacked and has a limited number of heals before expiring.
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29 Amelioration (Experience)
Instantly heals some of target ally's health.
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29 Protective Faith (Experience)
A group augmentation that places a protective barrier over the templar's group, that increases arcane resistance and wards arcane sources of damage for a limited duration.
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30 Blessing (Scribed)
Blesses the target.
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30 Pious Redoubt (Experience)
An augmentation that increases the health pool and melee offensive skills of the templar's ally.
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30 Symbol of Ryltan (Experience)
A group augmentation that increases the arcane resistance and health pool of the templar's group. The arcane resistance protects more against divine and magic than mental.
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31 Reproving Smite (Experience)
Deals instant divine damage to target enemy and pacifies them, preventing them from attacking in combat for a short duration as long as they don't receive additional damage.
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32 Beams of Faith (Experience)
Deals instant divine damage to the target and nearby encounter members.
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32 Mark of Princes (Experience)
Impairment that is cast on an opponent that decreases their divine resistance and has a chance to heal over time an ally that successfully attacks this opponent in melee.
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32 Restoration (Experience)
Replenishes a large amount of target ally's health.
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33 Bravery (Experience)
A group augmentation that increases maximum health and physical resistance of the templar's group.
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34 Redemptive Fate (Experience)
An impairment place on an opponent that will grant health to the templar and allies when the opponent is slain.
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35 Involuntary Healer (Experience)
An impairment that causes the enemy to sometimes replenish health and cure trauma impairments of the target they are attacking.
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35 Sign of Debility (Experience)
Places an impairment on the target that pacifies them, preventing them from making normal attacks, and preventing them from being indirectly affected by area attacks. The pacify effect will break if the target receives any damage.
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35 Symbol of Corruption (Experience)
Impairment that deals divine damage over time and reduces the target's wisdom.
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36 Blazon Life (Experience)
Resurrects nearby fallen allies and increases their physical resistance for a short duration. This spell can be cast during combat.
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37 Warring Faith (Experience)
Deals divine damage over time to the target.
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38 Divine Strike (Experience)
Does instant divine damage to target enemy. If the target is undead, it receives additional divine damage.
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38 Reproach (Templar) (Experience)
Impairment that reduces the physical damage resistance of the target.
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39 Prostrate (Experience)
Stuns an opponent for a short duration.
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40 Greater Intercession (Experience)
Augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.
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40 Praetorate (Experience)
An augmentation that increases the strength and wisdom of the templar's ally.
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40 Summon Holy Symbol (Scribed)
Summons a holy symbol for the target.
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41 Harmony (Experience)
Pacifies all enemies near the templar, preventing them from making normal combat attacks, and reduces their hate towards the templar. Any hostile actions taken on them will break the pacify effect.
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41 Salvation (Experience)
If target ally receives damage that would be fatal, instead that ally is healed and their physical resistance is increased.
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42 Crucial Intercession (Experience)
A group augmentation that heals an ally when they are attacked, and has a limited numder of heals before expiring.
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42 Cure: Resolve (Experience)
Cures arcane and trauma impairments on the templar's group.
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42 Word of Restoration (Experience)
Heals all allies near the templar.
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43 Greater Amelioration (Experience)
Instantly heals some of target ally's health.
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43 Shielding Faith (Experience)
A group augmentation that places a protective barrier over the templar's group, that increases arcane resistance and wards arcane sources of damage for a limited duration.
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44 Sacred Redoubt (Experience)
An augmentation that increases the health pool and melee offensive skills of the templar's ally.
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44 Symbol of Pinzarn (Experience)
A group augmentation that increases the arcane resistance and health pool of the templar's group. The arcane resist protects more against divine and magic than mental.
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45 Holy Acolyte (Scribed)
Summons an acolyte to the templar's side.
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45 Vigilant Benediction (Experience)
An augmentation that grants an ally the chance to absorb physical attack damage whenever they are struck in combat.
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45 Condemning Smite (Templar) (Experience)
Deals instant divine damage to target enemy.
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46 Greater Restoration (Experience)
Replenishes a large amount of target ally's health.
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46 Mark of Kings (Experience)
Impairment that is cast on an opponent that decreases their divine resistance and has a chance to heal over time an ally that successfully attacks this opponent in melee.
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46 Rays of Faith (Experience)
Deals instant divine damage to the target and nearby encounter members.
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47 Glory of Combat (Experience)
Augmentation that grants the templar's ally a chance of healing the entire party on each successful hit.
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47 Valor (Experience)
A group augmentation which increases maximum health and physical resistance of the templar's group.
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48 Atoning Fate (Experience)
An impairment placed on an opponent that will grant health to the templar and allies when the opponent is slain.
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48 Beneficence (Experience)
An emergency group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.
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49 Involuntary Curate (Experience)
An impairment that causes the enemy to sometimes replenish the health and cure trauma impairments of the target they are attacking.
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49 Sign of Infirmity (Experience)
Places an impairment on the target that pacifies them, preventing them from making normal combat attacks, and preventing them from indirectly affect by area affects. The pacify effect will break if the target receives any damage.
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50 Focused Benefaction (Experience)
An augmenation that greatly heals an ally when they are attacked, and has a limited number of heals before expiring. It costs power over time to maintain the spell and the templar is immobilized, but the spell can be toggled off early if desired.
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50 Holy Aura (Scribed)
Covers templar in a holy aura.
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50 Resurrect (Scribed)
Resurrects a fallen ally, replenishing health and removing any effects from resurrection sickness. This spell can be cast during combat, but must be cast within touch range of that ally.
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51 Warring Conviction (Scribed)
Deals divine damage over time to the target.
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52 Admonishment (Scribed)
Impairment that reduces the physical damage resistance of the target.
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52 Reverence (Scribed)
For a short duration, whenever target ally spends power, some of their health is replenished. The more power spent increases the amount of health replenished.
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53 Consecrated Strike (Scribed)
Deals instant divine damage to target enemy. If the target is undead it receives additional divine damage.
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53 Force Submission (Scribed)
Stuns an opponent for a short duration.
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53 Punish Corruption (Scribed)
Impairment that deals divine damage over time and reduces the target's wisdom.
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54 Divine Praetorate (Scribed)
An augmentation that increases the strength and wisdom of the templar's ally. This spell does not require any concentration, but can only be maintained on a single ally.
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54 Grand Intercession (Scribed)
Augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.
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55 Faithful Salvation (Scribed)
If target ally receives damage that would be fatal, instead that ally is healed and their physical resistance is increased. This spell can not be interrupted, does not require any power and has a very fast casting time.
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55 Greater Harmony (Scribed)
Pacifies all enemies near the templar, preventing them from making normal combat attacks, and reduces their hate towards the templar. Any hostile actions taken on them will break the pacify effect.
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55 Sanctuary (Scribed)
A group augmentation that prevents the group from being affected by control spells for a short duration. Control spells include any type of stun, root, stifle, pacify, and fear.
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56 Cure: Ardent Resolve (Scribed)
Cures arcane and trauma impairments on the templar's group.
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56 Fateful Intercession (Scribed)
A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.
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56 Word of Atonement (Scribed)
Heals all allies near the templar.
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57 Aegis of Faith (Scribed)
A group augmentation that places a protective barrier over the templar's group, that increases arcane resistance and wards arcane sources of damage for a limited duration.
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57 Grand Amelioration (Scribed)
Instantly heals some of the target ally's health.
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58 Holy Redoubt (Scribed)
An augmentation that increases the health pool and melee offensive skills of a templar's ally.
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58 Symbol of Naltron (Scribed)
A group augmentation that increaes the arcane resistance and health pool of the templar's group. The arcane resist protects more against divine and magic than mental.
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58 Divine Arbitration (Scribed)
Equalizes the health totals of all the templar's group. The sum of all hit points in the group divided evenly for each group member, at a slight loss.
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59 Judging Smite (Scribed)
Deals instant divine damage to the target enemy and pacifies them, preventing them from attacking in combat for a short duration as long as they don't receive additional damage.
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59 Unyielding Benediction (Scribed)
An augmentation that grants an ally the chance to absorb a physical damage attack when they are struck in combat.
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60 Blaze of Faith (Scribed)
Deals instant divine damage to the target and nearby encounter members.
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60 Grand Restoration (Scribed)
Replenishes a large ammount of target ally's health.
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60 Mark of the Celestial (Scribed)
Impairment that is cast on an opponent that decreases their divine resistance and has a chance to heal over time an ally that successfully attacks this opponent in melee.
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61 Gallantry (Scribed)
A group augmentation that increases maximum health and physical resistance of the templar's group.
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61 Glory of Battle (Scribed)
Augmentation that grants the templar's ally a chance of healing the entire group on each successful attack.
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62 Supplicating Fate (Scribed)
An impairment placed on an opponent that will grant health to the templar and allies when the opponent is slain.
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63 Involuntary Restoration (Scribed)
An impairment that causes the enemy to sometimes replenish health and cure trauma impairments of the target they are attacking.
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64 Sign of Fraility (Scribed)
Places an impairment on the target that pacifies them, preventing them from making normal combat attacks, and preventing them from being indirectly affect by area effects. The pacify effect will break if the target receives any damage.
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65 Unswerving Hammer (Scribed)
Summons a large animated hammer that the templar has full control of for a short duration. The hammer will sometimes knockdown an enemy for a successful hit.
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65 Warring Axiom (Scribed)
Deals divine damage over time to the target.
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66 Spurn (Scribed)
Impairment that reduces the physical damage resistance of the target.
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67 Forced Humility (Scribed)
Stuns an opponent for a short duration.
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67 Holy Strike (Scribed)
Deals instant divine damage to target enemy. If the target is undead, it receives additional divine damage.
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68 Celestial Praetorate (Scribed)
An augmentation that increases the strength and wisdom of the templar's ally. This buff can only be maintained on one person at a time.
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68 Glorious Intercession (Scribed)
Augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.
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69 Complacency (Scribed)
Pacifies all enemies near the templar, preventing them from making normal combat attacks, and reduces their hate towards the templar. Any hostile actions taken on them will break the pacify effect.
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69 Forgiving Salvation (Scribed)
If target ally receives damage that would be fatal, instead that ally is healed and their physical resistance is increased. This spell cannot be interrupted.
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70 Dire Intercession (Scribed)
A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.
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70 Focused Intercession (Scribed)
An augmentation that greatly heals an ally when they are attacked, and has a limited number of heals before expiring. It costs power over time to maintain the spell and the templar is immobilized, but the spell can be toggled off early if desired.
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70 Word of Reparation (Scribed)
Heals all allies near the templar.
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70 Devoted Resolve (Scribed)
Dispels hostile crushing, piercing, slashing, divine, magic and mental effects on group members (AE)
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71 Meliorate (Scribed)
Heals Target
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71 Shield of Faith
Increases mitigation of group members (AE) vs all arcane damage. Wards group members (AE) against arcane damage.
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71 Smite Corruption
Impairment that deals divine damage over time and reduces the target's wisdom.
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72 Aegolism (Experience)
An augmentation that increases the health pool and melee offensive skills of the Templar's ally.
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72 Divine Smite (Scribed)
Deals instant divine damage to target enemy.
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72 Symbol of Marzin (Scribed)
A group augmentation that increases the arcane resistance and health pool of the templar's group. The arcane resistance protects more against divine and magic than mental.
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73 Arch Restoration (Scribed)
Replenishes a large amount of target ally's health.
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73 Mark of Divinity (Scribed)
Impairment that is cast on an opponent that decreases their divine resistance and has a chance to heal over time an ally that successfully attacks this opponent in melee.
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74 Blazoned Faith (Scribed)
Deals instant divine damage to the target and nearby encounter members.
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74 Holy Armor (Scribed)
A group augmentation which increases maximum health and physical resistance of the templar's group.
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75 Glory (Scribed)
Augmentation that grants the templar's ally a chance of healing the entire group on each successful attack.
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75 Involuntary Gift (Scribed)
An impairment that cases the enemy to sometimes replenish the health of the target and nearby allies that they are attacking. When this effect triggers, it also cures trauma impairments of the target they are attacking.
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76 Healing Fate (Scribed)
An impairment places upon an opponent that will grant Health to the Templar and allies when the opponent is slain.
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76 Sign of Placation (Scribed)
Places an impairment on the target that dazes them, preventing them from making auto attacks.
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77 Awestruck (Scribed)
Stuns an opponent for a short duration.
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77 Reproval (Scribed)
Impairment that reduces the physical damage resistance of the target.
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77 Warring Deities (Scribed)
Deals divine damage over time to the target.
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78 Vital Intercession (Scribed)
Augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.
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78 Unflinching Hammer (Scribed)
Summons a large animated hammer that the templar has full control of for a short duration. The hammer will sometimes knockdown an enemy on a successful hit.
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78 Martyr Strike (Scribed)
Deals instant divine damage to target enemy. If the target is Undead, it receives additional divine damage.
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79 Virtue (Scribed)
An augmentation that increases the strength and wisdom of the templar's ally. This spell does not require any concentration, but can only be maintained on a single ally.
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79 Holy Intercession (Scribed)
A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.
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79 Greater Complacency (Scribed)
Dazes all enemies near the templar, preventing them from auto attacking, and reduces their hate toward the templar. Any hostile actions taken on them will break the daze effect.
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80 Cure Curse (Experience)
Cures Curse impairments on the target ally. This spell has no ranks and does not upgrade; you get it automatically upon dinging level 80.
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80 Focused Intervention (Scribed)
An augmentation that greatly heals an ally when they are attacked, and has a limited number of heals before expiring. It costs power over time to maintain the spell and the templar is immobilized, but the spell can be toggled off early if desired.
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80 Holy Salvation (Scribed)
If target ally receives damage that would be fatal, instead that ally is healed and their physical resistance is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.
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80 Repent (Scribed)
Repent reverses harmful damage on an ally and converts it into a heal.
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80 Word of Redemption (Scribed)
Heals all allies near the templar.
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