| Lvl. | Ability | Cast | Recover | Recast | |
|---|---|---|---|---|---|
| 1 | Rot (Experience) Quickly deals disease damage over time to an enemy. |
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| 1 | Summon Minion (Experience) Summons a pet to obey the necromancer. |
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| 2 | Heal Minion (Experience) Transfers health from the necromancer to the pet. |
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| 3 | Coil (Experience) Deals disease damage over an extended time to an enemy. |
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| 4 | Magi's Shielding (Experience) An augmentation spell that benefits the caster by increasing avoidance, maximum Health, and decreasing the chance of interruption. |
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| 5 | Arcane Augur (Experience) Grants a chance to create a heroic oppertunity. "Knowing gateways to unimaginable power lie everywhere is nothing. Even common guttersnipes can claim that knowledge. Finding and using them, that's a mages true measure." - The Foci, Opal Darkbriar |
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| 5 | Bind Sight (Experience) An augmentation that grants the mage the abillity to see through the eyes of the target ally. This augmentation breaks if the mage enters combat. |
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| 5 | Chain (Experience) Roots the necromancer's target in place preventing them from movement. Every hostile spell of damage recieved by the target has a chance at breaking the effect. When the root effect expires, the target will run away in fear with a movement penalty for a short duration. |
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| 5 | Master's Strike (Enemy Mastery) Your research into certain enemies allows you to cast a power efficient lightning projectile at them. (Completing Lore and Legend quests adds more races to this ability) |
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| 6 | Cure Arcane (Experience) Cures magic, mental, and divine impairments on target ally. |
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| 6 | Greater Rot (Experience) Quickly deals disease damage over time to an enemy. |
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| 7 | Favor of the Dead (Experience) An augmentation that increases the power pool and noxious resistance for the necromancer's group. The noxious resists protects more against disease than poison. |
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| 8 | Locusts (Experience) Deals disease damage over time to the targeted enemy and surrounding encounter members. |
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| 9 | Dispel Magic (Experience) Dispels beneficial magic spells from the mage's target. |
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| 9 | See Invisibility (Experience) An augmentation that allows a mage's ally to see invisible enemies. |
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| 10 | Dark Coil (Experience) Deals disease damage over an extended time to target enemy. |
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| 10 | Shrink Servant (Experience) Reduces the overall size of your primary pet. |
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| 11 | Aggression (Experience) An augmentation cast on the necromancer's minion that places them into an offensive stance, granting a chance to drain health from an enemy to the minion with every attack and spell. This augmentation also increases their attack speed and offensive casting skills, at the cost of decreased defense. This augmentation cannot be stacked with a defensive stance. |
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| 12 | Mark of the Dead (Experience) A group augmentation that increases stamina and intelligence for the necromancer's group and their pets. |
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| 12 | Seething Rot (Experience) Quickly deals disease damage over time to an enemy. |
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| 12 | Summon Servant (Experience) Summons a pet to obey the necromancer. |
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| 13 | Aqueous Stone (Experience) Summons an item to an ally that will grant them water-breathing. |
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| 13 | Bleeding Ritual (Experience) Slowly drains the life of the necromancer's minion and converts it to power over time for the necromancer. |
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| 14 | Grisly Defense (Experience) An augmentation cast on the necromancer's minion that places them into a defensive stance, increasing their trauma resistance, hate generation, and granting them a damage shield that drains health from an attacker, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance. |
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| 14 | Necromantic Mark (Experience) An augmentation for the necromancer's minion that grants it a chance to decrease an enemy's poison and disease resist every time it attacks or receives damage. Any enemy defeated while under the effects of the impairment has a chance to summon a spell component for the necromancer. |
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| 14 | Repair Bones (Experience) Transfers health from the necromancer to the pet. |
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| 15 | Call Servant (Experience) Summons the summoner's pet to the immediate area. |
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| 15 | Animated Dagger |
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| 16 | Grasp (Experience) Stuns the necromancer's target. |
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| 16 | Siphon Cloud (Experience) Drains health from all nearby enemies surrounding the necromancer, returning some of that health to the necromancer. |
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| 17 | Withering Coil (Experience) Deals disease damage over an extended time to target enemy. |
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| 18 | Splintered Heart (Experience) Summons an item to an ally that converts health into power over time. |
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| 19 | Enchain (Experience) Roots the necromancer's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. When the root effect expires, the target will run away in fear with a movement penalty for a short duration. |
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| 20 | Grim Spellbinder (Experience) Summons an evil warlock spirit to obey the necromancer. |
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| 20 | Nylph's Bone Form (Scribed) Covers the form of the caster with an illusory image. |
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| 20 | Lifetap (Experience) Deals disease damage to the enemy and transfers a portion of this damage to the necromancer's health. |
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| 20 | Rotten Blast (Experience) Quickly deals disease damage over time to an enemy. |
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| 20 | Word of Force (Summoner) (Experience) Deals instant magic damage to the targeted enemy, with a small chance at dealing additional magic damage. |
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| 21 | Favor of the Fallen (Experience) An augmentation that increases the power pool and noxious resistance for the necromancer's group. The noxious resist protects more against disease than poison. |
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| 21 | Clinging Darkness (Experience) Deals disease damage over time and reduces the movement speed of the target. |
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| 22 | Blight (Experience) Deals disease damage over time to the targeted enemy and surrounding encounter members. |
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| 23 | Swarm of Rats (Experience) Summons a swarm of plague rats on the necromancer's victim. |
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| 23 | Unliving Eyes (Experience) A group augmentation that grants ultravision and allows the necromancer's allies to see invisible enemies. |
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| 24 | Undying Adherent (Experience) Summons an undead fighter to obey the necromancer. |
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| 24 | Fear (Experience) Causes the enemy to flee in fear. |
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| 25 | Boon of the Lifeless (Experience) An augmentation cast on the necromancer's minion that places them into an offensive stance, granting a chance to drain health from an enemy to the minion with every attack and spell. This augmentation also increases their attack speed and offensive casting skills, at a cost of decreased defense. This augmentation cannot be stacked with a defensive stance. |
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| 25 | Grisly Mark (Experience) Drains the target's stamina and wisdom, adding it to the necromancer's benifit. An essence of anguish is granted if the afflicted enemy dies while under the effects of this spell. |
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| 26 | Mark of the Miasmic (Experience) A group augmentation that increases stamina and intelligence for the necromancer's group and their pets. |
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| 27 | Bloody Ritual (Experience) Slowly drains the life of the necromancer's minion and converts it to power over time for the necromancer. |
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| 28 | Grisly Brace (Experience) An augmentation cast on the necromancer's minion that places them into an defensive stance, increasing their trauma resistance, hate generation, and granting them a damage shield thayt drains health from an attacker, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance. |
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| 28 | Mend Bones (Experience) Transfers health from the necrofmancer to the pet. |
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| 28 | Necromantic Rune (Experience) An augmentation for the necromancer's minion that grants it a chance to decrease an enemy's poison and disease resistance every time it attacks or receives damage. Any enemy defeated while under the effects of the impairment has a chance to summon a spell component for the necromancer. |
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| 29 | Pestilential Blast (Experience) Quickly deals disease damage over time to an enemy. |
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| 30 | Breath of the Unearthed (Experience) Drains health from all nearby enemies surrounding the necromancer, returning some of that health to the necromancer. |
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| 30 | Grasping Bones (Experience) Stuns the necromancer's target. |
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| 30 | Nylph's Zombie Form (Scribed) Covers the form of the caster with an illusory image. |
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| 31 | Withering Affliction (Experience) Deals disease damage over an extended time to target enemy. |
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| 32 | Shadowy Stalker (Experience) Summons a shadowy assassin to serve the necromancer. |
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| 33 | Chains of Torment (Experience) Roots the necromancer's target in place, preventing them from movement. When the root effect expires, the target will run away in fear with a movement penalty for a short duration. |
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| 33 | Dark Heart (Experience) Summons an item to an ally that converts health into power over time. |
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| 33 | Transfer Life (Experience) Transfers health from the necromancer to the target ally. |
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| 34 | Grim Thulian (Experience) Summons an evil warlock spirit to obey the necromancer. |
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| 35 | Ghastly Stench (Experience) Summons a ghastly zombie to attach the necromancer's victim. Any nearby enemies will suffer disease damage over time until the ghastly zombie is slain. |
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| 35 | Nylph's Misty Image (Scribed) Covers the form of the caster with an illusory image. |
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| 35 | Unholy Covenant (Experience) An augmentation that increases the power pool and noxious resistance for the necromancer's group. The noxious resist protects more against disease than poison. |
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35 | Swarm of Bats (Scribed) Deals piercing damage over time to target enemy and decreases their defense. |
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| 35 | Draw Life (Experience) Deals disease damage to the enemy and transfers a portion of this damage to the necromancer's health. |
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35 | Consumption (Scribed) A temporary augmentation placed on the necromancer's pet that allows it to steal health with every successful attack or spell cast on an enemy. The stolen health is divided between the necromancer and all pets in the necromancer's group. |
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| 36 | Locust Swarm (Experience) Deals disease damage over time to the targeted enemy and surrounding encounter members. |
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| 36 | Decaying Darkness (Experience) Deals disease damage over time and reduces the movement speed of the target. |
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| 37 | Plague of Rats (Experience) Summons a swarm of plague rats on the necromancer's victim. |
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| 38 | Rotting Thrall (Experience) Summons a Rotting Thrall minion to do the Necromancer's bidding. |
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| 38 | Terror (Experience) Forces target to flee in fear. The fear effect has a chance to break each time the target is attacked or cast upon. |
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| 39 | Horrific Mark (Experience) Drains the target's stamina and wisdom, adding it to the necromancer's benefit. An essence of anguish is granted if the afflicted enemy dies while under the effects of this spell. |
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| 39 | Words of the Wicked (Experience) An augmentation cast on the necromancer's minion that places them in an offensive stance, granting a chance to drain health from an enemy to the minion, increase their attack speed, and increase warlock casting skill, at the cost of decreased defense. Cannot be stacked with a defensive stance. |
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| 40 | Dartain's Dead Sight (Scribed) Shows a heat profile for all living creatures in view. |
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| 40 | Deathly Pallor (Experience) Gives the illusion of death to the necromancer. |
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| 40 | Rending Frenzy (Experience) A minion augmentation which grants a chance at berserking the minion in combat. This increases their attack speed and combat attack damage. |
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| 40 | Teachings of the Dead (Experience) A group augmentation that increases stamina and intelligence for the necromancer's group and their pets. |
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| 41 | Devour Health (Experience) Slowly drains the life of the necromancer's minion and converts it to power over time for the necromancer. |
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| 42 | Grisly Stele (Experience) An augmentation cast on the necromancer's minion that places them into an defensive stance, increasing their trauma resistance, hate generation, and granting them a damage shield that drains health from an attacker, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance. |
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| 42 | Necrotic Mending (Experience) Transfers health over time from necromancer to the pet. |
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| 42 | Necromantic Symbol (Experience) An augmentation for the necromancer's minion that grants it a chance to decrease an enemy's poison and disease resist every time it attacks or receives damage. Any enemy defeated while under the effects of the impairment has a chance to summon an Essence of Anguish for the necromancer. |
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| 43 | Skinrot (Experience) Quickly deals disease damage over time to an enemy. |
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| 44 | Accursed Cloud (Experience) Drains health from all nearby enemies surrounding the necromancer, returning some of that health to the necromancer. |
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| 44 | Convulse (Experience) Stuns the necromancer's target. Upgrades to this spell decrease the chance to resist the duration of this effect. |
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| 45 | Nylph's Skeletal Regiment (Scribed) Covers the group of the caster in an illusory image. |
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| 45 | Death's Coil (Experience) Deals disease damage over an extended time to the target enemy. |
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| 46 | Shadowy Assassin (Experience) Summons a shadowy assassin to serve the necromancer. |
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| 47 | Eternal Bindings (Experience) Roots the necromancer's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. When the root effect expires, the target has a chance of running away in fear with a movement penalty for a short duration. Upgrades to this spell reduce the target's resistance to the full duration of the root effect. |
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| 47 | Sacrificial Heart (Experience) Summons an item to an ally that converts health into power over time. Upgrades of this spell increase the effectiveness of the summoned item. |
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| 47 | Exchange Life (Experience) Transfers health from the necromancer to the target ally. |
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| 48 | Grim Terror (Experience) Summons an evil warlock spirit to obey the necromancer. |
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| 48 | Revivication (Experience) Resurrects the corpse of target ally. This spell may be cast during combat and has a longer than normal range. Requires an Essence of Anguish. |
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| 49 | Aspect of Undead (Experience) An augmentation that increases the power pool and noxious resistance for the necromancer's group. The noxious resistance protects more against disease than poison. |
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| 49 | Stench of the Grave (Experience) Summons a ghastly zombie to attack the necromancer's victim. Any nearby enemies will suffer disease damage over time until the ghastly zombie is slain. |
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| 50 | Dartain's Cloaking Debris (Scribed) Causes the necromancer to be encased in swirling debris. |
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| 50 | Lich (Scribed) Changes the necromancer into a lich, allowing the slow conversion of health into power over time. All of the lich's disease based hostile spells siphon additional health from the target and adding the health to the lich. |
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| 50 | Siphon Life (Scribed) Deals disease damage to the enemy and transfers a portion of this damage to the necromancer's health. |
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| 50 | Torrential Plague (Scribed) Deals disease damage over time to the targeted enemy and surrounding encounter enemies. |
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| 51 | Blighted Pack (Scribed) Summons a pack of rotting hounds on the necromancer's victim. |
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| 51 | Dooming Darkness (Experience) Deals disease damage over time and reduces the movement speed of the target. |
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| 52 | Diseased Servant (Scribed) Summons an undead fighter to obey the necromancer. |
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| 52 | Fright (Scribed) Forces target to flee in terror. The fear effect has a chance to break each time the target is attacked or cast upon. |
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| 52 | Drawing of Souls (Scribed) Reduces strength and intelligence on the target. If the target dies while under this spell, its soul is drawn into the necromancer. Once drawn in this manner, the soul grants a temporary ability to the necromancer, or the spell component is returned. New abilities, granted in this way, cannot accumulate nor do they stack with one another when used. Requires an Essence of Anguish as a spell component. |
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| 53 | Abominable Mark (Scribed) Drains the target's stamina and wisdom, adding it to the necromancer's benefit. An Essence of Anguish is granted if the afflicted enemy dies while under the effects of this spell. |
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| 53 | Voice of the Departed (Scribed) An augmentation cast on the necromancer's minion that places them into an offensive stance, granting a chance to drain health from an enemy to the minion with every attack and spell. This augmentation also increases their attack speed and offensive casting skills, at the cost of decreased defense. This augmentation cannot be stacked with a defensive stance. |
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53 | Horde of Bats (Scribed) Deals piercing damage over time to target enemy and decreases their defense. |
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| 54 | Rending Fury (Scribed) A minion augmentation which grants a chance at berserking the minion in combat. This increases their attack sped and combat damage. |
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| 54 | Teachings of the Shadow (Scribed) A group augmentation that increases stamina and intelligence for the necromancer's group and their pets. |
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| 55 | Devour Vitae (Necromancer) (Scribed) Slowly drains the life of the necromancer's minion and converts it into power over time for the necromancer. |
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| 55 | Control Undeath (Scribed) Allows the necromancer to command an undead opponent. The opponent has a recurring chance to resist the charm throughout its duration. Higher ranks of this spell will decrease the chance of a periodic resist. |
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| 56 | Grisly Ward (Scribed) An augmentation cast on the necromancer's minion that places them into a defensive stance, increasing their trauma resistance, hate generation and granting them a damage shield that drains health from an attacker, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance. |
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| 56 | Necromantic Insignia (Scribed) An augmentation for the necromancer's minion that grants it a chance to decrease an enemy's poison and disease resistance every time it attacks or receives damage. An enemy defeated while under the effects of the impairment has a chance to summon an Essence of Anguish for the necromancer. |
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| 56 | Necrotic Replenishment (Scribed) Transfers health from the necromancer to the pet. |
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| 57 | Death Rot (Scribed) Quickly deals disease damage over time to the enemy. |
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| 58 | Constrict (Scribed) Stuns the necromancers target. Upgrades to this spell decrease the chance to resist the duration of the spell. |
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| 58 | Infernal Cloud (Scribed) Drains health from all nearby enemies surrounding the necromancer, returning some of that health to the necromancer. |
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| 58 | Consumption (Scribed) A temporary augmentation placed on the necromancer's pet that allows it to steal health with every successful attack or spell cast on the enemy. The stolen health is divided between the necromancer and the pet. |
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| 59 | Deathly Coil (Scribed) Deals disease damage over an extended time to target enemy. |
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| 60 | Nightshade (Scribed) Summons a shadowy assassin to serve the necromancer. |
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| 61 | Eternal Chains (Scribed) Roots the necromancer's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. When the root effect expires, the target will run away in fear with a movement penalty for a short duration. |
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| 61 | Ruinous Heart (Scribed) Summons an item to an ally that converts health into power over time. |
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| 61 | Displace Life (Scribed) Transfers health from necromancer to target ally. |
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| 62 | Grim Heretic (Scribed) Summons an evil warlock spirit to obey the necromancer. |
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| 63 | Awaken Grave (Scribed) Summons a ghastly zombie to attack the necromancer's victim. Any nearby enemies will suffer disease damage over time until the ghastly zombie is slain. |
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| 63 | Favor of the Infernal (Scribed) An augmentation that increases the power pool and noxious resistance for the necromancer's group. The noxious resistance protects more against disease than poison. |
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| 64 | Abate Life (Scribed) Deals disease damage to the enemy and transfers a portion of this damage to the necromancer's health. |
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| 64 | Torrential Pestilence (Scribed) Deals disease damage over time to the targeted enemy and surrounding encounter members. |
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| 65 | Blighted Horde (Scribed) Summons a pack of rotting creatures on the necromancer's victim. |
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| 65 | Undead Tide (Scribed) Summons an army of undead kin at the cost of health over time to the necromancer. The number of undead summoned increases based on the quantity of nearby corpses. |
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| 66 | Dread (Scribed) Forces target to flee in fear. The fear effect has a chance to break each time the target is attacked or cast upon. |
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| 66 | Undying Dreadnought (Scribed) Summons an undead fighter to obey the necromancer. |
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| 67 | Howl of the Damned (Scribed) An augmentation cast on the necromancer's minion that places them into an offensive stance, granting a chance to drain health from an enemy to the minion with every attack and spell. This augmentation also increases their attack speed and offensive casting skills, at the cost of decreased defense. |
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| 67 | Loathsome Mark (Scribed) Drains the target's stamina and wisdom, adding it to the necromancer's benefit. An Essence of Anguish is granted if the afflicted enemy dies while under the effects of this spell. |
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| 68 | Rending Fervor (Scribed) A minion augmentation that grants a chance at berserking the minion in combat. This increases their attack speed and combat attack damage. |
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| 68 | Teachings of the Underworld (Scribed) A group augmentation that increases stamina and intelligence for the necromancer's group and their pets. |
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| 69 | Devour Essence (Scribed) Slowly drains the life of the necromancer's minion and converts it to power over time for the necromancer. |
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| 70 | Archlich (Scribed) Changes the necromancer into a lich, allowing the slow conversion of health into power over time. All of the lich's disease-based hostile spells siphon additional health from the target and add the health to the lich. |
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| 70 | Grisly Bulwark (Scribed) An augmentation cast on the necromancer's minion that places them into a defensive stance, increasing their trauma resistance, hate generation, and granting them a damage shield that drains health from the attacker, at the cost of decreased attack speed. |
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| 70 | Necromantic Brand (Scribed) An augmentation for the necromancer's minion that grants it a chance to decrease an enemy's poison and disease resist every time it attacks or receives damage. Any enemy defeated while under the effects of the impairment has a chance to summon a spell component for the necromancer. |
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| 70 | Necrotic Reformation (Scribed) Tranfers health from the necromancer to the pet. |
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| 71 | Bloodcloud (Scribed) Drains health from all nearby enemies surrounding the necromancer, returning some of that health to the necromancer. |
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| 71 | Soulrot (Scribed) Quickly deals disease damage over time to an enemy. |
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71 | Vampire Bats (Scribed) Deals piercing damage over time to target enemy and decreases their defense. |
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| 71 | Bloodcoil (Scribed) Deals unresistable disease damage over an extended time to target enemy. |
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| 72 | Plot (Scribed) Briefly stuns the necromancer's target. |
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| 72 | Siphoning of Souls (Scribed) Reduces strength and intelligence of the target. If the target dies while under this spell, it's soul is drawn to the necromancer. Once drawn in this manner, the soul grants a temporary ability to the necromancer, or the spell component is returned. New abilities, granted in this way, cannot accumulate nor do they stack with one another when used. Requires an Essence of Anguish as a spell component. |
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| 73 | Chains of Eternity (Scribed) Roots the necromancer's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the root effect expires, the target will run away in fear with a movement penalty for a short duration. |
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| 73 | Darkness Heart (Scribed) Summons a heart item to an ally that converts health into power over time. Upgrades to this spell increase the effectiveness of the summoned item. This spell cannot be cast on a player that already has a summoned heart. |
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73 | Miragul's Dark Heart Summoning (Scribed) Summons a heart item to an ally that converts health into power over time. Upgrades to this spell increase the effectiveness of the summoned item. This spell cannot be cast on a player that already has a summoned heart. |
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| 73 | Shadowblade (Scribed) Summons a shadowy assassin to serve the necromancer. |
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| 73 | Filter Life (Scribed) Transfers health from the necromancer to target ally. |
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| 74 | Control Undead (Scribed) Allows the necromancer to command an undead opponent. The opponent has a recurring chance to resist the charm throughout its duration. Higher ranks of this spell will decrease the chance at a periodic resist. |
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| 74 | Filter Life (Scribed) Transfers health from necromancer to target ally. |
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| 75 | Grave Disturbance (Scribed) Summons a ghastly zombie to attack the necromancer's victim. Any nearby enemies will suffer disease damage over time until the ghastly zombie is slain. |
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| 75 | Grave Favors (Scribed) An augmentation that increases the power pool and noxious resistance for the necromancer's group. The noxious resistance protects more against disease than poison. |
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| 75 | Grim Sorceror (Scribed) Summons an evil warlock spirit to obey the necromancer. |
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| 76 | Drain Life (Scribed) Deals disease damage to the enemy and transfers a portion of this damage to the necromancer's health. |
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76 | Gluttony (Scribed) A temporary augmentation placed on the necromancer's pet that allows it to steal health with every successful attack or spell cast on an enemy. The stolen health is divided between the necromancer and all pets in the necromancer's group. |
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| 76 | Pandemic (Scribed) Deals disease damage over time to the targeted enemy and surrounding encounter members. |
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| 77 | Horror (Scribed) Forces target to flee in fear. The fear effect has a chance to break each time the target is attacked or cast upon. |
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77 | Pack of Imps (Scribed) Summons a pack of rotting creatures on the necromancer's victim. |
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| 77 | Undead Knight (Scribed) Summons an undead fighter to obey the necromancer. |
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| 78 | Howl from Beyond (Scribed) An augmentation cast on the necromancer's minion that places them into an offensive stance, granting a chance to drain health from an enemy to the minion with every attack and spell. This augmentation also increases their attack speed and offensive casting skills, at the cost of decreased defense. |
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| 78 | Mortality Mark (Scribed) Drains the target's stamina and wisdom, adding it to the necromancer's benefit. An Essence of Anguish is granted if the afflicted enemy dies while under the effects of this spell. |
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| 78 | Rending (Scribed) A minion augmentation that grants a chance at berserking the minion in combat. This increases their attack speed and combat attack damage. |
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| 78 | Undead Horde (Scribed) Summons an army of undead kin at the cost of health over time to the necromancer. The number of undead summoned increases based on the quantity of nearby corpses. |
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| 79 | Devour Vigor (Scribed) Slowly drains the life of the necromancer's minion and converts it to power over time for the necromancer. |
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| 79 | Teachings of the Undead (Scribed) A group augmentation that increases stamina and intelligence for the necromancer's group and their pets. |
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| 80 | Minion's Stance: Grisly Protection (Scribed) An augmentation cast on the necromancer's minion that places them into a defensive stance, increasing their trauma resistance, hate generation, and granting them a damage shield that drains health from the attacker, at the cost of decreased attack speed. |
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| 80 | Necromantic Pact (Scribed) An augmentation for the necromancer's minion that grants it a chance to decrease an enemy's poison and disease resist every time it attacks or receives damage. Any enemy defeated while under the effects of the impairment has a chance to summon a spell component for the necromancer. |
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| 80 | Necrotic Reconstruction (Scribed) Tranfers health from the necromancer to the pet. |
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80 | Vampirism (Scribed) Summons a vampiric orb near an ally that siphons health from enemies near it. That siphoned health restores the health of nearby allies. Vampirism ends early of that ally receives damage. |
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| 80 | Demilich (Experience) Changes the necromancer into a lich, allowing the slow conversion of health into power over time. All of the lich's disease-based hostile spells siphon additional health from the target and adds health to the lich. |
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