| Lvl. | Ability | Cast | Recover | Recast | |
|---|---|---|---|---|---|
| 1 | Taunt (Experience) Increases the target's hate towards the fighter. |
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| 1 | Forward Strike (Experience) A melee attack that does some extra damage. |
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| 2 | Cold Fist (Experience) A high damage melee attack that costs the monk's health instead of power. |
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| 3 | Focus (Experience) Replenishes some of target's health and cures noxious impairments. |
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| 4 | Stance: Trainee's Blessing (Experience) Increases the monk's offensive melee skills and attack speed, at the cost of decreased defensive skill. This is the monk's primary offensive stance. |
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| 4 | Stance: Dodging Monkey (Experience) Greatly increases defense, deflection, physical and mental damage mitigation at the cost of offensive melee skills and combat attack damage. This is the monk's primary defensive stance. |
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| 5 | Kick (Experience) A kick attack that deals crushing damage to the target. |
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| 5 | Fighting Chance (Experience) Allows a fighter to begin a heroic opportunity. |
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| 5 | Master's Rage (Enemy Mastery) Your research into certain enemies grants you a chance at striking for medium damage and debuffing the target's defense, parry and deflection skills. (Completing Lore and Legend quests adds more races to this ability) |
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| 6 | Intervene (Experience) Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take. |
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| 7 | Cobra Circle (Experience) A melee attack that strikes nearby enemies surrounding the monk, dealing magic damage when they are hit. |
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| 8 | Beckon (Experience) Interrupts and increases the hate of all enemies in an encounter towards the monk. |
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8 | Silvani Form (Fae Only) (Quest) The Fae are magical beings with close ties to Growth. When necessary, they can evoke the form of a spirit bud, allowing them to quickly slip away or surprise their enemies. "Our spirits are ageless and forever youthful." Ability, placed upon you, which allows you to use the Silvani form while not in combat. *Shapechanges caster into a silvani *Reduces maximum falling speed of caster *Dazes caster *Increases speed of caster by 5% *Stifles caster *Dispelled when target casts a spell *Dispelled when target takes damage *Dispelled when target receives hostile action *This effect cancels during combat |
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| 9 | Swiftness (Experience) Increases the attack speed of the group. |
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| 9 | Stare (Experience) Increases the target's hate towards the monk. This ability can be used while the monk is stifled or stunned. |
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| 10 | Power Strike (Experience) A melee attack that deals moderate damage and decreases the target's defense if it hits. |
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| 10 | Patch (Experience) Replenishes some of the target's health and cures noxious impairments. |
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| 11 | Thrust Kick (Experience) A powerful kick attack that deals crushing damage and knocks the target down on a successful hit. |
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| 12 | Martial Focus (Experience) Increases the monk's strength and wisdom. |
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| 13 | Will of the Void (Experience) Dispels hostile mental effects. This ability can be used while stifled or stunned. |
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| 13 | Pouncing Leopard (Experience) A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit. |
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| 14 | Feign Death (Experience) Allows the brawler to sometimes trick enemies into thinking that the brawler is dead. |
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| 15 | Focused Strike (Experience) A melee attack that does some extra damage. |
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| 15 | Thundering Hand (Experience) For a short duration, the monk's fists become energized with static, unleashing magic damage with every successful melee hit for up to 8 attacks. |
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| 16 | Body like Water (Experience) Greatly increases defense, deflection, physical and mental damage mitigation at the cost of offensive melee skills and combat attack damage. This is the monk's primary defensive stance. |
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| 17 | Staring Threat (Experience) Increases the target's hate towards the monk. This ability can be used while the monk is stifled or stunned. |
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| 17 | Freezing Fist (Experience) A high damage melee attack that costs the monk's health instead of power. |
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| 18 | Martial Order (Experience) Grants the monk a chance to shield an ally from melee attacks, by allowing the target a chance to use the monk's avoidance check after their own avoidance check. This also increases the monk's deflection skill. |
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| 19 | Roundhouse Kick (Experience) A melee attack that does moderate slashing damage. |
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| 19 | Mantis Jabs (Experience) Launches a flurry of attacks. |
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| 20 | Mend (Experience) Heals a percentage of target's health and cures noxious impairments. |
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| 20 | Silent Fist Kata (Scribed) Members of our order must control their desires and temper their body and mind. - Master Makoto Shoda |
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| 20 | Intercept (Experience) Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take. |
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| 21 | Sparking Cobra (Experience) A melee attack that strikes nearby enemies surrounding the monk, dealing magic damage when they are hit. |
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| 21 | Stance: Tranquil Blessing (Experience) Increases the monk's offensive melee skills and attack speed, at the cost of decreased defensive skill. This is the monk's primary offensive stance. |
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| 22 | Hand Clap (Experience) Interrupts and increases the hate of all enemies in an encounter towards the monk. |
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| 22 | Swooping Dragon (Experience) A flying kick attack that deals additional heat damage over time on the target. |
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| 23 | Wisdom of Zephyl (Experience) Increases the attack speed of the group. |
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| 24 | Grappling Bear (Experience) A melee attack that deals moderate damage and decreases the target's defense if it hits. |
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| 24 | Wind Walk (Experience) Allows a monk to travel invisibly until the monk is drained of power. |
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| 25 | Plodding Tortoise (Experience) A powerful kick attack that deals crushing damage and knocks the target down on a successful hit. |
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| 25 | Rescue (Experience) Greatly increases the target's hate towards the fighter. |
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| 26 | Face of the Mountain (Experience) Increases slashing, piercing, and crushing resistance and roots the monk in place. |
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| 26 | Karmic Focus (Experience) Increases the monk's strength and wisdom. |
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| 27 | Rushing Bear (Experience) A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit. |
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| 27 | Will of the Serpent (Experience) Dispels hostile mental and elemental effects on the monk. This ability can be used while stifled or stunned. |
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| 28 | Dragon Stance (Experience) Every attack the monk makes has a chance to increase hate with the attacked target. |
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| 28 | Play Dead (Experience) Allows the brawler to sometimes trick enemies into thinking that the brawler is dead. |
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| 29 | Pouncing Tiger (Experience) A melee attack that does some extra damage. |
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| 29 | Jolting Hand (Experience) For a short duration, the monk's fists become energized with static, unleashing magic damage with every successful hit for up to 8 attacks. |
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| 30 | Stance: Sweeping Crane (Experience) Greatly increases defense, deflection, physical and mental damage mitigation at the cost of offensive melee skills and combat attack damage. This is the monk's primary defensive stance. |
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| 30 | Winter's Talon (Experience) A flying kick attack that freezes the opponent on a successful hit. |
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| 31 | Silent Threat (Experience) Increases the target's hate towards the monk. This ability can be used while the monk is stifled or stunned. |
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| 31 | Stumbling Boar (Experience) A high damage melee attack that costs the monk's health instead of power. |
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| 32 | Everburning Flame (Experience) Increases a monk's attack rate at the cost of slowly draining health. |
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| 32 | Martial Discipline (Experience) Grants the monk a chance to shield an ally from melee attacks, by allowing the target a chance to use the monk's avoidance check after their own avoidance check. This also increases the monk's deflection skill. |
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| 33 | Darting Sparrow (Experience) Launches a flurry of attacks. |
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| 33 | Swooping Hawk (Experience) A melee attack that deals moderate slashing damage. |
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| 34 | Compress (Experience) Heals a percentage of target's health and cures noxious impairments. |
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| 34 | Intercede (Experience) Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take. |
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| 35 | Swooping Eagle (Experience) A melee attack that strikes nearby enemies surrounding the monk, dealing magic damage when they are hit. |
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| 35 | Stance: Whispering Blessing (Experience) Increases the monk's offensive melee skills and attack speed, at the cost of decreased defense skills. This is the monk's primary offensive stance. |
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| 36 | Diving Dragon (Experience) A flying kick attack that deals additional heat damage over time on the target. |
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| 36 | Focus Energy (Experience) Interrupts and increases the hate of all enemies in an encounter towards the monk. |
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| 37 | Quiet Purity (Experience) Increases the attack speed of the group. |
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| 38 | Striking Cobra (Experience) A melee attack that deals moderate damage and decreases the target's defense if it hits. |
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| 39 | Biting Mantis (Experience) A powerful kick attack that deals crushing damage and knocks the target down on a successful hit. |
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| 40 | Control Breathing (Experience) Increases the monk's strength and wisdom. |
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| 40 | Stone Stance (Experience) Stuns the monk in place while greatly increasing trauma mitigation. |
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| 40 | Tiger Style (Scribed) By channeling his inner chi, a monk is able to take the form of a tiger to combat enemies. |
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| 40 | Walk Like Mountain (Experience) Increases slashing, piercing, and crushing resistance and roots the monk in place. |
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| 41 | Charging Tiger (Experience) A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit. |
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| 41 | Will of the Wind (Experience) Dispels hostile mental, noxious, and elemental effects on the monk. This ability can be used while stifled or stunned. |
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| 42 | Stop Heart (Experience) Allows the brawler to sometimes trick enemies into thinking that the brawler is dead. This effect can be cancelled by standing. |
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| 42 | Dragon Advance (Experience) Every attack the monk makes has a chance to increase hate with the attacked target. |
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| 43 | Waking Dragon (Experience) A melee attack that does some extra damage. |
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| 43 | Shocking Hand (Experience) For a short duration, the monk's fists become energized with static, unleashing magic damage with every successful melee hit for up to 8 attacks. |
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| 44 | Icy Talon (Experience) A flying kick attack that freezes the opponent on a successful hit. |
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| 44 | Stance: Spider Stance (Experience) This stance combines some of the elements from the monk's primary offensive and defensive stances, granting increased physical damage mitigation, deflection, and offensive skill and attack speed. |
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| 44 | Stance: Winding Dragon (Experience) Greatly increases defense, deflection, physical and mental damage mitigation at the cost of offensive melee skills and combat attack damage. This is the monk's primary defensive stance. |
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| 45 | Freezing Palm (Experience) A high damage melee attack that costs the monk's health instead of power. |
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| 45 | Infuriating Calm (Experience) Increases the target's hate towards the monk. This ability can be used while the monk is stifled or stunned. |
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| 46 | Everburning Fire (Experience) Increases the monk's attack rate at the cost of slowly draining health. |
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| 46 | Transcendent Vision (Experience) Grants the monk a chance to shield an ally from melee attacks by allowing the target to use the monk's avoidance check after their own avoidance check. This also increases the monk's deflection skill. |
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| 47 | Diving Phoenix (Experience) A melee attack that deals moderate slashing damage. |
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| 47 | Lunging Mongoose (Experience) Launches a flurry of attacks. |
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| 48 | Heal (Experience) Heals a percentage of target's health and cures noxious impairments. |
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| 49 | Storming Hydra (Experience) A melee attack that strikes nearby enemies surrounding the monk, dealing magic damage when they are hit. |
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| 49 | Stance: Halcyon Blessing (Experience) Increases the monk's offensive melee skills and attack speed at the cost of decreased defense skill. This is the monk's primary defensive stance. |
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| 50 | Agitate Spirit (Experience) Interrupts and increases the hate of all enemies in an encounter towards the monk. |
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| 50 | Flying Dragon (Experience) A flying kick attack that deals additional heat damage over time on the target. |
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| 50 | Silent Palm (Experience) A powerful attack that stifles the target for a short duration. Every time the target takes damage, there is a small chance the stifle effect will break early. |
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| 51 | Calm Tranquility (Scribed) Increases the attack speed of the group. |
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| 52 | Lunging Cobra (Scribed) A melee attack that deals moderate damage and decreases the target's defense if it hits. |
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| 52 | Outward Calm (Scribed) Allows the monk to ward non-physical sources of damage for a short duration. |
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| 53 | Swooping Crane (Scribed) A powerful kick attack that deals crushing damage and knocks the target on a successful hit. |
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| 54 | Boulder Stance (Scribed) Stuns the monk in place while greatly increasing trauma mitigation. |
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| 54 | Inner Calm (Scribed) Increases the monk's strength and wisdom. |
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| 54 | Skin Like Mountain (Scribed) Increases slashing, piercing and crushing resistance and roots the monk in place. |
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| 55 | Stalking Leopard (Scribed) A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit. |
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| 55 | Will of the Sky (Scribed) Dispels hostile mental and noxious effects on the monk. This ability can be used while stifled or stunned. |
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| 55 | Tsunami (Scribed) For a brief moment the monk will be able to riposte all melee damage from the front and parry all damage from the behind. |
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| 56 | Storm Stance (Scribed) Every attack the monk makes has a chance to increase hate with the attacked target. |
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| 56 | Stilled Life (Scribed) Allows the brawler to sometimes trick enemies into thinking that the brawler is dead. |
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| 57 | Rumbling Wyrm (Scribed) A melee attack that does some extra damage. |
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| 57 | Storming Palm (Scribed) For a short duration, the monk's fists become energized with static, unleashing magic damage with every succesful melee hit for up to 8 attacks. |
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| 58 | Arctic Talon (Scribed) A flying kick attack that freezes the opponent on a succesful hit. |
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| 58 | Stance: Black Widow Stance (Scribed) This stance combines some of the elements from the monk's primary offensive and defensive stances, granting increased physical damage mitigation, deflection and offense skill, and attack speed. |
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| 58 | Stance: Coiling Serpent (Scribed) Greatly increases defense, deflection, physical and mental damage mitigation at the cost of offensive melee skills and combat attack damage. This is the monk's primary defensive stance. |
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| 58 | Fall of the Phoenix (Scribed) Allows the monk to sometimes trick enemies into thinking that the entire group is dead. |
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| 59 | Frozen Palm (Scribed) A high damage melee attack that costs the monk's health instead of power. |
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| 59 | Infuriating Tranquility (Scribed) Increases the target's hate towards the monk. This ability can be used while the monk is stifled or stunned. |
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| 60 | Everburning Blaze (Scribed) Increases the monk's attack rate at the cost of slowly draining health. |
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| 60 | Tranquil Vision (Scribed) Grants the monk a chance to shield an ally from melee attacks, by allowing the target a chance to use the monk's avoidance check after their own avoidance check. This also increases the monk's deflection skill. |
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| 61 | Leaping Tiger (Scribed) A melee attack that deals moderate slashing damage. |
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| 62 | Flailing Centipede (Scribed) Launches a flurry of attacks. |
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| 63 | Cresent Strike (Scribed) A melee attack that strikes nearby enemies surrounding the monk, dealing magic damage when they are hit. |
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| 63 | Quiescent Blessing (Scribed) Increases the monk's offensive melee skills and attack speed, at the cost of decreased defense skill. This is the monk's primary offensive stance. |
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| 64 | Challenge (Scribed) Interrupts and increases the hate of all enemies in an encounter towards the monk. |
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| 64 | Soaring Dragon (Scribed) A flying kick that deals additional heat damage over time on the target. |
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| 65 | Dragonbreath (Scribed) Spits fie in a frontal arc, dealing heat damage over time every second. Casting times are slowed by anyone affected by this attack. |
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| 65 | Swift Calm (Scribed) Increases the attack speed of the group. |
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| 66 | Punishing Cobra (Scribed) A melee attack that deals moderate damage and decreases the target's defense if it hits. |
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| 67 | Soaring Eagle (Scribed) A powerful kick attack that deals crushing damage and knocks the target down on a successful hit. |
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| 68 | Focal Serenity (Scribed) Increases the monk's strength and wisdom. |
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| 68 | Mountain Stance (Scribed) Stuns the monk in place while greatly increasing trauma mitigation. |
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| 68 | Spirit Like Mountain (Scribed) Increases slashing, piercing, and crushing resistance and roots the monk in place. |
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| 69 | Assailing Jaguar (Scribed) A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit. |
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| 69 | Will of the Heavens (Scribed) Dispels hostile mental, noxious, and elemental effects on the monk. This spell can be used while stifled or stunned. |
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| 70 | Last Breath (Scribed) Allows the monk to sometimes trick enemies into thinking that the monk is dead. |
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| 70 | Silencing Palm (Scribed) A powerful attack that stifles the target for a short duration. Every time the target takes damage, there is a small chance the stifle effect will break early. |
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| 70 | Storm Advance (Scribed) Every attack the monk makes has a chance to increase hate with the attacked target. |
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| 70 | Last Breath (Scribed) Allows the bruiser to sometimes trick enemies into thinking that the bruiser is dead. This effect can be canceled by standing. |
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| 71 | Morning Star (Scribed) A melee attack that does some extra damage. |
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| 71 | Stance: Arachnid Stance (Scribed) This stance combines some of the elements from the monk's primary offensive and defensive stances, granting increased physical and mental damage mitigation, deflection and offensive skill, and attack speed. |
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| 71 | Lightning Palm (Scribed) For a short duration, the monk's fists become energized with static, unleashing magic damage with every successful melee hit for up to 8 attacks. |
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| 72 | Stance: Crouching Tiger (Scribed) Greatly increases defense, deflection, aggression, physical, and mental damage mitigation at the cost of offensive melee skills. This is the monk's primary defensive stance. |
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| 72 | Velium Talon (Scribed) A flying kick attack that dazes the opponent on a successful hit, preventing them from auto attacks for a short duration. |
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| 72 | Infuriation (Scribed) Increases the target's hate toward the monk. This ability can be used while the monk is stifled or stunned. |
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| 72 | External Calm (Scribed) Allows the monk to ward non-physical sources of damage for a short duration. |
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| 73 | Velium Palm (Scribed) A high damage melee attack that costs the monk's health instead of power. |
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| 73 | Everburning (Scribed) Increases the monk's attack rate at the cost of slowly draining health. |
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| 74 | Five Rings (Scribed) Launches a flurry of attacks. |
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| 74 | Horse Kick (Scribed) A melee attack that deals moderate slashing damage. |
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| 75 | Full Moon (Scribed) A melee attack that strikes nearby enemies surrounding the monk, dealing magic damage when they are hit. |
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| 75 | Stance: Flow Like Wind (Scribed) Increases the monk's offensive melee skills and attack speed, and the cost of decreased defensive skill. This is the monk's primary offensive stance. |
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| 76 | Rising Dragon (Scribed) A flying kick attack that deals additional heat damage over time on the target. |
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| 76 | Scowl (Scribed) Interrupts and increases the hate of all enemies in an encounter toward the monk. |
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| 76 | Mindful (Scribed) Increases the attack and casting speeds of all the Monk's allies. |
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| 77 | Biting Cobra (Scribed) A melee attack that deals moderate damage and decreases the target's defense if it hits. |
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| 77 | Rising Phoenix (Scribed) A powerful kick attack that knocks the target down on a successful hit. |
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| 78 | Dragonfire (Scribed) Spits fire in a frontal arc, dealing heat damage over-time every second. Casting times are slowed by anyone affected by this attack. |
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| 78 | Iron Stance (Scribed) Stuns you in place while greatly increasing your physical mitigation. |
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| 78 | Body Like Mountain (Scribed) Increases slashing, piercing, and crushing resistance and roots the monk in place. |
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| 79 | Chakra (Scribed) Increases the monk's strength and wisdom. |
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| 79 | Will of the Wise (Scribed) Dispels hostile mental, noxious, and elemental effects on the monk. This ability can be used while stifled or stunned. |
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| 79 | Tackling Cougar (Scribed) A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit. |
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| 80 | Dragon Rage (Scribed) Every attack the monk makes has a chance to increase hate with the attacked target. |
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| 80 | Peel (Scribed) Peel distracts an enemy that doesn't already hate you the most, and forces you to become their target. Peel slowly increases hate with that enemy, and ends early if you accumulate too much hate. |
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| 80 | Stifling Palm (Scribed) A powerful attack that stifles the target for a short duration. |
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