Illusionist Abilities
  Lvl. Ability Cast Recover Recast
1 Phantasmal Shock (Experience)
Deals instant mental damage.
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1 Sleep (Experience)
An impairment that mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage.
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2 Confusion (Experience)
Stuns the illusionist's target and drains some of their power instantly.
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2 Personae (Experience)
The illusionist summons a replica illusion that inherits some of the illusionist's spells. Although not as powerful as the illusionist's spell damage, the illusionary replica retains the power of their control spells.
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3 Migraine (Experience)
Deals mental damage over time to a target. If this effect is not cured when it expires, the target is dealt additional mental damage.
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5 Binding Light (Experience)
Roots the illusionist's target in place, preventing them from movement. This also stifles them until they are struck by any damage.
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5 Arcane Augur (Experience)
Grants a chance to create a heroic oppertunity. "Knowing gateways to unimaginable power lie everywhere is nothing. Even common guttersnipes can claim that knowledge. Finding and using them, that's a mages true measure." - The Foci, Opal Darkbriar
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5 Bind Sight (Experience)
An augmentation that grants the mage the abillity to see through the eyes of the target ally. This augmentation breaks if the mage enters combat.
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5 Master's Strike (Enemy Mastery)
Your research into certain enemies allows you to cast a power efficient lightning projectile at them. (Completing Lore and Legend quests adds more races to this ability)
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6 Cure Arcane (Experience)
Cures magic, mental, and divine impairments on target ally.
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6 Phantasmal Blast (Experience)
Deals instant mental damage.
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7 Aspect of Thought (Experience)
An augmentation that increases the power pool and arcane resistance for the illusionist's group. The arcane resist protects more against magic and divine than mental.
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8 Storm of Colors (Experience)
Deals mental damage over time and interrupts the target and surrounding encounter members. When the spell duration expires, it interrupts the encounter again.
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8 Silvani Form (Fae Only) (Quest)
The Fae are magical beings with close ties to Growth. When necessary, they can evoke the form of a spirit bud, allowing them to quickly slip away or surprise their enemies. "Our spirits are ageless and forever youthful." Ability, placed upon you, which allows you to use the Silvani form while not in combat. *Shapechanges caster into a silvani *Reduces maximum falling speed of caster *Dazes caster *Increases speed of caster by 5% *Stifles caster *Dispelled when target casts a spell *Dispelled when target takes damage *Dispelled when target receives hostile action *This effect cancels during combat
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9 Dispel Magic (Experience)
Dispels beneficial magic spells from the mage's target.
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9 See Invisibility (Experience)
An augmentation that allows a mage's ally to see invisible enemies.
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10 Greater Migraine (Experience)
Deals mental damage over time to a target. If this effect is not cured when it expires, the target is dealt additional mental damage.
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10 Personae Twin (Experience)
The illusionist summons a replica illusion that inherits some of the illusionist's spells. Although not as powerful as the illusionist's spell damage, the illusionary replica retains the power of their control spells.
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10 Shrink Servant (Experience)
Reduces the overall size of your primary pet.
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11 Headache (Experience)
Deals instant mental damage to a target and mesmerizes the for a short duration.
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12 Phantasmal Jolt (Experience)
Deals instant mental damage.
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12 Rune of Thought (Experience)
A group augmentation that increases the intelligence and wisdom of the illusionist's group.
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12 Trance (Experience)
An impairment that mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage.
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13 Paranoia (Experience)
Stuns the illusionist's target and drains some of their power instantly.
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13 Tap Mind (Experience)
Slowly converts the illusionist's health into power over time.
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14 Sadness (Experience)
Deals mental damage over time to the target and decreases their arcane resistance.
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15 Veil of the Unseen (Experience)
Distorts the reality around target ally, granting them invisibility and protecting them from indirect area effects. This spell can only be maintained on a single ally.
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15 Blink (Experience)
Reduces hate towards the enchanter from opponents in the immeadiate area and randomly teleports the enchanter to a random location nearby.
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15 Call Servant (Experience)
Summons the summoner's pet to the immediate area.
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16 Bewilderment (Experience)
Stuns the target and nearby encounter members for a brief period of time, without adding any additional hate towards the illusionist for casting the spell.
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16 Overwhelming Silence (Experience)
Stifles and drains power from the illusionist's target.
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17 Lobotomy (Experience)
Deals mental damage over time to a target. If this effect is not cured when it expires, the target is dealt additional mental damage.
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18 Scintillation (Experience)
Increases in-combat power replenishment of the illusionist's group. This ability does not stack with the bard's concentration group power replenishment song.
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19 Locking Light (Experience)
Roots the illusionist's target in place, preventing them from movement. This also stifles them until they are struck by any damage. Upgrades to this spell reduce the target's resistance to the full duration of the root effect.
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20 Alacrity (Experience)
Increases the attack speed of target ally.
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20 Illusion: Human (Scribed)
Covers the form of the caster with an illusory image.
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20 Illusion: Half Elf (Scribed)
Covers the form of the caster with an illusory image.
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20 Disappointment (Experience)
An impairment that decreases the enemies offensive abilities.
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20 Personae Split (Experience)
The illusionist summons a replica illusion that inherits some of the illusionist's spells. Although not as powerful as the illusionist's spells, the illusionary replica retains the power of their control spells.
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20 Phantasmal Ray (Experience)
Deals instant mental damage.
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21 Blessing of the Prism (Experience)
An augmentation that increases the power pool and arcane resistance for the illusionist's group. The arcane resist protects more against magic and divine than mental.
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22 Chromatic Storm (Experience)
Deals mental damage over time and interrupts the target snd surrounding encounter members. When the spell duration expires, it interrupts the encounter again.
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23 Phantasmal Splendor (Experience)
Mesmerizes target opponent and up to 4 surrounding encounter members.
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23 Shift Vision (Experience)
A group augmentation that allows the illusionist's allies to see invisible enemies and grants infravision.
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24 Entrance (Experience)
An impairment that mesmerizes the target and removes them from being effected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. Upgrades to this spell reduce the target's resistance to the full duration of the effect. This spell cannot be interrupted or fizzled.
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24 Illusory Mask (Experience)
An augmentation that grants invisibility to the illusionist's group.
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25 Fleeting Thoughts (Experience)
A group augmentation that signifigantly increases intelligence, focus, and casting techniques of the illusionist's group for a short duration. Increases to casting technique makes it more difficult for enemies to outright resist your group's spells and reduses the chance of spell fizzle.
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25 Psychic Assailant (Experience)
Deals instant mental damage to a target and mesmerizes them for a short duration.
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26 Rune of Understanding (Experience)
A group augmentation that increases the intelligence and wisdom of the illusionist's group.
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27 Excruciating Reverie (Experience)
Slowly converts the illusionist's health into power over time.
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27 Uncertainty (Experience)
Stuns the illusionist's target and drains some of their power instantly.
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28 Nightmare (Experience)
Deals damage over time to the target and decreases their arcane resistance.
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28 Prismatic Discord (Experience)
An augmentation placed on the illusionist's ally that deals additional mental damage every time they hit for up to 3 hits.
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29 Phantasmal Charge (Experience)
Deals instant mental damage. This spell has a fast casting time.
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30 Bewildering Cascade (Experience)
Stuns the target and nearby encounter members for a brief period of time, without adding any additional hate towards the illusionist for casting the spell.
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30 Group Illusion: Human (Scribed)
Covers the form of the caster and his gorup with an illusory image.
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30 Speechless (Experience)
Stifles and drains power from the illusionist's target.
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31 Tormenting Visions (Experience)
Does mental damage over time to a target. If the target is not cured when it expires, the target is dealt additional mental damage.
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32 Construct of Order (Experience)
Summons an illusory pet that attacks the illusionist's current target until the spell expires. If the pet is killed before it expires, it will deal instant mental damage and stifle the enemy who slew it.
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33 Lock Mind (Experience)
Roots the illusionist's target in place, preventing them from movement. This also stifles them until they are struck by any damage.
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33 Scintillating Aura (Experience)
Increases in-combat power replenishment of the illusionist's group. This ability does stack with the bard's concentration group power replenishment song.
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33 Personae Shift (Experience)
The illusionist summons a replica illusion that inherits some of the illusionist's spells. Although not as powerful as the illusionist's spell damage, the illusionary replica retains the power of their control spells.
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34 Celerity (Experience)
Increases the attack speed of the target ally.
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34 Devitalizing Gaze (Experience)
Drains power from the target encounter and transfers it to the illusionist's group members.
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35 Illusion: Barbarian (Scribed)
Covers the form of the caster with an illusory image.
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35 Illusion: Dwarf (Scribed)
Covers the form of the caster with an illusory image.
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35 Intensity (Experience)
An augmentation placed on the illusionist's ally that grants them a chance at dealing additional mental damage before every hostile spell they cast.
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35 Mental Bulwark (Experience)
An augmentation that increases the power pool and arcane resistance for the illusionist's group. The arcane resist protects more against magic and divine than mental.
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35 Misfortune (Experience)
An impairment that decreases the enemy's offensive abilities.
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35 Mana Cloak (Experience)
Augmentation, placed upon you and your group, that provides the chance to gain power back when struck in combat.
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36 Cerebral Tempest (Experience)
Deals mental damage over time and interrupts the target and surrounding encounter members. When the spell duration expires, it interrupts the encounter again.
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37 Phantasmal Grandeur (Experience)
Mesmerizes target opponent and up to four surrounding encounter members.
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38 Capture Mind (Experience)
An impairment that mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage.
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39 Aneurysm (Experience)
Deals instant mental damage to a target and mesmerizes them for a short duration.
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39 Fleeting Sentiment (Experience)
A group augmentation that significantly increases intelligence, focus, and casting techniques of the illusionist's group for a short duration. Increases to casting technique makes it more difficult for enemies to outright resist your group's spells and reduces the chance of a spell fizzle.
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40 Seal of Comprehension (Experience)
A group augmentation that increases the intelligence and wisdom of the illusionist's group.
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40 Barrier of Intellect (Experience)
An augmentation that reduces hate towards the illusionist and stuns the attacker for a brief period of time per successful attack.
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40 Convincnig Regalia (Experience)
An additional mesmerization spell for the illusionist that costs less but lasts for a shorter duration. Mesmerization breaks if the target receives any damage.
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40 Group Illusion: Half Elf (Scribed)
Covers the form of the group with an illusory image.
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41 Drain Will (Experience)
Stuns the illusionist's target and drains some of their power instantly.
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41 Siphon Self (Experience)
Slowly converts the illusionist's health into power over time.
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42 Prismatic Strife (Experience)
An augmentation placed on the illusionist's ally that deals additional mental damage every time they hit for up to three hits.
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42 Wither Hope (Experience)
Does mental damage over time to the target and decreases their arcane resistance.
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43 Scorching Beam (Experience)
Deals instant mental damage.
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44 Mind Drain (Experience)
Stifles and drains power over time from the illusionist's target.
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44 Stunning Array (Experience)
Stuns the target and nearby encounter members for a brief period of time, without adding any additional hate towards the illusionist for casting the spell.
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45 Illusion: Gnoll (Scribed)
Covers the casters form with an illusory image.
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45 Lobotomize (Experience)
Doeals mental damage over time to a target. If this effect is not cured when it expires, the target is dealt additional mental damage.
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46 Construct of Logic (Experience)
Summons an illusory pet that attacks the illusionist's current target until the spell expires. If the pet is killed before it expires, it will deal instant mental damage and stifle the enemy who slew it.
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47 Insight (Experience)
Increases in-combat power replenishment of the illusionist's group. This ability does stack with the bard's concentration group power replenishment song.
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47 Terrifying Vision (Experience)
Roots the illusionist's target in place, preventing them from movement. This also stifles them until they are struck by any damage.
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47 Personae Duplicate (Experience)
The illlusionist summons a replica illusion that inherits some of the illusionist's spells. Although not as powerful as the illusionist's spell damage, the illusionary replica retains the power of their control spells.
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48 Devitalizing Stare (Experience)
Drains power over time from the target and surrounding encounter members. A portion of this power is added over time to the illusionist's group.
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48 Legerity (Experience)
Increases the attack speed on target ally.
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49 Aspect of Mind (Experience)
An augmentation that increases the power pool and arcane resistance for the illusionist's group. The arcane resist protects more against magic and divine than mental.
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49 Dynamism (Experience)
An augmentation placed on the illusionist's ally that grants them a chance at dealing additional mental damage before every hostile spell they cast.
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50 Color Shower (Experience)
Deals mental damage over time and stifles the illusionist's enemies in an area near the target of the spell.
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50 Dismay (Experience)
An impairment that decreases the enemy's offensive abilities.
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50 Psychotic Spectrum (Experience)
Deals mental damage over time and interrupts the target and surrounding encounter members. When the spell duration expires, it interrupts the encounter again.
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50 Group Illusion: Gnoll (Scribed)
Shapechanges group members.
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51 Phantasmal Brilliance (Scribed)
Mesmerizes target opponent and nearby encounter members, and removes them from being affected by any area effects.
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52 Abduct Mind (Scribed)
An impairment that mesmerizes the target and removes them from being affected by area effect spells for a short duration. Memserization breaks if the target receives any damage.
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52 Savante (Experience)
An augmentation that conserves the group's power consumption for a limited duration by returning a portion of the power back after it is consumed.
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53 Embolism (Scribed)
Deals instant mental damage to a target and mesmerizes them for a short duration.
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53 Transient Sentiment (Scribed)
A group augmentation that significantly increases intelligence, focus, and casting techniques of the illusionist's group for a short duration. Increases to casting technique makes it more difficult for enemies to outright resist your group's spells and reduces the chance of spell fizzle.
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53 Mana Cover (Experience)
Augmentation, placed upon you and your group, which provides the chance to gain power back when receiving any damage.
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54 Brilliant Regalia (Scribed)
An additional mesmerization spell for the illusionist that costs less but lasts for a shorter duration. Mesmerization breaks if the target receives any damage. This spell cannot be interrupted or fizzle.
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54 Seal of Ingenuity (Scribed)
A group augmentation that increases the intelligence and wisdom of the illusionist's group.
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55 Essence Siphon (Scribed)
Slowly converts the illusionist's health into power over time.
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55 Sap Will (Scribed)
Stuns the illusionist's target and drains some of their power instantly.
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55 Illusory Allies (Scribed)
Creates illusionary copies of the illusionist's group for a short duration. They confuse the enemies in target encounter into attacking them.
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56 Devour Hope (Scribed)
Deals menetal damage over time to the target and decreases their arcane resistance.
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56 Prismatic Havoc (Scribed)
An augmentation placed on the illusionist's ally that deals additional mental damage every time they hit for up to three hits.
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57 Shimmering Beam (Scribed)
Deals instant mental damage.
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58 Dazzling Array (Scribed)
Stuns the enemy and nearby encounter members for a brief period of time, without adding any additional hate towards the illusionist for casting the spell.
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58 Drain Thought (Scribed)
Stifles and drains power from the illusionist's target.
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58 Spellshield (Experience)
Augmentation placed on an ally that can reflect up to three hostile spells back at their original caster at a lesser potency. Only profession spells can be reflected in this way.
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59 Brainburst (Scribed)
Deals mental damage over time to a target. If this effect is not cured when it expires, the target is dealt additional mental damage.
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60 Construct of Reason (Scribed)
Summons an illusory pet that attacks the illusionist's current enemy until the spell expires.
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61 Epiphany (Scribed)
Increases in-combat power replenishment of the illusionist's group. This ability does stack with the bard's concentration group power replenishment song.
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61 Lockdown (Scribed)
Roots the illusionist's target in place, preventing them from movement. This also stifles them until they are struck by any damage.
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61 Personae Mirror (Scribed)
The illusionist summons a replica illusion that inherits some of the illusionist's spells. Although not as powerful as the illusionist's spell damage, the illusionary replica retains the power of their control spells.
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62 Rapidity (Scribed)
Increases the attack speed of the target ally.
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62 Devitalizing Gazes (Scribed)
Drains power over time from the target and surrounding encounter members. A portion of this power is added over time to the illusionist's group.
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63 Aspect of Lucidity (Scribed)
An augmentation that increases the power pool and arcane resistance of the illusionist's group. The arcane resist protects more against magic and divine than mental.
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63 Synergism (Scribed)
An augmentation placed on the illusionist's ally that grants them a chance at dealing additional mental damage before every hostile spell they cast.
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64 Tribulation (Scribed)
An impairment that decreases the enemy's offensive abilities.
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64 Ultraviolet Storm (Scribed)
Deals mental damage over time and interrupts the target and surrounding encounter members. When the spell duration expires, it interrupts the encounter again.
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65 Phantasmal Resplendance (Scribed)
Mesmerizes target opponent and up to four surrounding encounter members.
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65 Phase (Scribed)
Quickly teleports target enemy to a distant location. Hate toward their current target is almost completely erased.
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66 Empty Mind (Scribed)
An impairment that mesmerizes the target and removes them from being affected by area of effect spells for a short duration. This spell cannot be interrupted or fizzled.
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67 Momentary Sentiment (Scribed)
A group augementation that significantly increases intelligence, focus, and casting techniques of the illusionist's group for a short duration.
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67 Tumor (Scribed)
Deals instant mental damage to a target and mesmerizes them for a short duration.
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68 Lustrous Regalia (Scribed)
An additional mesmerization spell for the illusionist that costs less but lasts for a shorter duration. This spell cannot be interrupted or fizzled.
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68 Seal of Ascention (Scribed)
A group augmentation that increases the intelligence and wisdom of the illusionist's group.
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69 Extract Essence (Scribed)
Slowly converts the illusionist's health into power over time.
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69 Forsake Will (Scribed)
Stuns the illusionist's target and drains some of their power instantly.
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70 Abolish Hope (Scribed)
Deals mental damage over time to the target and decreases their arcane resistance.
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70 Prismatic Chaos (Scribed)
An augmentation placed on the illusionist's ally that deals additional mental damage every time they hit for up to three hits.
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70 Solar Shower (Scribed)
Deals mental damage over time and stifles the illusionist's enemies in an area near the target of the spell.
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71 Bedazzlement (Scribed)
Stuns the target and nearby encounter members for a short period.
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71 Mana Shroud (Scribed)
Augmentation, placed upon you and your group, which provides the chance to gain power back when receiving any damage.
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71 Ultraviolet Beam (Scribed)
Deals instant mental damage. This spell has a fast casting time.
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72 Brainclot (Scribed)
Deals unresistable mental damage over time to a target. If this effect is not cured when it expires, the target is dealt additional mental damage.
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72 Drain Consciousness (Scribed)
Stifles and drains power from the illusionist's target.
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73 Construct of Rationality (Scribed)
Summons an illusory pet that attacks the Illusionist's current enemy until the spell expires. If the pet is killed before it expires, it will deal instant Mental damage and stifle the enemy who slew it.
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73 Inhibition (Scribed)
Roots the illusionist's target in place, preventing them from movement. This also stifles and burls their vision until they are struck by any damage. Upgrades to this spell reduce the target's resistance to the full duration of the root effect.
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73 Percolate (Scribed)
Increases in-combat power replenishment of the illusionist's group. This ability does stack with the bard's concentration group power replenishment song.
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74 Illusory Group (Scribed)
Created illusionary copies of the illusionist's group for a short duration. They confuse the enemies in target encounter into attacking them.
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74 Manatrap (Scribed)
Drains power over time from the target and surrounding encounter members. A portion of this power is asses over time to the illusionist's group.
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74 Personae Reflection (Scribed)
The illusionist summons a replica illusion that inherits some of the illusionist's spells. Although not as powerful as the illusionist's spell damage, the illusionary replica retains the power of their control spells.
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75 Aspect of Genius (Scribed)
An augmentation that increases the power pool and arcane resistance for the illusionist's group. The arcane resist protects more against magic and divine than mental.
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75 Tandem (Scribed)
Raid or Group Friend. An augmentation placed on the illusionist's ally that grants them a chance at dealing additional mental damage. If the recipient of this spell is not a fighter class and not a pet, their target's hate toward them after every hostile spell they cast has a chance of being reduced.
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76 Daunted (Scribed)
An impairment that decreases the enemies offensive abilities.
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76 Gamma Storm
Deals mental damage over time and interrupts the target and surrounding encounter members. When the spell duration expires, it interrupts the encounter again.
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77 Mindless (Scribed)
Mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. This spell cannot be interrupted.
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77 Phantasmal Awe (Scribed)
Mesmerizes the target opponent and nearby encounter members, and removes them from being affected bu any area effects.
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78 Flash of Brilliance (Scribed)
A group augmentation that significantly increases intelligence, focus, and casting techniques of the illusionist's group for a short duration. Increases to casting technique makes it more difficult for enemies to outright resist your group's spells.
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78 Lesion (Scribed)
Dazes the target and deals instant mental damage. Daze prevents the target from making normal auto attacks.
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78 Regalia (Scribed)
An additional mesmerization spell for the illusionist that costs less but lasts for a shorter time. Mesmermization breaks if the target receives any damage. This spell cannot be interrupted or fizzled.
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79 Extract Mana (Scribed)
Slowly converts the illusionist's health into Power over time.
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79 Seal of Invention (Scribed)
A group augmentation that increases the intelligence and wisdom of the illusionist's group.
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79 Withdrawl (Scribed)
Stuns the illusionist's target and drains some of their power instantly.
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80 Chromatic Shower (Scribed)
Deals mental damage over time and stifles the illusionist's enemies in an area near the target of the spell.
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80 Doppleganger (Scribed)
Raid or Group Friend. You create a pet illusion for a friend that takes on their appearance. The pet will then absorb some of the damage taken by your friend. Upgrades increase the number of hits and damage absorbed.
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80 Pessimism (Scribed)
Deals mental damage over time to the target and decreases their arcane resistance.
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80 Prismatic Adornment (Scribed)
An augmentation placed on the illusionist's ally that deals additional mental damage every time they hit for up to 3 hits.
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80 Illusion: Spiroc (Scribed)
Shapechanges the caster.
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80 Illusion: Burynai (Scribed)
Shapechanges the caster.
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80 Illusion: Drachnid (Scribed)
Shapechanges the caster.
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80 Illusion: Fishman (Scribed)
Shapechanges the caster.
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