| Lvl. | Ability | Cast | Recover | Recast | |
|---|---|---|---|---|---|
| 1 | Taunt (Experience) Increases the target's hate towards the fighter. |
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| 1 | Swing (Experience) A melee attack that does some extra damage. |
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| 2 | Shield Bash (Experience) A shield attack that knocks the enemy down and stuns them for a short duration. This attack requires a shield. |
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| 3 | Hold the Line (Experience) Grants a chance to increase hate with any opponent that damages the guardian. |
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| 3 | Taunting Strike (Experience) A melee attack that increases the target's hate towards the guardian if it hits. |
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| 4 | Stance: Defense (Experience) Greatly increases defense, parry, physical and heat damage mitigation at the cost of offensive melee skills and combat attack damge. This is the guardian's primary defensive stance. |
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| 4 | Offense (Experience) Increases the guardian's offensive melee skills and strength, at the cost of decreased defense skill. The is the guardian's primary offensive stance. |
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| 5 | Kick (Experience) A kick attack that deals crushing damage to the target. |
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| 5 | Fighting Chance (Experience) Allows a fighter to begin a heroic opportunity. |
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| 5 | Master's Rage (Enemy Mastery) Your research into certain enemies grants you a chance at striking for medium damage and debuffing the target's defense, parry and deflection skills. (Completing Lore and Legend quests adds more races to this ability) |
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| 6 | Intervene (Experience) Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take. |
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| 7 | Assault (Experience) A melee attack that strikes nearby enemies surrounding the guardian. |
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| 8 | Shout (Experience) Increases the hate of all enemies in an encounter towards the guardian. This ability can be used while stifled or stunned. |
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8 | Silvani Form (Fae Only) (Quest) The Fae are magical beings with close ties to Growth. When necessary, they can evoke the form of a spirit bud, allowing them to quickly slip away or surprise their enemies. "Our spirits are ageless and forever youthful." Ability, placed upon you, which allows you to use the Silvani form while not in combat. *Shapechanges caster into a silvani *Reduces maximum falling speed of caster *Dazes caster *Increases speed of caster by 5% *Stifles caster *Dispelled when target casts a spell *Dispelled when target takes damage *Dispelled when target receives hostile action *This effect cancels during combat |
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| 9 | Call to Arms (Experience) Increases the offensive combat skills of the guardian's group. |
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| 9 | Provoke (Experience) Interrupts the target and increases their hate towards the guardian. |
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| 10 | Taunting Blow (Experience) A melee attack that increases the target's hate towards the guardian if it hits. |
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| 11 | Crumble (Experience) A melee attack that decreases target's offensive melee skills and deals additional slashing damage over time on a successful hit. |
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| 12 | Rallying Cry (Experience) Increases the physical defense of the guardian's group against slashing, piercing, and crushing attacks for a short duration. Defense versus slashing and piercing attacks is impoved. |
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| 13 | Shield Rush (Experience) A shield attack that knocks the enemy down and stuns them for a short duration. This attack requires a shield. |
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| 13 | Hunker Down (Experience) Increases the physical mitigation of the guardian in exchange for decreased movement and attack speeds. Also grants a chance to root any opponent the guardian strikes in melee. |
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| 14 | Wound (Experience) A melee attack that deals additional slashing damage over time and reduces the target's combat attack damage on a successful hit. |
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| 15 | Strike (Experience) A melee attack that does some extra damage. |
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| 15 | Hold the Fort (Experience) Grants a chance to increase hate with any opponent that damages the guardian. |
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| 16 | Brace (Experience) Greatly increases defense, parry, physical and heat damage mitigation at the cost of offensive melee skills and combat attack damage. This is the guardian's primary defensive stance. |
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| 17 | Anger (Experience) Interrupts the target and increases their hate towards the warrior. |
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| 17 | Concussion (Experience) A melee attack that deals crushing damage and drains some of the target's power on a successful hit. |
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| 18 | Stand Firm (Experience) Grants the guardian a chance to shield an ally from melee attacks, by allowing the target a chance to use the guardian's avoidance check. This also increases the guardian's parry skill. |
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| 19 | Battle Tactics (Experience) Increases the maximum health of the warrior's group. |
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| 19 | Knee Bash (Experience) An extra high damage single enemy attack. |
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| 20 | Hand of the Just (Scribed) A fun spell. |
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| 20 | Sentinel (Experience) Allows the guardian to protect an ally, sometimes absorbing most of the physical damage an ally would otherwise take. |
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| 20 | Intercept (Experience) Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take. |
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| 21 | Allay (Experience) Grants the guardian a chance to shield an ally from melee attack, by allowing the target a chance to use the guardian's avoidance check after their own avoidance check. This also decreases the target's hate generation. |
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| 21 | Bury (Experience) A melee attack that strikes nearby enemies surrounding the guardian. |
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| 22 | Shouting Cry (Experience) Increases the hate of all enemies in an encounter towards the guardian. This ability can be used while stifled or stunned. |
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| 22 | Slam (Experience) A high damage crushing melee attack. |
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| 22 | Stance: Desperate Offensive (Experience) Increases the guardian's offensive melee skills and strength, at the cost of decreased defense skill. This is the guardian's primary offensive stance. |
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| 23 | Guardians Call (Experience) Increases the offensive combat skills of the guardian's group. |
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| 24 | Call of Command (Experience) Increases the defense skill of the guardian's group. |
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| 24 | Taunting Challenge (Experience) A melee attack that increases the target's hate towards the guardian if it hits. |
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| 25 | Ruin (Experience) A melee attack that decreases target's offensive melee skills and deals additional slashing damage over time on a successful hit. |
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| 25 | Rescue (Experience) Greatly increases the target's hate towards the fighter. |
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| 26 | Battle Cry (Experience) Increases the physical defense of the guardian's group against slashing, piercing, and crushing attacks for a short duration. Defense versus slashing and piercing attacks is improved. |
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| 26 | True Strike (Experience) A very accurate melee attack that rarely misses. |
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| 27 | Bull Rush (Experience) A shield attack that knocks the enemy down and stuns them for a short duration. This attack requires a shield. |
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| 27 | Wall of Flesh (Experience) Increases the physical mitigation of the guardian in exchange for decreased movement and attack speeds. Also grants a chance to root any opponent the guardian strikes in melee. |
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| 28 | Iron Will (Experience) Increases the guardian's stamina. |
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| 28 | Maim (Experience) A melee attack that deals additional slashing damage over time and reduces the target's combat attack damage on a successful hit. |
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| 29 | Shatter (Experience) A melee attack that does some extra damage. |
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| 29 | Goading Defense (Experience) Grants a chance to increase hate with any opponent that damages the guardian. |
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| 29 | Goading Defence Grants a chance to increase hate with any opponent that damages the guardian. |
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| 30 | Stance: Dig In (Experience) Greatly increases defense, parry, physical and heat damage mitigation at the cost of offensive melee skills and combat attack damage. This is the guardian's primary defensive stance. |
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| 30 | Stance: Desperate Flurry (Experience) Increases the guardian's offensive melee skills and strength, at the cost of decreased defensive skill. This is the guardian's primary offensive stance. |
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| 30 | Dig In (Experience) Greatly increases defence, parry, aggression, physical and heat damage mitigation at the expense of offensive melee skills. This is the guardian's primary defence stance. |
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| 31 | Batter (Experience) A melee attack that deals crushing damage and drains some of the target's power on a successful hit. |
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| 31 | Suppress (Experience) Interrupts the target and increases their hate towards the guardian. |
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| 32 | Entrench (Experience) Roots the guardian in place and slows the guardian's attack speed and combat attack damage. All enemies near the guardian are also rooted with attack penalties. Any affected enemies that are attacked have a chance to break this effect. |
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| 32 | Never Surrender (Experience) Grants the guardian a chance to shield an ally from melee attacks, by allowing the target a chance to use the guardian's avoidance check after their own avoidance check. This also increases the guardian's parry skill. |
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| 33 | Do or Die (Experience) Increases the maximum health of the guardian's group. |
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| 33 | Invade (Experience) An extra high damage single enemy attack. |
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| 34 | Safe Guard (Experience) Allows the guardian to protect an ally, sometimes absorbing most of the physical damage an ally would otherwise take. |
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| 34 | Intercede (Experience) Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take. |
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| 35 | Topple (Experience) A melee attack that strikes nearby enemies surrounding the guardian. |
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| 35 | Unyielding Will (Experience) Allows a warrior to be healed and placed at Death's Door for a short time after death. When Death's Door wears off the warrior dies. |
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| 35 | Maneuver (Experience) Grants the guardian a chance to shield an ally from melee attacks, by allowing the target a chance to use the guardian's avoidance check after their own avoidance check. This also decreases the target's hate generation. |
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| 36 | Crush (Experience) A high damage crushing melee attack. |
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| 36 | Smothering Cry (Experience) Increases the hate of all enemies in an encounter towards the guardian. This ability can be used while stifled or stunned. |
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| 37 | Call to Battle (Experience) Increases the offensive combat skills of the guardian's group. |
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| 38 | Call of Protection (Experience) Increases the defense skill of the guardian's group. |
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| 38 | Vengeful Strike (Experience) A melee attack that increases the target's hate towards the guardian if it hits. |
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| 39 | Ferocious Charge (Experience) A melee attack that decreases target's offensive melee skills and deals additional slashing damage over time on a successful hit. |
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| 40 | Commanding Presence (Experience) Increases the physical defense of the guardian's group against slashing, piercing, and crushing attacks for a short duration. Defense versus slashing and piercing attacks is improved. |
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| 40 | Retaliate (Experience) A high damage attack that staggers the target, preventing them from making normal combat attacks for a short duration. |
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| 40 | Unerring Strike (Experience) A very accurate melee attack that rarely misses. |
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| 41 | Staggering Slam (Experience) A shield attack that knocks the enemy down and stuns them for a short duration. This attack requires a shield. |
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| 41 | Wall of Brawn (Experience) Increases the physical mitigation of the guardian in exchange for decreased movement and attack speed. Also grants a chance to root any opponent the guardian strikes in melee. |
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| 42 | Cleave (Experience) A melee attack that deals additional slashing damage over time and reduces the target's combat attack damage on a successful hit. |
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| 42 | Iron Conviction (Experience) Increases the guardian's stamina. |
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| 43 | Overwhelm (Experience) A melee attack that does some extra damage. |
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| 43 | Maddening Defense (Experience) Grants a chance to increase hate with any opponent that damages the guardian. |
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| 44 | Stance: Desperate Rush (Experience) Increases the guardian's offensive melee skill and strength, at the cost of decreased defense skill. This is the guardian's primary offensive stance. |
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| 44 | Fortified Stance (Experience) Greatly increases defense, parry, physical and heat damage mitigation at the cost of offensive melee skills and combat attack damage. This is the guardian's primary defensive stance. |
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| 44 | Taunting Assault (Experience) An area of effect melee attack that increases the target encounter's hate towards the guardian. |
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| 45 | Deafen (Experience) Interrupts the target and increases their hate towards the guardian. |
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| 45 | Vindication (Experience) A melee attack that deals crushing damage and drains some of the target's power on a successful hit. |
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| 46 | Anchor (Experience) Roots the guardian in place and slows the guardian's attack speed and combat attack damage. All enemies near the guardian are also rooted with attack penalties. Any affected enemies that are attacked have a chance to break this effect. |
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| 46 | Vigilance (Experience) Grants the guardian a chance to shield an ally from melee attacks, by allowing the target a chance to use the guardian's avoidance check after their own avoidance check. This also increases the guardian's parry skill. |
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| 47 | Return to Battle (Experience) Increases the maximum health of the guardian's health. |
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| 47 | Swamp (Experience) An extra medium damage single enemy attack. |
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| 48 | Sentry (Experience) Allows the guardian to protect an ally, sometimes absorbing most of the physical damage an ally would otherwise take. |
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| 49 | Tremor (Guardian) (Experience) A mele attack that strikes nearby enemies surrounding the guardian. |
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| 49 | Assuage (Experience) Grants the guardian a chance to shield an ally from melee attacks, by allowing the target a chance to use the guardian's avoidance check after their own avoidance check. This also decreases the target's hate generation. |
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| 50 | Blast (Experience) A high damage crushing melee attack. |
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| 50 | Guardian Sphere (Experience) Allows the guardian to protect the entire group, sometimes absorbing all the damage a group member would otherwise take. Sometimes, all of the damage the guardian receives is prevented entirely, for up to 5 sources of damage. |
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| 50 | Guardian Sanctuary (Scribed) This is a fun spell. |
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| 50 | Protect (Experience) Increases the hate of all enemies in an encounter towards the guardian. This ability can be used while stifled or stunned. |
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| 51 | Call to War (Scribed) Increases the offensive combat skills of the guardian's group. |
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| 52 | Call of Defense (Scribed) Increases the defense skill of the guardian's group. |
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| 52 | Unforgiving Strike (Scribed) A melee attack that increases the target's hate towards the guardian if it hits. |
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| 52 | Reinforcement (Scribed) Increases the hate position of the guardian for every enemy the guardian successfully attacks. |
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| 53 | Relentless Charge (Scribed) A melee attack that decreases the target's offensive melee skills and deals additional slashing damage over time on a successful hit. |
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| 54 | Commanding Aura (Scribed) Increases the physical defense of the guardian's group against slashing, piercing, and crushing attacks for duration. Defense versus slashing and piercing attacks is improved. |
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| 54 | Perfect Strike (Scribed) A very accurate melee attack that rarely misses. |
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| 54 | Quelling Strike (Scribed) A high damage attack that staggers the target, preventing them from making normal combat attacks for a short duration. |
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| 55 | Wall of Might (Scribed) Increases the defense of the guardian in exchange for decreased movement and attack speeds. Also grants a chance to root opponents that attack the guardian in melee. |
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| 55 | Staggering Rush (Scribed) A shield attack that knocks the enemy down and stuns them for a short duration. This attack requires a shield. |
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| 55 | Sentry Watch (Scribed) Allows the guardian to intervene and take the damage that would have otherwise killed an ally in the group for a short duration. This also increases the enemy's hate towards the guardian when this effect triggers. |
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| 56 | Hew (Scribed) A melee attack that deals additional slashing damage over time and reduces the target's combat attack damage on a successful hit. |
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| 56 | Steely Conviction (Scribed) Increases the guardian's stamina. |
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| 57 | Inflaming Defense (Scribed) Grants a chance to increase hate with any opponent that damages the guardian. |
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| 57 | Overpower (Scribed) A melee attack that does some extra damage. |
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| 58 | Stance: Desperate Charge (Scribed) Increases the guardian's offensive melee skills and strength, at the cost of decreased parry and defense skill. This is the guardian's primary offensive stance. |
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| 58 | Goading Assault (Scribed) An area of effect melee attack that increases the target encounter's hate towards the guardian. |
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| 58 | Stance: Steadfast Stance (Scribed) Greatly increase parry, defense, physical and heat damage mitigation at the cost of offensive melee skills and combat attack damage. This is the guardian's primary defensive stance. |
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| 58 | Tower of Stone (Scribed) Allows guardian to use a tower shield to absorb all the damage they (the group) would have otherwise received if the damage was greater than 10% of their total health for up to 3 hits. Each time this effect is triggered, the shield suffers damage. Upgrades to this ability decreases the amount of damage done to the shield |
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| 59 | Buffet (Scribed) A melee attack that deals crushing damage and drains some of the target's power on a successful hit. |
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| 59 | Confront (Scribed) Interrupts the target and increases their hate towards the guardian. |
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| 60 | Plant (Scribed) Roots the guardian in place and slows the guardian's attack speed and combat attack damage. All enemies near the guardian are also rooted with attack penalties. Any affected enemies that are attacked have a chance to break this effect. |
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| 60 | Unyielding Vigilance (Scribed) Grants the guardian a chance to shield an ally from melee attacks, by allowing the target a chance touse the guardian's avoidance check after their own avoidance check. This also increases the guardian's parry skill. |
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| 61 | Compression (Scribed) An extra high damage single enemy attack. |
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| 61 | Return to War (Scribed) Increases the maximum health of the guardian's group. |
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| 62 | Sustain (Scribed) Allows the guardian to protect an ally, sometimes absorbing most of the physical damage an ally would otherwise take. |
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| 63 | Besiege (Scribed) A melee attack that strikes nearby enemies surrounding the guardian. |
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| 63 | Moderate (Scribed) Grants the guardian a chance to shield an ally from melee attacks. By allowing the target a chance to use the guardian's avoidance check after their own avoidance check. This also decreases the target's hate generation. |
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| 64 | Flay (Scribed) A high damage crushing melee attack. |
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| 64 | Protection (Scribed) Increases the hate of all enemies in an encounter towards the guardian. This ability can be used while stifled or stunned. |
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| 65 | Call to Siege (Scribed) Increases the offensive combat skills of the guardian's group. |
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| 65 | Obliterate (Scribed) The guardian's attacks that are parried, deflected, or blocked will instead break through the enemy's defenses. Any time the guardian parries or blocks will return in a counterattack against an enemy for up to a limited number of counterattacks. |
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| 66 | Vindictive Strike (Scribed) A melee attack that increases the target's hate towards the guardian if it hits. |
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| 66 | Call of Armament (Scribed) |
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| 67 | Merciless Charge (Scribed) A melee attack that decreases target's offensive melee skills and deals additional slashing damage over time on a successful hit. |
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| 68 | Command (Scribed) Increases the physical defense of the guardian's group against slashing, piercing, and crushing attacks for a short duration. Defense versus slashing and piercing attacks is improved. |
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| 68 | Precise Strike (Scribed) A very accurate melee attack that rarely misses. |
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| 68 | Retaliation Strike (Scribed) A high damage attack that staggers the target, preventing them from making normal combat attacks for a short duration. |
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| 69 | Staggering Blow (Scribed) A shield attack that knocks the enemy down and stuns them for a short duration. This attack requires a shield. |
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| 69 | Wall of Force (Scribed) Increases the physical mitigation of the guardian in exchange for decreased movement and attack speeds. Also grants a chance to root any opponent the guardian strikes and misses. |
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| 70 | Fortified Conviction (Scribed) Increases the guardian's stamina. |
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| 70 | Sever (Scribed) A melee attack that deals additional slashing damage over time and reduces the target's combat attack damage on a successful hit. |
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| 70 | Stone Sphere (Scribed) Allows the guardian to protect the entire group, sometimes absorbing all the damage a group member would otherwise take. Sometimes, all of the damage the guardian receives is prevented entirely, for up to six sources of damage. |
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| 71 | Slanderous Assault (Scribed) An area of effect melee attack that increases the target encounter's hate towards the guardian. |
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| 74 | Gut Kick (Scribed) An extra high damage single enemy attack. |
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