Defiler Abilities
  Lvl. Ability Cast Recover Recast
1 Minor Balm (Experience)
Instantly heals some of target ally's health. The defiler must sacrifice some of their own health to cast this spell.
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1 Imprecation (Experience)
Deals instant disease damage to the target and decreases their noxious resistance for a short duration.
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2 Curse (Experience)
Impairment that decreases target's attack speed.
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3 Minor Sacrificial Heal (Experience)
Heals a large amount of target ally's health. The defiler must sacrifice some of their own health to cast this spell.
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3 Malaise (Experience)
Deals poison damage over time to the target.
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4 Minor Fortune (Experience)
An augmentation that increases the health and power of the defiler's ally.
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5 Divine Providence (Experience)
Allows a priest to create a heroic opportunity using the spells at his or her disposal.
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5 Shroud (Experience)
A group augmentation that increases physical damage resistance and grants a replenishing ward against non-physical damage to the defiler's group.
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5 Master's Smite (Enemy Mastery)
Your research into certain enemies allows you to cast a powerful smite that reduces attack speed and attack skills against them. (Completing Lore and Legend quests adds more races to this ability)
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6 Summon Food and Water (Experience)
Summons food and drink for the chosen ally.
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6 Cure (Experience)
Cures impairments found on the target ally.
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7 Repulsion (Experience)
Reduces all of target's attributes, which includes strength, agility, stamina, wisdom, and intelligence.
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7 Balm (Experience)
Instantly heals some of target ally's health. The defiler must sacrifice some of their own health to cast this spell.
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8 Revive (Experience)
Resurrects a fallen ally. That ally has resurrection sickness for a while.
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9 Enduring Breath (Experience)
An augmentation which grants an ally the ability to breathe under water.
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9 Greater Imprecation (Experience)
Deals instant disease damage to the target and decreases their noxious resistance for a short duration.
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10 Sacrificial Heal (Experience)
Heals a large amount of target ally's health. The defiler must sacrifice some of their own health to cast this spell.
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10 Greater Curse (Experience)
Impairment that decreases target's attack speed.
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11 Spirit Guide (Experience)
Summons a Spirit Guide for every group member. This item can be used to revive a fallen priest.
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11 Infection (Experience)
Deals poison damage over time to the target.
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12 Spectral Ward (Experience)
Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal.
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13 Spirit of the Wolf (Experience)
Increases the movement speed of an ally while out of combat. As of GU 47, Spirit of the Wolf will now apply to the entire group within a 50m radius instead of being single target.
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13 Fearful Chant (Experience)
Fears enemies near the defiler and reduces their hate towards the defiler. Any hostile actions taken on them have a chance at breaking the fear effect.
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14 Wards of Spirit (Experience)
Applies a powerful ward for a short duration on the shaman's group that prevents damage to them until the ward has absorbed its maximum amount of damage.
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14 Accretion (Experience)
Heals all allies near the defiler. The defiler must sacrifice some of their own health to cast this spell.
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15 Eidolic Ward (Experience)
Applies an emergency ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal.
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15 Greater Balm (Experience)
Instantly heals some of target ally's health. The defiler must sacrifice some of their own health to cast this spell.
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16 Fortune (Experience)
An augmentation that increases the health and power of the defiler's ally.
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16 Efflux (Experience)
A group augmentation that increases the noxious resistance and health pool of the defiler's group. The noxious resistance protects more against disease than poison.
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17 Sickening Imprecation (Experience)
Deals instant disease damage to the target and decreases their noxious resistance for a short duration.
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18 Vehement (Experience)
A group augmentation that increases the strength and maximum health of the defiler's group.
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18 Greater Sacrificial Heal (Experience)
Heals a large amount of target ally's health. The defiler must sacrifice some of his own health to cast this spell.
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19 Ghostly Ward (Experience)
Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal.
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19 Greater Shroud (Experience)
A group augmentation that increases physical damage resistance and grants a replenishing ward against non-physical damage to the defiler's group.
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20 Baleful Countenance (Experience)
The defiler takes on a wraith form, increasing their in-combat health regeneration. While in this form, the defiler also gains the ability to see invisible creatures.
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20 Yoppa's Rodent Form (Scribed)
Covers the form of the caster with an illusory image.
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20 Bounty of the Virtuous (Experience)
Instantly heals some of target ally's health. This spell has a chance to restore the power used to cast the spell back to the caster. This is available from the quest A Darkened Shard in Splitpaw.
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21 Revulsion (Experience)
Reduces all of target's attributes, which includes strength, agility, stamina, wisdom and intelligence.
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22 Untreated Balm (Experience)
Instantly heals some of target ally's health. The defiler must sacrifice some of his own health to cast this spell.
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22 Reanimate (Experience)
Resurrects fallen ally and grants them increased power regeneration. This spell can be cast during combat.
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23 Abominus (Experience)
Augmentation that grants the defiler's group the ability to walk and breathe under water.
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23 Fuliginous Sphere (Experience)
Deals disease damage over time and decreases the attack speed of the target.
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24 Degeneration (Experience)
Impairment that decreases target's attack speed.
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25 Contamination (Experience)
Deals poison damage over time to the target.
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26 Curse of Shielding (Experience)
A curse placed on an enemy that causes them to sometimes ward the target of against the enemy's hostile spells and attacks.
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26 Spectral Guard (Experience)
Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorbsion remains when the ward expires, it is converted into a heal.
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27 Devigorating Chant (Experience)
Fears enemies near the defiler and reduces their hate towards the defiler. Any hostile actions taken on them have a chance at breaking the fear effect.
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28 Seeping Eschar (Experience)
Applies a powerful ward for a short duration on the defiler's group that prevents damage to them until the ward has absorbed its maximum amount of damage.
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28 Profane Accretion (Experience)
Heals all allies near the defiler. The defiler must sacrifice some of their own health to cast this spell.
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29 Distill Soul (Experience)
Whenever a group ally is responsible for the death of an enemy, they have a chance at capturing some of their spirit. This spirit can later be consumed to heal nearby allies. This spell does not require any concentration, but consumes a small amount of your health anytime it triggers.
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29 Putrified Balm (Experience)
Instantly heals some of target ally's health. The defiler must sacrifice some of their own health to cast this spell.
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30 Dire Effluence (Experience)
A group augmentation that increases the noxious resistance and health pool of the defiler's group. The noxious resistance protects more against disease than poison.
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30 Foreboding (Experience)
An augmentation that increases the health and power of the defiler's ally.
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30 Wunshi's Foul Sickening (Scribed)
Temporarily forces another person to be sick.
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31 Vile Imprecation (Experience)
Deals instant disease damage to the target and decreases their noxious resistance for a short duration.
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32 Sacrificial Aid (Experience)
Heals a large amount of target ally's health. The defiler must sacrifice some of their own health to cast this spell.
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32 Vehemence (Defiler) (Experience)
A group augmentation that increases the strength and maximum health of the defiler's group.
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32 Aphotic Touch (Experience)
Deals disease damage over time and decreases Noxius mitigations on an opponent and its allies.
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33 Dire Shroud (Experience)
A group augmentation that increases physical damage resistance and grants a replenishing ward against non-physical damage to the defiler's group.
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34 Sinister Countenance (Experience)
The defiler takes on a wraith form, increasing their in-combat health regeneration. While in this form, the defiler also gains the ability to see invisible cretures.
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35 Loathing (Experience)
Reduces all of target's attributes, which include strength, agility, stamina, wisdom, and intelligence.
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35 Tendrils of Fear (Experience)
An augmentation that grants a chance to decrease attack speed and combat attack damage of an opponent when they attack the defiler's ally.
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35 Turgur's Spirit Sight (Scribed)
Allows the defiler to see beyond the realm of the living and use the eyes of the spirit realm.
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36 Senescence (Experience)
Resurrects all nearby fallen allies and grants them increased power regeneration. This spell can be cast during combat.
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36 Umbral Trap (Scribed)
Impairment placed upon an enemy that lowers their combat attack damage.
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37 Fuliginous Coil (Experience)
Deals disease damage over time and decreases the attack speed of the target.
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38 Atrophy (Experience)
Impairment that decreases target's attack speed.
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39 Primordial Terror (Experience)
Forces target to flee in fear. The fear effect has a chance to break each time the target is attacked or cast upon.
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39 Suppuration (Experience)
Deals poison damage over time to the target.
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40 Bane of Shielding (Experience)
A curse placed on an enemy that causes them to sometimes ward the target against the enemy's hostile spells and attacks.
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40 Malefic Shroud (Experience)
Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal.
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40 Turgur's Instant Relief (Scribed)
Forces another person to be sick.
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41 Devitalizing Chant (Experience)
Fears enemies near the defiler and reduces their hate towards the defiler. Any hostile actions taken on them have a chance at breaking the fear effect.
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41 Eerie Avenger (Experience)
If target ally receives damage that would be fatal, that ally is healed instead and a ward is placed on them. A powerful minion is summoned that grabs the attention of the enemy that attempted to slay the ally. This spell cannot be interrupted.
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42 Carrion Shield (Experience)
Applies a powerful ward for a short duration on the defiler's group that prevents damage to them until the ward has absorbed its maximum amount of damage.
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42 Mail of Souls (Experience)
Cures noxious and trauma impairments on the defiler's group.
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42 Venal Accretion (Experience)
Heals all allies near the defiler. The defiler must sacrifice some of their own health to cast this spell.
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43 Crystallize Soul (Experience)
An impairment that has a chance at dealing disease damage to the target every time they are healed. If the impairment is still on the target when they are killed, a soul essence item is granted to the defiler. A soul essence will heal the user.
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43 Fetid Balm (Experience)
Instantly heals some of the target ally's health. The defiler must sacrifice some of their own health to cast this spell.
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44 Baleful Efflux (Experience)
A group augmentation that increases the noxoius resistance and health pool of the defiler's group. The noxoius resistance protects more against disease than poison.
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44 Harbinger (Experience)
An augmentation that increases the health and power of the defiler's ally.
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44 Ruinous Imprecation (Experience)
Deals instant disease damage to the target and decreases their noxious resistance for a short duration.
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45 Dread Invective (Experience)
An augmentation placed on an ally that has a chance to deal disease damage over time and place an impairment that does additional disease damage each time the attacked opponent consumes power. This spell does not require any concentration but can only be maintained on a single ally.
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45 Form of the Spirit Hawk (Scribed)
Covers form of caster with an illusory image.
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46 Sacrificial Alleviation (Experience)
Replenishes a large amount of target ally's health.
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46 Voracity (Experience)
A group augmentation that increases the strength and maximum health of the defiler's group.
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46 Aphotic Corruption (Scribed)
Deals disease damage over time and decreases Noxious mitigations on an opponent and its allies.
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47 Ghastly Shroud (Experience)
A group augmentation that increases physical damage resistance and grants a replenishing ward against non-physical damage to the defiler's group.
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47 Loathsome Seal (Experience)
A powerful impairment that decreases the target's strength, stamina, agility, and defense.
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48 Malefic Countenance (Experience)
The defiler takes on a wraith form, increasing their in-combat health regeneration. While in this form, the defiler also gains the ability to see invisible creatures.
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48 Purulence (Experience)
Applies a powerful emergency ward for a short duration on the defiler's group that prevents damage to them until the ward has absorbed its maximum amount of damage.
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49 Abhorrence (Experience)
Reduces all of target's attributes, which include strength, agility, stamina, wisdom, and intelligence.
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49 Tendrils of Terror (Experience)
An augmentation that grants a chance to decrease attack speed and combat attack damage of an opponent when they attack the defiler's ally.
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50 Juka's Smoldering Essence (Scribed)
Covers the defiler in a smoldering, smokey form.
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50 Maelstrom of Dismay (Experience)
Drains health and power over time from the target and nearby encounter members, and converts it into health and power for the defiler's group. It costs power over time to maintain the spell and the defiler is stunned, but the spell can be toggled off early if desired.
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50 Vivication (Experience)
Resurrects a fallen ally without incurring any resurrection effects. This spell can be cast during combat.
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51 Fuliginous Tendril (Scribed)
Deals disease damage over time and decreases the attack speed of the target.
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52 Degenerate (Scribed)
Impairment that decreases targets attack speed.
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52 Forced Cannibalize (Scribed)
Does divine damage over time to the target opponent, and converts a portion of this damage into power for the defiler.
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53 Primeval Terror (Scribed)
Forces target to flee in fear. The fear effect has a chance to break each time the target is attacked or cast upon.
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53 Infestation (Scribed)
Deals poison damage over time to the target.
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54 Bane of Guarding (Scribed)
A curse placed upon an enemy that causes them to sometimes ward the target of against the enemy's hostile spells and attacks.
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54 Calamitous Shroud (Scribed)
Applies a powerful ward for a short duration that prevents damage to a target ally until the ward has absorbed it's maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal.
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55 Extenuating Chant (Scribed)
Fears enemies near the defiler and reduces their hate towards the defiler. Any hostile action taken on them has a chance at breaking the fear effect.
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55 Ghostly Avenger (Scribed)
If target ally receives damage that would be fatal, that ally is healed instead and a ward is placed on them. A powerful minion is summoned that grabs the attentino of the enemy that attempted to slay the ally. This spell cannot be interrupted, does not require any power and has a very fast cast time.
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55 Voice of the Ancestors (Scribed)
Cures all hostile control effects on the party. The Defiler can cast this while under the effects of stuns, mesmerizes, or stifles.
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56 Banal Accretion (Scribed)
Heals the defiler's group.
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56 Carrion Aegis (Scribed)
Applies a powerful ward for a short duration on the defiler's group that prevents damage to them until the ward has absorbed its maximum amount of damage.
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56 Mail of Spirits (Scribed)
Cures noxious and trauma impairments on the defiler's group.
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57 Crystallize Spirit (Scribed)
whenever a group ally is responsible for the death of an enemy, they have a chance at capturing some of their spirit. This spirit can later be consumed to heal nearby allies. This spell does not require any concentration, but consumes a small amount of your health anytime it triggers.
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57 Putrid Balm (Scribed)
Instantly heals some of target ally's health. The defiler must sacrifice some of their own health to cast this spell.
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58 Malevolent Efflux (Scribed)
A group augmentation that increases the noxious resistance and health pool of the defiler's group. The noxious resistance protects more against disease than poison.
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58 Portent (Scribed)
An augmentation that increases the health and power of the defiler's ally.
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58 Spiritual Circle (Scribed)
Summons a spirit totem that continually attempts to ward group members in a radius around the totem. Once summoned, this spirit cannot move. This spell has a recurrent power cost.
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59 Dire Invective (Scribed)
An augmentation placed on an ally that has a chance to deal disease damage over time and place an impairment that does additional disease damage each time the attacked opponent consumes power.
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59 Ruinous Anathema (Scribed)
Deals instant disease damage to target and decreases their noxious resistance for a short duration.
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60 Caliginous Corruption (Scribed)
Deals disease damage over time and decreases noxious mitigations on an opponent and its allies.
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60 Rapacity (Scribed)
A group augmentation that increases the strength and maximum health of the defiler's group.
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60 Sacrificial Deliverance (Scribed)
Heals a large amount of a target ally's health. The defiler must sacrifice some of their own health to cast this spell.
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61 Abhorrent Seal (Scribed)
A powerful impairment that decreases the target's strength, stamina, agility, and defense.
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61 Abhorrent Shroud (Scribed)
A group augmentation that increases physical damage resistance and grants a replenishing ward against non-physical damage to the defiler's group.
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62 Woeful Countenance (Scribed)
The defiler takes on a wraith form, increasing their in-combat health regeneration. While in this form, the defiler also gains the ability to see invisible creatures.
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63 Tendrils of Horror (Scribed)
An augmentation that grants a chance to decrease attack speed and combat attack damage of an opponent when they attack the defiler's ally.
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64 Malignancy (Scribed)
Reduces all of target's attributes, which includes strength, agility, stamina, wisdom and intelligence.
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65 Defile (Scribed)
An area effect that deals disease damage over time to enemies surrounding the defiler. The amount of damage increases the closer the enemies are near death.
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65 Fulginous Dominion (Scribed)
Deals disease damage over time and decreases the attack speed of the target.
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66 Abasement (Scribed)
Impairment that decreases target's attack speed.
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67 Ancient Terror (Scribed)
Forces target to flee in fear. The fear effect has a chance to break each time the target is attacked or cast upon.
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67 Putrefy (Scribed)
Deals poison damage over time to the target.
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68 Bane of Protection (Scribed)
A curse placed on an enemy that causes them to sometimes ward their target against the enemy's hostile spells and attacks.
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68 Malignant Shroud (Scribed)
Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal.
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69 Spirit Avenger (Scribed)
If target ally receives damage that would be fatal, that ally is healed instead and a ward is placed on them. A powerful minion is summoned that grabs the attention of the enemy that attempted to slay the ally. This spell cannot be interrupted.
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69 Torpid Chant (Scribed)
Fears enemies near the defiler and reduces their hate towards the defiler. Any hostile actions taken on them have a chance at breaking the fear effect.
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70 Carrion Bulwark (Scribed)
Applies a powerful ward for a short duration on the defiler's group that prevents damage to them until the ward has absorbed its maximum amount of damage.
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70 Impious Accretion (Scribed)
Heals all allies near the defiler. The defiler must sacrifice some of their own health to cast this spell.
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70 Maelstrom (Scribed)
Drains health and power over time from the target and nearby encounter members and converts it into health and power for the defiler's group. It costs power over time to maintain the spell and the defiler is stunned, but the spell can be toggled off early if desired.
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70 Mail of Phantoms (Scribed)
Cures noxious and trauma impairments on the defiler's group.
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71 Crystallize Essence
Whenever a group ally is responsible for the death of an enemy, they have a chance at capturing some of their spirit. This spirit can later be consumed to heal nearby allies. This spell does not require any concentration, but consumes a small amount of your health anytime it triggers.
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71 Dire Balm (Scribed)
Instantly heals some of target ally's health. The defiler must sacrifice some of their own health to cast this spell.
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72 Imprecate (Scribed)
Deals instant disease damage to the target and decreases their noxious resistance for a short duration.
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72 Noxious Efflux (Scribed)
A group augmentation that increases the noxious resistance and health pool of the defiler's group. The noxious resistance protects more against disease than poison.
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72 Precognition (Scribed)
An augmentation that increases the health and power of the defiler's ally.
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72 Soul Cannibalize (Scribed)
Does divine damage over time to the target opponent, and converts a portion of this damage into Power for the Defiler.
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73 Enormity (Scribed)
A group augmentation that increases the strength and maximum health of the defiler's group.
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73 Invective (Scribed)
An augmentation placed on an ally that has a chance to deal disease damage over time and place an impairment that does additional disease damage each time the attacked opponent consumes power. This spell does not require any concentration, but can only be maintained on a single ally.
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73 Sacrificial Restoration (Scribed)
Heals a large amount of target ally's health. The defiler must sacrifice some of their own health to cast this spell.
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74 Absolute Corruption (Scribed)
Deals disease damage over time and decreases Noxious mitigations on an opponent and its allies.
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74 Shroud of Armor (Scribed)
A group augmentation that increases physical damage resistance and grants a replenishing ward against non-physical damage to the defiler's group.
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74 Words of the Ancestors (Scribed)
Cures all hostile control effects on the party. The Defiler can cast this while under the effects of stuns, mesmerizes, or stifles.
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75 Hideous Seal (Scribed)
A powerful impairment that decreases the target's strength, agility and wisdom. This impairment can only be maintained on a single target.
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76 Abomination (Scribed)
Reduces all of target's attributes, which includes strength, agility, stamina, wisdom and intelligence.
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76 Countenance (Scribed)
The defiler takes on a wraith form, increasing their in-combat health regeneration. While in this form, the defiler also gains the ability to see invisible creatures.
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76 Spiritual Shrine (Scribed)
Summons a spirit totem that continually attempts to ward group members in a radius around the totem. Once summoned, this spirit cannot move. This spell has a recurrent power cost.
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77 Fuliginous Whip (Scribed)
Deals disease damage over time and decreases the attack speed of the target.
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77 Panic (Scribed)
Forces target to flee in fear. The fear effect has a chance to break each time the target is attacked or cast upon.
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78 Ancient Shroud (Scribed)
Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal.
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78 Emaciate (Scribed)
An area effect that deals disease damage over time to enemies surrounding the defiler. The amount of damage increases the closer the enemies are near death.
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78 Malis (Scribed)
Deals poison damage over time to the target.
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79 Bane of Warding (Scribed)
A curse placed on an enemy that causes them to sometimes ward their target against the enemy's hostile spells and attacks.
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79 Carrion Warding (Scribed)
Applies a powerful ward for a short duration on the defiler's group that prevents damage to them until the ward has absorbed its maximum amount of damage.
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79 Terror Chant (Scribed)
Fears enemies near the defiler and reduces their hate towards the defiler. Any hostile actions taken on them have a chance at breaking the fear effect.
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80 Cure Curse (Experience)
Cures Curse impairments on the target ally. This spell has no ranks and does not upgrade; you get it automatically upon dinging level 80.
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80 Ancestral Avenger (Scribed)
If target ally receives damage that would be fatal, that ally is healed instead and a ward is placed on them. A powerful minion is summoned that grabs the attention of the enemy that attempted to slay the ally. This spell cannot be interrupted, does not require any power and has a very fast casting time.
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80 Deathward (Scribed)
Deathward is more powerful the closer the ally is to death. It cannot be cast on yourself.
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80 Wild Accretion (Scribed)
Heals all allies near the defiler. The defiler must sacrifice some of their own health to cast this spell.
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