Bruiser Abilities
  Lvl. Ability Cast Recover Recast
1 Taunt (Experience)
Increases the target's hate towards the fighter.
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1 Jab (Experience)
A melee attack that does some extra damage.
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2 Bruising Fist (Experience)
A high damage melee attack that costs the bruiser's health instead of power.
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3 Ignore Bruises (Experience)
Replenishes some of the bruiser's health.
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4 Heated Fists (Experience)
Increases the bruiser's offensive melee skills and engulfs the bruiser's hand in flames, granting a chance to deal heat damage with every successful melee hit, at the cost of decreased defense skill. This is the bruiser's primary offensive stance.
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4 Brawler's Stance (Experience)
Greatly increases defense, deflection, physical and poison damage mitigation at the cost of offensive melee skills and combat attack damage. This is the bruiser's primare defensive stance.
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5 Kick (Experience)
A kick attack that deals crushing damage to the target.
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5 Fighting Chance (Experience)
Allows a fighter to begin a heroic opportunity.
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5 Master's Rage (Enemy Mastery)
Your research into certain enemies grants you a chance at striking for medium damage and debuffing the target's defense, parry and deflection skills. (Completing Lore and Legend quests adds more races to this ability)
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6 Intervene (Experience)
Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take.
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7 Blazing Strikes (Experience)
A melee attack that strikes nearby enemies surrounding the bruiser.
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8 Impose (Experience)
Interrupts and increases the hate of all enemies in an encounter towards the bruiser.
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9 Brutality (Experience)
Increases the non-combat art attack damage of the bruiser's group.
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9 Brag (Experience)
Increases the target's hate towards the bruiser. This abiilty can be used while the bruiser is stifled or stunned.
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10 Stamp (Experience)
A melee attack that does additional damage if the target was recently affected by a knockdown effect and knocks them down again.
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10 Ignore Wounds (Experience)
Replenishes some of the bruiser's health.
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11 Burn Through (Experience)
A powerful kick attack that deals crushing damage and continues to deal additional heat damage over time.
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12 Dodge and Strike (Experience)
Increases the bruiser's strength and agility.
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13 Indomitable Will (Experience)
Dispels hostile mental effects. This ability can be used while stifled or stunned.
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13 Shoulder Charge (Experience)
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit.
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14 Feign Death (Experience)
Allows the brawler to sometimes trick enemies into thinking that the brawler is dead.
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15 Thundering Fists (Experience)
The bruiser's fists become energized with static, unleashing magic damage with every successful melee hit for up to 5 attacks.
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15 Knuckle (Experience)
A melee attack that does extra damage.
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16 Bouncer's Stance (Experience)
Greatly increases defense, deflection, aggression, physical and poison damage mitigation at the cost of offensive melee skills. This is the bruiser's primary defensive stance.
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17 Bruising Strike (Experience)
A high damage melee attack that costs the bruiser's health instead of power.
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17 Taunting Slap (Experience)
Increases the target's hate towards the bruiser. This ability can be used while the bruiser is stifled or stunned.
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18 Staggering Stance (Experience)
Grants the bruiser a chance to shield an ally from melee attacks, by allowing the target a chance to use the bruiser's avoidance check after their own avoidance check. This also increases the bruiser's agility.
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19 Flying Kick (Experience)
A kick attack that deals moderate crushing damage.
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19 Rapid Swings (Experience)
Launches a flurry of attacks that cause high damage to the enemy. If any one attack misses the series stops at that attack.
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20 Dreadnaught Kata (Scribed)
The brutality of the dreadnaughts is legendary, even among those who make war for a living. This is a "fun" spell with no utility.
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20 Ignore Pain (Experience)
Heals a percentage of the bruiser's health.
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20 Intercept (Experience)
Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take.
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20 Goading Gesture (Experience)
Increases your hate level with the target, with a chance at double the amount of hate increase. Available only from Splitpaw merchant for Fighter archtypes. No recipes exist for player crafting. Shares a timer with single target fighter taunts.
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21 Fiery Fists (Experience)
Increases the bruiser's offensive melee skills and engulfs the bruiser's hands in flames, granting a chance to deal heat damage with every successful melee hit. This is the bruiser's primary offensive stance.
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21 Whirling Blaze (Experience)
A melee attack that strikes nearby enemies surrounding the bruiser.
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22 Jeer (Experience)
Interrupts and increases the hate of all enemies in an encounter towards the bruiser.
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22 Roughhouse (Experience)
Increases your chance at an additional attack with increased hate every time you strike in melee.
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23 Intimidating Orders (Experience)
Increases the non-combat art attack damage of the bruiser's group.
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24 Crash (Experience)
A melee attack that does additional damage if the target was recently affected by a knockdown effect and knocks them down again.
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24 Intimidate (Experience)
Prevents the target from doing anything and removes them from being affected by area of effect spells for a short duration. It will break if the target is struck for damage.
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25 Break Through (Experience)
A powerful kick attack that deals crushing damage and continues to deal additional heat damage over time.
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25 Rescue (Experience)
Greatly increases the target's hate towards the fighter.
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26 Bob and Weave (Experience)
Increases the bruiser's strength and agility.
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26 Bruising Spirit (Experience)
Increases the bruiser's physical mitigation at the cost of health over time.
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27 Fierce Punch (Experience)
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit.
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27 Burning Will (Experience)
Dispells hostile mental and trauma effects on the bruiser. This ability can be used while stiffled or stunned.
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28 Eye Gouge (Experience)
An extra attack that decreases the target's accuracy on a successful hit.
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28 Play Dead (Experience)
Allows the brawler to sometimes trick enemies into thinking that the brawler is dead.
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29 Blitz (Experience)
A melee attack that does some extra damage.
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29 Jolting Fists (Experience)
The bruiser's fists become energized with static, unleashing magic damage with every successful melee hit for up to 5 attacks.
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30 Bouncer (Experience)
Greatly increases defense, deflection, physical and poison damage mitigation at the cost of offensive skills and combat attack damage. This is the bruiser's primary defensive stance.
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30 Haymaker (Experience)
Launches a punch attack that knocks down the target on a successful hit.
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30 Instill Doubt (Experience)
Using this ability will cause your enemy to flee in terror.
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31 Grapple (Experience)
A high damage melee attack that costs the bruiser's health instead of power.
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31 Slurred Insult (Experience)
Increases the target's hate towards the bruiser. This ability can be used while the bruiser is stifled or stunned.
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32 Overtaking Blows (Experience)
Grants the bruiser a chance to shield an ally from melee attacks, by allowing the target a chance to use the bruiser's avoidance check after their own avoidance check. This also increases the bruiser's agility.
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32 Sucker Punch (Experience)
A powerful melee attack that must be made from behind or to the side of the target. A successful hit will knock the target down and stun them for a short duration.
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33 One Hundred Hand Slap (Experience)
Launches a flurry of attacks that cause high damage to the enemy. If any one attack misses the series stops at that attack.
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33 Throat Kick (Experience)
A kick attack that deals moderate crushing damage.
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34 Ignore Hurt (Experience)
Heals a percentage of the bruiser's health.
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34 Intercede (Experience)
Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take.
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35 Beatdown (Experience)
A melee attack that strikes nearby enemies surrounding the bruiser.
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35 Lava Fists (Experience)
Increases the bruiser's offensive melee skills and engulfs the bruiser's hands in flames, granting a chance to deal heat damage with every successive melee hit, at the cost of decreased defense skill. This is the bruiser's primary offensive stance.
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36 Boast (Experience)
Interrupts and increases the hate of all enemies in an encounter towards the bruiser.
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36 Brawl (Experience)
Increases your chance at an additional attack with increased hate every time you strike in melee.
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37 Rousing Cry (Experience)
Increases the non-combat art attack damage of the bruiser's group.
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38 Merciless Stomp (Experience)
A melee attack that does additional damage if the target was recently affected by a knockdown effect and knocks them down again.
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38 Strong Arm (Experience)
Prevents the target from doing anything and removes them from being affected by area of effect spells for a short duration. It will break if the target is struck for damage.
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39 Burning Lunge (Experience)
A powerful kick that deals crushing damage and continues to deal additional heat damage over time.
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40 Battle Fury (Experience)
Increases the bruiser's strength and agility.
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40 Heavy Scarring (Experience)
Stuns the bruiser in place while greatly increasing trauma mitigation.
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40 Wooden Skin Style (Scribed)
Through ancient magics and studies, the dreadnaughts have discovered secrets to make their skin as hard as bark. This is a "fun" spell with no practical application.
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40 Strapping Spirit (Experience)
Increases the bruiser's physical mitigation at the cost of health over time.
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41 Hammer Fist (Experience)
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit.
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41 Cerebral Will (Experience)
Dispels hostile arcane and trauma effects on the bruiser. This ability can be used while stifled or stunned.
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42 Eye Rake (Experience)
An extra attack that decreases the target's accuracy on a successful hit.
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42 Stop Heart (Experience)
Allows the brawler to sometimes trick enemies into thinking that the brawler is dead. This effect can be cancelled by standing.
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43 Pummel (Experience)
A melee attack that does some extra damage.
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43 Shocking Fists (Experience)
The bruiser's fists become energized with static, unleashing magic damage with every successful melee hit for up to 5 attacks.
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44 Crusher (Experience)
Launches a punch attack that knocks down the target on a successful hit.
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44 Retaliation (Experience)
Greatly increases defense, deflection, physical and poison damage mitigation at the cost of offensive melee skills and combat attack damage. This is the bruiser's primary defense stance.
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44 Fire Stance (Experience)
This stance combines some of the elements from the bruiser's primary offensive and defensive stances, granting increased physical damage mitigation, deflection and offensive skill, and a chance to deal heat damage with every successful melee hit. Fighting unarmed significantly increases the amount of heat damage inflicted.
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45 Instigate (Experience)
Increases the target's hate towards the bruiser. This ability can be used while the bruiser is stifled or stunned.
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45 Meteor Punch (Experience)
A high fire damage over time stunning attack that costs health.
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46 Dirty Punch (Experience)
A powerful melee attack that must be made from behind or to the side of the target. A successful hit will knock the target down and stun them for a short duration.
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46 Shrug Off (Experience)
Grants the bruiser a chance to shield an ally from melee attacks, by allowing the target a chance to use the bruiser's avoidance check after their own avoidance check. This also increases the bruiser's agility.
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47 Crushing Fury (Experience)
Launches a flurry of attacks that cause high damage to the enemy. If any one attack misses, the series stops at that attack.
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47 Roundhouse (Experience)
A kick attack that deals moderate crushing damage.
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48 Ignore Agony (Experience)
Heals a percentage of the bruiser's health.
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49 Bone Crusher (Experience)
A melee attack that strikes nearby enemies surrounding the bruiser.
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49 Magmatic Fists (Experience)
Increases the bruiser's offensive melee skills and engulfs the bruiser's hands in flames, granting a chance to deal heat damage with every successive melee hit, at the cost of decreased defense skill. This is the bruiser's primary offensive stance.
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50 Abuse (Experience)
Interrupts and increases the hate of all enemies in an encounter towards the bruiser.
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50 Iron Skin Style (Scribed)
Only the most dedicated dreadnaughts have learned the secrets of strengthening their bodies as hard as iron.
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50 Savage Blows (Experience)
A series of quick attacks that strike all nearby enemies. If one of these attacks misses on a target, the successive ones will miss automatically on that target.
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50 Quarrel (Experience)
Increases your chance at an additional attack with increased hate every time you strike in melee.
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50 Instill Panic (Experience)
Makes target afraid.
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51 Stirring Cry (Scribed)
Increases the non-combat art attack damage of the bruiser's group.
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52 Barbarous Stomp (Scribed)
A melee attack that does additional damage if the target was recently affected by a knockdown effect and knocks them down again.
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52 Unnerve (Scribed)
Prevents the target from doing anything and removes them from being attacked by aera of effect spells for a short duration. It will break if the target is struck for damage. Upgrades to this ability decrease the chance to resist the duration of the stun.
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52 Stone Deaf (Experience)
Allows the bruiser to absorb all non-physical damage they would have otherwise received if the damage was greater than 10% of their total health for up to 3 hits.
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53 Flaming Lunge (Scribed)
A powerful kick attack that deals crushing damage and continues to deal additional heat daamge over time.
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54 Battle Lust (Scribed)
Increases the bruiser's strength and agility.
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54 Calloused Skin (Scribed)
Stuns the bruiser in place while greatly increasing trauma mitigation.
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54 Deadly Spirit (Scribed)
Increases the bruiser's physical mitigation at the cost of health over time.
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55 Iron Fist (Scribed)
A melee attack that knocks down the enemy and stuns them for a short duration on a successful hit.
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55 Resolute Will (Scribed)
Dispels hostile mental and trauma effects on the bruiser. This ability can be used while stifled or stunned.
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55 Sonic Fists (Experience)
Teleporting attack that interrupts the target. You must be at range to use this attack.
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56 Eye Pluck (Scribed)
An extra attack that decreases the target's accuracy on a successful hit.
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56 Stilled Life (Scribed)
Allows the brawler to sometimes trick enemies into thinking that the brawler is dead.
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57 Pound (Scribed)
A melee attack that does some extra damage.
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57 Storming Fists (Scribed)
The bruiser's fists become energized with static, unleashing magic damage with every successful melee hit for up to 5 attacks.
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58 Provoking Stance (Scribed)
This stance combines some of the elements of the bruiser's primary offensive and defensive stances, granting increased physical damage mitigation, deflection and offense skill, and a chance to deal heat damage with every successful melee hit. Fighting unarmed significantly increases the amount of heat damage inflicted.
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58 Retribution (Scribed)
Greatly increase defense, deflection, and physical and poison damage mitigation at the cost of offensive melee skills and combat attack damage. This is the bruiser's primary defensive stance.
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58 Uppercut (Scribed)
Launches a punch attack that knocks down the target on a successful hit.
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58 Close Mind (Experience)
Grants the bruiser immunity to control based effects for a short duration. This ability can be used while stifled or stunned.
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59 Meteor Fist (Scribed)
A high damage melee attack that costs the bruiser's health instead of power.
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59 Pressure (Scribed)
Increases the target's hate towards the bruiser. This ability can be used while the bruiser is stifled or stunned.
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60 Kidney Punch (Scribed)
A powerful melee attack that must be made from behind or to the side of the target. A successful hit will knock the target down and stun them for a short duration.
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60 Shake Off (Scribed)
Grants the bruiser a chance to shield an ally from melee attacks, by allowing the target a chance to use the bruiser's avoidance check after their own avoidance check. This also increases the bruiser's agility.
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61 Dropkick (Scribed)
A kick attack that deals moderate crushing damage.
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62 One Hundred Hand Punch (Scribed)
Launches a flurry of attacks that cause high damage to the enemy. If any one attack misses the series stops at that attack.
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63 Blistering Fists (Scribed)
Increases the bruiser's offensive melee skills and engulfs the bruiser's hands in flames, granting a chance to deal heat damage with every successful melee hit, at the cost of decreased defensive sill. This is the bruiser's primary offensive skill.
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63 Slap Around (Scribed)
A melee attack that strikes nearby enemies surrounding the bruise.
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64 Oppress (Bruiser) (Scribed)
Interrupts and increases the hate of all enemies in an encounter towards the bruiser.
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64 Rumble (Scribed)
Increases your chance at an additional attack with increased hate every time you strike in melee.
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65 Knockout Combination (Scribed)
For a short duration, any attacks that the bruiser successfully deflects will painfully shove the attacker to the ground.
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65 Rabid Cry (Scribed)
Increases the non-combat art attack damage of the bruiser's group.
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66 Callous Stomp (Scribed)
A melee attack that does additional damage if the target was recently affected by a knockdown effect and knocks them down again.
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66 Scared Still (Scribed)
Prevents the target from doing anything and removes them from being affected by area of effect spells for a short duration. It will break id the target is struck for damage. This ability shares its reuse timer with the Instill Doubt line of combat arts.
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67 Blazing Lunge (Scribed)
A powerful kick attack that deals crushing damage and continues to deal additional damage over time.
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68 Battle Frenzy (Scribed)
Increases the bruiser's strength and agility.
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68 Hardened Skin (Scribed)
Stuns the bruiser in place while greatly increasing trauma mitigation.
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68 Vigorous Spirit (Scribed)
Increases the bruiser's physical mitigation at the cost of health over time.
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69 Steel Fist (Scribed)
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit.
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69 Tenacious Will (Scribed)
Dispels hostile mental and trauma effects on the bruiser. This ability can be used while stifled or stunned.
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70 Eye Gash (Scribed)
An extra attack that decreases the target's accuracy on a successful hit.
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70 Last Breath (Scribed)
Allows the bruiser to sometimes trick enemies into thinking that the bruiser is dead. This effect can be canceled by standing.
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70 Savage Bruising (Scribed)
A series of quick attacks that strike all nearby enemies. If one of these attacks misses on a target, the successful ones will miss automatically on that target.
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71 Hammer (Scribed)
A melee attack that does some extra damage.
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71 Lightning Fists (Scribed)
The bruiser's fists become energized with static, unleashing magic damage with every successful melee hit for up to 5 attacks.
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71 Stance: Bruising (Scribed)
This stance combines some of the elements from the bruiser's primary offensive and defensive stances, granting increased physical damage mitigation, deflection and offense skill, and a chance to deal heat damage with every successful melee hit.
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72 Boil (Scribed)
Increases the target's hate towards the bruiser. This ability can be used while the bruiser is stifled or stunned.
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72 Chin Break (Scribed)
Launches a punch attack that knocks down the target on a successful hit.
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72 Stance: Bodyguard (Scribed)
Greatly increases defense, deflection, aggression, physical and poison damage mitigation at the cost of offensive melee skills. This is the bruiser's primary defensive stance.
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73 Comet Punch (Scribed)
A high damage melee attack that costs the bruiser's health instead of power.
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73 Gut Punch (Scribed)
A powerful melee attack that dazes the target. It must be made from behind or to the side of the target.
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74 Sonic Punch (Scribed)
Teleporting attack that interrupts the target. You must be at range to use this attack.
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74 Front Kick (Scribed)
A kick attack that deals moderate crushing damage.
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74 One Hundred Hands (Scribed)
Launches a flurry of attacks that cause high damage to the enemy. If any one attack misses the series stops at that attack.
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75 Body Flail (Scribed)
A melee attack that strikes nearby enemies surrounding the bruiser.
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75 Stance: Smoldering Fists (Scribed)
Increases the bruiser's offensive melee skills and engulfs the bruiser's hands in flames, granting a chance to deal heat damage with every successful melee hit, at the cost of decreased defense skill. This is the bruiser's primary offensive stance.
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76 Bruising Cry (Scribed)
Increases the auto attack damage, taunts and detaunts of all of the Bruiser's allies.
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76 Manhandle (Scribed)
Increases your chance at an additional attack with increased hate every time you strike in melee.
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76 Vilify (Scribed)
Interrupts and increases the hate of all enemies in an encounter toward the bruiser.
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77 Blaze Kick (Scribed)
A powerful kick attack that deals crushing damage and continues to deal additional heat damage over time.
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77 Double Stomp (Scribed)
A melee attack that does additional damage if the target was recently affected by a knockdown effect and knocks them down again.
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77 Trepidation (Scribed)
Prevents the target from doing anything and removes them from being affected by area of effect spells for a short duration. It will break if the target is struck for damage. This ability shares its reuse timer with the Instill Doubt line of combat arts.
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77 Knockout (Scribed)
For a short duration, any combat arts that the bruiser successfully lands will shove their target, causing additional damage with a chance at briefly knocking them down
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78 Resistant Spirit (Scribed)
Increases the bruiser's physical mitigation at the cost of health over time.
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78 Rock Skin (Scribed)
Stuns the bruiser in place while greatly increasing trauma mitigation.
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79 Adamantine Fist (Scribed)
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit.
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79 Battle Ready (Scribed)
Increases the bruiser's strength and agility.
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79 Tenacity (Scribed)
Dispels hostile mental and trauma effects on the bruiser. This ability can be used while stifled or stunned.
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80 Divide and Conquer (Scribed)
Forces half of the target encounter to target and attack only you. The rest of the encounter gains additional hate towards you.
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80 Eye Rip (Scribed)
An extra attack that decreases the target's accuracy on a successful hit.
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80 Savage Assault (Scribed)
A series of quick attacks that strike all nearby enemies. If one of these attacks misses on a target, the successive ones will miss automatically on that target.
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