| Lvl. | Ability | Cast | Recover | Recast | |
|---|---|---|---|---|---|
| 1 | Taunt (Experience) Increases the target's hate towards the fighter. |
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| 1 | Jab (Experience) A melee attack that does some extra damage. |
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| 2 | Bruising Fist (Experience) A high damage melee attack that costs the bruiser's health instead of power. |
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| 3 | Ignore Bruises (Experience) Replenishes some of the bruiser's health. |
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| 4 | Heated Fists (Experience) Increases the bruiser's offensive melee skills and engulfs the bruiser's hand in flames, granting a chance to deal heat damage with every successful melee hit, at the cost of decreased defense skill. This is the bruiser's primary offensive stance. |
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| 4 | Brawler's Stance (Experience) Greatly increases defense, deflection, physical and poison damage mitigation at the cost of offensive melee skills and combat attack damage. This is the bruiser's primare defensive stance. |
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| 5 | Kick (Experience) A kick attack that deals crushing damage to the target. |
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| 5 | Fighting Chance (Experience) Allows a fighter to begin a heroic opportunity. |
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| 5 | Master's Rage (Enemy Mastery) Your research into certain enemies grants you a chance at striking for medium damage and debuffing the target's defense, parry and deflection skills. (Completing Lore and Legend quests adds more races to this ability) |
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| 6 | Intervene (Experience) Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take. |
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| 7 | Blazing Strikes (Experience) A melee attack that strikes nearby enemies surrounding the bruiser. |
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| 8 | Impose (Experience) Interrupts and increases the hate of all enemies in an encounter towards the bruiser. |
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| 9 | Brutality (Experience) Increases the non-combat art attack damage of the bruiser's group. |
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| 9 | Brag (Experience) Increases the target's hate towards the bruiser. This abiilty can be used while the bruiser is stifled or stunned. |
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| 10 | Stamp (Experience) A melee attack that does additional damage if the target was recently affected by a knockdown effect and knocks them down again. |
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| 10 | Ignore Wounds (Experience) Replenishes some of the bruiser's health. |
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| 11 | Burn Through (Experience) A powerful kick attack that deals crushing damage and continues to deal additional heat damage over time. |
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| 12 | Dodge and Strike (Experience) Increases the bruiser's strength and agility. |
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| 13 | Indomitable Will (Experience) Dispels hostile mental effects. This ability can be used while stifled or stunned. |
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| 13 | Shoulder Charge (Experience) A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit. |
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| 14 | Feign Death (Experience) Allows the brawler to sometimes trick enemies into thinking that the brawler is dead. |
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| 15 | Thundering Fists (Experience) The bruiser's fists become energized with static, unleashing magic damage with every successful melee hit for up to 5 attacks. |
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| 15 | Knuckle (Experience) A melee attack that does extra damage. |
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| 16 | Bouncer's Stance (Experience) Greatly increases defense, deflection, aggression, physical and poison damage mitigation at the cost of offensive melee skills. This is the bruiser's primary defensive stance. |
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| 17 | Bruising Strike (Experience) A high damage melee attack that costs the bruiser's health instead of power. |
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| 17 | Taunting Slap (Experience) Increases the target's hate towards the bruiser. This ability can be used while the bruiser is stifled or stunned. |
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| 18 | Staggering Stance (Experience) Grants the bruiser a chance to shield an ally from melee attacks, by allowing the target a chance to use the bruiser's avoidance check after their own avoidance check. This also increases the bruiser's agility. |
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| 19 | Flying Kick (Experience) A kick attack that deals moderate crushing damage. |
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| 19 | Rapid Swings (Experience) Launches a flurry of attacks that cause high damage to the enemy. If any one attack misses the series stops at that attack. |
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20 | Dreadnaught Kata (Scribed) The brutality of the dreadnaughts is legendary, even among those who make war for a living. This is a "fun" spell with no utility. |
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| 20 | Ignore Pain (Experience) Heals a percentage of the bruiser's health. |
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| 20 | Intercept (Experience) Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take. |
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| 20 | Goading Gesture (Experience) Increases your hate level with the target, with a chance at double the amount of hate increase. Available only from Splitpaw merchant for Fighter archtypes. No recipes exist for player crafting. Shares a timer with single target fighter taunts. |
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| 21 | Fiery Fists (Experience) Increases the bruiser's offensive melee skills and engulfs the bruiser's hands in flames, granting a chance to deal heat damage with every successful melee hit. This is the bruiser's primary offensive stance. |
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| 21 | Whirling Blaze (Experience) A melee attack that strikes nearby enemies surrounding the bruiser. |
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| 22 | Jeer (Experience) Interrupts and increases the hate of all enemies in an encounter towards the bruiser. |
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| 22 | Roughhouse (Experience) Increases your chance at an additional attack with increased hate every time you strike in melee. |
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| 23 | Intimidating Orders (Experience) Increases the non-combat art attack damage of the bruiser's group. |
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| 24 | Crash (Experience) A melee attack that does additional damage if the target was recently affected by a knockdown effect and knocks them down again. |
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| 24 | Intimidate (Experience) Prevents the target from doing anything and removes them from being affected by area of effect spells for a short duration. It will break if the target is struck for damage. |
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| 25 | Break Through (Experience) A powerful kick attack that deals crushing damage and continues to deal additional heat damage over time. |
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| 25 | Rescue (Experience) Greatly increases the target's hate towards the fighter. |
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| 26 | Bob and Weave (Experience) Increases the bruiser's strength and agility. |
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| 26 | Bruising Spirit (Experience) Increases the bruiser's physical mitigation at the cost of health over time. |
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| 27 | Fierce Punch (Experience) A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit. |
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| 27 | Burning Will (Experience) Dispells hostile mental and trauma effects on the bruiser. This ability can be used while stiffled or stunned. |
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| 28 | Eye Gouge (Experience) An extra attack that decreases the target's accuracy on a successful hit. |
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| 28 | Play Dead (Experience) Allows the brawler to sometimes trick enemies into thinking that the brawler is dead. |
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| 29 | Blitz (Experience) A melee attack that does some extra damage. |
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| 29 | Jolting Fists (Experience) The bruiser's fists become energized with static, unleashing magic damage with every successful melee hit for up to 5 attacks. |
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| 30 | Bouncer (Experience) Greatly increases defense, deflection, physical and poison damage mitigation at the cost of offensive skills and combat attack damage. This is the bruiser's primary defensive stance. |
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| 30 | Haymaker (Experience) Launches a punch attack that knocks down the target on a successful hit. |
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| 30 | Instill Doubt (Experience) Using this ability will cause your enemy to flee in terror. |
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| 31 | Grapple (Experience) A high damage melee attack that costs the bruiser's health instead of power. |
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| 31 | Slurred Insult (Experience) Increases the target's hate towards the bruiser. This ability can be used while the bruiser is stifled or stunned. |
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| 32 | Overtaking Blows (Experience) Grants the bruiser a chance to shield an ally from melee attacks, by allowing the target a chance to use the bruiser's avoidance check after their own avoidance check. This also increases the bruiser's agility. |
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| 32 | Sucker Punch (Experience) A powerful melee attack that must be made from behind or to the side of the target. A successful hit will knock the target down and stun them for a short duration. |
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| 33 | One Hundred Hand Slap (Experience) Launches a flurry of attacks that cause high damage to the enemy. If any one attack misses the series stops at that attack. |
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| 33 | Throat Kick (Experience) A kick attack that deals moderate crushing damage. |
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| 34 | Ignore Hurt (Experience) Heals a percentage of the bruiser's health. |
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| 34 | Intercede (Experience) Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take. |
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| 35 | Beatdown (Experience) A melee attack that strikes nearby enemies surrounding the bruiser. |
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| 35 | Lava Fists (Experience) Increases the bruiser's offensive melee skills and engulfs the bruiser's hands in flames, granting a chance to deal heat damage with every successive melee hit, at the cost of decreased defense skill. This is the bruiser's primary offensive stance. |
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| 36 | Boast (Experience) Interrupts and increases the hate of all enemies in an encounter towards the bruiser. |
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| 36 | Brawl (Experience) Increases your chance at an additional attack with increased hate every time you strike in melee. |
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| 37 | Rousing Cry (Experience) Increases the non-combat art attack damage of the bruiser's group. |
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| 38 | Merciless Stomp (Experience) A melee attack that does additional damage if the target was recently affected by a knockdown effect and knocks them down again. |
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| 38 | Strong Arm (Experience) Prevents the target from doing anything and removes them from being affected by area of effect spells for a short duration. It will break if the target is struck for damage. |
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| 39 | Burning Lunge (Experience) A powerful kick that deals crushing damage and continues to deal additional heat damage over time. |
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| 40 | Battle Fury (Experience) Increases the bruiser's strength and agility. |
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| 40 | Heavy Scarring (Experience) Stuns the bruiser in place while greatly increasing trauma mitigation. |
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| 40 | Wooden Skin Style (Scribed) Through ancient magics and studies, the dreadnaughts have discovered secrets to make their skin as hard as bark. This is a "fun" spell with no practical application. |
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| 40 | Strapping Spirit (Experience) Increases the bruiser's physical mitigation at the cost of health over time. |
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| 41 | Hammer Fist (Experience) A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit. |
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| 41 | Cerebral Will (Experience) Dispels hostile arcane and trauma effects on the bruiser. This ability can be used while stifled or stunned. |
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| 42 | Eye Rake (Experience) An extra attack that decreases the target's accuracy on a successful hit. |
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| 42 | Stop Heart (Experience) Allows the brawler to sometimes trick enemies into thinking that the brawler is dead. This effect can be cancelled by standing. |
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| 43 | Pummel (Experience) A melee attack that does some extra damage. |
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| 43 | Shocking Fists (Experience) The bruiser's fists become energized with static, unleashing magic damage with every successful melee hit for up to 5 attacks. |
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| 44 | Crusher (Experience) Launches a punch attack that knocks down the target on a successful hit. |
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| 44 | Retaliation (Experience) Greatly increases defense, deflection, physical and poison damage mitigation at the cost of offensive melee skills and combat attack damage. This is the bruiser's primary defense stance. |
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| 44 | Fire Stance (Experience) This stance combines some of the elements from the bruiser's primary offensive and defensive stances, granting increased physical damage mitigation, deflection and offensive skill, and a chance to deal heat damage with every successful melee hit. Fighting unarmed significantly increases the amount of heat damage inflicted. |
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| 45 | Instigate (Experience) Increases the target's hate towards the bruiser. This ability can be used while the bruiser is stifled or stunned. |
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| 45 | Meteor Punch (Experience) A high fire damage over time stunning attack that costs health. |
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| 46 | Dirty Punch (Experience) A powerful melee attack that must be made from behind or to the side of the target. A successful hit will knock the target down and stun them for a short duration. |
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| 46 | Shrug Off (Experience) Grants the bruiser a chance to shield an ally from melee attacks, by allowing the target a chance to use the bruiser's avoidance check after their own avoidance check. This also increases the bruiser's agility. |
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| 47 | Crushing Fury (Experience) Launches a flurry of attacks that cause high damage to the enemy. If any one attack misses, the series stops at that attack. |
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| 47 | Roundhouse (Experience) A kick attack that deals moderate crushing damage. |
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| 48 | Ignore Agony (Experience) Heals a percentage of the bruiser's health. |
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| 49 | Bone Crusher (Experience) A melee attack that strikes nearby enemies surrounding the bruiser. |
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| 49 | Magmatic Fists (Experience) Increases the bruiser's offensive melee skills and engulfs the bruiser's hands in flames, granting a chance to deal heat damage with every successive melee hit, at the cost of decreased defense skill. This is the bruiser's primary offensive stance. |
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| 50 | Abuse (Experience) Interrupts and increases the hate of all enemies in an encounter towards the bruiser. |
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| 50 | Iron Skin Style (Scribed) Only the most dedicated dreadnaughts have learned the secrets of strengthening their bodies as hard as iron. |
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| 50 | Savage Blows (Experience) A series of quick attacks that strike all nearby enemies. If one of these attacks misses on a target, the successive ones will miss automatically on that target. |
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| 50 | Quarrel (Experience) Increases your chance at an additional attack with increased hate every time you strike in melee. |
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| 50 | Instill Panic (Experience) Makes target afraid. |
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| 51 | Stirring Cry (Scribed) Increases the non-combat art attack damage of the bruiser's group. |
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| 52 | Barbarous Stomp (Scribed) A melee attack that does additional damage if the target was recently affected by a knockdown effect and knocks them down again. |
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| 52 | Unnerve (Scribed) Prevents the target from doing anything and removes them from being attacked by aera of effect spells for a short duration. It will break if the target is struck for damage. Upgrades to this ability decrease the chance to resist the duration of the stun. |
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| 52 | Stone Deaf (Experience) Allows the bruiser to absorb all non-physical damage they would have otherwise received if the damage was greater than 10% of their total health for up to 3 hits. |
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| 53 | Flaming Lunge (Scribed) A powerful kick attack that deals crushing damage and continues to deal additional heat daamge over time. |
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| 54 | Battle Lust (Scribed) Increases the bruiser's strength and agility. |
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| 54 | Calloused Skin (Scribed) Stuns the bruiser in place while greatly increasing trauma mitigation. |
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| 54 | Deadly Spirit (Scribed) Increases the bruiser's physical mitigation at the cost of health over time. |
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| 55 | Iron Fist (Scribed) A melee attack that knocks down the enemy and stuns them for a short duration on a successful hit. |
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| 55 | Resolute Will (Scribed) Dispels hostile mental and trauma effects on the bruiser. This ability can be used while stifled or stunned. |
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| 55 | Sonic Fists (Experience) Teleporting attack that interrupts the target. You must be at range to use this attack. |
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| 56 | Eye Pluck (Scribed) An extra attack that decreases the target's accuracy on a successful hit. |
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| 56 | Stilled Life (Scribed) Allows the brawler to sometimes trick enemies into thinking that the brawler is dead. |
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| 57 | Pound (Scribed) A melee attack that does some extra damage. |
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| 57 | Storming Fists (Scribed) The bruiser's fists become energized with static, unleashing magic damage with every successful melee hit for up to 5 attacks. |
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| 58 | Provoking Stance (Scribed) This stance combines some of the elements of the bruiser's primary offensive and defensive stances, granting increased physical damage mitigation, deflection and offense skill, and a chance to deal heat damage with every successful melee hit. Fighting unarmed significantly increases the amount of heat damage inflicted. |
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| 58 | Retribution (Scribed) Greatly increase defense, deflection, and physical and poison damage mitigation at the cost of offensive melee skills and combat attack damage. This is the bruiser's primary defensive stance. |
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| 58 | Uppercut (Scribed) Launches a punch attack that knocks down the target on a successful hit. |
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| 58 | Close Mind (Experience) Grants the bruiser immunity to control based effects for a short duration. This ability can be used while stifled or stunned. |
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| 59 | Meteor Fist (Scribed) A high damage melee attack that costs the bruiser's health instead of power. |
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| 59 | Pressure (Scribed) Increases the target's hate towards the bruiser. This ability can be used while the bruiser is stifled or stunned. |
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| 60 | Kidney Punch (Scribed) A powerful melee attack that must be made from behind or to the side of the target. A successful hit will knock the target down and stun them for a short duration. |
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| 60 | Shake Off (Scribed) Grants the bruiser a chance to shield an ally from melee attacks, by allowing the target a chance to use the bruiser's avoidance check after their own avoidance check. This also increases the bruiser's agility. |
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| 61 | Dropkick (Scribed) A kick attack that deals moderate crushing damage. |
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| 62 | One Hundred Hand Punch (Scribed) Launches a flurry of attacks that cause high damage to the enemy. If any one attack misses the series stops at that attack. |
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| 63 | Blistering Fists (Scribed) Increases the bruiser's offensive melee skills and engulfs the bruiser's hands in flames, granting a chance to deal heat damage with every successful melee hit, at the cost of decreased defensive sill. This is the bruiser's primary offensive skill. |
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| 63 | Slap Around (Scribed) A melee attack that strikes nearby enemies surrounding the bruise. |
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| 64 | Oppress (Bruiser) (Scribed) Interrupts and increases the hate of all enemies in an encounter towards the bruiser. |
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| 64 | Rumble (Scribed) Increases your chance at an additional attack with increased hate every time you strike in melee. |
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65 | Knockout Combination (Scribed) For a short duration, any attacks that the bruiser successfully deflects will painfully shove the attacker to the ground. |
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| 65 | Rabid Cry (Scribed) Increases the non-combat art attack damage of the bruiser's group. |
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| 66 | Callous Stomp (Scribed) A melee attack that does additional damage if the target was recently affected by a knockdown effect and knocks them down again. |
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| 66 | Scared Still (Scribed) Prevents the target from doing anything and removes them from being affected by area of effect spells for a short duration. It will break id the target is struck for damage. This ability shares its reuse timer with the Instill Doubt line of combat arts. |
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| 67 | Blazing Lunge (Scribed) A powerful kick attack that deals crushing damage and continues to deal additional damage over time. |
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| 68 | Battle Frenzy (Scribed) Increases the bruiser's strength and agility. |
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| 68 | Hardened Skin (Scribed) Stuns the bruiser in place while greatly increasing trauma mitigation. |
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| 68 | Vigorous Spirit (Scribed) Increases the bruiser's physical mitigation at the cost of health over time. |
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| 69 | Steel Fist (Scribed) A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit. |
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| 69 | Tenacious Will (Scribed) Dispels hostile mental and trauma effects on the bruiser. This ability can be used while stifled or stunned. |
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| 70 | Eye Gash (Scribed) An extra attack that decreases the target's accuracy on a successful hit. |
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| 70 | Last Breath (Scribed) Allows the bruiser to sometimes trick enemies into thinking that the bruiser is dead. This effect can be canceled by standing. |
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| 70 | Savage Bruising (Scribed) A series of quick attacks that strike all nearby enemies. If one of these attacks misses on a target, the successful ones will miss automatically on that target. |
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| 71 | Hammer (Scribed) A melee attack that does some extra damage. |
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| 71 | Lightning Fists (Scribed) The bruiser's fists become energized with static, unleashing magic damage with every successful melee hit for up to 5 attacks. |
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| 71 | Stance: Bruising (Scribed) This stance combines some of the elements from the bruiser's primary offensive and defensive stances, granting increased physical damage mitigation, deflection and offense skill, and a chance to deal heat damage with every successful melee hit. |
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| 72 | Boil (Scribed) Increases the target's hate towards the bruiser. This ability can be used while the bruiser is stifled or stunned. |
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| 72 | Chin Break (Scribed) Launches a punch attack that knocks down the target on a successful hit. |
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| 72 | Stance: Bodyguard (Scribed) Greatly increases defense, deflection, aggression, physical and poison damage mitigation at the cost of offensive melee skills. This is the bruiser's primary defensive stance. |
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| 73 | Comet Punch (Scribed) A high damage melee attack that costs the bruiser's health instead of power. |
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| 73 | Gut Punch (Scribed) A powerful melee attack that dazes the target. It must be made from behind or to the side of the target. |
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| 74 | Sonic Punch (Scribed) Teleporting attack that interrupts the target. You must be at range to use this attack. |
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| 74 | Front Kick (Scribed) A kick attack that deals moderate crushing damage. |
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| 74 | One Hundred Hands (Scribed) Launches a flurry of attacks that cause high damage to the enemy. If any one attack misses the series stops at that attack. |
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| 75 | Body Flail (Scribed) A melee attack that strikes nearby enemies surrounding the bruiser. |
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| 75 | Stance: Smoldering Fists (Scribed) Increases the bruiser's offensive melee skills and engulfs the bruiser's hands in flames, granting a chance to deal heat damage with every successful melee hit, at the cost of decreased defense skill. This is the bruiser's primary offensive stance. |
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| 76 | Bruising Cry (Scribed) Increases the auto attack damage, taunts and detaunts of all of the Bruiser's allies. |
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| 76 | Manhandle (Scribed) Increases your chance at an additional attack with increased hate every time you strike in melee. |
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| 76 | Vilify (Scribed) Interrupts and increases the hate of all enemies in an encounter toward the bruiser. |
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| 77 | Blaze Kick (Scribed) A powerful kick attack that deals crushing damage and continues to deal additional heat damage over time. |
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| 77 | Double Stomp (Scribed) A melee attack that does additional damage if the target was recently affected by a knockdown effect and knocks them down again. |
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| 77 | Trepidation (Scribed) Prevents the target from doing anything and removes them from being affected by area of effect spells for a short duration. It will break if the target is struck for damage. This ability shares its reuse timer with the Instill Doubt line of combat arts. |
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77 | Knockout (Scribed) For a short duration, any combat arts that the bruiser successfully lands will shove their target, causing additional damage with a chance at briefly knocking them down |
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| 78 | Resistant Spirit (Scribed) Increases the bruiser's physical mitigation at the cost of health over time. |
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| 78 | Rock Skin (Scribed) Stuns the bruiser in place while greatly increasing trauma mitigation. |
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| 79 | Adamantine Fist (Scribed) A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit. |
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| 79 | Battle Ready (Scribed) Increases the bruiser's strength and agility. |
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| 79 | Tenacity (Scribed) Dispels hostile mental and trauma effects on the bruiser. This ability can be used while stifled or stunned. |
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80 | Divide and Conquer (Scribed) Forces half of the target encounter to target and attack only you. The rest of the encounter gains additional hate towards you. |
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| 80 | Eye Rip (Scribed) An extra attack that decreases the target's accuracy on a successful hit. |
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| 80 | Savage Assault (Scribed) A series of quick attacks that strike all nearby enemies. If one of these attacks misses on a target, the successive ones will miss automatically on that target. |
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