Brigand Abilities
  Lvl. Ability Cast Recover Recast
1 Sneak (Experience)
Allows the rogue to move undetected and detect stealthed creatures.
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1 Tracking (Experience)
Allows you to determine a path to any nearby monster or character.
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1 Quick Thrust (Experience)
A quick attack that lowers the target's attack speed.
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2 Whack (Experience)
A stealth attack that deals great damage and decreases the target's strength. This can only be used while in stealth.
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2 Back Attack (Experience)
An attack from behind that deals additional piercing damage over time.
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3 Double Dagger (Experience)
Two quick attacks. If one of these attacks misses, the successive ones will miss automatically.
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4 Cheap Shot (Experience)
Briefly stuns the target on a succesful hit.
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5 Lucky Break (Experience)
Grants a scout the chance to create a heroic opportunity.
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5 Diversion Blade (Experience)
An attack made from the side that deals moderate damage and interrupts the target.
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5 Sinister Strike (Enemy Mastery)
Your research into certain enemies grants you to perform an attack from the side or rear that leaves your opponent vulnerable to further attacks by reducing their physical mitigation. (Completing Lore and Legend quests adds more races to this ability)
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6 Evade (Experience)
Reduces the target's hate towards the scout.
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7 Tie (Experience)
Severely decreases target's resistance to cold and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
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8 Thrust (Experience)
A quick attack that lowers the target's attack speed.
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8 Bruise (Experience)
Decreases target's defense and agility.
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9 Skew (Experience)
A stealth attack that deals great damage and decreases the target's strength. This can only be used while in stealth.
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10 Backstab (Experience)
An attack from behind that deals additional piercing damage over time.
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11 Smuggle (Experience)
Allows the rogue's group to move slowly undetected.
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12 Flurry (Experience)
Two quick attacks. If one of these attacks misses, the successive ones will miss automatically.
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13 Rash Advance (Experience)
Increases offensive skills at the cost of the rogue's defense skill. This ability also grants the rogue a chance to interrupt with additional melee damage with each successful attack. This is the rogue's primary offensive stance.
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13 Street Smarts (Experience)
Increases the strength and trauma resistance of the brigand.
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14 Circular Strike (Experience)
An attack that strikes all enemies surrounding the brigand. Anyone hit by this attack gets interrupted.
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15 Gouge (Experience)
An attack from the side or front that deals moderate damage. If it hits, it cripples target's ability to parry.
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15 Puncture (Experience)
A quick attack that lowers the target's attack speed.
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16 Strangling Throw (Scribed)
Two precise throwing attacks. If one of these atacks misses, the successive ones will miss automatically. If all attacks hit, the target becomes knocked down. This requires a ranged throwing weapon.
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17 Confound Adversaries (Experience)
Allows the brigand to concentrate on drawing attention to other allies when the brigand is in combat. Each time a brigand damages an enemy, there's a chance that their hate towards the brigand is reduced.
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18 Divert (Experience)
Reduces the target's hate towards the scout.
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18 Dexterity (Experience)
Increases defense, parry, and physical damage mitigation while reducing the offensive melee skills and combat attack damage of the brigand. This is the brigand's primary defensive stance.
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19 Distracting Blade (Experience)
An attack made from the side that deals moderate damage and interrupts the target.
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19 Stay Low (Experience)
Lower's the target's hate towards the rogue and places the rogue into stealth.
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20 Clobber (Scribed)
A "for fun" ability.
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20 Rake (Experience)
An attack from behind the target that cripples their arcane (Magic, Divine, and Mental), noxious (Poison and Disease), and elemental (Heat and Cold) mitigations.
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21 Ruse (Experience)
A cunning attempt to trick the target into believing the brigand is bleeding to death, increasing its hate towards the brigand. The brigand launches a powerful surprise attack if the target strikes within the next few seconds.
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21 Tangling Strike (Experience)
A stealth attack that deals great damage and decreases the target's strength. This can only be used while in stealth.
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22 Black Jack (Experience)
A powerful crushing attack that stuns the target on a successful hit.
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22 Knockaround (Experience)
Decreases target's defense and agility.
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23 Tie Up (Experience)
Severely decreases target's resistance to cold and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
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24 Cuss (Experience)
Infuriates the target towards the brigand, increasing hate towards the brigand, interrupting them, and dispelling divine-based benefits on the target.
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24 Hidden Shiv (Experience)
An attack from behind that deals additional piercing damage over time.
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25 Escape (Experience)
Teleports the scout and all nearby group members to the nearest designated safe spot in the current adventuring area.
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26 Beg for Mercy (Experience)
Target ally begs for forgiveness from enemy attacks, allowing the brigand to intervene and take some of the damage and decrease the encounter's hate towards that ally.
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26 Vicious Flurry (Experience)
Two quick attacks. If one of these attacks misses, the successive ones will miss automatically.
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27 Rough Skin (Experience)
Increases the strength and trauma resistance of the brigand.
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27 Risky Advance (Experience)
Increases offensive skills at the cost of the rogue's defense skill. This ability also grants the rogue a chance to interrupt with additional melee damage with each successful attack. This is the rogue's primary offensive stance.
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28 Restitution (Experience)
An attack that strikes all enemies surrounding the brigand. Anyone hit by this attack gets interrupted.
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28 Snarl (Experience)
The brigand traps target encounter, slowing their movement speed. Every attack or hostile account on them have chance at breaking this effect. When the initial effect expires, the target's movement speed is hindered again for a short duration.
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29 Disarming Thrust (Experience)
A quick attack that lowers the target's attack speed.
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29 Vicious Stab (Experience)
An attack from the side or front that deals medium damage. If it hits, it cripples target's ability to parry.
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30 Low Blow (Experience)
An attack that stuns the target for a short time.
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30 Maddening Throw (Experience)
Two precise throwing attacks. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target becomes knocked down. This requires a ranged throwing weapon.
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31 Baffle Adversaries (Experience)
Allows the brigand to concentrate on drawing attention to other allies when the brigand is in combat. Each time a brigand damage an enemy, there's a chance that their hate towards the brigand is reduced.
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32 Knave (Experience)
Increases defense, parry, and physical damage mitigation while reducing the offensive melee skills and combat attack damage of the brigand. This is the brigand's primary defensive stance.
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32 Shank (Experience)
An attack from the side or behind that damages the target over time on a successful hit.
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32 Slip (Experience)
Reduces the target's hate towards the scout.
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33 Bum Rush (Experience)
An attack made from the side that deals moderate damage and interupts the target.
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33 Lie Low (Experience)
Lowers the target's hate towards the rogue and places the rogue into stealth.
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34 Vicious Rake (Experience)
An attack from behind the target that cripples their arcane (Magic, Divine, and Mental), noxious (Poison and Disease), and elemental (Heat and Cold) mitigations.
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34 Trickery (Experience)
A cunning attempt to trick the target into believing the brigand is bleeding to death, increasing its hate towards the brigand. The brigand launches a powerful surprise attack if the target strikes within the next few seconds.
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35 Bushwhack (Experience)
A stealth attack that deals great damage and decreases the target's strength. This can only be used while in stealth.
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35 Ruthless Cunning (Experience)
Increases combat attack damage for a short duration.
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36 Mug (Experience)
Decreases target's defense and agility.
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36 Sap (Experience)
A powerful crushing attack that stuns the target on a successful hit.
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37 Snag (Experience)
Severely decreases target's resistance to cold and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
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38 Craven Delight (Experience)
An attack from behind that deals additional piercing damage over time.
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38 Upbraid (Experience)
Infuriates the target towards the brigand, increasing hate towards the brigand, interrupting them, and dispelling divine-based benefits on the target.
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39 Deceit (Experience)
Increases the attack speed of the brigand and grants a chance to knock down an enemy with every successful melee attack.
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40 Aggravated Assault (Experience)
Two quick attacks. If one of these attacks misses, the successive ones will miss automatically.
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40 Disguise: Wood Elf (Scribed)
Disguises you as a wood elf.
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40 Plead for Mercy (Experience)
Target ally begs for forgiveness from enemy attacks, allowing the brigand to intervene and take some of the damage and decrease the encounter's hate towards that ally.
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41 Aegis (Experience)
Increases the strength and trauma resistance of the brigand.
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41 Daring Advance (Experience)
Increases offensive skills at the cost of the rogue's defense skill. This ability also grants the rogue a chance to interrupt with additional melee damage with each successful attack. This is the rogue's primary offensive stance.
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42 Forceful Negotiation (Experience)
An attack that strikes all enemies surrounding the brigand. Anyone by this attack gets interrupted.
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42 Tangle (Experience)
The brigand traps target encounter, slowing their movement speed. Every attack or hostile account on them has a chance at breaking this effect. When the initial effect expires, the target's movement speed is hindered again for a short duration.
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43 Concealed Blade (Experience)
A quick attack that lowers the target's attack speed.
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43 Waylay (Experience)
An attack from the side or front that deals medium damage. If it hits, it cripples target's ability to parry.
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44 Desperate Thrust (Experience)
A desperate attack that causes both the brigand and the target to lower their defenses for a short time.
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44 Dirty Blow (Experience)
An attack that stuns the target for a short duration.
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44 Rapid Throw (Experience)
Two precise throwing attacks. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target becomes knocked down. This requires a ranged throwing weapon.
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45 Distract Adversaries (Experience)
Allows the brigand to concentrate on drawing attention to other allies when the brigand is in combat. Each time a brigand damages an enemy, there's a chance that their hate towards the brigand is reduced.
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46 Blackguard (Experience)
Increases defense, parry, and physical damage mitigation while reducing the offensive melee skills and combat attack damage of the brigand. This is the brigand's primary defensive stance.
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46 Shiv (Experience)
An attack from the side or behind that damages the target over time on a successful hit.
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46 Evasion (Experience)
Reduces the target's hate towards the scout.
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47 Gambit (Experience)
An attack made from the side that deals moderate damage and interrupts the target.
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47 Shadow Slip (Experience)
Lowers the target's hate towards the rogue and places the rogue into stealth.
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48 Murderous Rake (Experience)
An attack from behind the target that cripples their arcane (Magic, Divine and Mental), noxious (Poison and Disease) and elemental (Heat and Cold) mitigations.
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48 Deception (Experience)
A cunning attempt to trick the target into believing the brigand is bleeding to death, including its hate towards the brigand. The brigand launches a powerful surprise attack if the traget strikes within the next few rounds.
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49 Run Through (Experience)
A stealth attack that deals great damage and decreases the target's strength. This can only be used while in stealth.
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50 Debilitate (Experience)
a debilitating attack from behind that cripples target's defenses, greatly decreases their crushing, piercing, and slashing mitigation.
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50 Disguise: Ogre (Scribed)
Disguises you as an ogre.
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50 Subdue (Experience)
A powerful crushing attack that stuns the target on a successful hit.
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50 Wrangle (Experience)
Decreases target's defense and agility.
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51 Corral (Scribed)
Severely decreases target's resistance to cold and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
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52 Chasten (Scribed)
Infuriates the target towards the brigand, increasing hate towards the brigand, interrupting them, and dispelling divine-based benefits on the target.
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52 Spineripper (Scribed)
An attack from behind that deals additional piercing damage over time.
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52 Amazing Reflexes (Experience)
Allows the brigand to avoid any area effect attacks and spells that do not directly target the brigand. Amazing Reflexes ends when the brigand receives damage.
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53 Crafty Deceit (Scribed)
Increases the attack speed of the brigand and grants a chance to knock down an enemy with every successful melee attack.
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54 Beseech for Mercy (Scribed)
Target ally begs for forgiveness from enemy attacks, allowing the brigand to intervene and take some of the damage and decrease the encounter's hate towards that ally.
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54 Vicious Assault (Scribed)
Two quick attacks. If oen of these attacks misses, the successive ones will miss automatically.
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55 Audacious Advance (Scribed)
Increases offensive skills at the cost of the rogue's defense skill. This ability also grants the rogue a chance to interrupt with additional melee daamge with each succesful attack. This is the rogue's primary offensive stance.
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55 Ruggedness (Scribed)
Increases the strength and trauma resistance of the brigand.
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55 Dispatch (Scribed)
A high damage melee attack from behind that severely cripples all of target's resistances for a short duration.
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56 Ensnarl (Scribed)
The brigand traps target encounter, slowing their movement speed. Every attack or hostile account on them have a chance at breaking this effect. When the initial effect expires, the target's movement speed is hindered again for a short duration.
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56 Thuggish Negotiation (Scribed)
An attack that strikes all enemis surrounding the brigand. Anynoe hit by the attack gets interrupted.
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57 Revoke (Scribed)
An attack from the side or front that deals medium damage. If it hits, it cripples target's ability to parry.
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57 Shrouded Blade (Scribed)
A quick attack that lowers the target's attack speed.
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58 Deceitful Blow (Scribed)
An attack that stuns the target for a short time.
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58 Despairing Thrust (Scribed)
A desperate attack that causes both the brigand and the target to lower their defenses for a short time.
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58 Flashy Throw (Scribed)
Two precise throwing attacks. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit,the target becomes knocked down. This requires a ranged throwing weapon.
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58 Double Up (Scribed)
An attack that repeats the brigand's previous 2 seconds of certain combat arts on the target.
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59 Befuddle Adversaries (Scribed)
Allows the brigand to concentrate on drawing attention to other allies when the brigand is in combat. Each time an enemy damages the brigand, their hate towards the brigand is reduced.
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60 Stance: Ruffian (Scribed)
Increases defense, parry and physical damage mitigation while reducing the offensive melee skills and combat attack damage of the brigand. This is the brigand's primary defensive stance.
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60 Stab (Scribed)
An attack from the side or behind that damages the target over time on a successful hit.
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60 Elude (Scribed)
Reduces the target's hate towards the scout.
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61 Hideaway (Scribed)
Lowers the target's hate towards the rogue and places the rogue into stealth.
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61 Sideswipe (Scribed)
An attack made from the side that deals moderate damage and interrupts the target.
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62 Ruinous Rake (Scribed)
An attack from behind the target that cripples their arcane (Magic, Divine, and Mental), noxious (Poison and Disease), and elemental (Heat and Cold) mitigations.
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62 Subterfuge (Scribed)
A cunning attempt to trick the target into believing the brigand is bleeding to death, increasing its hate towards the brigand. The brigand launches a powerful surprise attack if the target strikes within a few seconds.
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63 Skewer (Scribed)
A stealth attack that deals great damage and decreases the target's strength. The can only be used while in stealth.
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64 Restrain (Scribed)
A powerful crushing attack that stuns the target on a successful hit.
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64 Ruckus (Scribed)
Decreases the target's defense and agility.
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65 Band of Thugs (Scribed)
Calls upon a group of thugs that bully the enemies of an encounter for a limited duration.
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65 Secure (Scribed)
Severely reduces target's resistance to cold and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
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66 Disembowel (Scribed)
An attack from behind that deals additional piercing damage over time.
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66 Vaunt (Scribed)
Infuriates the target towards the brigand, increasing hate towards, interrupting the target, and dispelling divine-based benefits on the target.
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67 Deceitfulness (Scribed)
Increases the attack speed of the brigand and grants a chance to knock down an enemy with every successful melee attack.
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68 Appeal for Mercy (Scribed)
Target ally begs for forgiveness from enemy attacks, allowing the brigand to intervene and take some of the damage and decrease the encounter's hate towards that ally.
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68 Malicious Assault (Scribed)
Two quick attacks. If one of these attacks misses, the successive ones will miss automatically.
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69 Dauntless Advance (Scribed)
Increases offensive skills at the cost of the rogue's defense skill. This ability also grants the rogue a chance to interrupt with additional melee damage with each successful attack. This is the rogue's primary offensive stance.
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69 Hardened (Scribed)
Increases the strength and trauma resistance of the brigand.
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70 Devitalize (Scribed)
A debilitating attack from behind that cripples target's defenses, greatly decreases their crushing, piercing, and slashing mitigation.
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70 Entangle (Scribed)
The brigand traps target encounter, slowing their movement speed. Every attack or hostile action on them have a chance at breaking this effect. When the initial effect expires, the target's movement speed is hindered again for a short duration.
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70 Underground Negotiation (Scribed)
An attack that strikes all enemies surrounding the brigand. Anyone hit by this attack gets interrupted.
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71 Double Throw (Scribed)
Two precise throwing attacks. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target becomes knocked down. This requires a ranged throwing weapon.
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71 Jagged Blade (Scribed)
A quick attack that lowers the target's attack speed.
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72 Remiss (Scribed)
An attack from the side or front that deals medium damage. If it hits, it cripples target's ability to parry.
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72 Befuddle (Scribed)
Allows the brigand to concentrate on drawing attention to other allies when the brigand is in combat. Each time a brigand damages an enemy, there's a chance that their hate toward the brigand is reduced.
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72 Compromising Thrust (Scribed)
A desperate attack, that causes both the brigand and the target to lower their defenses for a shirt time.
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72 Stunning Blow (Scribed)
An attack that stuns the target for a short time.
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73 Baffle
Reduces the target's hate towards the scout.
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73 Spew (Scribed)
An attack from the side or behind that damages the target over time on a successful hit.
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73 Stance: Mercenary (Scribed)
Increases defense, parry, aggression, and physical damage mitigation while reducing the offensive melee skills. This is the brigand's primary offensive stance.
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74 Blood Rake (Scribed)
An attack from behind the target that cripples their arcane (Magic, Divine, and Mental), noxious (Poison and Disease), and chemical (Heat and Cold) mitigations.
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74 Dispatched (Scribed)
A high damage melee attack from behind that severely cripples all of the target's resistances for a short duration.
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74 Shenanigans (Scribed)
A cunning attempt to trick the target into believing the brigand is bleeding to death, increasing it's hate toward the brigand. The brigand launches a powerful surprise attack if the target strikes within the next few seconds.
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74 Sidestab (Scribed)
An attack made from the side that deals moderate damage and interrupts the target.
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75 Clock (Scribed)
A powerful crushing attack that prevents them from changing the direction they are facing.
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75 Rob (Scribed)
A stealth attack that deals a great damage and decreases the target's strength. This can only be used while in stealth.
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75 Roughen (Scribed)
Decreases target's defense and agility.
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76 Holdup (Scribed)
Severely decreases target's resistance to cold and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
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77 Entrail (Scribed)
An attack from behind that deals additional piercing damage over time.
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77 Snicker (Scribed)
Infuriates the target toward the brigand, increasing hate toward the brigand, interrupting them, and dispelling divine-based benefits on the target.
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78 Battery and Assault (Scribed)
Two quick attacks. If one of these attacks misses, the successive ones will miss automatically.
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78 Hood of Thugs (Scribed)
Calls upon a small group of thugs that bully the enemies of an encounter for a limited duration.
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79 Savy (Scribed)
increases the strength and trauma resistance of the brigand.
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79 Stance: Adventurous Advance (Scribed)
Increases offensive skills at the cost of the rogue's defense skill. This ability also grants the rogue a chance to interrupt with additional melee damage with each successful attack. This is the rogue's primary offensive stance.
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80 Barroom Negotiation (Scribed)
An attack that strikes all enemies surrounding the brigand. Anyone hit by this attack gets interrupted.
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80 Enfeeblement (Scribed)
A debilitating attack from behind that cripples target's defenses, greatly decreases their crushing, piercing, and slashing mitigation.
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80 Theives Guild (Scribed)
Passes your knowledge of exposing enemy weaknesses to an ally that does not already have access to poisons.
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