Berserker Abilities
  Lvl. Ability Cast Recover Recast
0 Bloodshower (Scribed)
A melee attack that strikes nearby enemies surrounding the berserker, and knocks them down for a short duration if this attack hits.
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1 Taunt (Experience)
Increases the target's hate towards the fighter.
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1 Wild Swing (Experience)
A melee attack that does some extra damage.
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2 Focus Anger (Experience)
Builds rage within the berserker, granting a chance at becoming berserk while in combat, While berserk, attack speek and melee combat damage is increased.
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3 Bullying Defense (Experience)
Grants a chance to counter atack with increased hate towards any opponent that damages the berserker in melee.
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4 Stance: Defensive Stance (Experience)
Greatly increases defence, parry, physical and cold damage mitigation at the cost of offensive melee skills and combat attack damage. This is the berserker's primary defensive stance.
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4 Stance: Uproar (Experience)
Increases the berserker's offensive melee skills and grants a chance to attack all nearby enemies in an encounter with each melee attack, but at the cost ofd decreased defense skill. This is the berserker's primary offensive stance.
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5 Kick (Experience)
A kick attack that deals crushing damage to the target.
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5 Fighting Chance (Experience)
Allows a fighter to begin a heroic opportunity.
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5 Master's Rage (Enemy Mastery)
Your research into certain enemies grants you a chance at striking for medium damage and debuffing the target's defense, parry and deflection skills. (Completing Lore and Legend quests adds more races to this ability)
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6 Intervene (Experience)
Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take.
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7 Whirl (Experience)
A melee attack that strikes all nearby enemies surrounding the berseker, and knocks them down for a short duration if this attack hits.
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8 Growl (Experience)
Increases the hate of all enemies toward the berserker. This ability can be used while stifled or stunned.
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8 Silvani Form (Fae Only) (Quest)
The Fae are magical beings with close ties to Growth. When necessary, they can evoke the form of a spirit bud, allowing them to quickly slip away or surprise their enemies. "Our spirits are ageless and forever youthful." Ability, placed upon you, which allows you to use the Silvani form while not in combat. *Shapechanges caster into a silvani *Reduces maximum falling speed of caster *Dazes caster *Increases speed of caster by 5% *Stifles caster *Dispelled when target casts a spell *Dispelled when target takes damage *Dispelled when target receives hostile action *This effect cancels during combat
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9 Bloodthirst (Experience)
Increases the strength of the berserker's group.
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9 Offend (Experience)
Interrupts the target and increases their hate towards the berserker.
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10 Focus Hate (Experience)
Builds rage within the berserker, granting a chance at becoming bersek while in combat. While berserk, attack speed and melee combat damage is increased.
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10 Raging Blow (Experience)
A melee attack that increases the target's hate towards the berserker if it hits.
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11 Mangle (Experience)
A melee attack that decreases target's offensive melee skills on a successful hit.
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12 Disorder (Experience)
- Increases the physical defense of the berserker's group against slashing, piercing and crushing attacks for a short suration. Defense versus crushing attacks is especially improved.
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13 Hunker (Experience)
Increases the physical mitigation of the berserker in exchange for decreased movement and attack speeds. Also grants a chance to snare nearby opponents whenever the berserker strikes in melee.
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13 Tackle (Experience)
A shield attack that knocks the enemy down and stuns them for a short duration. This attack requires a shield.
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14 Vicious Cut (Experience)
A melee attack that deals additional slashing damage over time and reduces the target's combat attack damage on a successful hit.
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15 Intimidating Defense (Experience)
Grants a chance to counter attack with increased hate towards any opponent that damages the berserker in melee.
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15 Wild Strike (Experience)
A melee attack that does some extra damage.
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16 Mercenary Stance (Experience)
Greatly increases defense, parry, physical and cold damage mitigation at the cost of offensive melee skills and combat attack damage. This is the berserker's primary defensive stance.
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17 Surround (Experience)
A melee attack that interrupts the target and decreases their focus skill on a successful hit.
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17 Insult (Experience)
Interrupts the target and increases their hate towards the berserker.
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18 Reckless Aide (Experience)
Grants the berserker a chance to shield an ally from melee attacks, by allowing the target a chance to use the berserker's avoidance check after their own avoidance check. This also increases the berserker's agility.
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19 Knee Break (Experience)
A kick attack that deals crushing damage to the target.
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19 Screaming Rage (Experience)
Increases the in-combat health regeneration of the berserker's group.
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20 Focus Rage (Experience)
Builds rage within the berserker, granting a chance at becoming berserk while in combat. While berserk, attack speed and melee combat damage is increased.
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20 Intercept (Experience)
Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take.
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21 Blood Rage (Experience)
Every time the berserker receives damage in melee combat, the berserker begins regenrating health slowly while in combat.
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21 Furious Onslaught (Experience)
A melee attack that strikes nearby enemies surrounding the berserker, and knocks them down for a short duration if this attack hits.
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22 Enrage (Experience)
Increases hate of all enemies in an encounter towards the berserker. This ability can be used while stifled and stunned.
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22 Stance: Fury (Experience)
Increases the berserker's offensive melee skills and grants a chance to attack all nearby enemies in an encounter with each melee attack, but at the cost of decreased defensive skill. This is the berserker's primary offensive stance.
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23 Bloodlust (Berserker) (Experience)
Increases the strength of the berserker's group.
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24 Battle Chant (Experience)
Grants a chance for the berserker's group to berserk in combat for a short duration.
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24 Raging Strike (Experience)
A melee attack that increases the target's hate towards the berserker if it hits.
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25 Maul (Experience)
A melee attack that decreases target's offensive melee skills on a successful hit.
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25 Rescue (Experience)
Greatly increases the target's hate towards the fighter.
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26 Havoc (Experience)
Increases the physical defense of the berserker's group against slashing, piercing, and crushing attacks for a short duration. Defense versus crushing attacks is especially improved.
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26 Stifled Rage (Experience)
Decreases the berserker's attack rate and combat damage in exchange for increased defense for a short duration.
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27 Press (Experience)
A shield attack that knocks the enemy down and stuns them for a short duration. This attack requires a shield.
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27 Wall of Fury (Experience)
Increases the physical mitigation of the berserker in exchange for decreased movement and attack speeds. Also grants a chance to snare nearby opponents whenever the berserker strikes in melee.
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28 Berserker Barrage (Experience)
A powerful melee attack that strikes all enemies in an arc in front of the berserker.
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28 Vicious Blow (Experience)
A melee attack that deals additional slashing damage over time and reduces the target's attack speed on a successful hit.
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29 Coup De Grace (Experience)
A melee attack that does some extra damage.
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29 Provoking Defense (Experience)
Grants a chance to counter attack with increased hate towards any opponent that damages the berserker in melee.
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30 Stance: Reckless Stance (Experience)
Greatly increases defense, parry, physical and cold damage mitigation at the cost of offensive melee skills and combat attack damage. This is the berserker's primary defensive stance.
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30 Weapon Shield (Experience)
If the berserker is struck in melee combat, the berserker will return with a counterattack for up to 3 attacks.
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31 Furious Rush (Experience)
A melee attack that interrupts the target and decreases their focus skill on a successful hit.
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31 Mad Cry (Experience)
Interrupts the target and increases their hate towards the berserker.
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32 Infuriation (Experience)
Grants the berserker a chance to shield an ally from melee attacks, but allowing the target a chance to use the berserker's avoidance check after their own avoidance check. This also increases the berserker's agility.
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32 Stunning Cry (Experience)
A shout that releases the berserker's anger in a stunning cry. It damages and stuns the target and all nearby encounter members for a short duration.
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33 Screaming Fury (Experience)
Increases the in-combat health regeneration of the berserker's group.
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33 Stomp (Experience)
A kick attack that deals crushing damage to the target.
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34 Rage (Experience)
Builds rage within the berserker, granting a chance at becoming berserk while in combat. While berserk, attack speed and melee combat damage is increased.
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34 Intercede (Experience)
Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take.
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35 Whirlwind (Experience)
A melee attack that strikes nearby enemies surrounding the berserker, and knocks them down for a short duration if this attack hits.
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35 Unyielding Will (Experience)
Allows a warrior to be healed and placed at Death's Door for a short time after death. When Death's Door wears off the warrior dies.
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35 Blood Flow (Experience)
Every time the berserker receives damage in melee combat, the berserker begins regenerating health slowly while in combat.
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36 Stance: Greater Fury (Experience)
Greatly increases slashing, piercing, and crushing at the expense of defense. This is the berserker's primary offensive stance.
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36 Sunder (Experience)
Increases the hate of all enemies in an encounter towards the berserker. This ability can be used while stifled or stunned.
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37 Tides of War (Experience)
Increases the strength of the berserker's group.
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38 War Chant (Experience)
Grants a chance for the berserker's group to berserk in combat for a short duration.
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38 Violent Promise (Experience)
A melee attack that increases the target's hate towards the berserker if it hits.
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39 Relentless Battering (Experience)
A melee attack that decreases target's offensive melee skills on a successful hit.
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40 Anarchy (Experience)
Increases the physical defense of the beserker's group against slashing, piercing, and crushing attacks for a short duration. Defense versus crushing attacks is especially improved.
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40 Controlled Rage (Experience)
Decreases the berserker's attack rate and combat damage in exchange for increased defense for a short duration.
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40 Vanquish (Experience)
A high damage attack that stuns the target for a short duration.
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41 Wall of Wrath (Experience)
Increases the physical mitigation of the berserker in exchange for decreased movement and attack speeds. Also grants a chance to snare nearby opponents whenever the berserker strikes in melee.
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41 Raging Press (Experience)
A shield attack that knocks the enemy down and stuns them for a short duration. This attack requires a shield.
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42 Berserker Assault (Experience)
A powerful melee attack that strikes all enemies in an arc in front of the beserker.
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42 Mutilate (Experience)
A melee attack that deals additional slashing damage over time and reduces the target's attack speed on a successful hit.
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43 Rupture (Experience)
A melee attack that does some extra damage.
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43 Offending Defense (Experience)
Grants a chance to counter attack with increased hate towards any opponent that damages the berserker in melee.
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44 Frenzy (Experience)
Attacks the target up to 3 times. If one of these attacks misses, the successive ones will miss automatically.
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44 Stance: Unflinching Will (Experience)
Greatly increases defense, parry, physical and cold damage mitigation at the cost of offensive melee skills and combat attack damage. This is the berserker's primary defensive stance.
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44 Weapon Guard (Experience)
If the berserker is struck in melee combat, the berserker will return with a counterattack for up to 3 attacks.
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45 Bully (Experience)
Interrupts the target and increases their hate towards the berserker.
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45 No Quarter (Experience)
A melee attack that interrupts the target and decreases their focus skill on a successful hit.
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46 Stunning Roar (Experience)
A shout that releases the berserker's anger in a stunning cry. It damages and stuns the target and all nearby encounter members for a short duration.
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46 Vehemence (Experience)
Grants the berserker a chance to shield an ally from melee attacks, by allowing the target a chance to use the berserker's avoidance check after their own avoidance check. This also increases the berserker's agility.
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47 Destructive Rage (Experience)
Increases the in-combat health regeneration of the berserker's group.
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47 Wallop (Experience)
A kick attack that deals crushing damage to the target.
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48 Infuriate (Experience)
Builds rage within the berserker, granting a chance at becoming berserk while in combat. While berserk, attack speed and melee combat damage is increased.
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49 Slaughter (Experience)
A melee attack that strikes nearby enemies surrounding the berserker, and knocking them down for a short duration if this attack hits.
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49 Blood Boil (Experience)
Every time the berserker receives damage in melee combat, the berserker begins regenerating health slowly while in combat.
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50 Fearsome Shout (Experience)
Increases the hate of all enemies in an encounter towards the berserker. This ability can be used while stifled or stunned.
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50 Unbridled Fury (Experience)
Increases the berserker's offensive melee skills and grants a chance to attack all nearby enemies in an encounter with each melee attack, but at the cost of decreased defense skill. This is the berserker's primary offensive stance.
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50 Rampage (Experience)
Allows the berserker to attack all nearby enemies whenever a successful attack is made. This effect can trigger up to 10 times, and drains a small amount of power from the berserker each time it triggers.
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51 Berserk Cry (Scribed)
Increases the strength of the berserker's group.
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52 Brutal Pledge (Scribed)
A melee attack that increases the target's hate towards the berserker if it hits.
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52 War Call (Scribed)
Grants a chacne for the berserker's group to berserk in combat for a short duration.
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52 Insolent Gibe (Scribed)
Increases the hate of all enemies near the berserker. Additionally, when taking damage there is a chance to increase the hate of all enemies in an encounter.
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53 Unyielding Battering (Scribed)
A melee attack that decreases target's offensive melee skills on a successful hit.
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54 Chaos (Scribed)
Increases the physical defense of the berserker's group against slashing, piercing, and crushing attacks for a short duration. Defense versus crushing attacks is especially improved.
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54 Slay (Scribed)
A high damage attack that stuns the target for a short duration.
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54 Subdued Rage (Scribed)
Decreases the berserker's attack rate and combat damage in exchange for increased defense for a short duration.
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55 Devastating Press (Scribed)
A shield attack that knocks the enemy down and stuns them for a short duration. This attack requires a shield.
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55 Wall of Rage (Scribed)
Increases the agility of the berserker in exchange for decreased movement and attack speeds. Also grants a chance to snare nearby opponents when the berserker is attacked in melee.
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55 Vision of Madness (Scribed)
Grants the berserker a chance to avert death, by quickly replenishing the berserker's health when they would have taken fatal damage. This effect is more powerful if the berserker is already in a state of berserk.
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56 Amputate (Scribed)
A melee attack that deals additional slashing damage over time and reduces the target's attack speed on a succesful hit.
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56 Berserker Rush (Scribed)
A powerful melee attack that strikes all enemies in an arc in front of the berserker.
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57 Breach (Scribed)
A melee attck that does some extra damage.
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57 Taunting Defense (Scribed)
Grants a hance to counter attack with increased hate towards any opponent that damages the berserker in melee. This ability also roots berserker in place.
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58 Stance: Courageous Will (Scribed)
Greatly increases defense, parry, physical and cold damage mitigation at the cost of offensive melee skills and combat attack damage. This is the berserker's primary defensive stance.
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58 Frenzied Blows (Scribed)
Attacks the target up to three times. If one of these attacks misses, the successive ones will miss automatically.
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58 Weapon Aegis (Scribed)
If the berserker is struck in melee combat, the berserker will return with a counterattack for up to 3 attacks.
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58 Open Wounds (Scribed)
Increases attack speed and allows the berserker to attack up to four enemies with each attack.
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59 Outrage (Scribed)
Interrupts the target and increases their hate towards the berserker.
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59 Ruthless Strike (Scribed)
A melee attack that interrups the target and decreases their focus skill on a successful hit.
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60 Guarded Vehemence (Scribed)
Grants the berserker a chance to shield an ally from melee attacks, by allowing the target a chance to use the berserker's avoidance check after their own avoidance check. This also increases the berserkers agility.
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60 Stunning Howl (Scribed)
A shout that releases the berserker's anger in a stunning cry. It damages and stuns the target and all nearby encounter membrs for a short duration.
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61 Combative Rage (Scribed)
Increases the in-combat health regeneration of the berserker's allies.
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61 Stampede (Scribed)
A kick attack that deals crushing damage to the target.
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62 Engulfing Rage (Scribed)
Builds rage within the berserker, granting a chance at becoming berserk while in combat. While berserk, attack speed and melee combat damage is increased.
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63 Bloodbath (Scribed)
A melee attack that strikes nearby enemies surrounding the berserker and knocks them down for a short duration if this attack hits.
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63 Blood Craze (Scribed)
Every time the berserker receives damage in melee combat, the berserker begins regenerating health slowly while in combat.
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64 Berate (Scribed)
Increases the hate of all enemies in an encounter towards the berserker. This ability can be used while stifled or stunned.
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64 Unrestrained Fury (Scribed)
Increases the berserker's offensive melee skills and grants a chance to attack all neaby enemies in an encounter with each melee attack, but at the cost of decreased defensive skill. This is the berserker's primary offensive stance.
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65 Juggernaut (Scribed)
The berserker's attacks have a chance at critical damage, and all of the berserker's conbat arts gain a damage bonus that matches their critical percentage granted by Juggarnaut. While in effect, the berserker's defenses and resistances are greatly reduced, and it costs health to maintain. This ability can only be activated while bersek but will not suspend if berserk ends before Juggernaut expires.
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65 Roar (Scribed)
Increases the strength of the berserker's group.
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66 Violent Pledge (Scribed)
A melee attack that increases the target's hate towards the berserker if it hits.
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66 War Cry (Scribed)
Grants a chance for the berserker's group to berserk in combat for a short duration.
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67 Persistent Battering (Scribed)
A melee attack that decreases target's offensive melee skills on a successful hit.
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68 Demolish (Scribed)
A high damage attack that stifles the enemy for a short duration.
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68 Mayhem (Scribed)
Increases the physical defense of the berserker's group against slashing, piercing, and crushing attacks for a short duration. Defense versus crushing attacks is especially improved.
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68 Suppressed Rage (Scribed)
Decreases the berserker's attack rate and combat damage in exchange for increased defense for a short duration.
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69 Agonizing Press (Scribed)
A shield attack that knocks the enemy down and stuns them for a short duration. This attack requires a shield.
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69 Wall of Ferocity (Scribed)
Increases the physical mitigation of the berserker in exchange for decreased movement and attack speed. Also grants a chance to snare nearby opponents whenever the berserker strikes in melee.
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70 Destruction (Scribed)
Allows the berserker to attack all nearby enemies whenever a successful attack is made. This effect can trigger up to ten times, and drains a small amount of power from the berserker each time it triggers.
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70 Disfigure (Scribed)
A melee attack that deals additional slashing damage over time and reduces the target's attack speed on a successful hit.
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70 Berserker Onslaught (Scribed)
A powerful melee attack that strikes all enemies in an arc in front of the berserker.
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71 Aggressive Defense (Scribed)
Grants a chance to counter attack with increased hate toward any opponent that damages the berserker in melee.
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71 Frenzied Hits (Scribed)
Attacks the target up to 3 times. If one of these attacks misses, the successive ones will miss automatically.
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71 Trespass (Scribed)
A melee attack that does some extra damage.
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72 Insolence (Scribed)
Increases the hate of all enemies near the berserker. Additionally when taking damage there is a chance to increase the hate of all enemies in an encounter.
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72 Stance: Determined Will (Scribed)
Greatly increases defense, parry, aggression, physical and cold damage mitigation at the cost of offensive melee skills. This is the berserker's primary defensive stance.
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72 Mock (Scribed)
Interrupts the target and increases their hate toward the berserker.
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72 Weapon Counter (Scribed)
If the berserker is struck in melee combat, the berserker will return with a counterattack for up to three attacks.
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73 Head Crush (Scribed)
A melee attack that interrupts the target and decreases their focus skill on a successful hit.
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73 Relentless Rage (Scribed)
Increases the in-combat health regeneration of all the Berserker's allies.
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73 Stunning Bellow (Scribed)
A shout that releases the berserker's anger in a stunning cry. It damages and stuns the target and all nearby encounter members for a short duration.
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73 Berserk Rage (Scribed)
Builds rage within the berserker, granting a chance at becoming berserk while in combat. While berserk, attack speed and melee combat damage is increased.
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74 Trample (Scribed)
A kick attack that deals crushing damage to the target.
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75 Blood Regeneration
Every time the berserker receives damage in melee combat, the beserker begins regenerating health slowly while in combat.
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76 Bellow (Scribed)
Increases the hate of all enemies in an encounter towards the berserker. This ability can be used while stifled or stunned.
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76 Rouse (Scribed)
Increases the strength of the berserker's group.
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76 Stance: Abandoned Fury (Scribed)
Increases the berserker's offensive melee skills and grants a chance to attack all nearby enemies in an encounter with each melee attack, but at the cost of decreased defense skill. This is the berserker's primary offensive stance.
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77 Invasion (Scribed)
A melee attack that decreases target's offensive melee skills on a successful hit.
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77 War Fury (Scribed)
Grants a chance for the berserker's group to berserk for a short duration.
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77 War Pledge (Experience)
A melee attack that increases the target's hate toward the berserker if it hits.
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78 Hold Rage (Scribed)
Decreases the berserker's attack rate and combat damage in exchange for increased defense for a short duration.
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78 Ram (Scribed)
A high damage attack that stifles the target for a short duration.
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79 Anarchism (Scribed)
Increases the physical defense of the berserker's group against slashing, piercing, and crushing attacks for a short duration. Defense versus crushing attacks is especially improved.
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79 Body Check (Scribed)
A shield attack that knocks the enemy down and stuns them for a short duration. This attack requires a shield.
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79 Wall of Madness (Scribed)
Increases the physical mitigation of the berserker in exchange for decreased movement and attack speeds. Also grants a chance to snare nearby opponents whenever the berserker strikes in melee.
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80 Adrenaline (Scribed)
Adrenaline numbs you to pain, causing all damage received to be cut in half. Adrenaline can only be used while berserk, and when it ends, your power is reduced and you are unable to go berserk a short while. Adrenaline will suspend if the caster is no longer berserk. It will activate if the caster becomes berserk again.
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80 Dismember (Scribed)
A melee attack that deals additional slashing damage over time and reduces the target's attack speed on a successful hit.
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80 Intrusion (Scribed)
A powerful melee attack that strikes all enemies in an arc in front of the berserker.
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80 Turmoil (Scribed)
Allows the berserker to attack all nearby enemies whenever a successful attack is made. This effect can trigger up to 10 times, and drains a small amount of power from the berserker each time it triggers.
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