Level | Ability | |
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1 | Spiritshroud Allows the animalist to move undetected. |
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1 | Quick Swipe A quick attack that deals medium damage and reduces the target's damage per second and attack speed. |
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1 | Tracking |
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2 | Rush A charging attack that inflicts damage multiple times. |
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3 | Glacial Lance The beastlord launches a frigid lance at their target, inflicting cold damage. This requires a ranged weapon. |
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4 | Pathfinding Grants increased movement speed to group. It suspends during combat. |
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4 | Cheap Shot Briefly stuns the target for 2 seconds on a successful hit. On weak opponents, the stun effect applies again after the first 2 seconds expire. |
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5 | Spinechiller Blood Deals medium damage and poisons the target, dealing additional poison damage over time. |
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5 | Lucky Break Grants a scout the chance to create a heroic opportunity. "Better lucky than good." - Ebbo Deeppockets |
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6 | Sharpened Claws Deals a small amount of damage and causes the next strike from the Warder to inflict additional damage. |
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6 | Vine Net Decreases the target's resistance to noxious and elemental while slowing the target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. |
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7 | Quick Swipe II A quick attack that deals medium damage and reduces the target's damage per second and attack speed. |
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8 | Rush II A charging attack that inflicts damage multiple times. |
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9 | Glacial Lance II The beastlord launches a frigid lance at their target, inflicting cold damage. This requires a ranged weapon. |
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10 | Tame Warder Allows the beastlord to tame a warder. The warder spell is added to the beastlord's knowledge book and takes the appearance of the targeted creature. Using this ability on the same type of creature updates the appearance of the associated warder. Tame Warder can only be used on specific creature types. |
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10 | Call Warder Summons your primary pet to the immediate area. |
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10 | Shrink Warder Reduces the overall size of your warder. |
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10 | Stare Down Briefly stuns the target. This ability can be cast during the cast time of other abilities but only affects creatures that can be tamed. |
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11 | Spinechiller Blood II Deals medium damage and poisons the target, dealing additional poison damage over time. |
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12 | Quick Swipe III A quick attack that deals medium damage and reduces the target's damage per second and attack speed. |
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13 | Rush III A charging attack that inflicts damage multiple times. |
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14 | Glacial Lance III The beastlord launches a frigid lance at their target, inflicting cold damage. This requires a ranged weapon. |
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15 | Feral Stance Grants the beastlord the ability to use Feral abilities, improves damage per second and increases offensive combat skills. This is the beastlord's offensive stance. |
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16 | Vine Net II Decreases the target's resistance to noxious and elemental while slowing the target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. |
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17 | Spinechiller Blood III Deals medium damage and poisons the target, dealing additional poison damage over time. |
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18 | Flurry of Claws This Feral Advantage inflicts physical damage multiple times. You must have Weakness active to use this ability. This ability increases the beastlord's Savagery. |
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18 | Evade II Reduces the target's hate towards the scout. |
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19 | Callous Ferocity This Feral Advantage increases the beastlord's chance to flurry for a short duration. You must have Weakness active to use this ability. This ability increases the beastlord's Savagery. |
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20 | Claw of Khati Sha This Feral Primal inflicts high direct damage to the target. |
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20 | Shalih Mar's Mandate This Feral Primal inflicts moderate damage to the target and causes the beastlord to inflict more damage with their abilities. |
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20 | Primality |
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21 | Shiverback Endemic This Feral Advantage inflicts cold damage over time to the target. You must have Weakness active to use this ability. This ability increases the beastlord's Savagery. |
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22 | Glacial Roar This Feral Advantage inflicts cold damage to the target encounter. You must have Weakness active to use this ability. This ability increases the beastlord's Savagery. |
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22 | Quick Swipe IV A quick attack that deals medium damage and reduces the target's damage per second and attack speed. |
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23 | Rush IV A charging attack that inflicts damage multiple times. |
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24 | Glacial Lance IV The beastlord launches a frigid lance at their target, inflicting cold damage. This requires a ranged weapon. |
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25 | Luclin's Pain This Feral Primal deals cold damage to all targets surrounding the beastlord. |
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25 | Escape Teleports the scout and all nearby group members to the nearest designated safe spot in the current adventuring area. |
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25 | Truespirit Venom This Feral Primal deals poison damage to the target and inflicts additional damage over time. |
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26 | Vine Net III Decreases the target's resistance to noxious and elemental while slowing the target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. |
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27 | Spinechiller Blood IV Deals medium damage and poisons the target, dealing additional poison damage over time. |
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28 | Chilling Claws The beastlord frigidly imbues their group's weapons, allowing them to inflict cold damage with their attacks. |
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29 | Savage Ruin The beastlord has a chance to inflict additional melee damage with every attack. |
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30 | Restoration of Marisha Kur This Spiritual Primal inflicts moderate damage to the target encounter and restores a portion of that damage as a heal to the beastlord's group. |
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30 | Spirituality |
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30 | Chillbarrier This Spiritual Primal applies a ward to the beastlord's group, preventing all damage for a short duration. |
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30 | Spiritual Stance Grants the beastlord the ability to use Spiritual abilities, improves avoidance, mitigation and defensive combat skills. This is the beastlord's defensive stance. |
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30 | Astral Ravaging This Spiritual Advantage inflicts melee damage to the target encounter and restores health to the group. You must have Weakness active to use this ability. This ability increases the beastlord's Savagery. |
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31 | Frigid Fortification This Spiritual Advantage wards the group from all damage for a short duration. You must have Weakness active to use this ability. This ability increases the beastlord's Savagery. |
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32 | Quick Swipe V A quick attack that deals medium damage and reduces the target's damage per second and attack speed. |
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32 | Bestial Vehemence This Spiritual Advantage inflicts physical damage on the target encounter and increases the group's potency for a short duration. You must have Weakness active to use this ability. This ability increases the beastlord's Savagery. |
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32 | Evade III Reduces the target's hate towards the scout. |
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33 | Rush V A charging attack that inflicts damage multiple times. |
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33 | Savage Resilience This Spiritual Advantage inflicts physical damage, reduces damage to the beastlord's group while restoring a small amount of health over time. You must have Weakness active to use this ability. This ability increases the beastlord's Savagery. |
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34 | Glacial Lance V The beastlord launches a frigid lance at their target, inflicting cold damage. This requires a ranged weapon. |
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35 | Kaldrahir's Leadership This Spiritual Primal inflicts moderate damage to the target encounter and improves the damage of the beastlord's group for a short duration. |
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35 | U'lla's Resolution This Spiritual Primal inflicts moderate damage to the target encounter, reduces damage and restores health to the beastlord's allies. |
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36 | Vine Net IV Decreases the target's resistance to noxious and elemental while slowing the target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. |
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37 | Spinechiller Blood V Deals medium damage and poisons the target, dealing additional poison damage over time. |
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38 | Chilling Claws II The beastlord frigidly imbues their group's weapons, allowing them to inflict cold damage with their attacks. |
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39 | Savage Ruin II The beastlord has a chance to inflict additional melee damage with every attack. |
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41 | Feral Rending This Feral Advantage inflicts physical damage from flanking or behind. You must have Weakness active to use this ability. This ability increases the beastlord's Savagery. |
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42 | Quick Swipe VI A quick attack that deals medium damage and reduces the target's damage per second and attack speed. |
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43 | Rush VI A charging attack that inflicts damage multiple times. |
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44 | Glacial Lance VI The beastlord launches a frigid lance at their target, inflicting cold damage. This requires a ranged weapon. |
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46 | Evade IV Reduces the target's hate towards the scout. |
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46 | Vine Net V Decreases the target's resistance to noxious and elemental while slowing the target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. |
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47 | Spinechiller Blood VI Deals medium damage and poisons the target, dealing additional poison damage over time. |
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48 | Chilling Claws III The beastlord frigidly imbues their group's weapons, allowing them to inflict cold damage with their attacks. |
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49 | Savage Ruin III The beastlord has a chance to inflict additional melee damage with every attack. |
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51 | Hawk Eyes This Feral Advantage increases the beastlord's critical damage for a short duration. You must have Weakness active to use this ability. This ability increases the beastlord's Savagery. |
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51 | Spiritual Feast This Spiritual Advantage inflicts melee damage to the target encounter and restores power to the group. You must have Weakness active to use this ability. This ability increases the beastlord's Savagery. |
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52 | Quick Swipe VII A quick attack that deals medium damage and reduces the target's damage per second and attack speed. |
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53 | Rush VII A charging attack that inflicts damage multiple times. |
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54 | Glacial Lance VII The beastlord launches a frigid lance at their target, inflicting cold damage. This requires a ranged weapon. |
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56 | Vine Net VI Decreases the target's resistance to noxious and elemental while slowing the target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. |
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57 | Spinechiller Blood VII Deals medium damage and poisons the target, dealing additional poison damage over time. |
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58 | Chilling Claws IV The beastlord frigidly imbues their group's weapons, allowing them to inflict cold damage with their attacks. |
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59 | Savage Ruin IV The beastlord has a chance to inflict additional melee damage with every attack. |
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60 | Evade V Reduces the target's hate towards the scout. |
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61 | Neurotoxic Venom This Feral Advantage inflicts cold damage over time to the target. You must have Weakness active to use this ability. This ability increases the beastlord's Savagery. |
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61 | Truespirit Claws This Spiritual Advantage increases the group's chance to Multi-Attack. You must have Weakness active to use this ability. This ability increases the beastlord's Savagery. |
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62 | Quick Swipe VIII A quick attack that deals medium damage and reduces the target's damage per second and attack speed. |
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63 | Rush VIII A charging attack that inflicts damage multiple times. |
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64 | Glacial Lance VIII The beastlord launches a frigid lance at their target, inflicting cold damage. This requires a ranged weapon. |
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66 | Vine Net VII Decreases the target's resistance to noxious and elemental while slowing the target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. |
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67 | Spinechiller Blood VIII Deals medium damage and poisons the target, dealing additional poison damage over time. |
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68 | Chilling Claws V The beastlord frigidly imbues their group's weapons, allowing them to inflict cold damage with their attacks. |
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69 | Savage Ruin V The beastlord has a chance to inflict additional melee damage with every attack. |
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71 | Feral Pounce This Feral Advantage inflicts cold damage to the target encounter. You must have Weakness active to use this ability. This ability increases the beastlord's Savagery. |
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71 | Noxious Assault This Spiritual Advantage inflicts poison damage on the target encounter and increases the group's Crit Bonus for a short duration. You must have Weakness active to use this ability. This ability increases the beastlord's Savagery. |
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72 | Quick Swipe IX A quick attack that deals medium damage and reduces the target's damage per second and attack speed. |
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73 | Evade VI Reduces the target's hate towards the scout. |
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73 | Rush IX A charging attack that inflicts damage multiple times. |
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74 | Glacial Lance IX The beastlord launches a frigid lance at their target, inflicting cold damage. This requires a ranged weapon. |
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76 | Vine Net VIII Decreases the target's resistance to noxious and elemental while slowing the target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. |
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77 | Spinechiller Blood IX Deals medium damage and poisons the target, dealing additional poison damage over time. |
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78 | Chilling Claws VI The beastlord frigidly imbues their group's weapons, allowing them to inflict cold damage with their attacks. |
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79 | Savage Ruin VI The beastlord has a chance to inflict additional melee damage with every attack. |
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81 | Beastsoul This Spiritual Advantage inflicts physical damage and improves the group's damage per second and attack speed. You must have Weakness active to use this ability. This ability increases the beastlord's Savagery. |
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82 | Quick Swipe X A quick attack that deals medium damage and reduces the target's damage per second and attack speed. |
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83 | Evade VII Reduces the target's hate towards the scout. |
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83 | Rush X A charging attack that inflicts damage multiple times. |
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84 | Glacial Lance X The beastlord launches a frigid lance at their target, inflicting cold damage. This requires a ranged weapon. |
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86 | Vine Net IX Decreases the target's resistance to noxious and elemental while slowing the target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. |
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87 | Spinechiller Blood X Deals medium damage and poisons the target, dealing additional poison damage over time. |
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88 | Chilling Claws VII The beastlord frigidly imbues their group's weapons, allowing them to inflict cold damage with their attacks. |
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89 | Savage Ruin VII The beastlord has a chance to inflict additional melee damage with every attack. |