| Lvl. | Ability | Cast | Recover | Recast | |
|---|---|---|---|---|---|
| 1 | Quick Strike (Experience) A quick attack that deals medium damage and does slashing damage over time. |
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| 1 | Tracking (Experience) Allows you to determine a path to any nearby monster or character. |
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| 1 | Stealth (Experience) Allows the predator to move undetected and detect invisible creatures. |
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| 2 | Ambush (Experience) A stealth attack that deals great damage. It can only be used while in stealth. |
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| 2 | Gash (Experience) A penetrating attack that deals significant damage over time. If untreated, it deals additional damage when the effect expires. |
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| 3 | Double Blast (Experience) Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically. |
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| 4 | Cheap Shot (Experience) Briefly stuns the target on a succesful hit. |
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| 5 | Lucky Break (Experience) Grants a scout the chance to create a heroic opportunity. |
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| 5 | Shrouded Attack (Experience) An attack made from the side that deals moderate damage and stealths the assassin. |
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| 5 | Sinister Strike (Enemy Mastery) Your research into certain enemies grants you to perform an attack from the side or rear that leaves your opponent vulnerable to further attacks by reducing their physical mitigation. (Completing Lore and Legend quests adds more races to this ability) |
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| 6 | Evade (Experience) Reduces the target's hate towards the scout. |
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| 7 | Spikes (Experience) Severly decreases target's resistance to poison and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. |
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| 8 | Fast Strike (Experience) A quick attack that deals medium damage and does slashing damage over time. |
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| 8 | Torture (Experience) Decreases target's defense and trauma resistance. |
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| 9 | Assail (Experience) A stealthed attack that deals great damage. |
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| 10 | Shadow Blade (Experience) A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth. |
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| 11 | Shadows (Experience) Reduces the amount of hate that the assassin accumulates in combat and transfers it to an ally. |
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| 12 | Bleed (Experience) A penetrating attack that deals significant damage over time. If untreated, it deals additional damage when the effect expires. |
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| 13 | Impale (Experience) Deals medium damage and causes the target to bleed, dealing additional piercing damage over time. |
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| 13 | Villainy (Experience) Increases agility and combat attack damage of the assassin. |
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| 14 | Stalk (Experience) Lowers target's hate toward the predator and places the predator into stealth. |
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| 15 | Pierce (Experience) A quick attack that deals medium damage and does slashing damage over time. |
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| 15 | Shadow Shot (Experience) Inflicts ranged damage on target. |
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| 16 | Open Shot (Experience) Two precise ranged attackes. If one of these attacks misses, the successive ones will miss automatically. This requires a ranged weapon. |
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| 17 | Blade Flurry (Experience) Grants the assassin a chance to strike for an additional attack with each successful melee hit and increases offensive combat skills, at the cost of decreased defense. This is the assassin's primary offensive stance. |
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| 18 | Deft Defense (Experience) Increases defense, parry, and agility while reducing the offensive melee skills and combat attack damage of the assassin. This is the assassin's primary defensive stance. |
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| 18 | Divert (Experience) Reduces the target's hate towards the scout. |
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| 19 | Shrouded Strike (Experience) An attack made from the side that deals moderate damage and stealths the assassin. |
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| 19 | Surprise (Experience) A powerful stealthed attack that strikes nearby enemies in front of the assassin. |
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| 20 | Assassin's Mark (Experience) Creates an extremely vulnerable point on the target. If any attacks strike that point, the target takes agonizing piercing damage for up to five attacks. |
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| 20 | Cut Throat (Experience) A stealthed attack that stifles the target on a successful hit. The assassin must be stealthed to use this ability. |
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| 20 | Greth's Willing Scout (Scribed) This is a "fluff" spell. Summons a rodent pet for fun. Available only by purchase from a trainer. |
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| 21 | Poisoner's Blade (Experience) A stealthed attack that deals great damage. It can only be used while in stealth. |
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| 22 | Slip Away (Experience) An out of combat stealth that doesn't require a casting time, and allows the assassin to detect invisible creatures. |
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| 22 | Vex (Experience) Decreases target's defense and trauma resistance. |
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| 23 | Caltrops (Experience) Severely decreases target's resistance to poison and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. |
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| 24 | Assassin's Blade (Experience) Launches an attack which deals extreme damage. Assassins must be in stealth to perform this combat art. |
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| 24 | Ebon Blade (Experience) A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth. |
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| 25 | Escape (Experience) Teleports the scout and all nearby group members to the nearest designated safe spot in the current adventuring area. |
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| 25 | Friendly Shadows (Experience) Reduces the amount of hate that the assassin accumulates in combat and transfers it to an ally. |
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| 26 | Agonizing Wound (Experience) A penetrating attack that deals significant damage over time. If untreated, it deals additional damage when the effect expires. |
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| 26 | Head Shot (Experience) A ranged attack for the head that deals great damage. A ranged weapon is required and this must be performed to the side or behind the target. |
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| 27 | Bleeders Talent (Experience) Increases agility and combat attack damage of the assassin. |
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| 27 | Insidious Cut (Experience) Deals medium damage and causes the target to bleed, dealing additional piercing damage over time. |
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| 28 | Hidden Assault (Experience) A stealthed attack that strikes all nearby enemies surrounding the assassin. It inflicts additional piercing damage over time on anyone that it hits. |
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| 28 | Shadow (Experience) Lowers target's hate towards the predator and places the predator into stealth. |
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| 29 | Cloaked Barb (Experience) A ranged attack that deals very high damage from behind. It requires a ranged weapon. |
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| 29 | Cut (Experience) A quick attack that deals medium damage and does slashing damage over time. |
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| 30 | Deadly Shot (Experience) Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically. This requires a ranged weapon. |
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| 30 | Makeshift Weapon (Experience) A ranged piercing attack that does not require using an equipped ranged weapon. |
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| 31 | Blade Frenzy (Experience) Grants the assassin a chance to strike for an additional attack with each successful melee hit and increases offensive combat skills, at the cost of decreased defense. This is the assassin's primary offensive stance. |
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| 32 | Lethal Resolve (Experience) Increases defense, parry, and agility while reducing the offensive melee skills and combat attack damage of the assassin. This is the assassin's primary defensive stance. |
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| 32 | Numbing Strike (Experience) An attack that roots the target on a successful hit. Subsequent attacks have a small chance at breaking the root effect. |
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| 32 | Slip (Experience) Reduces the target's hate towards the scout. |
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| 33 | Exposed Attack (Experience) An attack made from the side that deals moderate damage and stealths the assassin. |
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| 33 | Assassin: Slaughter (Experience) A powerful stealthed attack that strikes nearby enemies in front of the assassin. |
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| 34 | Slice Throat (Experience) A stealthed attack that stifles the target on a successful hit. |
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| 34 | Vulnerable Mark (Experience) Creates an extremely vulnerable point on the target. If any melee attacks strike that point, the target takes agonizing piercing damage for up to five attacks. |
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| 35 | Murderous Blade (Experience) A stealthed attack that deals great damage. |
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| 35 | Honed Reflexes (Scribed) Increases attack speed for a short duration. |
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| 36 | Assassin: Torment (Experience) Decreases target's defense and trauma resistance. |
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| 37 | Moor (Experience) Severely decreases target's resistance to poison and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. |
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| 38 | Bloodthirster (Experience) A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth. |
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| 38 | Condemning Blade (Experience) Launches an attack that deals extreme damage. Assassins must be in stealth to perform this combat art. |
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| 39 | Murderous Intent (Experience) Reduces the amount of hate that the assassin accumulates in combat and transfers it to an ally. |
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| 40 | Assassin's Shot (Experience) A ranged attack for the head that deals great damage. A ranged weapon is required and this must be performed to the side or behind the target. |
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| 40 | Murderous Focus (Experience) Increases the combat attack damage and melee offensive skills of the assassin. |
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| 40 | Seeping Wound (Experience) A penetrating attack that deals significant damage over time. If untreated, it deals additional damage when the effect expires. |
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| 41 | Infected Wound (Experience) Deals medium damage and causes the target to bleed, dealing additional piercing damage over time. |
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| 41 | Merciless Villainy (Experience) Increases agility and combat attack damage of the assassin. |
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| 42 | Shadow Assault (Experience) A stealthed attack that strikes all nearby enemies surrounding the assassin. It inflicts additional piercing damage over time on anyone it hits. |
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| 42 | Surveil (Experience) Lowers target's hate towards the predator and places the predator into stealth. |
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| 43 | Lingering Blow (Experience) A quick attack that deals medium damage and does slashing damage over time. |
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| 43 | Spitting Viper (Experience) A ranged attack that deals very high damage from behind. It requires a ranged weapon. |
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| 44 | Cripple (Experience) An attack that severely lowers target's defense on a successful hit from behind. |
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| 44 | Faltering Blast (Experience) Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically. This requires a ranged weapon. |
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| 44 | Improvised Weapon (Experience) A ranged piercing attack that does not require using an equipped ranged weapon. |
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| 45 | Blade Storm (Experience) Grants the assassin a chance to strike for an additional attack with each successful melee hit and increases offensive combat skills, at the cost of reduced defense. This is the assassin's primary offensive stance. |
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| 46 | Creeping Impetus (Experience) Increases defense, parry, and agility while reducing the offensive melee skills and combat attack damage of the assassin. This is the assassin's primary defensive stance. |
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| 46 | Paralyzing Strike (Experience) An attack that roots the target on a successful hit. Subsequent attacks have a small chance at breaking the root effect. |
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| 46 | Evasion (Experience) Reduces the target's hate towards the scout. |
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| 47 | Mask of Night (Experience) An attack made from the sdie that deals moderate damage and stealths the assassin. |
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| 47 | Massacre (Experience) A powerful stealthed attack that strikes nearby enemies in front of the assassin. |
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| 48 | Garrote (Experience) A stealthed attack that stifles the target on a successful hit. |
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| 48 | Exposing Mark (Experience) Creates an extrememly vulnerable point on the target. If any melee attacks strike that point, the target takes agonizing piercing damage for up to five attacks. |
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| 49 | Punch Blade (Experience) A stealthed attack that deals great damage. |
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| 50 | Anathema (Experience) Decreases target's defense and trauma resistance. |
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| 50 | Assassinate (Experience) The most lethal stealthed attack in the assassin's arsenal. |
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| 51 | Deadfall (Scribed) Severely decreases target's resistance to poison and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. |
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| 52 | Deathly Blade (Scribed) Launches an attack that deals extreme damage. Assassins must be in stealth to perform this combat art. |
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| 52 | Gore Strike (Scribed) A deadly attack that deals very high damage. It can only be used from behind or on the side of the target while in stealth. |
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| 52 | Apply Poison (Scribed) Applies poison on an ally's weapon. This ability can be maintained on a single ally at a time, and that ally must not be capable of using poisons. |
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| 53 | Murderous Design (Scribed) Reduces the amount of hate that the assassin accumulates in combat and transfers it to an ally. |
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| 54 | Brutal Focus (Scribed) Increases the combat attack damage and melee offensive skills of the assassin. |
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| 54 | Fel Shot (Scribed) A ranged attack for the head that deals great damage. A ranged weapon is required and this must be performed to the side or behind the target. |
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| 54 | Oozing Wound (Scribed) A penetrating attack that deals significant damage over time. If untreated, it deals additional damage when the effect expires. |
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| 55 | Insidious Wound (Scribed) Deals medium damage and causes the target to bleed, dealing additional piercing damage over time. |
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| 55 | Wicked Villainy (Scribed) Increases agility and combat attack damage of the assassin. |
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| 55 | Concealment (Scribed) Allows the assassin to enter stealth after every combat art that lands within the next seven seconds. While concealment is in effect, the assassin generates less hate with enemies in combat. |
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| 56 | Improved Surveil (Scribed) Lower target's hate towards the predator and places the predator into stealth. |
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| 56 | Murderer's Assault (Scribed) A stealthed attack that strikes all nearby enemies surrounding the assassin. It inflicts additional piercing damage over time on anyone that it htis. The assassin must be stealthed to use this ability. |
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| 57 | Scraping Blow (Scribed) A quick attack that deals medium damage and does slashing damage over time. |
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| 57 | Spitting Asp (Scribed) A ranged attack that deals very high damage from behind. It requiers a ranged weapon. |
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| 58 | Assailing Blast (Scribed) Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically. This requires a ranged weapon. |
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| 58 | Contrived Weapon (Scribed) A ranged piercing attack that does not require using an equipped ranged weapon. |
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| 58 | Crippling Strike (Scribed) An attack that severely lowers target's defense on a successful hit from behind. |
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| 58 | Finishing Blow (Scribed) A powerful melee attack that deals triple damage if the target is below 20% health. |
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| 59 | Whirling Blades (Scribed) Grants the assassin a chance to strike for an additional attack with each successful melee hit and increases offensive combat skills, at the cost of defense and parry skill. This is the assassin's primary offensive stance. |
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| 60 | Adroit Defense (Scribed) Increases defense, parry and agility while reducing the offensive melee skills and combat attack damage of the assassin. This is the assassin's primary defensive stance. |
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| 60 | Freezing Strike (Scribed) An attack that roots the target on a successful hit. |
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| 60 | Elude (Scribed) Reduces the target's hate towards the scout. |
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| 61 | Masked Attack (Scribed) An attack made from the side that deals moderate damage and stealths the assassin. |
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| 61 | Slaughtersault (Scribed) A powerful stealthed attack that strikes nearby enemies in front of the assassin. |
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| 62 | Jugular (Scribed) A stealthed attack that stifles the target on a successful hit. |
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| 62 | Malignant Mark (Scribed) Creates an extremely vulnerable point on the target. If any melee attacks strike that point, the target takes agonizing piercing damage for up to five attacks. |
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| 63 | Puncture Blade (Scribed) A stealthed attack that deals great damage. It can only be used while in stealth. |
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| 64 | Constriction (Scribed) Decreases target's defense and trauma resistance. |
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| 65 | Enmesh (Scribed) Severely decreases target's resistance to poison and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. |
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65 | Exacting (Scribed) For a short duration, all of the assassin's attack-based combat arts that have a natural reuse time of under 1 minute have their base damage increased and reuse timers lowered. Upgrades will increase the duration of this effect. |
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| 66 | Eviscerate (Scribed) A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth. |
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| 66 | Killing Blade (Scribed) Launches an attack that deals extreme damage. Assassins must be in stealth to perform this combat art. |
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| 67 | Deadly Focus (Scribed) Increase the combat attack damage and melee offensive skills of the assassin. |
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| 68 | Flowing Wound (Scribed) A penetrating attack that deals significant damage over time. If untreated, it deals additional damage when the effect expires. |
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| 68 | Neck Shot (Scribed) A ranged attack for the head that deals great damage. A ranged weapon is required and this must be performed to the side or behind the target. |
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| 69 | Deadly Wound (Scribed) Deals medium damage and causes the target to bleed, dealing additional piercing damage over time. |
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| 69 | Fiendish Villainy (Scribed) Increases agility and combat attack damage of the assassin. |
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| 70 | Surveillance (Scribed) Lowers target's hate towards the predator and places the predator into stealth. |
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| 70 | Cloaked Assault (Scribed) A stealthed attack that strikes all nearby enemies surrounding the assassin. It inflicts additional piercing damage over time on anyone it hits. The assassin must be stealthed to use this ability. |
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| 70 | Decapitate (Scribed) The most lethal stealthed attack in the assassin's arsenal. |
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| 71 | Scarring Blow (Scribed) A quick attack that deals medium damage and does slashing damage over time. |
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| 71 | Spine Shot (Scribed) Inflicts ranged damage upon an enemy. Must be behind the enemy. It requires a ranged weapon. |
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| 71 | Deadly Blast (Scribed) Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically. this requires a ranged weapon. |
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| 72 | Stance: Blade Fury (Scribed) On a successful melee attack this spell has a chance to cast Swipe on target of attack. This effect will trigger an average of 2.0 times per minute. If a melee attack is used, only the primary weapon can trigger this effect. |
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| 72 | Resourceful Weapon (Scribed) A ranged piercing attack that does not require using an equipped ranged weapon. |
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| 72 | Disfiguring Strike (Scribed) Inflicts melee damage on target. Decreases Defense of target. Must be behind. |
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| 72 | Apply Toxins (Scribed) On a successful melee attack this spell has a chance to cast hemotoxin on target of attack. Lasts for 24.0 seconds. This effect will trigger an average of 3.0 times per minute. If a melee attack is used, only the primary weapon can trigger this effect. |
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| 73 | Baffle Reduces the target's hate towards the scout. |
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| 73 | Velium Strike (Scribed) Inflicts melee damage on target. Roots target. If Target is not Epic. 5% chance to dispel when target takes damage. Resistibility increases against targets higher than level 93. |
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| 73 | Stance: Cunning Defense (Scribed) Increases AGI of caster. Decreases Slashing, Piercing, Parry and Defense of caster. |
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| 73 | Slate (Scribed) A powerful stealthed attack that strikes nearby enemies in front of the assassin. |
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| 74 | Masked Strike (Scribed) An attack made from the side that deals moderate damage and stealths the assassin. |
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| 74 | Jugular Slice (Scribed) A stealthed attack that stifles the target on a successful hit. The assassin must be stealthed to use this ability. |
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| 74 | Death Mark (Scribed) When target is damaged with a melee weapon this spell has a chance to cast Marked on target. Lasts for 36.0 seconds. |
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| 75 | Squeeze (Scribed) Decreases target's defense and trauma resistance. |
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| 75 | Pinpoint Blade (Scribed) Inflicts melee damage on target. You must be sneaking to use this ability. |
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| 76 | Mesh (Scribed) Severely decreases target's resistance to poison and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. |
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| 76 | Death Blow (Scribed) A powerful melee attack that deals triple damage if the target is below 20% health. |
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| 77 | Mortal Blade (Scribed) Launches an attack that deals extreme damage. Assassins must be in stealth to perform this combat art. |
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| 77 | Moon Blade (Scribed) A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth. |
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| 78 | Gushing Wound (Scribed) A penetrating attack that deals significant damage over time. If untreated, it deals additional damage when the effect expires. |
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| 78 | Ear Shot (Scribed) A ranged attack for the head that deals great damage. A ranged weapon is required and this must be performed to the side or behind the target. |
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| 79 | Villain (Scribed) Increases agility and combat attack damage of the assassin. |
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| 79 | Deadly Impale (Scribed) Deals medium damage and causes the target to bleed, dealing additional piercing damage over time. |
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| 80 | Spy (Scribed) Lowers target's hate towards the predator and places the predator into stealth. |
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80 | Fatal Followup (Scribed) This attack can only be used after a combat art strike that required stealth. The damage of Fatal Followup increases for each stealth attack that was executed in the previous 10 seconds of combat. |
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| 80 | Execute (Scribed) The most lethal stealthed attack in the assassin's arsenal. |
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| 80 | Stealth Assault (Scribed) A stealthed attack that strikes all nearby enemies surrounding the assassin. It inflicts piercing damage over time on anyone that it hits. The assassin must be stealthed to use this abliity. |
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