Abilities by Class: Monk

Jump to Level: 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90

LevelAbility
Waking Dragon Icon 1 Waking Dragon
A melee attack that does some extra damage.
Frozen Palm Icon 2 Frozen Palm
A high damage melee attack that costs the monk's health instead of power.
Mend Icon 3 Mend
Replenishes some of target's health and cures noxious impairments.
Crouching Tiger Icon 4 Crouching Tiger
Greatly increases defense, deflection, aggression, base avoidance, physical and mental damage mitigation at the cost of offensive melee skills. This is the monk's primary defensive stance.
Flow Like Wind Icon 4 Flow Like Wind
Increases the monk's offensive melee skills and attack speed, at the cost of decreased defense skill. This is the monk's primary offensive stance.
Roundhouse Kick Icon 5 Roundhouse Kick
A melee attack that deals moderate slashing damage.
Fighting Chance Icon 5 Fighting Chance
Allows a fighter to begin a heroic opportunity.
Waking Dragon II Icon 6 Waking Dragon II
A melee attack that does some extra damage.
Crescent Strike Icon 7 Crescent Strike
A melee attack that strikes nearby enemies surrounding the monk, dealing magic damage when they are hit.
Calm Tranquility Icon 9 Calm Tranquility
Increases the attack and casting speeds of all the Monk's allies.
Mend II Icon 10 Mend II
Replenishes some of target's health and cures noxious impairments.
Striking Cobra Icon 10 Striking Cobra
A melee attack that deals moderate damage and decreases the target's defense if it hits.
Rising Phoenix Icon 11 Rising Phoenix
A powerful kick attack that knocks the target down on a successful hit.
Inner Calm Icon 12 Inner Calm
Increases the monk's strength, spell mitigation, and physical mitigation.
Charging Tiger Icon 13 Charging Tiger
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit.
Will of the Heavens Icon 13 Will of the Heavens
Dispels hostile mental effects. This ability can be used while stifled or stunned.
Feign Death Icon 14 Feign Death
Allows the brawler to sometimes trick enemies into thinking that the brawler is dead. This effect can be cancelled by standing.
Lightning Palm Icon 15 Lightning Palm
For a short duration, the monk's fists become energized with static, unleashing magic damage with every successful melee hit for up to 8 attacks.
Crouching Tiger II Icon 16 Crouching Tiger II
Greatly increases defense, deflection, aggression, base avoidance, physical and mental damage mitigation at the cost of offensive melee skills. This is the monk's primary defensive stance.
Flow Like Wind II Icon 16 Flow Like Wind II
Increases the monk's offensive melee skills and attack speed, at the cost of decreased defense skill. This is the monk's primary offensive stance.
Silent Threat III Icon 17 Silent Threat III
Increases the target's hate towards the monk. This ability can be used while the monk is stifled or stunned.
Frozen Palm II Icon 17 Frozen Palm II
A high damage melee attack that costs the monk's health instead of power.
Roundhouse Kick II Icon 19 Roundhouse Kick II
A melee attack that deals moderate slashing damage.
Five Rings Icon 19 Five Rings
Launches a flurry of attacks.
Mend III Icon 20 Mend III
Heals a percentage of target's health and cures noxious impairments.
Intercept II Icon 20 Intercept II
Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take for a single hit. If the protected ally is low on health when this ability is cast, the fighter can absorb two hits.
Crescent Strike II Icon 21 Crescent Strike II
A melee attack that strikes nearby enemies surrounding the monk, dealing magic damage when they are hit.
Tranquil Vision Icon 21 Tranquil Vision
Grants the monk a chance to shield an ally from melee attacks, by allowing the target a chance to use the monk's avoidance check after their own avoidance check. This also increases the monk's deflection skill.
Challenge II Icon 22 Challenge II
Interrupts and increases the hate of all enemies in an encounter towards the monk.
Rising Dragon Icon 22 Rising Dragon
A flying kick attack that deals additional heat damage over time on the target.
Calm Tranquility II Icon 23 Calm Tranquility II
Increases the attack and casting speeds of all the Monk's allies.
Wind Walk Icon 24 Wind Walk
Allows a monk to travel invisibly until the monk is drained of power.
Striking Cobra II Icon 24 Striking Cobra II
A melee attack that deals moderate damage and decreases the target's defense if it hits.
Rising Phoenix II Icon 25 Rising Phoenix II
A powerful kick attack that knocks the target down on a successful hit.
Rescue Icon 25 Rescue
Greatly increases the target's hate towards the fighter.
Inner Calm II Icon 26 Inner Calm II
Increases the monk's strength, spell mitigation, and physical mitigation.
Body Like Mountain Icon 26 Body Like Mountain
Increases slashing, piercing, and crushing resistance and roots the monk in place.
Charging Tiger II Icon 27 Charging Tiger II
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit.
Will of the Heavens II Icon 27 Will of the Heavens II
Dispels hostile mental and elemental effects on the monk. This ability can be used while stifled or stunned.
Dragon Rage Icon 28 Dragon Rage
Every attack the monk makes has a chance to increase hate with the attacked target.
Feign Death II Icon 28 Feign Death II
Allows the brawler to sometimes trick enemies into thinking that the brawler is dead. This effect can be cancelled by standing.
Waking Dragon III Icon 29 Waking Dragon III
A melee attack that does some extra damage.
Lightning Palm II Icon 29 Lightning Palm II
For a short duration, the monk's fists become energized with static, unleashing magic damage with every successful melee hit for up to 8 attacks.
Arctic Talon Icon 30 Arctic Talon
A melee punch attack that dazes the opponent on a successful hit, preventing them from auto attacks for a short duration.
Instill Panic Icon 30 Instill Panic
Using this ability will cause your enemy to flee in terror. Upgrades decrease the chance of outright resistance.
Crouching Tiger III Icon 30 Crouching Tiger III
Greatly increases defense, deflection, aggression, base avoidance, physical and mental damage mitigation at the cost of offensive melee skills. This is the monk's primary defensive stance.
Frozen Palm III Icon 31 Frozen Palm III
A high damage melee attack that costs the monk's health instead of power.
Silent Threat IV Icon 31 Silent Threat IV
Increases the target's hate towards the monk. This ability can be used while the monk is stifled or stunned.
Everburning Flame Icon 32 Everburning Flame
Increases the monk's attack rate at the cost of slowly draining health.
Tranquil Vision II Icon 32 Tranquil Vision II
Grants the monk a chance to shield an ally from melee attacks, by allowing the target a chance to use the monk's avoidance check after their own avoidance check. This also increases the monk's deflection skill.
Roundhouse Kick III Icon 33 Roundhouse Kick III
A melee attack that deals moderate slashing damage.
Five Rings II Icon 33 Five Rings II
Launches a flurry of attacks.
Mend IV Icon 34 Mend IV
Heals a percentage of target's health and cures noxious impairments.
Intercept III Icon 34 Intercept III
Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take for a single hit. If the protected ally is low on health when this ability is cast, the fighter can absorb two hits.
Devastation Fist Icon 35 Devastation Fist
Deals a devastating strike that will instantly kill weaker enemies. It deals massive damage to stronger opponents. Players (except their pets) are immune to this combat art.
Flow Like Wind III Icon 35 Flow Like Wind III
Increases the monk's offensive melee skills and attack speed, at the cost of decreased defense skill. This is the monk's primary offensive stance.
Crescent Strike III Icon 35 Crescent Strike III
A melee attack that strikes nearby enemies surrounding the monk, dealing magic damage when they are hit.
Challenge III Icon 36 Challenge III
Interrupts and increases the hate of all enemies in an encounter towards the monk.
Rising Dragon II Icon 36 Rising Dragon II
A flying kick attack that deals additional heat damage over time on the target.
Calm Tranquility III Icon 37 Calm Tranquility III
Increases the attack and casting speeds of all the Monk's allies.
Striking Cobra III Icon 38 Striking Cobra III
A melee attack that deals moderate damage and decreases the target's defense if it hits.
Rising Phoenix III Icon 39 Rising Phoenix III
A powerful kick attack that knocks the target down on a successful hit.
Mountain Stance Icon 40 Mountain Stance
Stuns you in place while greatly increasing your physical mitigation.
Body Like Mountain II Icon 40 Body Like Mountain II
Increases slashing, piercing, and crushing resistance and roots the monk in place.
Inner Calm III Icon 40 Inner Calm III
Increases the monk's strength, spell mitigation, and physical mitigation.
Will of the Heavens III Icon 41 Will of the Heavens III
Dispels hostile mental, noxious and elemental effects on the monk. This ability can be used while stifled or stunned.
Charging Tiger III Icon 41 Charging Tiger III
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit.
Dragon Rage II Icon 42 Dragon Rage II
Every attack the monk makes has a chance to increase hate with the attacked target.
Feign Death III Icon 42 Feign Death III
Allows the brawler to sometimes trick enemies into thinking that the brawler is dead. This effect can be cancelled by standing.
Lightning Palm III Icon 43 Lightning Palm III
For a short duration, the monk's fists become energized with static, unleashing magic damage with every successful melee hit for up to 8 attacks.
Waking Dragon IV Icon 43 Waking Dragon IV
A melee attack that does some extra damage.
Arctic Talon II Icon 44 Arctic Talon II
A melee punch attack that dazes the opponent on a successful hit, preventing them from auto attacks for a short duration.
Crouching Tiger IV Icon 44 Crouching Tiger IV
Greatly increases defense, deflection, aggression, base avoidance, physical and mental damage mitigation at the cost of offensive melee skills. This is the monk's primary defensive stance.
Black Widow Stance Icon 44 Black Widow Stance
This stance combines some of the elements from the monk's primary offensive and defensive stances, granting increased physical and mental damage mitigation, deflection and offense skill, and attack speed.
Silent Threat V Icon 45 Silent Threat V
Increases the target's hate towards the monk. This ability can be used while the monk is stifled or stunned.
Frozen Palm IV Icon 45 Frozen Palm IV
A high damage melee attack that costs the monk's health instead of power.
Tranquil Vision III Icon 46 Tranquil Vision III
Grants the monk a chance to shield an ally from melee attacks, by allowing the target a chance to use the monk's avoidance check after their own avoidance check. This also increases the monk's deflection skill.
Everburning Flame II Icon 46 Everburning Flame II
Increases the monk's attack rate at the cost of slowly draining health.
Five Rings III Icon 47 Five Rings III
Launches a flurry of attacks.
Roundhouse Kick IV Icon 47 Roundhouse Kick IV
A melee attack that deals moderate slashing damage.
Mend V Icon 48 Mend V
Heals a percentage of target's health and cures noxious impairments.
Crescent Strike IV Icon 49 Crescent Strike IV
A melee attack that strikes nearby enemies surrounding the monk, dealing magic damage when they are hit.
Flow Like Wind IV Icon 49 Flow Like Wind IV
Increases the monk's offensive melee skills and attack speed, at the cost of decreased defense skill. This is the monk's primary offensive stance.
Devastation Fist II Icon 49 Devastation Fist II
Deals a devastating strike that will instantly kill weaker enemies. It deals massive damage to stronger opponents. Players (except their pets) are immune to this combat art.
Silent Palm Icon 50 Silent Palm
A powerful attack that stifles the target for a short duration.
Rising Dragon III Icon 50 Rising Dragon III
A flying kick attack that deals additional heat damage over time on the target.
Instill Panic II Icon 50 Instill Panic II
Using this ability will cause your enemy to flee in terror. Upgrades decrease the chance of outright resistance.
Challenge IV Icon 50 Challenge IV
Interrupts and increases the hate of all enemies in an encounter towards the monk.
Calm Tranquility IV Icon 51 Calm Tranquility IV
Increases the attack and casting speeds of all the Monk's allies.
Outward Calm Icon 52 Outward Calm
Allows the monk to ward non-physical sources of damage for a short duration.
Striking Cobra IV Icon 52 Striking Cobra IV
A melee attack that deals moderate damage and decreases the target's defense if it hits.
Rising Phoenix IV Icon 53 Rising Phoenix IV
A powerful kick attack that knocks the target down on a successful hit.
Inner Calm IV Icon 54 Inner Calm IV
Increases the monk's strength, spell mitigation, and physical mitigation.
Mountain Stance II Icon 54 Mountain Stance II
Stuns you in place while greatly increasing your physical mitigation.
Body Like Mountain III Icon 54 Body Like Mountain III
Increases slashing, piercing, and crushing resistance and roots the monk in place.
Will of the Heavens IV Icon 55 Will of the Heavens IV
Dispels hostile mental, noxious and elemental effects on the monk. This ability can be used while stifled or stunned.
Tsunami Icon 55 Tsunami
For a brief moment the monk will be able to riposte all melee damage from the front, and parry all damage from behind.
Charging Tiger IV Icon 55 Charging Tiger IV
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit.
Dragon Rage III Icon 56 Dragon Rage III
Every attack the monk makes has a chance to increase hate with the attacked target.
Feign Death IV Icon 56 Feign Death IV
Allows the brawler to sometimes trick enemies into thinking that the brawler is dead. This effect can be cancelled by standing.
Waking Dragon V Icon 57 Waking Dragon V
A melee attack that does some extra damage.
Lightning Palm IV Icon 57 Lightning Palm IV
For a short duration, the monk's fists become energized with static, unleashing magic damage with every successful melee hit for up to 8 attacks.
Black Widow Stance II Icon 58 Black Widow Stance II
This stance combines some of the elements from the monk's primary offensive and defensive stances, granting increased physical and mental damage mitigation, deflection and offense skill, and attack speed.
Crouching Tiger V Icon 58 Crouching Tiger V
Greatly increases defense, deflection, aggression, base avoidance, physical and mental damage mitigation at the cost of offensive melee skills. This is the monk's primary defensive stance.
Fall of the Phoenix Icon 58 Fall of the Phoenix
Allows the monk to sometimes trick enemies into thinking that the entire group is dead.
Arctic Talon III Icon 58 Arctic Talon III
A melee punch attack that dazes the opponent on a successful hit, preventing them from auto attacks for a short duration.
Silent Threat VI Icon 59 Silent Threat VI
Increases the target's hate towards the monk. This ability can be used while the monk is stifled or stunned.
Frozen Palm V Icon 59 Frozen Palm V
A high damage melee attack that costs the monk's health instead of power.
Everburning Flame III Icon 60 Everburning Flame III
Increases the monk's attack rate at the cost of slowly draining health.
Tranquil Vision IV Icon 60 Tranquil Vision IV
Grants the monk a chance to shield an ally from melee attacks, by allowing the target a chance to use the monk's avoidance check after their own avoidance check. This also increases the monk's deflection skill.
Roundhouse Kick V Icon 61 Roundhouse Kick V
A melee attack that deals moderate slashing damage.
Five Rings IV Icon 62 Five Rings IV
Launches a flurry of attacks.
Crescent Strike V Icon 63 Crescent Strike V
A melee attack that strikes nearby enemies surrounding the monk, dealing magic damage when they are hit.
Flow Like Wind V Icon 63 Flow Like Wind V
Increases the monk's offensive melee skills and attack speed, at the cost of decreased defense skill. This is the monk's primary offensive stance.
Devastation Fist III Icon 63 Devastation Fist III
Deals a devastating strike that will instantly kill weaker enemies. It deals massive damage to stronger opponents. Players (except their pets) are immune to this combat art.
Rising Dragon IV Icon 64 Rising Dragon IV
A flying kick attack that deals additional heat damage over time on the target.
Challenge V Icon 64 Challenge V
Interrupts and increases the hate of all enemies in an encounter towards the monk.
Calm Tranquility V Icon 65 Calm Tranquility V
Increases the attack and casting speeds of all the Monk's allies.
Dragonfire Icon 65 Dragonfire
Spits fire in a frontal arc, dealing heat damage over-time every second. Casting times are slowed by anyone affected by this attack.
Striking Cobra V Icon 66 Striking Cobra V
A melee attack that deals moderate damage and decreases the target's defense if it hits.
Rising Phoenix V Icon 67 Rising Phoenix V
A powerful kick attack that knocks the target down on a successful hit.
Inner Calm V Icon 68 Inner Calm V
Increases the monk's strength, spell mitigation, and physical mitigation.
Body Like Mountain IV Icon 68 Body Like Mountain IV
Increases slashing, piercing, and crushing resistance and roots the monk in place.
Mountain Stance III Icon 68 Mountain Stance III
Stuns you in place while greatly increasing your physical mitigation.
Charging Tiger V Icon 69 Charging Tiger V
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit.
Will of the Heavens V Icon 69 Will of the Heavens V
Dispels hostile mental, noxious and elemental effects on the monk. This ability can be used while stifled or stunned.
Silent Palm II Icon 70 Silent Palm II
A powerful attack that stifles the target for a short duration.
Dragon Rage IV Icon 70 Dragon Rage IV
Every attack the monk makes has a chance to increase hate with the attacked target.
Feign Death V Icon 70 Feign Death V
Allows the brawler to sometimes trick enemies into thinking that the brawler is dead. This effect can be cancelled by standing.
Black Widow Stance III Icon 71 Black Widow Stance III
This stance combines some of the elements from the monk's primary offensive and defensive stances, granting increased physical and mental damage mitigation, deflection and offense skill, and attack speed.
Waking Dragon VI Icon 71 Waking Dragon VI
A melee attack that does some extra damage.
Lightning Palm V Icon 71 Lightning Palm V
For a short duration, the monk's fists become energized with static, unleashing magic damage with every successful melee hit for up to 8 attacks.
Crouching Tiger VI Icon 72 Crouching Tiger VI
Greatly increases defense, deflection, aggression, base avoidance, physical and mental damage mitigation at the cost of offensive melee skills. This is the monk's primary defensive stance.
Outward Calm II Icon 72 Outward Calm II
Allows the monk to ward non-physical sources of damage for a short duration.
Silent Threat VII Icon 72 Silent Threat VII
Increases the target's hate towards the monk. This ability can be used while the monk is stifled or stunned.
Arctic Talon IV Icon 72 Arctic Talon IV
A melee punch attack that dazes the opponent on a successful hit, preventing them from auto attacks for a short duration.
Devastation Fist IV Icon 73 Devastation Fist IV
Deals a devastating strike that will instantly kill weaker enemies. It deals massive damage to stronger opponents. Players (except their pets) are immune to this combat art.
Everburning Flame IV Icon 73 Everburning Flame IV
Increases the monk's attack rate at the cost of slowly draining health.
Frozen Palm VI Icon 73 Frozen Palm VI
A high damage melee attack that costs the monk's health instead of power.
Roundhouse Kick VI Icon 74 Roundhouse Kick VI
A melee attack that deals moderate slashing damage.
Five Rings V Icon 74 Five Rings V
Launches a flurry of attacks.
Crescent Strike VI Icon 75 Crescent Strike VI
A melee attack that strikes nearby enemies surrounding the monk, dealing magic damage when they are hit.
Flow Like Wind VI Icon 75 Flow Like Wind VI
Increases the monk's offensive melee skills and attack speed, at the cost of decreased defense skill. This is the monk's primary offensive stance.
Challenge VI Icon 76 Challenge VI
Interrupts and increases the hate of all enemies in an encounter towards the monk.
Calm Tranquility VI Icon 76 Calm Tranquility VI
Increases the attack and casting speeds of all the Monk's allies.
Rising Dragon V Icon 76 Rising Dragon V
A flying kick attack that deals additional heat damage over time on the target.
Striking Cobra VI Icon 77 Striking Cobra VI
A melee attack that deals moderate damage and decreases the target's defense if it hits.
Rising Phoenix VI Icon 77 Rising Phoenix VI
A powerful kick attack that knocks the target down on a successful hit.
Dragonfire II Icon 78 Dragonfire II
Spits fire in a frontal arc, dealing heat damage over-time every second. Casting times are slowed by anyone affected by this attack.
Body Like Mountain V Icon 78 Body Like Mountain V
Increases slashing, piercing, and crushing resistance and roots the monk in place.
Mountain Stance IV Icon 78 Mountain Stance IV
Stuns you in place while greatly increasing your physical mitigation.
Charging Tiger VI Icon 79 Charging Tiger VI
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit.
Will of the Heavens VI Icon 79 Will of the Heavens VI
Dispels hostile mental, noxious and elemental effects on the monk. This ability can be used while stifled or stunned.
Inner Calm VI Icon 79 Inner Calm VI
Increases the monk's strength, spell mitigation, and physical mitigation.
Silent Palm III Icon 80 Silent Palm III
A powerful attack that stifles the target for a short duration.
Dragon Rage V Icon 80 Dragon Rage V
Every attack the monk makes has a chance to increase hate with the attacked target.
Peel Icon 80 Peel
Peel distracts an enemy that doesn't already hate you the most, and forces you to become their target. Peel slowly increases hate with that enemy and applies additional hate when the spell terminates.
Waking Dragon VII Icon 81 Waking Dragon VII
A melee attack that does some extra damage.
Lightning Palm VI Icon 81 Lightning Palm VI
For a short duration, the monk's fists become energized with static, unleashing magic damage with every successful melee hit for up to 8 attacks.
Black Widow Stance IV Icon 81 Black Widow Stance IV
This stance combines some of the elements from the monk's primary offensive and defensive stances, granting increased physical and mental damage mitigation, deflection and offense skill, and attack speed.
Arctic Talon V Icon 82 Arctic Talon V
A melee punch attack that dazes the opponent on a successful hit, preventing them from auto attacks for a short duration.
Crouching Tiger VII Icon 82 Crouching Tiger VII
Greatly increases defense, deflection, aggression, base avoidance, physical and mental damage mitigation at the cost of offensive melee skills. This is the monk's primary defensive stance.
Silent Threat VIII Icon 82 Silent Threat VIII
Increases the target's hate towards the monk. This ability can be used while the monk is stifled or stunned.
Outward Calm III Icon 82 Outward Calm III
Allows the monk to ward non-physical sources of damage for a short duration.
Frozen Palm VII Icon 83 Frozen Palm VII
A high damage melee attack that costs the monk's health instead of power.
Devastation Fist V Icon 83 Devastation Fist V
Deals a devastating strike that will instantly kill weaker enemies. It deals massive damage to stronger opponents. Players (except their pets) are immune to this combat art.
Roundhouse Kick VII Icon 84 Roundhouse Kick VII
A melee attack that deals moderate slashing damage.
Five Rings VI Icon 84 Five Rings VI
Launches a flurry of attacks.
Flow Like Wind VII Icon 85 Flow Like Wind VII
Increases the monk's offensive melee skills and attack speed, at the cost of decreased defense skill. This is the monk's primary offensive stance.
Crescent Strike VII Icon 85 Crescent Strike VII
A melee attack that strikes nearby enemies surrounding the monk, dealing magic damage when they are hit.
Calm Tranquility VII Icon 86 Calm Tranquility VII
Increases the attack and casting speeds of all the Monk's allies.
Challenge VII Icon 86 Challenge VII
Interrupts and increases the hate of all enemies in an encounter towards the monk.
Rising Dragon VI Icon 86 Rising Dragon VI
A flying kick attack that deals additional heat damage over time on the target.
Striking Cobra VII Icon 87 Striking Cobra VII
A melee attack that deals moderate damage and decreases the target's defense if it hits.
Rising Phoenix VII Icon 87 Rising Phoenix VII
A powerful kick attack that knocks the target down on a successful hit.
Body Like Mountain VI Icon 88 Body Like Mountain VI
Increases slashing, piercing, and crushing resistance and roots the monk in place.
Dragonfire III Icon 88 Dragonfire III
Spits fire in a frontal arc, dealing heat damage over-time every second. Casting times are slowed by anyone affected by this attack.
Mountain Stance V Icon 88 Mountain Stance V
Stuns you in place while greatly increasing your physical mitigation.
Charging Tiger VII Icon 89 Charging Tiger VII
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit.
Inner Calm VII Icon 89 Inner Calm VII
Increases the monk's strength, spell mitigation, and physical mitigation.
Will of the Heavens VII Icon 89 Will of the Heavens VII
Dispels hostile mental, noxious and elemental effects on the monk. This ability can be used while stifled or stunned.
Peel II Icon 90 Peel II
Peel distracts an enemy that doesn't already hate you the most, and forces you to become their target. Peel slowly increases hate with that enemy and applies additional hate when the spell terminates.
Dragon Rage VI Icon 90 Dragon Rage VI
Every attack the monk makes has a chance to increase hate with the attacked target.
Silent Palm IV Icon 90 Silent Palm IV
A powerful attack that stifles the target for a short duration.