Abilities by Class: Illusionist

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LevelAbility
Ultraviolet Beam Icon 1 Ultraviolet Beam
Deals instant mental damage. This spell has a fast casting time.
Paranoia Icon 2 Paranoia
Temporarily stuns the illusionist's target and deals mental damage.
Personae Reflection Icon 2 Personae Reflection
The illusionist summons a replica illusion that inherits some of the illusionist's spells. Although not as powerful as the illusionist's spell damage, the illusionary replica retains the power of their control spells.
Brainburst Icon 3 Brainburst
Deals unresistable mental damage over time to a target. If this effect is not cured when it expires, the target is dealt additional mental damage.
Magi's Shielding Icon 4 Magi's Shielding
An augmentation spell that benefits the caster by increasing avoidance, spell resistance, maximum Health, and decreasing the chance of interruption.
Lockdown Icon 5 Lockdown
Roots the illusionist's target in place, preventing them from movement. This also stifles and blurs their vision until they are struck by any damage. Upgrades to this spell reduce the target's resistance to the full duration of the root effect.
Arcane Augur Icon 5 Arcane Augur
Grants a chance to create a heroic opportunity. "Knowing gateways to unimaginable power lie everywhere is nothing. Even common guttersnipes can claim that knowledge. Finding and using them, that's a mage's true measure." - The Foci, Opal Darkbriar
Ultraviolet Beam II Icon 6 Ultraviolet Beam II
Deals instant mental damage. This spell has a fast casting time.
Cure Arcane Icon 6 Cure Arcane
Cures magic, mental, and divine impairments on target ally.
Aspect of Genius Icon 7 Aspect of Genius
An augmentation that increases the power pool and arcane resistance for the illusionist's group. The arcane resist protects more against magic and divine than mental.
Chromatic Storm Icon 8 Chromatic Storm
Deals mental damage over time and interrupts the target and surrounding encounter members. When the spell duration expires, it interrupts the encounter again.
See Invisibility Icon 9 See Invisibility
An augmentation that allows a mage's ally to see invisible enemies.
Absorb Magic Icon 9 Absorb Magic
Dispels beneficial magic spells from the mage's target and absorbs some of their power.
Shrink Servant Icon 10 Shrink Servant
Reduces the overall size of your primary pet.
Brainburst II Icon 10 Brainburst II
Deals unresistable mental damage over time to a target. If this effect is not cured when it expires, the target is dealt additional mental damage.
Personae Reflection II Icon 10 Personae Reflection II
The illusionist summons a replica illusion that inherits some of the illusionist's spells. Although not as powerful as the illusionist's spell damage, the illusionary replica retains the power of their control spells.
Aneurysm Icon 11 Aneurysm
Dazes the target and deals instant mental damage. Daze prevents the target from making normal auto attacks.
Entrance II Icon 12 Entrance II
Mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. This spell cannot be interrupted.
Rune of Thought Icon 12 Rune of Thought
A group augmentation that increases the intelligence, wisdom, and spell resistance of the illusionist's group.
Ultraviolet Beam III Icon 12 Ultraviolet Beam III
Deals instant mental damage. This spell has a fast casting time.
Paranoia II Icon 13 Paranoia II
Temporarily stuns the illusionist's target and deals mental damage.
Extract Mana Icon 13 Extract Mana
Slowly converts the illusionist's health into power over time.
Nightmare Icon 14 Nightmare
Deals mental damage over time to the target and decreases their arcane resistance.
Blink Icon 15 Blink
Reduces Hate towards the Enchanter from opponents in the immediate area and randomly teleports the Enchanter to a random location nearby. Care must be taken when using Blink, it has the potential to aggravate nearby non-hostile beings!
Call Servant Icon 15 Call Servant
Summons your primary pet to the immediate area.
Veil of the Unseen Icon 15 Veil of the Unseen
Distorts the reality around target ally, granting them invisibility and protecting them from indirect area effects. This spell can only be maintained on a single ally.
Bewilderment Icon 16 Bewilderment
Stuns the target and nearby encounter members for a short duration.
Speechless Icon 16 Speechless
Stifles and damages the illusionist's target.
Brainburst III Icon 17 Brainburst III
Deals unresistable mental damage over time to a target. If this effect is not cured when it expires, the target is dealt additional mental damage.
Epiphany Icon 18 Epiphany
Increases in-combat power replenishment of the illusionist's group. This ability does stack with the bard's concentration group power replenishment song. "I recall taking a break from my studies, allowing the cool ocean air on the docks of Erudin to rejuvenate my mind." -Ellonialis
Lockdown II Icon 19 Lockdown II
Roots the illusionist's target in place, preventing them from movement. This also stifles and blurs their vision until they are struck by any damage. Upgrades to this spell reduce the target's resistance to the full duration of the root effect.
Rapidity Icon 20 Rapidity
Increases the attack speed of target ally.
Personae Reflection III Icon 20 Personae Reflection III
The illusionist summons a replica illusion that inherits some of the illusionist's spells. Although not as powerful as the illusionist's spell damage, the illusionary replica retains the power of their control spells.
Dismay Icon 20 Dismay
An impairment that decreases the enemies offensive abilities.
Ultraviolet Beam IV Icon 20 Ultraviolet Beam IV
Deals instant mental damage. This spell has a fast casting time.
Aspect of Genius II Icon 21 Aspect of Genius II
An augmentation that increases the power pool and arcane resistance for the illusionist's group. The arcane resist protects more against magic and divine than mental.
Chromatic Storm II Icon 22 Chromatic Storm II
Deals mental damage over time and interrupts the target and surrounding encounter members. When the spell duration expires, it interrupts the encounter again.
Shift Vision Icon 23 Shift Vision
A group augmentation that allows the illusionist's allies to see invisible enemies and grants infravision.
Phantasmal Awe Icon 23 Phantasmal Awe
Mesmerizes target opponent and nearby encounter members, and removes them from being affected by any area effects.
Entrance III Icon 24 Entrance III
Mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. This spell cannot be interrupted.
Illusory Mask Icon 24 Illusory Mask
An augmentation that grants invisibility to the illusionist's group.
Flash of Brilliance Icon 25 Flash of Brilliance
A group augmentation that significantly increases intelligence, focus, and casting techniques of the illusionist's group for a short duration. Increases to casting technique makes it more difficult for enemies to outright resist your group's spells.
Aneurysm II Icon 25 Aneurysm II
Dazes the target and deals instant mental damage. Daze prevents the target from making normal auto attacks.
Rune of Thought II Icon 26 Rune of Thought II
A group augmentation that increases the intelligence, wisdom, and spell resistance of the illusionist's group.
Paranoia III Icon 27 Paranoia III
Temporarily stuns the illusionist's target and deals mental damage.
Extract Mana II Icon 27 Extract Mana II
Slowly converts the illusionist's health into power over time.
Nightmare II Icon 28 Nightmare II
Deals mental damage over time to the target and decreases their arcane resistance.
Prismatic Chaos Icon 28 Prismatic Chaos
An augmentation placed on the illusionist's ally that deals additional mental damage every time they hit for up to 3 hits.
Ultraviolet Beam V Icon 29 Ultraviolet Beam V
Deals instant mental damage. This spell has a fast casting time.
Speechless II Icon 30 Speechless II
Stifles and damages the illusionist's target.
Bewilderment II Icon 30 Bewilderment II
Stuns the target and nearby encounter members for a short duration.
Brainburst IV Icon 31 Brainburst IV
Deals unresistable mental damage over time to a target. If this effect is not cured when it expires, the target is dealt additional mental damage.
Theorems Icon 32 Theorems
An impairment on the target that deals mental damage whenever they are struck by a damaging spell.
Epiphany II Icon 33 Epiphany II
Increases in-combat power replenishment of the illusionist's group. This ability does stack with the bard's concentration group power replenishment song. "I recall taking a break from my studies, allowing the cool ocean air on the docks of Erudin to rejuvenate my mind." -Ellonialis
Personae Reflection IV Icon 33 Personae Reflection IV
The illusionist summons a replica illusion that inherits some of the illusionist's spells. Although not as powerful as the illusionist's spell damage, the illusionary replica retains the power of their control spells.
Lockdown III Icon 33 Lockdown III
Roots the illusionist's target in place, preventing them from movement. This also stifles and blurs their vision until they are struck by any damage. Upgrades to this spell reduce the target's resistance to the full duration of the root effect.
Manatap Icon 34 Manatap
Rapidity II Icon 34 Rapidity II
Increases the attack speed of target ally.
Mana Cloak Icon 35 Mana Cloak
Augmentation, placed upon you and your group, which provides the chance to gain power back when receiving any damage.
Aspect of Genius III Icon 35 Aspect of Genius III
An augmentation that increases the power pool and arcane resistance for the illusionist's group. The arcane resist protects more against magic and divine than mental.
Dismay II Icon 35 Dismay II
An impairment that decreases the enemies offensive abilities.
Synergism Icon 35 Synergism
An augmentation placed on the illusionist's ally that grants them a chance at dealing additional mental damage. If the recipient of this spell is not a fighter class and not a pet, their target's hate towards them after every hostile spell they cast has a chance of being reduced.
Chromatic Storm III Icon 36 Chromatic Storm III
Deals mental damage over time and interrupts the target and surrounding encounter members. When the spell duration expires, it interrupts the encounter again.
Phantasmal Awe II Icon 37 Phantasmal Awe II
Mesmerizes target opponent and nearby encounter members, and removes them from being affected by any area effects.
Entrance IV Icon 38 Entrance IV
Mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. This spell cannot be interrupted.
Aneurysm III Icon 39 Aneurysm III
Dazes the target and deals instant mental damage. Daze prevents the target from making normal auto attacks.
Flash of Brilliance II Icon 39 Flash of Brilliance II
A group augmentation that significantly increases intelligence, focus, and casting techniques of the illusionist's group for a short duration. Increases to casting technique makes it more difficult for enemies to outright resist your group's spells.
Regalia Icon 40 Regalia
An additional mesmerization spell for the illusionist that costs less but lasts for a shorter duration. Mesmerization breaks if the target receives any damage. This spell cannot be interrupted or fizzled.
Rune of Thought III Icon 40 Rune of Thought III
A group augmentation that increases the intelligence, wisdom, and spell resistance of the illusionist's group.
Barrier of Intellect Icon 40 Barrier of Intellect
For a short duration, enemies surrounding the Illusionist are mesmerized, and their hate towards the Illusionist is reduced.
Extract Mana III Icon 41 Extract Mana III
Slowly converts the illusionist's health into power over time.
Paranoia IV Icon 41 Paranoia IV
Temporarily stuns the illusionist's target and deals mental damage.
Prismatic Chaos II Icon 42 Prismatic Chaos II
An augmentation placed on the illusionist's ally that deals additional mental damage every time they hit for up to 3 hits.
Nightmare III Icon 42 Nightmare III
Deals mental damage over time to the target and decreases their arcane resistance.
Ultraviolet Beam VI Icon 43 Ultraviolet Beam VI
Deals instant mental damage. This spell has a fast casting time.
Bewilderment III Icon 44 Bewilderment III
Stuns the target and nearby encounter members for a short duration.
Speechless III Icon 44 Speechless III
Stifles and damages the illusionist's target.
Brainburst V Icon 45 Brainburst V
Deals unresistable mental damage over time to a target. If this effect is not cured when it expires, the target is dealt additional mental damage.
Theorems II Icon 46 Theorems II
An impairment on the target that deals mental damage whenever they are struck by a damaging spell.
Lockdown IV Icon 47 Lockdown IV
Roots the illusionist's target in place, preventing them from movement. This also stifles and blurs their vision until they are struck by any damage. Upgrades to this spell reduce the target's resistance to the full duration of the root effect.
Personae Reflection V Icon 47 Personae Reflection V
The illusionist summons a replica illusion that inherits some of the illusionist's spells. Although not as powerful as the illusionist's spell damage, the illusionary replica retains the power of their control spells.
Epiphany III Icon 47 Epiphany III
Increases in-combat power replenishment of the illusionist's group. This ability does stack with the bard's concentration group power replenishment song. "I recall taking a break from my studies, allowing the cool ocean air on the docks of Erudin to rejuvenate my mind." -Ellonialis
Rapidity III Icon 48 Rapidity III
Increases the attack speed of target ally.
Manatap II Icon 48 Manatap II
Drains power over time from the target and surrounding encounter members. A portion of this power is added over time to the illusionist's group.
Aspect of Genius IV Icon 49 Aspect of Genius IV
An augmentation that increases the power pool and arcane resistance for the illusionist's group. The arcane resist protects more against magic and divine than mental.
Synergism II Icon 49 Synergism II
An augmentation placed on the illusionist's ally that grants them a chance at dealing additional mental damage. If the recipient of this spell is not a fighter class and not a pet, their target's hate towards them after every hostile spell they cast has a chance of being reduced.
Chromatic Shower Icon 50 Chromatic Shower
Deals mental damage over time and stifles the illusionist's enemies in an area near the target of the spell.
Chromatic Storm IV Icon 50 Chromatic Storm IV
Deals mental damage over time and interrupts the target and surrounding encounter members. When the spell duration expires, it interrupts the encounter again.
Dismay III Icon 50 Dismay III
An impairment that decreases the enemies offensive abilities.
Phantasmal Awe III Icon 51 Phantasmal Awe III
Mesmerizes target opponent and nearby encounter members, and removes them from being affected by any area effects.
Entrance V Icon 52 Entrance V
Mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. This spell cannot be interrupted.
Savante Icon 52 Savante
An augmentation that conserves the group's power consumption for a limited duration by returning a portion of the power back after it is consumed.
Aneurysm IV Icon 53 Aneurysm IV
Dazes the target and deals instant mental damage. Daze prevents the target from making normal auto attacks.
Flash of Brilliance III Icon 53 Flash of Brilliance III
A group augmentation that significantly increases intelligence, focus, and casting techniques of the illusionist's group for a short duration. Increases to casting technique makes it more difficult for enemies to outright resist your group's spells.
Mana Cloak II Icon 53 Mana Cloak II
Augmentation, placed upon you and your group, which provides the chance to gain power back when receiving any damage.
Rune of Thought IV Icon 54 Rune of Thought IV
A group augmentation that increases the intelligence, wisdom, and spell resistance of the illusionist's group.
Regalia II Icon 54 Regalia II
An additional mesmerization spell for the illusionist that costs less but lasts for a shorter duration. Mesmerization breaks if the target receives any damage. This spell cannot be interrupted or fizzled.
Paranoia V Icon 55 Paranoia V
Temporarily stuns the illusionist's target and deals mental damage.
Extract Mana IV Icon 55 Extract Mana IV
Slowly converts the illusionist's health into power over time.
Illusory Allies Icon 55 Illusory Allies
Creates illusionary copies of the illusionist's group for a short duration. They confuse the enemies in target encounter into attacking them.
Prismatic Chaos III Icon 56 Prismatic Chaos III
An augmentation placed on the illusionist's ally that deals additional mental damage every time they hit for up to 3 hits.
Nightmare IV Icon 56 Nightmare IV
Deals mental damage over time to the target and decreases their arcane resistance.
Ultraviolet Beam VII Icon 57 Ultraviolet Beam VII
Deals instant mental damage. This spell has a fast casting time.
Bewilderment IV Icon 58 Bewilderment IV
Stuns the target and nearby encounter members for a short duration.
Spellshield Icon 58 Spellshield
Augmentation placed on an ally that can reflect up to three hostile profession spells or abilities back at their original caster. This spell has a recurring power cost over time.
Speechless IV Icon 58 Speechless IV
Stifles and damages the illusionist's target.
Brainburst VI Icon 59 Brainburst VI
Deals unresistable mental damage over time to a target. If this effect is not cured when it expires, the target is dealt additional mental damage.
Theorems III Icon 60 Theorems III
An impairment on the target that deals mental damage whenever they are struck by a damaging spell.
Personae Reflection VI Icon 61 Personae Reflection VI
The illusionist summons a replica illusion that inherits some of the illusionist's spells. Although not as powerful as the illusionist's spell damage, the illusionary replica retains the power of their control spells.
Lockdown V Icon 61 Lockdown V
Roots the illusionist's target in place, preventing them from movement. This also stifles and blurs their vision until they are struck by any damage. Upgrades to this spell reduce the target's resistance to the full duration of the root effect.
Epiphany IV Icon 61 Epiphany IV
Increases in-combat power replenishment of the illusionist's group. This ability does stack with the bard's concentration group power replenishment song. "I recall taking a break from my studies, allowing the cool ocean air on the docks of Erudin to rejuvenate my mind." -Ellonialis
Rapidity IV Icon 62 Rapidity IV
Increases the attack speed of target ally.
Manatap III Icon 62 Manatap III
Drains power over time from the target and surrounding encounter members. A portion of this power is added over time to the illusionist's group.
Aspect of Genius V Icon 63 Aspect of Genius V
An augmentation that increases the power pool and arcane resistance for the illusionist's group. The arcane resist protects more against magic and divine than mental.
Synergism III Icon 63 Synergism III
An augmentation placed on the illusionist's ally that grants them a chance at dealing additional mental damage. If the recipient of this spell is not a fighter class and not a pet, their target's hate towards them after every hostile spell they cast has a chance of being reduced.
Chromatic Storm V Icon 64 Chromatic Storm V
Deals mental damage over time and interrupts the target and surrounding encounter members. When the spell duration expires, it interrupts the encounter again.
Dismay IV Icon 64 Dismay IV
An impairment that decreases the enemies offensive abilities.
Phase Icon 65 Phase
Quickly teleports target enemy to a distant location. Hate towards their current target is almost completely erased.
Phantasmal Awe IV Icon 65 Phantasmal Awe IV
Mesmerizes target opponent and nearby encounter members, and removes them from being affected by any area effects.
Entrance VI Icon 66 Entrance VI
Mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. This spell cannot be interrupted.
Aneurysm V Icon 67 Aneurysm V
Dazes the target and deals instant mental damage. Daze prevents the target from making normal auto attacks.
Flash of Brilliance IV Icon 67 Flash of Brilliance IV
A group augmentation that significantly increases intelligence, focus, and casting techniques of the illusionist's group for a short duration. Increases to casting technique makes it more difficult for enemies to outright resist your group's spells.
Regalia III Icon 68 Regalia III
An additional mesmerization spell for the illusionist that costs less but lasts for a shorter duration. Mesmerization breaks if the target receives any damage. This spell cannot be interrupted or fizzled.
Rune of Thought V Icon 68 Rune of Thought V
A group augmentation that increases the intelligence, wisdom, and spell resistance of the illusionist's group.
Paranoia VI Icon 69 Paranoia VI
Temporarily stuns the illusionist's target and deals mental damage.
Extract Mana V Icon 69 Extract Mana V
Slowly converts the illusionist's health into power over time.
Chromatic Shower II Icon 70 Chromatic Shower II
Deals mental damage over time and stifles the illusionist's enemies in an area near the target of the spell.
Prismatic Chaos IV Icon 70 Prismatic Chaos IV
An augmentation placed on the illusionist's ally that deals additional mental damage every time they hit for up to 3 hits.
Nightmare V Icon 70 Nightmare V
Deals mental damage over time to the target and decreases their arcane resistance.
Bewilderment V Icon 71 Bewilderment V
Stuns the target and nearby encounter members for a short duration.
Mana Cloak III Icon 71 Mana Cloak III
Augmentation, placed upon you and your group, which provides the chance to gain power back when receiving any damage.
Ultraviolet Beam VIII Icon 71 Ultraviolet Beam VIII
Deals instant mental damage. This spell has a fast casting time.
Speechless V Icon 72 Speechless V
Stifles and damages the illusionist's target.
Brainburst VII Icon 72 Brainburst VII
Deals unresistable mental damage over time to a target. If this effect is not cured when it expires, the target is dealt additional mental damage.
Epiphany V Icon 73 Epiphany V
Increases in-combat power replenishment of the illusionist's group. This ability does stack with the bard's concentration group power replenishment song. "I recall taking a break from my studies, allowing the cool ocean air on the docks of Erudin to rejuvenate my mind." -Ellonialis
Lockdown VI Icon 73 Lockdown VI
Roots the illusionist's target in place, preventing them from movement. This also stifles and blurs their vision until they are struck by any damage. Upgrades to this spell reduce the target's resistance to the full duration of the root effect.
Theorems IV Icon 73 Theorems IV
An impairment on the target that deals mental damage whenever they are struck by a damaging spell.
Manatap IV Icon 74 Manatap IV
Drains power over time from the target and surrounding encounter members. A portion of this power is added over time to the illusionist's group.
Personae Reflection VII Icon 74 Personae Reflection VII
The illusionist summons a replica illusion that inherits some of the illusionist's spells. Although not as powerful as the illusionist's spell damage, the illusionary replica retains the power of their control spells.
Illusory Allies II Icon 74 Illusory Allies II
Creates illusionary copies of the illusionist's group for a short duration. They confuse the enemies in target encounter into attacking them.
Aspect of Genius VI Icon 75 Aspect of Genius VI
An augmentation that increases the power pool and arcane resistance for the illusionist's group. The arcane resist protects more against magic and divine than mental.
Synergism IV Icon 75 Synergism IV
An augmentation placed on the illusionist's ally that grants them a chance at dealing additional mental damage. If the recipient of this spell is not a fighter class and not a pet, their target's hate towards them after every hostile spell they cast has a chance of being reduced.
Chromatic Storm VI Icon 76 Chromatic Storm VI
Deals mental damage over time and interrupts the target and surrounding encounter members. When the spell duration expires, it interrupts the encounter again.
Dismay V Icon 76 Dismay V
An impairment that decreases the enemies offensive abilities.
Entrance VII Icon 77 Entrance VII
Mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. This spell cannot be interrupted.
Phantasmal Awe V Icon 77 Phantasmal Awe V
Mesmerizes target opponent and nearby encounter members, and removes them from being affected by any area effects.
Flash of Brilliance V Icon 78 Flash of Brilliance V
A group augmentation that significantly increases intelligence, focus, and casting techniques of the illusionist's group for a short duration. Increases to casting technique makes it more difficult for enemies to outright resist your group's spells.
Regalia IV Icon 78 Regalia IV
An additional mesmerization spell for the illusionist that costs less but lasts for a shorter duration. Mesmerization breaks if the target receives any damage. This spell cannot be interrupted or fizzled.
Aneurysm VI Icon 78 Aneurysm VI
Dazes the target and deals instant mental damage. Daze prevents the target from making normal auto attacks.
Paranoia VII Icon 79 Paranoia VII
Temporarily stuns the illusionist's target and deals mental damage.
Extract Mana VI Icon 79 Extract Mana VI
Slowly converts the illusionist's health into power over time.
Rune of Thought VI Icon 79 Rune of Thought VI
A group augmentation that increases the intelligence, wisdom, and spell resistance of the illusionist's group.
Doppelganger Icon 80 Doppelganger
You create a pet illusion for a friend that takes on their appearance. The pet will then absorb some of the damage taken by your friend. Upgrades increase the number of hits and damage absorbed.
Prismatic Chaos V Icon 80 Prismatic Chaos V
An augmentation placed on the illusionist's ally that deals additional mental damage every time they hit for up to 3 hits.
Chromatic Shower III Icon 80 Chromatic Shower III
Deals mental damage over time and stifles the illusionist's enemies in an area near the target of the spell.
Nightmare VI Icon 80 Nightmare VI
Deals mental damage over time to the target and decreases their arcane resistance.
Ultraviolet Beam IX Icon 81 Ultraviolet Beam IX
Deals instant mental damage. This spell has a fast casting time.
Mana Cloak IV Icon 81 Mana Cloak IV
Augmentation, placed upon you and your group, which provides the chance to gain power back when receiving any damage.
Bewilderment VI Icon 81 Bewilderment VI
Stuns the target and nearby encounter members for a short duration.
Brainburst VIII Icon 82 Brainburst VIII
Deals unresistable mental damage over time to a target. If this effect is not cured when it expires, the target is dealt additional mental damage.
Speechless VI Icon 82 Speechless VI
Stifles and damages the illusionist's target.
Theorems V Icon 83 Theorems V
An impairment on the target that deals mental damage whenever they are struck by a damaging spell.
Lockdown VII Icon 83 Lockdown VII
Roots the illusionist's target in place, preventing them from movement. This also stifles and blurs their vision until they are struck by any damage. Upgrades to this spell reduce the target's resistance to the full duration of the root effect.
Epiphany VI Icon 83 Epiphany VI
Increases in-combat power replenishment of the illusionist's group. This ability does stack with the bard's concentration group power replenishment song. "I recall taking a break from my studies, allowing the cool ocean air on the docks of Erudin to rejuvenate my mind." -Ellonialis
Illusory Allies III Icon 84 Illusory Allies III
Creates illusionary copies of the illusionist's group for a short duration. They confuse the enemies in target encounter into attacking them.
Manatap V Icon 84 Manatap V
Drains power over time from the target and surrounding encounter members. A portion of this power is added over time to the illusionist's group.
Personae Reflection VIII Icon 84 Personae Reflection VIII
The illusionist summons a replica illusion that inherits some of the illusionist's spells. Although not as powerful as the illusionist's spell damage, the illusionary replica retains the power of their control spells.
Aspect of Genius VII Icon 85 Aspect of Genius VII
An augmentation that increases the power pool and arcane resistance for the illusionist's group. The arcane resist protects more against magic and divine than mental.
Synergism V Icon 85 Synergism V
An augmentation placed on the illusionist's ally that grants them a chance at dealing additional mental damage. If the recipient of this spell is not a fighter class and not a pet, their target's hate towards them after every hostile spell they cast has a chance of being reduced.
Chromatic Storm VII Icon 86 Chromatic Storm VII
Deals mental damage over time and interrupts the target and surrounding encounter members. When the spell duration expires, it interrupts the encounter again.
Dismay VI Icon 86 Dismay VI
An impairment that decreases the enemies offensive abilities.
Phantasmal Awe VI Icon 87 Phantasmal Awe VI
Mesmerizes target opponent and nearby encounter members, and removes them from being affected by any area effects.
Entrance VIII Icon 87 Entrance VIII
Mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. This spell cannot be interrupted.
Regalia V Icon 88 Regalia V
An additional mesmerization spell for the illusionist that costs less but lasts for a shorter duration. Mesmerization breaks if the target receives any damage. This spell cannot be interrupted or fizzled.
Flash of Brilliance VI Icon 88 Flash of Brilliance VI
A group augmentation that significantly increases intelligence, focus, and casting techniques of the illusionist's group for a short duration. Increases to casting technique makes it more difficult for enemies to outright resist your group's spells.
Aneurysm VII Icon 88 Aneurysm VII
Dazes the target and deals instant mental damage. Daze prevents the target from making normal auto attacks.
Extract Mana VII Icon 89 Extract Mana VII
Slowly converts the illusionist's health into power over time.
Paranoia VIII Icon 89 Paranoia VIII
Temporarily stuns the illusionist's target and deals mental damage.
Rune of Thought VII Icon 89 Rune of Thought VII
A group augmentation that increases the intelligence, wisdom, and spell resistance of the illusionist's group.
Prismatic Chaos VI Icon 90 Prismatic Chaos VI
An augmentation placed on the illusionist's ally that deals additional mental damage every time they hit for up to 3 hits.
Nightmare VII Icon 90 Nightmare VII
Deals mental damage over time to the target and decreases their arcane resistance.
Chromatic Shower IV Icon 90 Chromatic Shower IV
Deals mental damage over time and stifles the illusionist's enemies in an area near the target of the spell.
Doppelganger II Icon 90 Doppelganger II
You create a pet illusion for a friend that takes on their appearance. The pet will then absorb some of the damage taken by your friend. Upgrades increase the number of hits and damage absorbed.