Abilities by Class: Guardian

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LevelAbility
Overpower Icon 1 Overpower
A melee attack that does some extra damage.
Bash Icon 2 Bash
An attack that knocks the enemy down and stuns them for a short duration.
Hold the Line Icon 3 Hold the Line
Grants a chance to increase hate with any opponent that damages the guardian.
Taunting Blow Icon 3 Taunting Blow
A melee attack that increases the target's hate towards the guardian if it hits.
Forward Charge Icon 4 Forward Charge
Increases the guardian's offensive melee skills and strength, at the cost of decreased defense skill. This is the guardian's primary offensive stance.
Armored Icon 4 Armored
Greatly increases agility, defense, parry, aggression, base avoidance, physical and spell damage mitigation at the cost of offensive melee skills. This is the guardian's primary defensive stance.
Gut Kick Icon 5 Gut Kick
An extra high damage single enemy attack.
Fighting Chance Icon 5 Fighting Chance
Allows a fighter to begin a heroic opportunity.
Overpower II Icon 6 Overpower II
A melee attack that does some extra damage.
Assault Icon 7 Assault
A melee attack that strikes nearby enemies surrounding the guardian.
Bash II Icon 8 Bash II
An attack that knocks the enemy down and stuns them for a short duration.
Call to Arms Icon 9 Call to Arms
Increases the offensive combat skills of the guardian's group.
Taunting Blow II Icon 10 Taunting Blow II
A melee attack that increases the target's hate towards the guardian if it hits.
Ruin Icon 11 Ruin
A melee attack that decreases target's offensive melee skills and deal additional slashing damage over time on a successful hit.
Battle Cry Icon 12 Battle Cry
Increases the physical defense of the guardian's group against slashing, piercing, and crushing attacks for a short duration. Defense versus slashing and piercing attacks is improved.
Hunker Down Icon 13 Hunker Down
Increases the physical mitigation of the guardian in exchange for decreased attack speed. Also grants a chance to root any opponent the guardian strikes in melee.
Sever Icon 14 Sever
A melee attack that deals additional slashing damage over time and reduces the target's combat attack damage on a successful hit.
Hold the Line II Icon 15 Hold the Line II
Grants a chance to increase hate with any opponent that damages the guardian.
Forward Charge II Icon 16 Forward Charge II
Increases the guardian's offensive melee skills and strength, at the cost of decreased defense skill. This is the guardian's primary offensive stance.
Armored II Icon 16 Armored II
Greatly increases agility, defense, parry, aggression, base avoidance, physical and spell damage mitigation at the cost of offensive melee skills. This is the guardian's primary defensive stance.
Concussion Icon 17 Concussion
A melee attack that deals crushing damage and reduces target's casting skills.
Provoke III Icon 17 Provoke III
Interrupts the target and increases their hate towards the guardian.
Battle Tactics Icon 18 Battle Tactics
Increases the maximum health of the guardian's group.
Gut Kick II Icon 19 Gut Kick II
An extra high damage single enemy attack.
Sentinel Icon 20 Sentinel
Allows the guardian to protect an ally, sometimes absorbing most of the physical damage an ally would otherwise take. This ability cannot be used on Fighters or Scouts.
Intercept II Icon 20 Intercept II
Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take for a single hit. If the protected ally is low on health when this ability is cast, the fighter can absorb two hits.
Assault II Icon 21 Assault II
A melee attack that strikes nearby enemies surrounding the guardian.
Never Surrender Icon 21 Never Surrender
Grants the guardian a chance to shield an ally from melee attacks, by allowing the target a chance to use the guardian's avoidance check after their own avoidance check. This also increases the guardian's parry skill.
Moderate Icon 21 Moderate
Grants the guardian a chance to shield an ally from melee attacks, by allowing the target a chance to use the guardian's avoidance check after their own avoidance check. This also decreases the target's hate generation.
Slam Icon 22 Slam
A high damage crushing melee attack.
Shout II Icon 22 Shout II
Increases the hate of all enemies in an encounter towards the guardian. This ability can be used while stifled or stunned.
Call to Arms II Icon 23 Call to Arms II
Increases the offensive combat skills of the guardian's group.
Call of Shielding Icon 24 Call of Shielding
Increases the defense skill and health of all the Guardian's allies.
Taunting Blow III Icon 24 Taunting Blow III
A melee attack that increases the target's hate towards the guardian if it hits.
Rescue Icon 25 Rescue
Greatly increases the target's hate towards the fighter.
Ruin II Icon 25 Ruin II
A melee attack that decreases target's offensive melee skills and deal additional slashing damage over time on a successful hit.
Precise Strike Icon 26 Precise Strike
A very accurate melee attack that rarely misses.
Battle Cry II Icon 26 Battle Cry II
Increases the physical defense of the guardian's group against slashing, piercing, and crushing attacks for a short duration. Defense versus slashing and piercing attacks is improved.
Bash III Icon 27 Bash III
An attack that knocks the enemy down and stuns them for a short duration.
Hunker Down II Icon 27 Hunker Down II
Increases the physical mitigation of the guardian in exchange for decreased attack speed. Also grants a chance to root any opponent the guardian strikes in melee.
Iron Will Icon 28 Iron Will
Increases the guardian's stamina and spell resistance. Additionally, this reduces the effect of snares on the guardian.
Sever II Icon 28 Sever II
A melee attack that deals additional slashing damage over time and reduces the target's combat attack damage on a successful hit.
Hold the Line III Icon 29 Hold the Line III
Grants a chance to increase hate with any opponent that damages the guardian.
Overpower III Icon 29 Overpower III
A melee attack that does some extra damage.
Forward Charge III Icon 30 Forward Charge III
Increases the guardian's offensive melee skills and strength, at the cost of decreased defense skill. This is the guardian's primary offensive stance.
Armored III Icon 30 Armored III
Greatly increases agility, defense, parry, aggression, base avoidance, physical and spell damage mitigation at the cost of offensive melee skills. This is the guardian's primary defensive stance.
Provoke IV Icon 31 Provoke IV
Interrupts the target and increases their hate towards the guardian.
Concussion II Icon 31 Concussion II
A melee attack that deals crushing damage and reduces target's casting skills.
Plant Icon 32 Plant
Increases the guardian's hate with targets near them. The enemies will be forced to target the guardian.
Never Surrender II Icon 32 Never Surrender II
Grants the guardian a chance to shield an ally from melee attacks, by allowing the target a chance to use the guardian's avoidance check after their own avoidance check. This also increases the guardian's parry skill.
Battle Tactics II Icon 33 Battle Tactics II
Increases the maximum health of the guardian's group.
Gut Kick III Icon 33 Gut Kick III
An extra high damage single enemy attack.
Sentinel II Icon 34 Sentinel II
Allows the guardian to protect an ally, sometimes absorbing most of the physical damage an ally would otherwise take. This ability cannot be used on Fighters or Scouts.
Intercept III Icon 34 Intercept III
Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take for a single hit. If the protected ally is low on health when this ability is cast, the fighter can absorb two hits.
Assault III Icon 35 Assault III
A melee attack that strikes nearby enemies surrounding the guardian.
Moderate II Icon 35 Moderate II
Grants the guardian a chance to shield an ally from melee attacks, by allowing the target a chance to use the guardian's avoidance check after their own avoidance check. This also decreases the target's hate generation.
Unyielding Will Icon 35 Unyielding Will
Allows a warrior to be healed and placed at Death's Door for a short time after death. When Death's Door wears off the warrior dies.
Shout III Icon 36 Shout III
Increases the hate of all enemies in an encounter towards the guardian. This ability can be used while stifled or stunned.
Slam II Icon 36 Slam II
A high damage crushing melee attack.
Call to Arms III Icon 37 Call to Arms III
Increases the offensive combat skills of the guardian's group.
Call of Shielding II Icon 38 Call of Shielding II
Increases the defense skill and health of all the Guardian's allies.
Taunting Blow IV Icon 38 Taunting Blow IV
A melee attack that increases the target's hate towards the guardian if it hits.
Ruin III Icon 39 Ruin III
A melee attack that decreases target's offensive melee skills and deal additional slashing damage over time on a successful hit.
Precise Strike II Icon 40 Precise Strike II
A very accurate melee attack that rarely misses.
Retaliate Icon 40 Retaliate
A high damage attack that staggers the target, preventing them from making normal combat attacks for a short duration.
Battle Cry III Icon 40 Battle Cry III
Increases the physical defense of the guardian's group against slashing, piercing, and crushing attacks for a short duration. Defense versus slashing and piercing attacks is improved.
Bash IV Icon 41 Bash IV
An attack that knocks the enemy down and stuns them for a short duration.
Hunker Down III Icon 41 Hunker Down III
Increases the physical mitigation of the guardian in exchange for decreased attack speed. Also grants a chance to root any opponent the guardian strikes in melee.
Sever III Icon 42 Sever III
A melee attack that deals additional slashing damage over time and reduces the target's combat attack damage on a successful hit.
Iron Will II Icon 42 Iron Will II
Increases the guardian's stamina and spell resistance. Additionally, this reduces the effect of snares on the guardian.
Hold the Line IV Icon 43 Hold the Line IV
Grants a chance to increase hate with any opponent that damages the guardian.
Overpower IV Icon 43 Overpower IV
A melee attack that does some extra damage.
Forward Charge IV Icon 44 Forward Charge IV
Increases the guardian's offensive melee skills and strength, at the cost of decreased defense skill. This is the guardian's primary offensive stance.
Taunting Assault Icon 44 Taunting Assault
An area of effect melee attack that increases the target encounter's hate towards the guardian.
Armored IV Icon 44 Armored IV
Greatly increases agility, defense, parry, aggression, base avoidance, physical and spell damage mitigation at the cost of offensive melee skills. This is the guardian's primary defensive stance.
Concussion III Icon 45 Concussion III
A melee attack that deals crushing damage and reduces target's casting skills.
Provoke V Icon 45 Provoke V
Interrupts the target and increases their hate towards the guardian.
Never Surrender III Icon 46 Never Surrender III
Grants the guardian a chance to shield an ally from melee attacks, by allowing the target a chance to use the guardian's avoidance check after their own avoidance check. This also increases the guardian's parry skill.
Plant II Icon 46 Plant II
Increases the guardian's hate with targets near them. The enemies will be forced to target the guardian.
Battle Tactics III Icon 47 Battle Tactics III
Increases the maximum health of the guardian's group.
Gut Kick IV Icon 47 Gut Kick IV
An extra high damage single enemy attack.
Sentinel III Icon 48 Sentinel III
Allows the guardian to protect an ally, sometimes absorbing most of the physical damage an ally would otherwise take. This ability cannot be used on Fighters or Scouts.
Moderate III Icon 49 Moderate III
Grants the guardian a chance to shield an ally from melee attacks, by allowing the target a chance to use the guardian's avoidance check after their own avoidance check. This also decreases the target's hate generation.
Assault IV Icon 49 Assault IV
A melee attack that strikes nearby enemies surrounding the guardian.
Slam III Icon 50 Slam III
A high damage crushing melee attack.
Guardian Sphere Icon 50 Guardian Sphere
Allows the guardian to protect the entire group, sometimes absorbing all the damage a group member or guardian would otherwise take.
Shout IV Icon 50 Shout IV
Increases the hate of all enemies in an encounter towards the guardian. This ability can be used while stifled or stunned.
Call to Arms IV Icon 51 Call to Arms IV
Increases the offensive combat skills of the guardian's group.
Taunting Blow V Icon 52 Taunting Blow V
A melee attack that increases the target's hate towards the guardian if it hits.
Call of Shielding III Icon 52 Call of Shielding III
Increases the defense skill and health of all the Guardian's allies.
Reinforcement Icon 52 Reinforcement
Increases the hate position of the guardian for every enemy the guardian successfully attacks.
Ruin IV Icon 53 Ruin IV
A melee attack that decreases target's offensive melee skills and deal additional slashing damage over time on a successful hit.
Battle Cry IV Icon 54 Battle Cry IV
Increases the physical defense of the guardian's group against slashing, piercing, and crushing attacks for a short duration. Defense versus slashing and piercing attacks is improved.
Precise Strike III Icon 54 Precise Strike III
A very accurate melee attack that rarely misses.
Retaliate II Icon 54 Retaliate II
A high damage attack that staggers the target, preventing them from making normal combat attacks for a short duration.
Bash V Icon 55 Bash V
An attack that knocks the enemy down and stuns them for a short duration.
Sentry Watch Icon 55 Sentry Watch
Allows the guardian to intervene and reduce the damage that would have otherwise killed an ally in the group for a short duration. This also increases the enemy's hate towards the guardian when this effect triggers.
Hunker Down IV Icon 55 Hunker Down IV
Increases the physical mitigation of the guardian in exchange for decreased attack speed. Also grants a chance to root any opponent the guardian strikes in melee.
Iron Will III Icon 56 Iron Will III
Increases the guardian's stamina and spell resistance. Additionally, this reduces the effect of snares on the guardian.
Sever IV Icon 56 Sever IV
A melee attack that deals additional slashing damage over time and reduces the target's combat attack damage on a successful hit.
Hold the Line V Icon 57 Hold the Line V
Grants a chance to increase hate with any opponent that damages the guardian.
Overpower V Icon 57 Overpower V
A melee attack that does some extra damage.
Armored V Icon 58 Armored V
Greatly increases agility, defense, parry, aggression, base avoidance, physical and spell damage mitigation at the cost of offensive melee skills. This is the guardian's primary defensive stance.
Forward Charge V Icon 58 Forward Charge V
Increases the guardian's offensive melee skills and strength, at the cost of decreased defense skill. This is the guardian's primary offensive stance.
Taunting Assault II Icon 58 Taunting Assault II
An area of effect melee attack that increases the target encounter's hate towards the guardian.
Tower of Stone Icon 58 Tower of Stone
Allows the guardian to use a tower shield to absorb all damage they would have otherwise received if the damage was greater than 10% of their total health for up to 4 hits.
Concussion IV Icon 59 Concussion IV
A melee attack that deals crushing damage and reduces target's casting skills.
Provoke VI Icon 59 Provoke VI
Interrupts the target and increases their hate towards the guardian.
Plant III Icon 60 Plant III
Increases the guardian's hate with targets near them. The enemies will be forced to target the guardian.
Never Surrender IV Icon 60 Never Surrender IV
Grants the guardian a chance to shield an ally from melee attacks, by allowing the target a chance to use the guardian's avoidance check after their own avoidance check. This also increases the guardian's parry skill.
Battle Tactics IV Icon 61 Battle Tactics IV
Increases the maximum health of the guardian's group.
Gut Kick V Icon 61 Gut Kick V
An extra high damage single enemy attack.
Sentinel IV Icon 62 Sentinel IV
Allows the guardian to protect an ally, sometimes absorbing most of the physical damage an ally would otherwise take. This ability cannot be used on Fighters or Scouts.
Moderate IV Icon 63 Moderate IV
Grants the guardian a chance to shield an ally from melee attacks, by allowing the target a chance to use the guardian's avoidance check after their own avoidance check. This also decreases the target's hate generation.
Assault V Icon 63 Assault V
A melee attack that strikes nearby enemies surrounding the guardian.
Slam IV Icon 64 Slam IV
A high damage crushing melee attack.
Shout V Icon 64 Shout V
Increases the hate of all enemies in an encounter towards the guardian. This ability can be used while stifled or stunned.
Decimate Icon 65 Decimate
A powerful melee attack that rarely misses, and cannot be parried, deflected, riposted, or blocked. On a successful hit, it severely reduces target's parry, defense, and deflection skills for a short duration.
Call to Arms V Icon 65 Call to Arms V
Increases the offensive combat skills of the guardian's group.
Taunting Blow VI Icon 66 Taunting Blow VI
A melee attack that increases the target's hate towards the guardian if it hits.
Call of Shielding IV Icon 66 Call of Shielding IV
Increases the defense skill and health of all the Guardian's allies.
Ruin V Icon 67 Ruin V
A melee attack that decreases target's offensive melee skills and deal additional slashing damage over time on a successful hit.
Battle Cry V Icon 68 Battle Cry V
Increases the physical defense of the guardian's group against slashing, piercing, and crushing attacks for a short duration. Defense versus slashing and piercing attacks is improved.
Precise Strike IV Icon 68 Precise Strike IV
A very accurate melee attack that rarely misses.
Retaliate III Icon 68 Retaliate III
A high damage attack that staggers the target, preventing them from making normal combat attacks for a short duration.
Hunker Down V Icon 69 Hunker Down V
Increases the physical mitigation of the guardian in exchange for decreased attack speed. Also grants a chance to root any opponent the guardian strikes in melee.
Bash VI Icon 69 Bash VI
An attack that knocks the enemy down and stuns them for a short duration.
Iron Will IV Icon 70 Iron Will IV
Increases the guardian's stamina and spell resistance. Additionally, this reduces the effect of snares on the guardian.
Guardian Sphere II Icon 70 Guardian Sphere II
Allows the guardian to protect the entire group, sometimes absorbing all the damage a group member would otherwise take. Sometimes, all of the damage the guardian receives is prevented entirely, for up to 6 sources of damage.
Sever V Icon 70 Sever V
A melee attack that deals additional slashing damage over time and reduces the target's combat attack damage on a successful hit.
Overpower VI Icon 71 Overpower VI
A melee attack that does some extra damage.
Taunting Assault III Icon 71 Taunting Assault III
An area of effect melee attack that increases the target encounter's hate towards the guardian.
Hold the Line VI Icon 71 Hold the Line VI
Grants a chance to increase hate with any opponent that damages the guardian.
Provoke VII Icon 72 Provoke VII
Interrupts the target and increases their hate towards the guardian.
Forward Charge VI Icon 72 Forward Charge VI
Increases the guardian's offensive melee skills and strength, at the cost of decreased defense skill. This is the guardian's primary offensive stance.
Armored VI Icon 72 Armored VI
Greatly increases agility, defense, parry, aggression, base avoidance, physical and spell damage mitigation at the cost of offensive melee skills. This is the guardian's primary defensive stance.
Battle Tactics V Icon 73 Battle Tactics V
Increases the maximum health of the guardian's group.
Plant IV Icon 73 Plant IV
Increases the guardian's hate with targets near them. The enemies will be forced to target the guardian.
Concussion V Icon 73 Concussion V
A melee attack that deals crushing damage and reduces target's casting skills.
Gut Kick VI Icon 74 Gut Kick VI
An extra high damage single enemy attack.
Assault VI Icon 75 Assault VI
A melee attack that strikes nearby enemies surrounding the guardian.
Call to Arms VI Icon 76 Call to Arms VI
Increases the offensive combat skills of the guardian's group.
Slam V Icon 76 Slam V
A high damage crushing melee attack.
Shout VI Icon 76 Shout VI
Increases the hate of all enemies in an encounter towards the guardian. This ability can be used while stifled or stunned.
Ruin VI Icon 77 Ruin VI
A melee attack that decreases target's offensive melee skills and deal additional slashing damage over time on a successful hit.
Call of Shielding V Icon 77 Call of Shielding V
Increases the defense skill and health of all the Guardian's allies.
Taunting Blow VII Icon 77 Taunting Blow VII
A melee attack that increases the target's hate towards the guardian if it hits.
Decimate II Icon 78 Decimate II
A powerful melee attack that rarely misses, and cannot be parried, deflected, riposted, or blocked. On a successful hit, it severely reduces target's parry, defense, and deflection skills for a short duration.
Retaliate IV Icon 78 Retaliate IV
A high damage attack that staggers the target, preventing them from making normal combat attacks for a short duration.
Precise Strike V Icon 78 Precise Strike V
A very accurate melee attack that rarely misses.
Battle Cry VI Icon 79 Battle Cry VI
Increases the physical defense of the guardian's group against slashing, piercing, and crushing attacks for a short duration. Defense versus slashing and piercing attacks is improved.
Hunker Down VI Icon 79 Hunker Down VI
Increases the physical mitigation of the guardian in exchange for decreased attack speed. Also grants a chance to root any opponent the guardian strikes in melee.
Bash VII Icon 79 Bash VII
An attack that knocks the enemy down and stuns them for a short duration.
Iron Will V Icon 80 Iron Will V
Increases the guardian's stamina and spell resistance. Additionally, this reduces the effect of snares on the guardian.
Guardian Sphere III Icon 80 Guardian Sphere III
Allows the guardian to protect the entire group, sometimes absorbing all the damage a group member or guardian would otherwise take.
Sever VI Icon 80 Sever VI
A melee attack that deals additional slashing damage over time and reduces the target's combat attack damage on a successful hit.
Recapture Icon 80 Recapture
Recapture increases the hate position of all your fighter allies and reduces the hate position of non-fighter group members against your enemies.
Overpower VII Icon 81 Overpower VII
A melee attack that does some extra damage.
Hold the Line VII Icon 81 Hold the Line VII
Grants a chance to increase hate with any opponent that damages the guardian.
Taunting Assault IV Icon 81 Taunting Assault IV
An area of effect melee attack that increases the target encounter's hate towards the guardian.
Provoke VIII Icon 82 Provoke VIII
Interrupts the target and increases their hate towards the guardian.
Forward Charge VII Icon 82 Forward Charge VII
Increases the guardian's offensive melee skills and strength, at the cost of decreased defense skill. This is the guardian's primary offensive stance.
Armored VII Icon 82 Armored VII
Greatly increases agility, defense, parry, aggression, base avoidance, physical and spell damage mitigation at the cost of offensive melee skills. This is the guardian's primary defensive stance.
Battle Tactics VI Icon 83 Battle Tactics VI
Increases the maximum health of the guardian's group.
Plant V Icon 83 Plant V
Increases the guardian's hate with targets near them. The enemies will be forced to target the guardian.
Concussion VI Icon 83 Concussion VI
A melee attack that deals crushing damage and reduces target's casting skills.
Gut Kick VII Icon 84 Gut Kick VII
An extra high damage single enemy attack.
Assault VII Icon 85 Assault VII
A melee attack that strikes nearby enemies surrounding the guardian.
Call to Arms VII Icon 86 Call to Arms VII
Increases the offensive combat skills of the guardian's group.
Shout VII Icon 86 Shout VII
Increases the hate of all enemies in an encounter towards the guardian. This ability can be used while stifled or stunned.
Slam VI Icon 86 Slam VI
A high damage crushing melee attack.
Taunting Blow VIII Icon 87 Taunting Blow VIII
A melee attack that increases the target's hate towards the guardian if it hits.
Call of Shielding VI Icon 87 Call of Shielding VI
Increases the defense skill and health of all the Guardian's allies.
Ruin VII Icon 87 Ruin VII
A melee attack that decreases target's offensive melee skills and deal additional slashing damage over time on a successful hit.
Retaliate V Icon 88 Retaliate V
A high damage attack that staggers the target, preventing them from making normal combat attacks for a short duration.
Decimate III Icon 88 Decimate III
A powerful melee attack that rarely misses, and cannot be parried, deflected, riposted, or blocked. On a successful hit, it severely reduces target's parry, defense, and deflection skills for a short duration.
Precise Strike VI Icon 88 Precise Strike VI
A very accurate melee attack that rarely misses.
Battle Cry VII Icon 89 Battle Cry VII
Increases the physical defense of the guardian's group against slashing, piercing, and crushing attacks for a short duration. Defense versus slashing and piercing attacks is improved.
Hunker Down VII Icon 89 Hunker Down VII
Increases the physical mitigation of the guardian in exchange for decreased attack speed. Also grants a chance to root any opponent the guardian strikes in melee.
Bash VIII Icon 89 Bash VIII
An attack that knocks the enemy down and stuns them for a short duration.
Iron Will VI Icon 90 Iron Will VI
Increases the guardian's stamina and spell resistance. Additionally, this reduces the effect of snares on the guardian.
Sever VII Icon 90 Sever VII
A melee attack that deals additional slashing damage over time and reduces the target's combat attack damage on a successful hit.