Abilities by Class: Fury

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LevelAbility
Nature's Salve Icon 1 Nature's Salve
Instantly heals some of the target's health.
Death Swarm Icon 1 Death Swarm
Deals divine damage over time to the target and lowers their defense.
Thornskin Icon 2 Thornskin
An augmentation placed on the fury's ally, that deals instant piercing damage to any attacker of that ally and all enemies nearby the attacker. This spell does not require any concentration, but can only be maintained on a single ally.
Nature's Elixir Icon 3 Nature's Elixir
Replenishes a large amount of target ally's health.
Tempest Icon 3 Tempest
Deals cold damage over time to an opponent. Deals extra damage to Elementals.
Lucidity Icon 4 Lucidity
An augmentation that increases the intelligence and health of an ally.
Armor of Nature Icon 5 Armor of Nature
A group augmentation that increases the physical damage resistance and the health of the fury's group.
Divine Providence Icon 5 Divine Providence
Allows a priest to create a heroic opportunity using the spells at his or her disposal.
Cure Icon 6 Cure
Cures impairments found on the target ally.
Wrath Icon 6 Wrath
Deals instant divine damage to the target. "Let the heretics and non-believers tremble under divine wrath." - Plumetor Dul'Sadma
Intimidation Icon 7 Intimidation
Impairs the target's agility and wisdom.
Karana's Hold Icon 7 Karana's Hold
Roots the fury's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect.
Nature's Salve II Icon 7 Nature's Salve II
Instantly heals some of the target's health.
Revive Icon 8 Revive
Resurrects a fallen ally. That ally has resurrection sickness for a while. This spell cannot be used in combat, but can be used on allies that are not part of your group.
Death Swarm II Icon 9 Death Swarm II
Deals divine damage over time to the target and lowers their defense.
Enduring Breath Icon 9 Enduring Breath
An augmentation which grants an ally the ability to breathe under water.
Snare Icon 10 Snare
Snares the enemy, slowing their movement speed for a limited duration.
Thornskin II Icon 10 Thornskin II
An augmentation placed on the fury's ally, that deals instant piercing damage to any attacker of that ally and all enemies nearby the attacker. This spell does not require any concentration, but can only be maintained on a single ally.
Nature's Elixir II Icon 10 Nature's Elixir II
Replenishes a large amount of target ally's health.
Favor of the Phoenix Icon 11 Favor of the Phoenix
Summons a Crystallized Phoenix Feather for every group member. The feather can be used to revive a fallen priest. The revived Priest is protected from another death for a short period of time.
Tempest II Icon 11 Tempest II
Deals cold damage over time to an opponent. Deals extra damage to Elementals.
Regrowth Icon 12 Regrowth
Heals a large amount of target ally's health over time for a short duration.
Brambles Icon 13 Brambles
Snares and stifles all enemies near the fury and reduces their hate towards the fury. Any hostile actions taken on them have a chance at breaking this effect.
Spirit of the Wolf Icon 13 Spirit of the Wolf
Increases the movement speed of an ally while out of combat. "I've met a lovely ranger named Holly Windstalker. She's very friendly and outgoing, but a bit crazed about wolves and bears." - Isabella Cellus, Qeynos Hills
Autumn's Kiss Icon 14 Autumn's Kiss
Replenishes health over time for a short duration to the druid's group.
Untamed Regeneration Icon 14 Untamed Regeneration
Heals all allies near the fury.
Sylvan Touch Icon 15 Sylvan Touch
Heals a large amount of target ally's health over time for a short duration. This spell does not require any power and does not have a casting time. "A single treant can breathe life into a forest." - Daryann Stormrider, Willow Wood
Nature's Salve III Icon 15 Nature's Salve III
Instantly heals some of the target's health.
Master of the Hunt Icon 16 Master of the Hunt
A group augmentation that increases the elemental resistance and health pool of the fury's group. The elemental resistance protects more against heat than cold.
Lucidity II Icon 16 Lucidity II
An augmentation that increases the intelligence and health of an ally.
Death Swarm III Icon 17 Death Swarm III
Deals divine damage over time to the target and lowers their defense.
Nature's Elixir III Icon 18 Nature's Elixir III
Replenishes a large amount of target ally's health.
Forest Spirit Icon 18 Forest Spirit
A group augmentation that increases the intelligence, wisdom, and spell resistance of the fury's group.
Regrowth II Icon 19 Regrowth II
Heals a large amount of target ally's health over time for a short duration.
Armor of Nature II Icon 19 Armor of Nature II
A group augmentation that increases the physical damage resistance and the health of the fury's group.
Peerless Predator Icon 20 Peerless Predator
The fury takes on the form of a lion, increasing stamina, spell resistance, and base avoidance. While in this form, the fury also gains the ability to see stealthed creatures.
Karana's Hold II Icon 21 Karana's Hold II
Roots the fury's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect.
Intimidation II Icon 21 Intimidation II
Impairs the target's agility and wisdom.
Fierce Rousing Icon 22 Fierce Rousing
Resurrects a fallen ally. This spell can be used in combat and cannot be interrupted.
Nature's Salve IV Icon 22 Nature's Salve IV
Instantly heals some of the target's health.
Ferocity of the Eel Icon 23 Ferocity of the Eel
Augmentation which grants the fury's group the ability to clearly see and breathe under water.
Thunderbolt Icon 23 Thunderbolt
Instantly deals a significant amount of magic damage to a target.
Thornskin III Icon 24 Thornskin III
An augmentation placed on the fury's ally, that deals instant piercing damage to any attacker of that ally and all enemies nearby the attacker. This spell does not require any concentration, but can only be maintained on a single ally.
Tempest III Icon 25 Tempest III
Deals cold damage over time to an opponent. Deals extra damage to Elementals.
Primal Fury Icon 26 Primal Fury
An augmentation that increases damage attributes, base avoidance, and spell resistance of an ally. Additionally, this grants a chance of increased attack speed and combat attack damage. This spell does not require any concentration, but can only be maintained on a single ally.
Regrowth III Icon 26 Regrowth III
Heals a large amount of target ally's health over time for a short duration.
Brambles II Icon 27 Brambles II
Snares and stifles all enemies near the fury and reduces their hate towards the fury. Any hostile actions taken on them have a chance at breaking this effect.
Untamed Regeneration II Icon 28 Untamed Regeneration II
Heals all allies near the fury.
Autumn's Kiss II Icon 28 Autumn's Kiss II
Replenishes health over time for a short duration to the druid's group.
Nature's Salve V Icon 29 Nature's Salve V
Instantly heals some of the target's health.
Feast Icon 29 Feast
An impairment placed on the target, that heals the fury's group over a period of time, increases the group's attributes, increases the group's base avoidance, and increases the group's spell resistance when that target takes a certain amount of damage. "One's anger must be fed, just as one feeds their stomach. If one starves either of the two, one will die." - General Urduuk
Master of the Hunt II Icon 30 Master of the Hunt II
A group augmentation that increases the elemental resistance and health pool of the fury's group. The elemental resistance protects more against heat than cold.
Lucidity III Icon 30 Lucidity III
An augmentation that increases the intelligence and health of an ally.
Death Swarm IV Icon 31 Death Swarm IV
Deals divine damage over time to the target and lowers their defense.
Starnova Icon 32 Starnova
Deals instant heat damage to the target and all other nearby encounter members.
Nature's Elixir IV Icon 32 Nature's Elixir IV
Replenishes a large amount of target ally's health.
Forest Spirit II Icon 32 Forest Spirit II
A group augmentation that increases the intelligence, wisdom, and spell resistance of the fury's group.
Armor of Nature III Icon 33 Armor of Nature III
A group augmentation that increases the physical damage resistance and the health of the fury's group.
Peerless Predator II Icon 34 Peerless Predator II
The fury takes on the form of a lion, increasing stamina, spell resistance, and base avoidance. While in this form, the fury also gains the ability to see stealthed creatures.
Spirit of the Bat Icon 35 Spirit of the Bat
Grants an ally increased power regeneration, increased power pool, agility, and base avoidance. This spell does not require any concentration, but can only be maintained on a single ally.
Fae Fire Icon 35 Fae Fire
A group augmentation that grants the fury's group additional heat damage with every successful attack for up to 3 attacks per ally.
Karana's Hold III Icon 35 Karana's Hold III
Roots the fury's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect.
Intimidation III Icon 35 Intimidation III
Impairs the target's agility and wisdom.
Call of the Hunt Icon 36 Call of the Hunt
Resurrects all nearby fallen allies. This spell can be used in combat and cannot be interrupted.
Thunderbolt II Icon 37 Thunderbolt II
Instantly deals a significant amount of magic damage to a target.
Thornskin IV Icon 38 Thornskin IV
An augmentation placed on the fury's ally, that deals instant piercing damage to any attacker of that ally and all enemies nearby the attacker. This spell does not require any concentration, but can only be maintained on a single ally.
Tempest IV Icon 39 Tempest IV
Deals cold damage over time to an opponent. Deals extra damage to Elementals.
Pact of the Cheetah Icon 39 Pact of the Cheetah
An emergency group augmentation that cures hostile root effects and increases the in-combat movement speed of the fury's group for a short duration.
Primal Fury II Icon 40 Primal Fury II
An augmentation that increases damage attributes, base avoidance, and spell resistance of an ally. Additionally, this grants a chance of increased attack speed and combat attack damage. This spell does not require any concentration, but can only be maintained on a single ally.
Regrowth IV Icon 40 Regrowth IV
Heals a large amount of target ally's health over time for a short duration.
Feral Tenacity Icon 41 Feral Tenacity
If target ally receives damage that would be fatal, that ally is healed over time and their agility is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.
Brambles III Icon 41 Brambles III
Snares and stifles all enemies near the fury and reduces their hate towards the fury. Any hostile actions taken on them have a chance at breaking this effect.
Untamed Regeneration III Icon 42 Untamed Regeneration III
Heals all allies near the fury.
Abolishment Icon 42 Abolishment
Cures impairments on the fury's group.
Autumn's Kiss III Icon 42 Autumn's Kiss III
Replenishes health over time for a short duration to the druid's group.
Feast II Icon 43 Feast II
An impairment placed on the target, that heals the fury's group over a period of time, increases the group's attributes, increases the group's base avoidance, and increases the group's spell resistance when that target takes a certain amount of damage. "One's anger must be fed, just as one feeds their stomach. If one starves either of the two, one will die." - General Urduuk
Nature's Salve VI Icon 43 Nature's Salve VI
Instantly heals some of the target's health.
Lucidity IV Icon 44 Lucidity IV
An augmentation that increases the intelligence and health of an ally.
Master of the Hunt III Icon 44 Master of the Hunt III
A group augmentation that increases the elemental resistance and health pool of the fury's group. The elemental resistance protects more against heat than cold.
Death Swarm V Icon 45 Death Swarm V
Deals divine damage over time to the target and lowers their defense.
Untamed Shroud Icon 45 Untamed Shroud
Grants invisibility to the fury's group
Forest Spirit III Icon 46 Forest Spirit III
A group augmentation that increases the intelligence, wisdom, and spell resistance of the fury's group.
Starnova II Icon 46 Starnova II
Deals instant heat damage to the target and all other nearby encounter members.
Nature's Elixir V Icon 46 Nature's Elixir V
Replenishes a large amount of target ally's health.
Armor of Nature IV Icon 47 Armor of Nature IV
A group augmentation that increases the physical damage resistance and the health of the fury's group.
Maddening Swarm Icon 47 Maddening Swarm
Interrupts target encounter and reduces their casting and aggression skills.
Feral Pulse Icon 48 Feral Pulse
Replenishes health over time for a short duration to the fury's group. This spell does not require any power and does not have a casting time.
Peerless Predator III Icon 48 Peerless Predator III
The fury takes on the form of a lion, increasing stamina, spell resistance, and base avoidance. While in this form, the fury also gains the ability to see stealthed creatures.
Intimidation IV Icon 49 Intimidation IV
Impairs the target's agility and wisdom.
Karana's Hold IV Icon 49 Karana's Hold IV
Roots the fury's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect.
Fae Fire II Icon 49 Fae Fire II
A group augmentation that grants the fury's group additional heat damage with every successful attack for up to 3 attacks per ally.
Primeval Awakening Icon 50 Primeval Awakening
Resurrects a fallen ally and shapechanges them into a treant, granting increased offensive casting techniques, intelligence, focus, and power over time replenishment. After the shapechange effect expires, the ally will get resurrection sickness. This spell can be used in combat.
Porcupine Icon 50 Porcupine
An augmentation cast on the fury's ally that greatly increases the ally's resistances and causes all attackers of that ally instant divine damage. It costs power over time to maintain the spell but the spell can be toggled off early if desired. This spell can expire early if the porcupine effect triggers 50 times.
Thunderbolt III Icon 51 Thunderbolt III
Instantly deals a significant amount of magic damage to a target.
Thornskin V Icon 52 Thornskin V
An augmentation placed on the fury's ally, that deals instant piercing damage to any attacker of that ally and all enemies nearby the attacker. This spell does not require any concentration, but can only be maintained on a single ally.
Back into the Fray Icon 52 Back into the Fray
Replenishes target ally's health. If target ally is under 50% health, the amount replenished is doubled.
Tempest V Icon 53 Tempest V
Deals cold damage over time to an opponent. Deals extra damage to Elementals.
Spirit of the Bat II Icon 53 Spirit of the Bat II
Grants an ally increased power regeneration, increased power pool, agility, and base avoidance. This spell does not require any concentration, but can only be maintained on a single ally.
Primal Fury III Icon 54 Primal Fury III
An augmentation that increases damage attributes, base avoidance, and spell resistance of an ally. Additionally, this grants a chance of increased attack speed and combat attack damage. This spell does not require any concentration, but can only be maintained on a single ally.
Regrowth V Icon 54 Regrowth V
Heals a large amount of target ally's health over time for a short duration.
Brambles IV Icon 55 Brambles IV
Snares and stifles all enemies near the fury and reduces their hate towards the fury. Any hostile actions taken on them have a chance at breaking this effect.
Feral Tenacity II Icon 55 Feral Tenacity II
If target ally receives damage that would be fatal, that ally is healed over time and their agility is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.
Ring of Fire Icon 55 Ring of Fire
Summons a ring of fire around the fury. Heat damage is continually inflicted to any enemies within the ring.
Autumn's Kiss IV Icon 56 Autumn's Kiss IV
Replenishes health over time for a short duration to the druid's group.
Untamed Regeneration IV Icon 56 Untamed Regeneration IV
Heals all allies near the fury.
Abolishment II Icon 56 Abolishment II
Cures impairments on the fury's group.
Nature's Salve VII Icon 57 Nature's Salve VII
Instantly heals some of the target's health.
Feast III Icon 57 Feast III
An impairment placed on the target, that heals the fury's group over a period of time, increases the group's attributes, increases the group's base avoidance, and increases the group's spell resistance when that target takes a certain amount of damage. "One's anger must be fed, just as one feeds their stomach. If one starves either of the two, one will die." - General Urduuk
Master of the Hunt IV Icon 58 Master of the Hunt IV
A group augmentation that increases the elemental resistance and health pool of the fury's group. The elemental resistance protects more against heat than cold.
Lucidity V Icon 58 Lucidity V
An augmentation that increases the intelligence and health of an ally.
Hibernation Icon 58 Hibernation
Replenishes the group's health after a short period of time has passed.
Death Swarm VI Icon 59 Death Swarm VI
Deals divine damage over time to the target and lowers their defense.
Nature's Elixir VI Icon 60 Nature's Elixir VI
Replenishes a large amount of target ally's health.
Forest Spirit IV Icon 60 Forest Spirit IV
A group augmentation that increases the intelligence, wisdom, and spell resistance of the fury's group.
Starnova III Icon 60 Starnova III
Deals instant heat damage to the target and all other nearby encounter members.
Maddening Swarm II Icon 61 Maddening Swarm II
Interrupts target encounter and reduces their casting and aggression skills.
Armor of Nature V Icon 61 Armor of Nature V
A group augmentation that increases the physical damage resistance and the health of the fury's group.
Peerless Predator IV Icon 62 Peerless Predator IV
The fury takes on the form of a lion, increasing stamina, spell resistance, and base avoidance. While in this form, the fury also gains the ability to see stealthed creatures.
Fae Fire III Icon 63 Fae Fire III
A group augmentation that grants the fury's group additional heat damage with every successful attack for up to 3 attacks per ally.
Karana's Hold V Icon 64 Karana's Hold V
Roots the fury's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect.
Intimidation V Icon 64 Intimidation V
Impairs the target's agility and wisdom.
Thunderbolt IV Icon 65 Thunderbolt IV
Instantly deals a significant amount of magic damage to a target.
Call of Storms Icon 65 Call of Storms
Calls upon the power of thunderstorms to inflict damage to enemies within the area of effect.
Thornskin VI Icon 66 Thornskin VI
An augmentation placed on the fury's ally, that deals instant piercing damage to any attacker of that ally and all enemies nearby the attacker. This spell does not require any concentration, but can only be maintained on a single ally.
Tempest VI Icon 67 Tempest VI
Deals cold damage over time to an opponent. Deals extra damage to Elementals.
Primal Fury IV Icon 68 Primal Fury IV
An augmentation that increases damage attributes, base avoidance, and spell resistance of an ally. Additionally, this grants a chance of increased attack speed and combat attack damage. This spell does not require any concentration, but can only be maintained on a single ally.
Regrowth VI Icon 68 Regrowth VI
Heals a large amount of target ally's health over time for a short duration.
Feral Tenacity III Icon 69 Feral Tenacity III
If target ally receives damage that would be fatal, that ally is healed over time and their agility is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.
Brambles V Icon 69 Brambles V
Snares and stifles all enemies near the fury and reduces their hate towards the fury. Any hostile actions taken on them have a chance at breaking this effect.
Abolishment III Icon 70 Abolishment III
Cures impairments on the fury's group.
Untamed Regeneration V Icon 70 Untamed Regeneration V
Heals all allies near the fury.
Autumn's Kiss V Icon 70 Autumn's Kiss V
Replenishes health over time for a short duration to the druid's group.
Porcupine II Icon 70 Porcupine II
An augmentation cast on the fury's ally that greatly increases the ally's resistances and causes all attackers of that ally instant divine damage. It costs power over time to maintain the spell but the spell can be toggled off early if desired. This spell can expire early if the porcupine effect triggers 50 times.
Feast IV Icon 71 Feast IV
An impairment placed on the target, that heals the fury's group over a period of time, increases the group's attributes, increases the group's base avoidance, and increases the group's spell resistance when that target takes a certain amount of damage. "One's anger must be fed, just as one feeds their stomach. If one starves either of the two, one will die." - General Urduuk
Nature's Salve VIII Icon 71 Nature's Salve VIII
Instantly heals some of the target's health.
Spirit of the Bat III Icon 71 Spirit of the Bat III
Grants an ally increased power regeneration, increased power pool, agility, and base avoidance. This spell does not require any concentration, but can only be maintained on a single ally.
Lucidity VI Icon 72 Lucidity VI
An augmentation that increases the intelligence and health of an ally.
Back into the Fray II Icon 72 Back into the Fray II
Replenishes target ally's health. If target ally is under 50% health, the amount replenished is doubled.
Master of the Hunt V Icon 72 Master of the Hunt V
A group augmentation that increases the elemental resistance and health pool of the fury's group. The elemental resistance protects more against heat than cold.
Death Swarm VII Icon 72 Death Swarm VII
Deals divine damage over time to the target and lowers their defense.
Forest Spirit V Icon 73 Forest Spirit V
A group augmentation that increases the intelligence, wisdom, and spell resistance of the fury's group.
Nature's Elixir VII Icon 73 Nature's Elixir VII
Replenishes a large amount of target ally's health.
Starnova IV Icon 74 Starnova IV
Deals instant heat damage to the target and all other nearby encounter members.
Ring of Fire II Icon 74 Ring of Fire II
Summons a ring of fire around the fury. Heat damage is continually inflicted to any enemies within the ring.
Armor of Nature VI Icon 74 Armor of Nature VI
A group augmentation that increases the physical damage resistance and the health of the fury's group.
Maddening Swarm III Icon 75 Maddening Swarm III
Interrupts target encounter and reduces their casting and aggression skills.
Fae Fire IV Icon 75 Fae Fire IV
A group augmentation that grants the fury's group additional heat damage with every successful attack for up to 3 attacks per ally.
Peerless Predator V Icon 76 Peerless Predator V
The fury takes on the form of a lion, increasing stamina, spell resistance, and base avoidance. While in this form, the fury also gains the ability to see stealthed creatures.
Intimidation VI Icon 76 Intimidation VI
Impairs the target's agility and wisdom.
Karana's Hold VI Icon 76 Karana's Hold VI
Roots the fury's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect.
Hibernation II Icon 76 Hibernation II
Replenishes the group's health after a short period of time has passed.
Thunderbolt V Icon 77 Thunderbolt V
Instantly deals a significant amount of magic damage to a target.
Thornskin VII Icon 77 Thornskin VII
An augmentation placed on the fury's ally, that deals instant piercing damage to any attacker of that ally and all enemies nearby the attacker. This spell does not require any concentration, but can only be maintained on a single ally.
Call of Storms II Icon 78 Call of Storms II
Calls upon the power of thunderstorms to inflict damage to enemies within the area of effect.
Tempest VII Icon 78 Tempest VII
Deals cold damage over time to an opponent. Deals extra damage to Elementals.
Regrowth VII Icon 78 Regrowth VII
Heals a large amount of target ally's health over time for a short duration.
Autumn's Kiss VI Icon 79 Autumn's Kiss VI
Replenishes health over time for a short duration to the druid's group.
Brambles VI Icon 79 Brambles VI
Snares and stifles all enemies near the fury and reduces their hate towards the fury. Any hostile actions taken on them have a chance at breaking this effect.
Primal Fury V Icon 79 Primal Fury V
An augmentation that increases damage attributes, base avoidance, and spell resistance of an ally. Additionally, this grants a chance of increased attack speed and combat attack damage. This spell does not require any concentration, but can only be maintained on a single ally.
Ball Lightning Icon 80 Ball Lightning
Launches a ball of lightning from your hands that moves around you, pulsing lightning in an area around itself as it travels. Ball Lightning inflicts damage to all nearby enemies in its destructive path. It can be canceled early if needed.
Untamed Regeneration VI Icon 80 Untamed Regeneration VI
Heals all allies near the fury.
Cure Curse Icon 80 Cure Curse
Cures curse impairments on the target ally.
Porcupine III Icon 80 Porcupine III
An augmentation cast on the fury's ally that greatly increases the ally's resistances and causes all attackers of that ally instant divine damage. It costs power over time to maintain the spell but the spell can be toggled off early if desired. This spell can expire early if the porcupine effect triggers 50 times.
Feral Tenacity IV Icon 80 Feral Tenacity IV
If target ally receives damage that would be fatal, that ally is healed over time and their agility is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.
Spirit of the Bat IV Icon 81 Spirit of the Bat IV
Grants an ally increased power regeneration, increased power pool, agility, and base avoidance. This spell does not require any concentration, but can only be maintained on a single ally.
Feast V Icon 81 Feast V
An impairment placed on the target, that heals the fury's group over a period of time, increases the group's attributes, increases the group's base avoidance, and increases the group's spell resistance when that target takes a certain amount of damage. "One's anger must be fed, just as one feeds their stomach. If one starves either of the two, one will die." - General Urduuk
Nature's Salve IX Icon 81 Nature's Salve IX
Instantly heals some of the target's health.
Death Swarm VIII Icon 82 Death Swarm VIII
Deals divine damage over time to the target and lowers their defense.
Back into the Fray III Icon 82 Back into the Fray III
Replenishes target ally's health. If target ally is under 50% health, the amount replenished is doubled.
Lucidity VII Icon 82 Lucidity VII
An augmentation that increases the intelligence and health of an ally.
Master of the Hunt VI Icon 82 Master of the Hunt VI
A group augmentation that increases the elemental resistance and health pool of the fury's group. The elemental resistance protects more against heat than cold.
Nature's Elixir VIII Icon 83 Nature's Elixir VIII
Replenishes a large amount of target ally's health.
Forest Spirit VI Icon 83 Forest Spirit VI
A group augmentation that increases the intelligence, wisdom, and spell resistance of the fury's group.
Starnova V Icon 84 Starnova V
Deals instant heat damage to the target and all other nearby encounter members.
Ring of Fire III Icon 84 Ring of Fire III
Summons a ring of fire around the fury. Heat damage is continually inflicted to any enemies within the ring.
Armor of Nature VII Icon 84 Armor of Nature VII
A group augmentation that increases the physical damage resistance and the health of the fury's group.
Fae Fire V Icon 85 Fae Fire V
A group augmentation that grants the fury's group additional heat damage with every successful attack for up to 3 attacks per ally.
Maddening Swarm IV Icon 85 Maddening Swarm IV
Interrupts target encounter and reduces their casting and aggression skills.
Karana's Hold VII Icon 86 Karana's Hold VII
Roots the fury's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect.
Intimidation VII Icon 86 Intimidation VII
Impairs the target's agility and wisdom.
Peerless Predator VI Icon 86 Peerless Predator VI
The fury takes on the form of a lion, increasing stamina, spell resistance, and base avoidance. While in this form, the fury also gains the ability to see stealthed creatures.
Hibernation III Icon 86 Hibernation III
Replenishes the group's health after a short period of time has passed.
Thunderbolt VI Icon 87 Thunderbolt VI
Instantly deals a significant amount of magic damage to a target.
Thornskin VIII Icon 87 Thornskin VIII
An augmentation placed on the fury's ally, that deals instant piercing damage to any attacker of that ally and all enemies nearby the attacker. This spell does not require any concentration, but can only be maintained on a single ally.
Call of Storms III Icon 88 Call of Storms III
Calls upon the power of thunderstorms to inflict damage to enemies within the area of effect.
Regrowth VIII Icon 88 Regrowth VIII
Heals a large amount of target ally's health over time for a short duration.
Tempest VIII Icon 88 Tempest VIII
Deals cold damage over time to an opponent. Deals extra damage to Elementals.
Autumn's Kiss VII Icon 89 Autumn's Kiss VII
Replenishes health over time for a short duration to the druid's group.
Primal Fury VI Icon 89 Primal Fury VI
An augmentation that increases damage attributes, base avoidance, and spell resistance of an ally. Additionally, this grants a chance of increased attack speed and combat attack damage. This spell does not require any concentration, but can only be maintained on a single ally.
Brambles VII Icon 89 Brambles VII
Snares and stifles all enemies near the fury and reduces their hate towards the fury. Any hostile actions taken on them have a chance at breaking this effect.
Porcupine IV Icon 90 Porcupine IV
An augmentation cast on the fury's ally that greatly increases the ally's resistances and causes all attackers of that ally instant divine damage. It costs power over time to maintain the spell but the spell can be toggled off early if desired. This spell can expire early if the porcupine effect triggers 50 times.
Ball Lightning II Icon 90 Ball Lightning II
Launches a ball of lightning from your hands that moves around you, pulsing lightning in an area around itself as it travels. Ball Lightning inflicts damage to all nearby enemies in its destructive path. It can be canceled early if needed.
Untamed Regeneration VII Icon 90 Untamed Regeneration VII
Heals all allies near the fury.
Feral Tenacity V Icon 90 Feral Tenacity V
If target ally receives damage that would be fatal, that ally is healed over time and their agility is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.